1. Mortal Online 2
  2. News
  3. Hotfix Notes 0.1.6.20

Hotfix Notes 0.1.6.20

Some final fixes and polish before we enter the stress test.

Added
  • Added the ability to trade pets.
  • Enabled far shadow cascades for high, epic and cinematic shadow settings. Disabled for low and medium shadow settings. This allows larger parts of the environment in the distance like mountains to cast shadows.


Changes
  • The game has been split into 350+ pak files to hopefully improve the patching performance on Steam. You will most likely not see any improvements in this patch as all files have changed.
  • Updated the scene lighting for the paperdoll preview.
  • Adjusted the int/damage curve so it doesn't provide as much dmg for early points.
  • Lowered intensity on lamp posts and lanterns in graveyards and for tutorial paths in Haven.
  • Removed client side navigation data as it is no longer needed. This should improve level streaming hitches in some regions of the game.
  • Updated damage calculations for jousting. It should now use relative velocity to the target as was initially intended. Holding a lance or spear towards the side will also be weaker than attacking straight on.
  • Sword1H and Sword1HShield first person animations have been updated to be less prone to handle hits. Sword1H has also moved the left arm out of the screen because it looked bad while moving around.
  • Adjusted shadow transitions for sun and moon during dusk and dawn transitions to be shorter as it is expensive to render both at the same time. Moon shadow cascades are temporarily reduced during this transition to improve performance.


Fixes
  • Fixed an issue causing the int/damage curve to give more dmg than intended.
  • Sanitized rotators in code to ensure AI can't flip sideways.
  • Rebuilt grass maps for all of Myrland to fix missing grass in some regions.
  • Fixed multiple landscape seams, gaps and floating foliage.
  • Disabled rendering decals on Blainn fur.
  • The UI element for displaying the full screen version of paperdoll was slightly deformed. It should now maintain the screen ratio and not end up blurry.
  • A player going mercy mode on mount should no longer use a grounded walk that causes the camera to shake excessively while trying to move with the mount.
  • Sword1H and Sword1HShield should have less hitches/flips in first person when doing multiple swings in a row from different directions.
  • Added missing swimming volume to one of the small ponds and made its water gatherable.
  • Added missing swimming volume to Tindrem castle yard river.
  • Fixed misplaced volume sticking through terrain near Risar Dungeon causing the view to go dark when being outside the dungeon.
  • Fixed issue with a large white square appearing in the vendor UI window.
  • Fixed issue causing option 'Maintain Vertical FOV' to not get initialized properly.
  • Fixed bug where it sometimes said you are trading yourself.
  • Tutorial waypoints should now align based on player view direction instead of movement direction.
  • Fixed bug where you got combat-movement related xp instead of normal movement xp, simply for having a weapon equipped.
  • Added missing door at entrance stronghold in MK.
  • Removed floating wall piece in crafting building in Toxai.
  • Added lighting to the second bank in Toxai.
  • Fixed hole under alchemist building in Tindrem.
  • Got rid of the black border artifact that would appear in the horizon across the sea on Haven.



Known Issues
  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.