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"Demonic Dealings" 0.9 Update



[previewyoutube][/previewyoutube]

"Demonic Dealings" has arrived!


We've been hard at work in the mines addressing player feedback here, and wanted to make the game fit to everyone's playstyle. Based on your reviews, and your feedback, we have EVEN MORE HARDCORE elements for our roguelike-iest players to select, and also added easier playstyle adjustments for those who want to have a more casual time in the caves.

For our hardcore players...Locked away behind new dungeons to explore, there are Cursed Lodestones ~ Interacting with cursed lodestones now points you to the boss dungeon, buffs existing enemies, and eventually spawns the new Nightmare creature, BUT also rewards you by guiding you to layer 2 + gives you bonus loot when you open chests, mine, and kill enemies. And for our more casual dwarves... Players can buy back their gear from the goblin trader Imogen (this was already in, but we never mentioned it in a video and we also fixed how it would not save when you closed the game)... HOWEVER beware the curse of these lodestones, as they will make your items impossible to recover once you activate them! Play with cursed demonic magic, and taste the cursed flames. There's also a new mission type, elite enemy kill mission now available at Foreman.









With all these changes, we want to hear back from YOU the players, through all your amazing reviews letting us know what you like, and also letting us know any bugs or issues or features you'd like on our Discord community.

Change Log

[h2]Alpha 0.9 - Demonic Dealings Update[/h2]

[h3]Key Feature:[/h3]
We have completely reinvented the "caves awakening" system from the ground up. Shades no longer spawn after being in the caves for X amount of time. Instead, shades are manually summoned through "Cursed Lodestones" found in new structures that spawn in the caves. Cursed lodestones grant certain buffs to the player, but in exchange, you are constantly pursued by shades. For each cursed lodestone you activate, you gain more and more buffs, and invite more and more dangerous shades to attack you. This all resets when you exit a layer.
The goal of these changes is to again allow people to play in the caves for as long as they want, while giving other players a more difficult experience, if they choose.
A hardcore mode, if you will.

[h3][New Features][/h3]
* Added Cursed Lodestone
* Added 6 new "Cursed Lodestone structures"
* Added Cursed Lodestone Guardians
* Added fire turrets
* Added new "kill elite enemy" mission to replace the existing "kill specific creature" mission
* Added Layer 2 chest (currently spawns in goblin structures)
* Added boomerang
* Added break action shotgun
* Added comically large spoon
* Added throwable flares (green and orange) that you can have a blast throwing around!

[h3][Improvements][/h3]
* Completely remade Nightmare shade (potentially fixing some bugs along the way)
* Improved the "buy back lost items" feature in Imogen Shopkeep to persist the lost items over game sessions
* Tweaks to various loot tables for chests
* Reduced the spawn radius of the Mole Trader to allow for him to be discovered more often
* Various additions and improvements to Mole Trader trades to add a bit more utility to him
* Small change to torch recipe
* Other various refactors and improvements to keep the programmers sane

[h3][Fixes][/h3]
* Fixed an error with falling kobolds
* Did we fix some bugs? Yea. Do we remember what they were? Not really. Maybe that's a good thing...