Giant Bugfix Update - Alpha 0.9.1
We threw up our arms and said:
"You know what, this is getting out of hand. It's time we show these bugs who's in charge here!"
We really went crazy with this one. But we hope this helps make the game feel a lot more stable and polished.
Enjoy!
[h2]Alpha 0.9.1 - Bug Annihilation Update[/h2]
[h3][New Features][/h3]
* Added new escape theme (new music)
* Added cursed lodestone decor bricks (and added them to their respective structures)
* Added coal ore spawns to layer 2
[h3][Improvements][/h3]
* Added 3 more potions to gold loot chest
* Torch crafting recipe now gives 16 torches rather than 15
* Added logging for each time player generates a new cave system
* Reduced torch melee reach from 1.3 to 1.1
* Improvements to music crossfading in situations where it happens
* Small adjustment to escape sequence
[h3][Fixes][/h3]
* Fixed issue where knockback could be applied even when melee attacks were out of range
* Fixed issue where dashing while stun locked would still consume stamina
* Fixed issue where standing on top of a "broken drill pod" while fully repairing it would cause the player to instantly jump into the repaired pod, effectively ending the run, without realizing that would happen. You will now be prompted if you wish to leave.
* Fixed oddity where repairing a drill pod, and then pressing "summon drill pod" would effectively teleport the same drill pod to a different location based on the summon drill pod logic. It now creates a separate pod.
* Fixed dialog UI appearing behind minimap
* Fixed dialog UI appearing behind "deploy drill pod" button
* Fixed "old goblin" journal sprite and description
* Fixed issue where the "focus player" button on the Megamap would not be visible/clickable depending on your resolution
* Fixed some visual issues with tooltips in crafting UI
* Fixed a bug where the player could be killed while using the "layer escape hole" when it takes you back to the kingdom
* Fixed various sounds (including UI sounds) not being affected by current volume settings (and sliders)
* Fixed sort point of web cocoon entity
* Fixed some cursed lodestone structures using the wrong Megamap icon
* Fixed issues related to game unpausing while still on pause (ESC) menu
* Fixed issue where some sounds that should be treated as "sound effects" in the space of the game, but instead are treated as UI sounds, resulting in their volume being 100% and not attenuating with distance
* Fixed some minor visual/sorting issues with boomerang projectile
* Fixed issue where lodestone golems could still be damaged by other damage sources like projectiles
* Fixed controller icons not showing in several spots
* Fixed controllers not being able to access general settings
* Fixed baby spooder having strange movement compared to what it previously was
* Fixed fire troll also having strange movement compared to what it previously was (Also disabled collider and hitbox when doing his jump attack)
* Fixed some invisible objects in the tutorial scene
"You know what, this is getting out of hand. It's time we show these bugs who's in charge here!"
We really went crazy with this one. But we hope this helps make the game feel a lot more stable and polished.
Enjoy!
[h2]Alpha 0.9.1 - Bug Annihilation Update[/h2]
[h3][New Features][/h3]
* Added new escape theme (new music)
* Added cursed lodestone decor bricks (and added them to their respective structures)
* Added coal ore spawns to layer 2
[h3][Improvements][/h3]
* Added 3 more potions to gold loot chest
* Torch crafting recipe now gives 16 torches rather than 15
* Added logging for each time player generates a new cave system
* Reduced torch melee reach from 1.3 to 1.1
* Improvements to music crossfading in situations where it happens
* Small adjustment to escape sequence
[h3][Fixes][/h3]
* Fixed issue where knockback could be applied even when melee attacks were out of range
* Fixed issue where dashing while stun locked would still consume stamina
* Fixed issue where standing on top of a "broken drill pod" while fully repairing it would cause the player to instantly jump into the repaired pod, effectively ending the run, without realizing that would happen. You will now be prompted if you wish to leave.
* Fixed oddity where repairing a drill pod, and then pressing "summon drill pod" would effectively teleport the same drill pod to a different location based on the summon drill pod logic. It now creates a separate pod.
* Fixed dialog UI appearing behind minimap
* Fixed dialog UI appearing behind "deploy drill pod" button
* Fixed "old goblin" journal sprite and description
* Fixed issue where the "focus player" button on the Megamap would not be visible/clickable depending on your resolution
* Fixed some visual issues with tooltips in crafting UI
* Fixed a bug where the player could be killed while using the "layer escape hole" when it takes you back to the kingdom
* Fixed various sounds (including UI sounds) not being affected by current volume settings (and sliders)
* Fixed sort point of web cocoon entity
* Fixed some cursed lodestone structures using the wrong Megamap icon
* Fixed issues related to game unpausing while still on pause (ESC) menu
* Fixed issue where some sounds that should be treated as "sound effects" in the space of the game, but instead are treated as UI sounds, resulting in their volume being 100% and not attenuating with distance
* Fixed some minor visual/sorting issues with boomerang projectile
* Fixed issue where lodestone golems could still be damaged by other damage sources like projectiles
* Fixed controller icons not showing in several spots
* Fixed controllers not being able to access general settings
* Fixed baby spooder having strange movement compared to what it previously was
* Fixed fire troll also having strange movement compared to what it previously was (Also disabled collider and hitbox when doing his jump attack)
* Fixed some invisible objects in the tutorial scene