Public Test Realm 1.1.4.28
[h2]The PTR servers are once again open to the public![/h2]
How to Access the UE5 PTR
Optimizations
Guilds and Territory Control
Buildings and Placement
Magic
Mounts and Pets
Characters, AI and NPCs
UI and Interactions
Lighting, Weather and Environment
How to Access the UE5 PTR
- Open your Steam client and right click Mortal Online 2 in your games library.
- Click ‘Properties’
- Click ‘Betas’ on the left
- Using the ‘Beta Participation’ dropdown menu, click on the Mortal Online PTR branch.
- Your Steam client will then patch your game over to the test branch, and if the servers are up already you will be free to log in as normal.
Optimizations
- Buildable placement rewritten which massively improved the performance. Placing a worst case stronghold should no longer cripple client performance.
- Fixed a level streaming issue where large volumes in sublevels caused a large loading stall, for example Morin Khur had a half second loading stall.
Guilds and Territory Control
- Fixed a rare login issue that made it so that guild related commands would not work.
Buildings and Placement
- Remade buildable placement mode to make it more robust and fix multiple issues.
- Fixed issue where upgrading a building would sometimes not be allowed.
- Fixed issue where some placement obstruction messages would not show up.
- Fixed issue where some TC NPCs and building decorations would block an upgrade.
- Fixed issue where water would block placement even when it was detected under ground.
- Fixed issue where etherworld characters could block placement.
- Updated multiple obstruction messages to clarify the reason why a building cannot be placed.
- All tiers of a building are now shown at the same time. Future upgrades have a weaker form.
- Placement will now show in red if the base tier or a future upgrade is blocked.
- You can now adjust a building after a placement has been set using left click drag.
- The placement UI is now centered under the crosshair instead of the top right corner.
- Buildables now display their floor level as a bright line to assist with height adjustment.
- Siege tents and machines now ignore ground foliage when being placed.
- Made it easier to place stationary siege machines on stronghold roofs.
- Outdoor stairs no longer block placement when going into high ground.
- Buildings can now be placed on uneven or rocky ground as long as the foundation is connected with the ground and the environment is not sticking through the floor.
- Priest Shrines can no longer be placed too close to another Priest Shrine.
- Supply Storage now needs to be inside guild territory, if it is not it will lose health just like all other guild structures.
- Fixes a few meshes where the foundation of buildings were floating because the mesh did not match the full foundation depth.
Magic
- Fixed issue where Crawling Hands gave a buff named “DEFAULT”.
Mounts and Pets
- Fixed issue where you get multiple messages saying you gained 1 Glory when using pets in combat.
- Fixed wrong hurt sound on Risen Molvas to not sound like Springboks.
- AI will now prefer to attack the rider of a mount over the mount itself.
Characters, AI and NPCs
- Adjusted ranged bandits so they run backwards at a slower, more reasonable speed.
- Fixed issue where etherworld spirits sometimes spawned the etherworld effect for players.
UI and Interactions
- Fixed items in the "items you are buying" section, not displaying all valid information in the vendor.
- Inviting someone to a bounty no longer says their own name invites them to sign a bounty contract.
Lighting, Weather and Environment
- Various texture and model fixes in the world.
- Fixed broken water appearance in MK sewers.
- Foliage wind behavior should now be more stable when the weather changes.