Just One More Hotfix (Beta 0.12.1)
Hay yall, we're gonna keep this one short.
One more hotfix update to fix a few last issues and complaints we've had recently. Hopefully this should make things a lot better now.
[h2]Beta 0.12.1 - Yet Another Hotfix[/h2]
[h3][Improvements][/h3]
* Various changes to armor recipes.
* Vile now drop a little bit more often in corrupt biome.
* Rebalanced melee weapons.
* Scaled up health of every creature by 1.5x (Don't worry, various improvements have also been made to weapons in general as well).
* Reduced "ranged weapon equip time ratio" so that there's more of a reward to quick swapping ranged weapons again.
* Tweaked many layer 2 creatures' HPs and damages.
* Improvements to fossil armor set bonuses.
* Improvements to platinum armor set bonuses.
* Updated knockback of most melee weapons. Swords are meant to have considerably less knockback compared to axes. And hammers should have even more.
* Slight reduction in sell value of crossbow bolts and shotgun shells.
* Updated spawn rates of many enemies in swamp biome. Now it feels more like a swamp again.
[h3][Fixes][/h3]
* Fixed Vile Bone item not being used in certain armor recipes.
* Reduced sell value of flares.
* Fixed issue where you could rapidly click LMB and then RMB with a melee weapon to perform both your primary and secondary attack (alt attack) at nearly the same time. There was meant to be a small cooldown between LMB and RMB attacking. Don't worry, the delay is small enough that you can still do combo attacks.
* Fixed the "Died in the Dungeon" frog once again, where it was having the issue of being behind the bar stool when it shouldn't.
* Fixed toad jumping WAY too high.
One more hotfix update to fix a few last issues and complaints we've had recently. Hopefully this should make things a lot better now.
[h2]Beta 0.12.1 - Yet Another Hotfix[/h2]
[h3][Improvements][/h3]
* Various changes to armor recipes.
* Vile now drop a little bit more often in corrupt biome.
* Rebalanced melee weapons.
* Scaled up health of every creature by 1.5x (Don't worry, various improvements have also been made to weapons in general as well).
* Reduced "ranged weapon equip time ratio" so that there's more of a reward to quick swapping ranged weapons again.
* Tweaked many layer 2 creatures' HPs and damages.
* Improvements to fossil armor set bonuses.
* Improvements to platinum armor set bonuses.
* Updated knockback of most melee weapons. Swords are meant to have considerably less knockback compared to axes. And hammers should have even more.
* Slight reduction in sell value of crossbow bolts and shotgun shells.
* Updated spawn rates of many enemies in swamp biome. Now it feels more like a swamp again.
[h3][Fixes][/h3]
* Fixed Vile Bone item not being used in certain armor recipes.
* Reduced sell value of flares.
* Fixed issue where you could rapidly click LMB and then RMB with a melee weapon to perform both your primary and secondary attack (alt attack) at nearly the same time. There was meant to be a small cooldown between LMB and RMB attacking. Don't worry, the delay is small enough that you can still do combo attacks.
* Fixed the "Died in the Dungeon" frog once again, where it was having the issue of being behind the bar stool when it shouldn't.
* Fixed toad jumping WAY too high.