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Necesse News

Necesse is free for the Weekend!

Hey everyone!

For a limited time, Necesse will be free to play on Steam. This is a great opportunity to invite your friends who have been holding back to try out the game with you! And if you decide that you like it and want to buy the game, your progression will of course carry over.

Along with the free weekend, Necesse is also on a 35% discount and we just released the latest content update. You can check out the Steam post and changelog here:

https://store.steampowered.com/news/app/1169040/view/521955337470738713


The free weekend will stop on January 27th at 10 AM PST.
And the discount will end on February 3rd at 10 AM PST.



In other news, we've bundled up with our friends just short walk from our office. You can get Necesse and Deep Rock Galactic: Survivor for an additional 10% off. And if you own one of the games, you can get the other one at an additional 10% discount.
Read more about both games and the bundle here:

https://store.steampowered.com/bundle/48440/Necesse__Deep_Rock_Galactic_Survivor/

Until next time!
- Fair

v0.30 - Environmental hazards in caves, buff weapons and more

Hey everyone! I hope you had a great start to 2025 :D

Necesse Version 0.30 is now live!

And alongside this update we've also launched the first ever Necesse Steam Free weekend!

So make sure you invite your friends to come play! If they enjoy Necesse and want to buy the game afterwards, then you’re in luck! Cause we’re also running a 35% discount on Necesse, right now here on Steam.

We've put together a small video to hype up the free weekend while also showcasing some of the changes coming in this update. Check it out below!

[previewyoutube][/previewyoutube]
If you liked the video, make sure to follow our socials for more cool Necesse stuff!

Discord: https://discord.gg/FAFgrKD
X/Twitter: @NecesseGame
Reddit: /r/Necesse
Youtube: @Necesse
Facebook: Necesse Game
Instagram: @NecesseGame

Now let's take a look at the update!
As I talked about in the last update, we've focused more on making the progression and exploration less repetitive. This time around we’ve added new hazards to the snow, swamp and desert caves. The Deep caves will receive a similar treatment in a future update.



In the spirit of the Free Weekend and co-op play, we’ve also added 4 new staves that specialize in buffing your allies. But if you prefer to play solo, you can also give them to your settlers. If you enjoy playing a supportive playstyle, then these staves are for you!



And other smaller changes, like a new critter when exploring the caves along with a new crop and some food. This will make it harder to run out of food while deep in the caves :)



Some of the other features in this update include:
  • The Hoverboard now better handling and a dash ability!
  • Several gravel tiles that couldn't be crafted before, are now craftable.
  • More gems will now drop from the crystal mini biomes.
You can read the full changelog below.

As always, we will keep a close eye on issues and balancing and push out updates as needed :)

Enjoy the update everyone!
- Fair



[h2]0.30 changelog[/h2]
[h3]Additions:[/h3]
Added frozen groups of enemies that spawn in snow caves.
Added quicksand pools to desert caves.
Added swamp spores and poison clouds to swamp caves.
Added Cave Croppler critter to caves.
Added Beet crop and 2 new food recipes.
Added Sapphire Staff buff weapon crafted in Iron Anvil.
Added Amethyst Staff buff weapon crafted in Demonic Anvil.
Added Emerald Staff buff weapon crafted in Tungsten Anvil.
Added Ruby Staff buff weapon crafted in Tungsten Anvil.
Added gravel and sandstone gravel tile recipes to the workstation.
Added crystal gravel tile recipes to the landscaping station.
Added dash ability to the Hoverboard.

[h3]Changes/misc:[/h3]
Increased the max speed of the Hoverboard slightly.
Decreased the max speed of Witch Broom slightly.
Buffed miners stew and made it require beets.
Small crystal clusters now occasionally drop their respective gems.
Tweaked volume of small crystal cluster sounds.
Increased Sapphire Revolver damage and attack speed.

[h3]Fixes:[/h3]
Fixed bombs not exploding if you change your level after having thrown them.
Fixed removing objects on tiles with other multi tile objects sometimes making stuff disappear.
Fixed swamp stone path one tile vertical texture.
Fixed removing logic gates not clearing their output to wires.
Fixed storage config low/lower and high/higher names being swapped.
Fixed incursion portals sometimes not rendering when placed on top of carpets.

And some other smaller changes and fixes.

Necesse Steam Free Weekend announcement!

Hey everyone!

We’re excited to announce the first ever Necesse Steam Free Weekend is coming in just a few days!
That’s right! You’ll be able to play Necesse for free here on Steam this weekend:
Starting: January 23, 7PM CET.
Ending: January 27, 7PM CET.

To make it even more exciting, we’re also dropping the next content update for Necesse when the Free Weekend starts! This update will include environmental hazards to some of the caves of Necesse, several new weapons that specialize in buffing your allies and a few other minor changes.

So if you or your friends haven’t tried out Necesse yet, now is the time to check it out!

Anybody who plays the game during the Steam Free Weekend will be able to carry over any worlds, characters and game progress made should they choose to purchase the game after the Steam Free Weekend.

We’d appreciate it if you would spread the word, so everyone who’s been wanting to play Necesse, now gets a chance to do so - FOR FREE!

[previewyoutube][/previewyoutube]

v0.29.0 Hotfix 2 build 16890887

Small hotfix for Christmas crates, some rare crashes and community translations update :)
Thank you for all the reports and feedback!

Changes:
- Christmas crates no longer count toward complete collector achievement.
- Fixed possible crash in multiplayer when fishian healers start healing.
- Fixed rare crash when settlers attack with swords while doing other stuff.
- Fixed issue where levels would sometimes generate with wrong features on older worlds.
- Fixed rare crash after having generated a pirate village in the main menu.
- Fixed rare crash in multiplayer when clients attempt to render players that's changing levels.
- Fixed possible crash when returning from incursion levels through the portal.
- Updated community translations (thank you translators!)

Servers need to get updated as well to fix the level generation and incursion level issue.

Happy New Year and until next time!
- Fair

v0.29.0 Hotfix 1 build 16814515

Small hotfix from yesterdays update :)

Changes:
- Reduced how often enemies move away after being hit.
- Fixed crash when placing windows near the top left or bottom right edge of the map.
- Fixed Necrotic Bow spelling.
- Fixed crafting palm double bed not counting towards the desert surface challenge.
- Fixed possible crash with archer zombies attacking unknown targets.
- Updated community translations.

Servers need to get updated as well to get the crash fixes and enemy adjustment.

Edit: I have just uploaded another small fix for door textures sometimes being messed up when playing with mods. And added a show items list when tracking complete collector achievement :)

Until next time!
- Fair