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Hotfix Out Now! (Beta 0.11.1)

Thank you all for bearing with me the past 24 hours. And thank you to all the people on our Discord who have been reporting all these bugs and giving us feedback on the new update. Be sure to close and relaunch your Steam client in order for the update to show up.

If you have a bug you wish to report to us or help us fix existing bugs, you can join our Discord here:
https://discord.com/invite/MW72QReXKh
Also, the team's at Magfest right now! Just thought I'd mention that.

With that being said, here is the change log.

[h2]Beta 0.11.1 - Hotfix[/h2]

[h3][New Features][/h3]
* Added set bonuses to titanium and platinum armor
[h3][Improvements][/h3]
* Adjusted the spawn rates of various entities in the new biomes.
* Also made some small artistic adjustments to some entities in some of the new biomes.
* Slightly increased cost of throwable dynamite.
* Various rebalances to layer 2 armor (and their recipes) based on feedback.
[h3][Fixes][/h3]
* Fixed issue where the sword jab alt attack's attack range was so large, you could hit things through walls. You can no longer do that.
* Throwable dynamite no longer breaks dungeon walls.
* Fixed new saves not being able to see any recipes at blacksmith
* Fixed "save engineer" quest not showing up at the Head Explorer when it should've been.
* Funky Funguy now uses proper sprite in the journal's bestiary.
* Fixed haunted skull still floating and glitching out after you killed it.
* Fixed gloom's void aoe rapidly applying zero damage to random objects, like vases, causing them to make a lot of noise.
* Fixed frost troll accidently hurting itself all the time, resulting in all of them dying.
* Fixed spelling error of "Resistence" to "Resistance" in armor tooltip.
* Fixed stray pixels on iron left shoulder pad sprite sheet causing "blinking eyes" on the player when there shouldn't be.