Beta 0.12 Update Out Now
Greetings fellow dwarves! Here is one last update to round things off for what we missed in the Combat Update. Since there is a significant amount of new things added in this update, this will be a minor version bump from Beta 0.11 to Beta 0.12.
Hopefully these changes are well appreciated.
The one thing I am the most excited to present in this update is the long awaited introduction of...
[/p][h2]Accessories![/h2][p]
Most of these can be found at the Craftmaster at the moment.
We have also added a new throwable explosive to the game called:
[/p][h2]Combat Bomb[/h2][p]
I wish this gif could be longer, but I had to make it under 5MB.
A cheaper version of dynamite, doesn't break walls, and now uses our new "throwable physics" logic that is also used by the throwable flares.
![]()
A not as interesting, but a possibly cool feature to some people. I have also added crafting recipes for gem shards. I also updated various loot tables that contained shards and gems so that the overall progression is that you're mostly getting shards, and you make gems from the shards.
![]()
There are plenty of other cool changes in this update, but probably not screenshot worthy.
So I will now leave you with the changelog to see what all we have done.
[/p][h2]Change Log:[/h2]
[h2]Beta 0.12 - Stuff that didn't make it into Beta 0.11[/h2]
[h3]\[New Features][/h3]
* Finally added Accessories; a new category of wearable item.
* Added Light Pendant
* Added Health Necklace
* Added Agility Boots
* Added Spotcap Charm
* Added Gold Bracer
* Added Gold Ring
* Added Ranger Belt
* Added Combat Bomb item. Effectively a grenade, like dynamite, but doesn't break blocks.
* Added recipes to craft gems from shards.
* Rebalanced the sell value of shards and gems to account for this change. The main way to get gems now will be through shards.
* Introduced new "overheal" mechanic. If you have an overheal buff, you can heal above your max hp to a specified level, but your health will slowly decay back down to your max hp over time.
[h3]
\[Improvements][/h3][p]* Reduced most melee weapons' (excluding pickaxes) swing speeds to 75% of what they were.
* Slimes that spawn smaller slimes on death now also drop items when they die; the "split slimes" now drop items.
* Slight improvement to camera shake system. Now when slimes "explode" and cause screen shake, the shake amplitude will be smaller as you get further away from the shake source.
* Made potions a tad bit cheaper to see how people react to that.
* Made some adjustments to fossil and helmetcap armor recipes.
* Buffed armor values of helmet cap, fossil, and carapace armors.
* Made some tweaks to how tooltip text is displayed for item descriptions and wearable items.
* Updated loot table for gold bonus chest in kingdom to have better values for the shard gems, also removed ethereum gem from loot table.
* Updated loot table for basic bonus chest in kingdom.
* Updated loot table for gold dungeon loot chest.
* Updated loot table of gold vase based on changes to shards.
* "Carapace set bonus radiation burst" projectiles now have a shorter travel distance.
* Bee soldiers now do a bit more damage.
* Made it so projectiles will do slightly less damage to dungeon walls and ores above layer 2. Everything else is the same.
* Updated Imogen's (shopkeep) stock values based on feedback from people on Steam.
* Slight changes to how certain buffs were applied to ranged weapons.
* Reduced Baby Spooder hp to 9 so it can be 1 shot by an iron sword.
* Slightly reduced speed buff from speed potion.
[/p][h3]\[Fixes][/h3][p]* Added Rage Spore as ingredient for helmetcap armors. It was meant to be that way from the beginning.
* Fixed another issue that allowed people to do sword jab alt attacks through walls.
* Fixed slimes not spawning smaller slimes on death
* Fixed Deer (Buck and Doe) journal sprites not being correct.
* Fixed Melee Damage buff not having any affect on alt attacks.
* Fixed "Died in the Dungeon Frog" in tavern having a single animation frame where they are behind the stool, when it shouldn't.
* Fixed ice bat not having proper animation data.
* Fixed error with poltergeist.
* Fixed helmetcap and fossil armor sprites.
* Fixed tutorial button not working in blacksmith.
* Fixed radiation crystal applying "zero damage" to nearby objects, leading to sound spam.
* Fixed an dormant accessory related bug that nobody would've noticed because accessories didn't exist until now.
* Fixed scorpion (and bee) projectiles being slow.
* Fixed small bee not animating at all. (This also fixes an older bug that has existed for a long time now, but nobody ever noticed because it only happened off screen).
