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Public Test Realm 1.0.17.34

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Territory Control PTR2 Starting July 13th – How To Join & Details

Added
  • Added mobile siege machines. You can now build a mobile Manganon or Ballista and have up to four players pushing it. The player in the main seat controls where the machine should go while others are pushing it.
  • Added Alert Towers. A new type of TC structure that will alert your guild if it spots enemies you are at war with or siege machines and siege tents..
  • Added Campodon armor.
  • Added guild-wide fanfare once a supply tower is claimed or lost.
  • Added a work in progress version of the third batch of Elementalism spells.
  • Added new Elementalism skill books, scrolls and placeholder reagent to the Magic Vendor temporarily for PTR2.
  • Added Manganon fire pot ammunition.


Changes
  • Update all pickables with a better collision shape to better match the mesh to help with targeting. (pickables are objects like karotons or salt crystals) This also reduces the load time for pickables.
  • The Siege Tent has been split up into 3 separate tents, each one containing a different type of ammunition.
  • The current TC Defence bonus is now visible in the Territory UI.
  • Casting Crawling Hands will now flag you as a criminal.
  • Guild guards have been updated. Their armor is now stronger and they do more melee damage. Their ranged damage has been reduced slightly.
  • Adjust house/structure placement logic to be more forgiving.
  • Update TC user interface elements and items to have clearer tooltips and descriptions.
  • Guilds members should now have tool-tips in the guild member list that should show all prominence and taxes the member paid to the guild last week/day/month total.
  • The Kingdom tab now shows all prominence/treasury
  • The Kingdom tab now shows all prominence/treasury per day added or removed by guild buildings.
  • Increased the max range that you may place a siege machine from a siege tent. (From 30 to 50 meters)
  • Certain Elementalism spells may now deal blunt damage to structures & siege machines.
  • Guild defence you get from holding supply lines,supply towers or supply storages now ticks up slowly instead of instantly being added when you take a new supply structure.
  • Destroyed houses no longer instantly get removed, instead the destroyed can be looted by its owner until a timer runs out, then anyone can loot the chests and after that the house is removed. For PTR the time it takes for a house before it’s free for all to loot is 48 minutes, the house is then removed from the game after 72 min.
  • You now get a guild wide message when a guild flagged building loses 5% health.
  • You now see taken supply towers on the ingame map
  • Donating to the treasury is no longer restricted by rank.
  • You can now sell production goods to vendors.
  • For PTR the rate that Stewards produce production goods has been increased.
  • Building structures will now be faster if you have the engineering skills.


Fixes
  • Fixed issue with pickables sometimes floating in the air after teleporting to a priest.
  • Fixed Rock solid clade gift not working against siege machines.
  • Fixed collision issues in various TC structures.
  • Optimized various TC structures.
  • Fixed an issue with the “Guild Upgrade” button in the Guild UI not working as expected.
  • Fixed several memory leaks on the server.
  • Made several optimizations to the server code.
  • Fixed several issues with prominence and supply on vendors.