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  3. Public Test Realm 1.0.17.27

Public Test Realm 1.0.17.27

We have put together a helpful "Getting started with Territory Control" manual over on our website which we encourage you to view here: https://www.mortalonline2.com/help-center/gameplay-help/getting-started-with-territory-control-and-sieging-manual/

Changes
  • Greatly reduced the delay between landing and receiving fall damage.
  • Changed house and structure placement logic. Increasing the height of structures should now make it easier to place them above taller grass and foliage.
  • Drawing a bow will no longer cancel when getting close to walls and objects. Instead the arms will adjust to avoid the environment.
  • The in-game map of Myrland has been updated with some additional filters and opacity sliders to let you adjust what you see.


Fixes
  • Fixed mismatched placement of territory regions in the Myrland map.
  • Fixed the issue with guards floating horizontally in guard towers. It was caused by a rare bad AI path update and we could solve it thanks to your testing in the PTR.
  • Arrows can no longer collide with Siege and Magic Projectiles.
  • Fixed issue where players could launch arrows through walls by standing too close to it.
  • Fixed an issue where certain structures could not be demolished.
  • Fixed an issue where territory would not expand after upgrading a structure.
  • Fixed an issue where pre-existing buildings in the world would not create a territory around them despite being able to do so.
  • Fixed a missing VFX in the Culinarium.
  • Fixed several issues with buying things from vendors that cost prominence.
  • Fixed issue where vendors would not correctly update their supply until after someone bought from them once.