* Fixed Fire Troll and Baby Spooder not jumping to the correct heights.
* Fixed carapace armor set bonus being rewarded if you only wear 1 carapace glove, when you should have to wear 2 carapace items.[/p]
Hopefully these changes are well appreciated.
Summary
[p]The one thing I am the most excited to present in this update is the long awaited introduction of...
[/p][h2]Accessories![/h2][p]
We have also added a new throwable explosive to the game called:
[/p][h2]Combat Bomb[/h2][p]
A cheaper version of dynamite, doesn't break walls, and now uses our new "throwable physics" logic that is also used by the throwable flares.
A not as interesting, but a possibly cool feature to some people. I have also added crafting recipes for gem shards. I also updated various loot tables that contained shards and gems so that the overall progression is that you're mostly getting shards, and you make gems from the shards.
There are plenty of other cool changes in this update, but probably not screenshot worthy.
So I will now leave you with the changelog to see what all we have done.
[/p][h2]Change Log:[/h2]
[h2]Beta 0.12 - Stuff that didn't make it into Beta 0.11[/h2]
[h3]\[New Features][/h3]
* Finally added Accessories; a new category of wearable item.
* Added Light Pendant
* Added Health Necklace
* Added Agility Boots
* Added Spotcap Charm
* Added Gold Bracer
* Added Gold Ring
* Added Ranger Belt
* Added Combat Bomb item. Effectively a grenade, like dynamite, but doesn't break blocks.
* Added recipes to craft gems from shards.
* Rebalanced the sell value of shards and gems to account for this change. The main way to get gems now will be through shards.
* Introduced new "overheal" mechanic. If you have an overheal buff, you can heal above your max hp to a specified level, but your health will slowly decay back down to your max hp over time.
[h3]
\[Improvements][/h3][p]* Reduced most melee weapons' (excluding pickaxes) swing speeds to 75% of what they were.
* Slimes that spawn smaller slimes on death now also drop items when they die; the "split slimes" now drop items.
* Slight improvement to camera shake system. Now when slimes "explode" and cause screen shake, the shake amplitude will be smaller as you get further away from the shake source.
* Made potions a tad bit cheaper to see how people react to that.
* Made some adjustments to fossil and helmetcap armor recipes.
* Buffed armor values of helmet cap, fossil, and carapace armors.
* Made some tweaks to how tooltip text is displayed for item descriptions and wearable items.
* Updated loot table for gold bonus chest in kingdom to have better values for the shard gems, also removed ethereum gem from loot table.
* Updated loot table for basic bonus chest in kingdom.
* Updated loot table for gold dungeon loot chest.
* Updated loot table of gold vase based on changes to shards.
* "Carapace set bonus radiation burst" projectiles now have a shorter travel distance.
* Bee soldiers now do a bit more damage.
* Made it so projectiles will do slightly less damage to dungeon walls and ores above layer 2. Everything else is the same.
* Updated Imogen's (shopkeep) stock values based on feedback from people on Steam.
* Slight changes to how certain buffs were applied to ranged weapons.
* Reduced Baby Spooder hp to 9 so it can be 1 shot by an iron sword.
* Slightly reduced speed buff from speed potion.
[/p][h3]\[Fixes][/h3][p]* Added Rage Spore as ingredient for helmetcap armors. It was meant to be that way from the beginning.
* Fixed another issue that allowed people to do sword jab alt attacks through walls.
* Fixed slimes not spawning smaller slimes on death
* Fixed Deer (Buck and Doe) journal sprites not being correct.
* Fixed Melee Damage buff not having any affect on alt attacks.
* Fixed "Died in the Dungeon Frog" in tavern having a single animation frame where they are behind the stool, when it shouldn't.
* Fixed ice bat not having proper animation data.
* Fixed error with poltergeist.
* Fixed helmetcap and fossil armor sprites.
* Fixed tutorial button not working in blacksmith.
* Fixed radiation crystal applying "zero damage" to nearby objects, leading to sound spam.
* Fixed an dormant accessory related bug that nobody would've noticed because accessories didn't exist until now.
* Fixed scorpion (and bee) projectiles being slow.
* Fixed small bee not animating at all. (This also fixes an older bug that has existed for a long time now, but nobody ever noticed because it only happened off screen).
* Fixed Fire Troll and Baby Spooder not jumping to the correct heights.
* Fixed carapace armor set bonus being rewarded if you only wear 1 carapace glove, when you should have to wear 2 carapace items.[/p]