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  3. Public Test Realm 1.1.4.28

Public Test Realm 1.1.4.28

[h2]The PTR servers are once again open to the public![/h2]

How to Access the UE5 PTR
  • Open your Steam client and right click Mortal Online 2 in your games library.
  • Click ‘Properties’
  • Click ‘Betas’ on the left
  • Using the ‘Beta Participation’ dropdown menu, click on the Mortal Online PTR branch.
  • Your Steam client will then patch your game over to the test branch, and if the servers are up already you will be free to log in as normal.


Optimizations
  • Buildable placement rewritten which massively improved the performance. Placing a worst case stronghold should no longer cripple client performance.
  • Fixed a level streaming issue where large volumes in sublevels caused a large loading stall, for example Morin Khur had a half second loading stall.


Guilds and Territory Control
  • Fixed a rare login issue that made it so that guild related commands would not work.


Buildings and Placement
  • Remade buildable placement mode to make it more robust and fix multiple issues.
  • Fixed issue where upgrading a building would sometimes not be allowed.
  • Fixed issue where some placement obstruction messages would not show up.
  • Fixed issue where some TC NPCs and building decorations would block an upgrade.
  • Fixed issue where water would block placement even when it was detected under ground.
  • Fixed issue where etherworld characters could block placement.
  • Updated multiple obstruction messages to clarify the reason why a building cannot be placed.
  • All tiers of a building are now shown at the same time. Future upgrades have a weaker form.
  • Placement will now show in red if the base tier or a future upgrade is blocked.
  • You can now adjust a building after a placement has been set using left click drag.
  • The placement UI is now centered under the crosshair instead of the top right corner.
  • Buildables now display their floor level as a bright line to assist with height adjustment.
  • Siege tents and machines now ignore ground foliage when being placed.
  • Made it easier to place stationary siege machines on stronghold roofs.
  • Outdoor stairs no longer block placement when going into high ground.
  • Buildings can now be placed on uneven or rocky ground as long as the foundation is connected with the ground and the environment is not sticking through the floor.
  • Priest Shrines can no longer be placed too close to another Priest Shrine.
  • Supply Storage now needs to be inside guild territory, if it is not it will lose health just like all other guild structures.
  • Fixes a few meshes where the foundation of buildings were floating because the mesh did not match the full foundation depth.


Magic
  • Fixed issue where Crawling Hands gave a buff named “DEFAULT”.


Mounts and Pets
  • Fixed issue where you get multiple messages saying you gained 1 Glory when using pets in combat.
  • Fixed wrong hurt sound on Risen Molvas to not sound like Springboks.
  • AI will now prefer to attack the rider of a mount over the mount itself.


Characters, AI and NPCs
  • Adjusted ranged bandits so they run backwards at a slower, more reasonable speed.
  • Fixed issue where etherworld spirits sometimes spawned the etherworld effect for players.


UI and Interactions
  • Fixed items in the "items you are buying" section, not displaying all valid information in the vendor.
  • Inviting someone to a bounty no longer says their own name invites them to sign a bounty contract.


Lighting, Weather and Environment
  • Various texture and model fixes in the world.
  • Fixed broken water appearance in MK sewers.
  • Foliage wind behavior should now be more stable when the weather changes.