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Alpha 0.7 Patch Notes - Halloween 2024 Update

As I (Andrew) typically do, here is the full change log for this update. I was not able to get it done on the day of the update this time around, but here it is.

# Alpha 0.7 - Halloween 2024 Update


[h2][New Features][/h2]
* Added Haunted biome to layer 2 (not strictly Halloween content).
* Added cosmetic pumpkin hat (can be found from Haunted Houses.
* Added pumpkins and jack-o-lanterns.
* Added 4 Halloween candy items which can be collected from breakable pumpkins, each which give a different temporary effect.
* Added "pumpkin patch" and "haunted house" structures that generate during the Halloween season.
* Added seasonal Halloween decorations to the kingdom.
* Added "spooky wood" block type (for initial use in haunted house).
* Added "spooky wood with wallpaper" block type (for initial use in haunted house).
* Added "haunted" block type and floor type.
[h2][Fixes][/h2]
* Fixed a bug where small structures were not spawning as much as intended. So there should be more structures now, I think.

🎃LIMITED TIME Halloween event! Alpha 0.7🎃

Spooky time is here! All the dwarves in Below the Stone are ready for the haunting experience that lies in the depths below!

End of year plans


As the year comes closer to a close, and we have most of the foundation we want with Below the Stone complete, we're now looking at doing a series of quicker, content rich updates for players to dig into. This includes fleshing out layer 2 content, with the team discussing what sort of NPCs we'd like to add next, and how we can expand on the lodestone/"Caves Awakening" shadeling timed difficulty event for dwarves who spend too long in the caves. We'd love to hear what players have to say, so please join our Discord and comment here to let us know what you look forward to most, we are constantly reading through your messages :)



Abbreviated Changelog:


-👻Haunted biome added to layer 2
-🎃New "Pumpkin Patch" structures spawn
- New Halloween dungeon
-🍬🍫Added new limited-time candy items with buffs!
-🦇Pumpkins with candy spawn in the caves
-🎃Limited time "pumpkin mask" item added
-🕙🎅Added "timed event" logic to game to allow for more future seasonal content
-🐛Various bug fixes

Thank you miners for your constant involvement in our community, now go get some sweet candy and ores while it still lingers in the caves!

Below the Mines Bundle!

Howdy miners!

Today, we're very honored to announce a bundle between Below the Stone and Forgotten Mines!

For all the dwarves who go deep Below the Stone to find the Forgotten Mines! This Dwarven pixel art roguelike bundle is all your dwarven pixel art roguelike needs!

In the games, dwarves must descend into the deepest mines and get their riches back! But the mines are full of dangers and enemies, so prepare for difficult fights



About Below the Stone:
Below the Stone is an extraction roguelike about dwarves on the quest for the deepest depths. A place where each and every descent will lead to new adventures -- and where only the most determined dwarves with many lost lives will be rewarded by the hidden world lying below the stone.

https://store.steampowered.com/app/1170230/Below_the_Stone/



About Forgotten Mines:
Wreak vengeance and retake lost mines from goblins, orcs, skeletons, and demons in this small-scale tactical roguelite RPG. Build the perfect expedition team and turn the underworld red with each challenging, fast-paced run.
https://store.steampowered.com/app/2238630/Forgotten_Mines/

This bundle is a "Complete the Set Bundle", which means that if you already own one of the game, you get a 10% discount on the other game! And Below the Stone is currently 20% off until October 30rd!

For all the dwarves who go deep Below the Stone to find the Forgotten Mines! This Dwarven pixel art roguelike bundle is all your dwarven pixel art roguelike needs!

https://store.steampowered.com/bundle/46374/BELOW_THE_MINES/

Hotfix Update 0.6.1

Change Log:


[h2]# Alpha 0.6.1 - Hotfix[/h2]

[h3][Improvements][/h3]
* Reduced hardness value for dirt and stone walls (first biomes of layer 1). So mining should be much easier in the beginning.
* Scaled down all knockback by a factor of 0.5
* Added "sentience timeout" to Angy and Happy Rolley Bouldeys, which means they will not continuously roll around for all eternity, but eventually will stop.
* Changed rolley bouldy's behavior when they hit something they cannot break, so they don't get stuck.

[h3][Fixes][/h3]
* Fixed issue where gold loot chests consumed gold key, but did not drop loot.
* Fixed ice spikes (of ice golem) not being mineable.
* Fixed rolley bouldeys becoming invisible and non-colliding with walls if they are activated, and then the chunk they are in is unloaded, and reloaded again.

Caves Awaken Part 2 Is Out!



[previewyoutube][/previewyoutube]

Below the Stone Caves Awaken part II is now out!

We have so many new features that players have been asking for, and we delivered a huge number of those with this update. We of course have deeper caves to descend to, and we're ready to dig into some new Below the Stone content with you!

Change Log:

# Alpha 0.6 - Caves Awaken Part 2

[New Features]
* Completely remade the kingdom area to make room for more new NPC's now, and into the future.
* Introduced stamina/adrenaline stat that rewards landing melee hits.
* Introduced new combat mechanics, like dashing and melee power swings (costs stamina).
* Added controller key rebinding.
* Added Rolley Bouldey (and all his friends).
* Added "rescue NPCs" quests to progress the kingdom. Some NPC's will no longer be present in the beginning.
* Added Engineer NPC to kingdom that currently grants the ability to skip to certain layers.
* Added many new structures with mini puzzles and traps (buttons, levers, doors, and more!).
* Added new "better treasure chest" which contains slightly better loot than the current normal chest.
* Added biome specific structures.
* Added "distance from spawn" specific structures.
* Added several new Foreman mission types, such as "find and repair drill pod", and botanical themed missions.
* Added "ripe" variants of bluecap, spotcap, and gloweed items that will now be consumable, instead of the existing "non ripe" item variants.
* Added armor potion (finally gave a use for bluecaps).
* Added potato gun.
* Added poltergeist enemy.
* Added a couple new easter eggs.

[Improvements]
* The green troll is actually intimidating now.
* Reintegrated bluecaps into layer 1. They now spawn in mica and stalagmite biomes.
* Rebalanced many of the existing potions to hopefully make all of them useful in some way.
* Treasure chests can now somtimes activate other things.
* Overall improvement to controller support.
* Various minor improvements and fixes to tutorial area.
* Slightly increased "biome scale" property for biome procedural generation.
* Adjusted the placement properties for layer 1 biomes to help even out the areas and have larger biome areas in general.
* Changed how items drop from dead creatures. Now, only 1 type of item will drop rather than potentially multiple.
* Various changes to loot tables for breakable vases and loot chests.

[Fixes]
* Fixed cocoons not breaking when spawning creatures.
* Fixed various UI issues with Blacksmith and Alchemist.