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New Year, New Update!

We are back again for another game changing update!
This time we are bringing you: [h2]The Combat Update (Beta 0.11)[/h2]
That's right, we are finally leaving stage Alpha after all these years. We are both excited and relieved to finally reach this point.
[p][/p][previewyoutube][/previewyoutube]
[h2]What's this update about?[/h2]
Well it's about combat, you silly greenbeard! But let's get into the specifics.



[h2]Weapon Alt Attacks[/h2]
Melee weapons now have alternate (secondary) attacks that can be used to help you in certain situations. Right now, swords have a jab attack which does extra damage, and axes do a really cool spin attack. Both weapons' alt attacks can also block/deflect arrows, as well as interrupt enemies (like a parry) to stop them from performing any attacks.
On mouse and keyboard, right mouse button is the default way to use alt attacks.




[h2]Armor Set Bonuses[/h2]
Combine certain armor pieces to gain additional buffs. All main line armors in the game now have set bonuses to encourage you to complete the full set.


[h2]New Biomes And Armor Recipes[/h2]
Several new biomes have been added to the game. Two on Layer 2. And a long waited Layer 1 biome: The Sinkhole Biome!


Various armor sets now require a new ingredient to craft that is found in specific biomes. This is to make biome and dungeon exploration more of a requirement to progress.


[h2]And Many More New Things![/h2]
If you wish to see more details on this update, please scroll down to the bottom of this post to see the full change log.


[h2]Now What About 1.0?[/h2]
After many years of being in Early Access, we are finally approaching a complete game. We are happy to announce that our next update is going to be the Full Release of the game into 1.0
Our plan is to finally add Layer 3 to the game, give both Layer 2 and 3 a boss for you to fight, and solidify the progression from each layer to the next to create a complete and cohesive progression from start to finish. Along with many other much needed changes and additions to the game.

Our plan is to have this update out before Summer of 2026.
We're going to need all hands on deck to get this update out. Our team is really small, and this game is really big. But as we've said many times in the past, one way or another, we will get past that finish line, and we hope you are going to be with us when we do.
Thank you all!

With that being said, here is the change log.

[h2]Beta 0.11 - Combat Update[/h2]

[h3][New Features][/h3]
* Introduced "armor set bonuses". Gain new perks/buffs when you combine certain armor pieces.
* Added bronze armor.
* Added fossil armor.
* Added helmetcap armor.
* Added carapace armor.
* Added unlockable crafting recipes.
* Added "titanium anvil" to blacksmith, when repaired, grants you layer 2 crafting recipes.
* Introduced "weapon alt attacks". Melee weapons now have a right-click attack allowing you to pick how you want to fight. (axe spin and sword jab)
* Melee alt attacks now do "interrupts" (similar to parry, but not) that stop various enemies from attacking you when they are hit.
* Projectile blocking (deflecting) is now possible for most swords and axes.
* Added trash slot to inventory.
* Added Honeycomb Biome.
* Added Honey Slimes.
* Added Bees to Honeycomb biome.
* Added Fungal Forest Biome.
* Added Funky Funguy.
* Finally added Sinkhole biome!
* Added Bucks and Does.
* Added Corrupted Biome to layer 1
[h3][Improvements][/h3]
* Updated cave troll's Ai and attack sequence to be WAY better than it was.
* Overall rebalance to armor defense values.
* Updated the armor damage reduction equation to now be based on "effective HP". Your armor stat now corresponds to a certain number of "hits-to-kill" for you. If your armor stat doubles, your hits-to-kill you doubles.
* Added additional ingredient to metal armor sets to encourage players to explore dungeons more.
* Various tweaks to skeletons to give them an overall nerf, but still be challenging.
* Reduced speed of slimes.
* Reduced agro distance of slimes.
* Reduced player dash distance to make it more controllable.
* Tweaked tattie's combat stats to make it a bit more reasonable.
* Various tweaks to funguy.
* Reduced player hitbox size.
* Made bat ai less annoying. Killing them right after they start flying should be a lot easier now.
* Prompt now appears for the regular escape pod, so that you don't accidently jump in.
* New sprites for metal ingots.
* Small buffs to players stamina stats.
* Pressing ESC now closes the Megamap.
* Haunted skull now has force based orbiting motion to make it smoother. Should make combat more interesting.
* Improvements to biome generation.
[h3][Fixes][/h3]
* Fixed issues regarding certain bar quests not being completable due to some items not being acquirable.
* Fixed controller navigation bug on bottom right of player bag.
* Fixed teleport bug that happened with haunted skull.
[h3][Removals][/h3]
* Removed geode biome from layer 1. It will be generated elsewhere.
[h3][Noteworthy][/h3]
* Updated Unity Engine to patch security vulnerability (CVE-2025-59489)