Added day/night this is a early version and we would love to get feedback from our alpha testers on it.
Added more screen resolutions.
You can write /time in the chat to see the current time of day to better report issues on give feedback.
Current time of day is running at a very high speed for testing.
Damage reduction correction on arms and lower body
Invert Alt option
Fixed missing foliage in Colored Forest
Last combat target stays focused until a new is targeted or you move too far from the target.
Fixed issue with logging in with low stamina
Fixed an issue where you could equip stuff and run if using auto run
Loot now vanishes quicker
Landing while sprinting does not make the animation play faster
Opening loot then moving away from it closes the interation window
Toggling the compass does not show/hide the mouse cursor
Added new experimental click-drag input option for mouse attack/block direction. Find it under Settings > Gameplay > Click-Drag Directional Input (Experimental). A longer description can be found when hovering the mouse over the setting.
Updated priests to use new character generation backend. (we test it on the priests first before moving on to the player characters)
Bug fix: Mercy mode would not return to the previous state on recovery
Bug fix: Character would get stuck in charge when entering mercy mode
Bug fix: Camera post process would be disabled after the player resurrects
Bug fix: A counter (parry) would play a double attack
Bug fix: Shadows cast from torches would display shadow bias artifacts
Bug fix: Camera got stuck in a slow motion state in character preview login screen