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Below the Stone News

Below the Mines Bundle!

Howdy miners!

Today, we're very honored to announce a bundle between Below the Stone and Forgotten Mines!

For all the dwarves who go deep Below the Stone to find the Forgotten Mines! This Dwarven pixel art roguelike bundle is all your dwarven pixel art roguelike needs!

In the games, dwarves must descend into the deepest mines and get their riches back! But the mines are full of dangers and enemies, so prepare for difficult fights



About Below the Stone:
Below the Stone is an extraction roguelike about dwarves on the quest for the deepest depths. A place where each and every descent will lead to new adventures -- and where only the most determined dwarves with many lost lives will be rewarded by the hidden world lying below the stone.

https://store.steampowered.com/app/1170230/Below_the_Stone/



About Forgotten Mines:
Wreak vengeance and retake lost mines from goblins, orcs, skeletons, and demons in this small-scale tactical roguelite RPG. Build the perfect expedition team and turn the underworld red with each challenging, fast-paced run.
https://store.steampowered.com/app/2238630/Forgotten_Mines/

This bundle is a "Complete the Set Bundle", which means that if you already own one of the game, you get a 10% discount on the other game! And Below the Stone is currently 20% off until October 30rd!

For all the dwarves who go deep Below the Stone to find the Forgotten Mines! This Dwarven pixel art roguelike bundle is all your dwarven pixel art roguelike needs!

https://store.steampowered.com/bundle/46374/BELOW_THE_MINES/

Hotfix Update 0.6.1

Change Log:


[h2]# Alpha 0.6.1 - Hotfix[/h2]

[h3][Improvements][/h3]
* Reduced hardness value for dirt and stone walls (first biomes of layer 1). So mining should be much easier in the beginning.
* Scaled down all knockback by a factor of 0.5
* Added "sentience timeout" to Angy and Happy Rolley Bouldeys, which means they will not continuously roll around for all eternity, but eventually will stop.
* Changed rolley bouldy's behavior when they hit something they cannot break, so they don't get stuck.

[h3][Fixes][/h3]
* Fixed issue where gold loot chests consumed gold key, but did not drop loot.
* Fixed ice spikes (of ice golem) not being mineable.
* Fixed rolley bouldeys becoming invisible and non-colliding with walls if they are activated, and then the chunk they are in is unloaded, and reloaded again.

Caves Awaken Part 2 Is Out!



[previewyoutube][/previewyoutube]

Below the Stone Caves Awaken part II is now out!

We have so many new features that players have been asking for, and we delivered a huge number of those with this update. We of course have deeper caves to descend to, and we're ready to dig into some new Below the Stone content with you!

Change Log:

# Alpha 0.6 - Caves Awaken Part 2

[New Features]
* Completely remade the kingdom area to make room for more new NPC's now, and into the future.
* Introduced stamina/adrenaline stat that rewards landing melee hits.
* Introduced new combat mechanics, like dashing and melee power swings (costs stamina).
* Added controller key rebinding.
* Added Rolley Bouldey (and all his friends).
* Added "rescue NPCs" quests to progress the kingdom. Some NPC's will no longer be present in the beginning.
* Added Engineer NPC to kingdom that currently grants the ability to skip to certain layers.
* Added many new structures with mini puzzles and traps (buttons, levers, doors, and more!).
* Added new "better treasure chest" which contains slightly better loot than the current normal chest.
* Added biome specific structures.
* Added "distance from spawn" specific structures.
* Added several new Foreman mission types, such as "find and repair drill pod", and botanical themed missions.
* Added "ripe" variants of bluecap, spotcap, and gloweed items that will now be consumable, instead of the existing "non ripe" item variants.
* Added armor potion (finally gave a use for bluecaps).
* Added potato gun.
* Added poltergeist enemy.
* Added a couple new easter eggs.

[Improvements]
* The green troll is actually intimidating now.
* Reintegrated bluecaps into layer 1. They now spawn in mica and stalagmite biomes.
* Rebalanced many of the existing potions to hopefully make all of them useful in some way.
* Treasure chests can now somtimes activate other things.
* Overall improvement to controller support.
* Various minor improvements and fixes to tutorial area.
* Slightly increased "biome scale" property for biome procedural generation.
* Adjusted the placement properties for layer 1 biomes to help even out the areas and have larger biome areas in general.
* Changed how items drop from dead creatures. Now, only 1 type of item will drop rather than potentially multiple.
* Various changes to loot tables for breakable vases and loot chests.

[Fixes]
* Fixed cocoons not breaking when spawning creatures.
* Fixed various UI issues with Blacksmith and Alchemist.

Dwarven roguelike Below the Stone adds new biomes, quests, and NPCs

I play a lot of exciting new roguelikes as part of this job, but one that particularly caught my attention when I first tried its early access launch almost a year ago is Below the Stone. A mix of Deep Rock Galactic's cave-delving mining and extraction gameplay with inventory, combat, and gearing reminiscent of Terraria, this dwarf game won my heart on day one. Developer Strollart has been busy working on its next major update, which I got a chance to try out exclusively ahead of its release, and now it's finally here, bringing big upgrades as the team continues to build towards a full release.


Read the rest of the story...


RELATED LINKS:

Promising dwarven roguelike indie game readies four big updates

Spelunky and Deep Rock Galactic collide in new Steam roguelike

UPDATE SNEAK PEEK + Sale!

Below the Stone pre-update sale starts TODAY

We have tentative plans to release the next big update THIS SEPTEMBER! We're very excited to show you what we've been working on for the last few months.

We have a lot for you to dig ⛏️ into in this new update, so the whole team is hard at work putting this together. Many new player-requested features are finding their way in this new "Caves Awaken Part 2" update, so we're excited to see what the dwarves have to say about it!

Some new features include:

  • Combat reworks (Stamina + combat reward system)
  • New structures and dungeons to explore
  • "Trap" structures for more dangerous dungeons!
  • Buttons, levers, sentient boulders, and more!
  • Additional biomes to explore
  • New and improved Dwarven Kingdom that can be expanded
  • Entirely New missions to get involved in
  • New NPCs to help you on your descents
  • Ability to skip to layer 2
  • Storyline missions/quests


All of your positive reviews you have left our little team working so hard on this game has been amazing to read through, so thank you for everyone who has been taking the time to write them. It has helped us out a lot! They've been a gem to dig through. 💎

If you have any suggestions or input, please join our Discord! We'd love to hear from you.

FEATURES ARE SUBJECT TO CHANGE. NOT FINAL DESIGN.







Explore deeper on our Discord~