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Mortal Online 2 News

Patch Notes 1.0.6.15

Greetings Mortals!

In this patch we have another slew of fixes and improvements that aim to improve the core experience of Mortal Online 2.

Some notable changes include adjustments to the attribute points that the Khurite, Kallard, and Huergar receive. This will grant additional flexibility to players who opt into these clades.

We have also adjusted the way Transcendental Awareness and Ether combat function. Most notably, Spirits are no longer able to see living players. This is to prevent players in spirit form from scouting groups of players without any risk.

This update also features fixes for some long standing issues. Domination will now function as intended. We encourage all adventurous tamers to try their hand at dominating exotic and dangerous creatures that they may come across in their journeys.

We have also implemented a tentative fix for the invisible weapon issue that may occur at times. We are still actively investigating and monitoring this issue but going forward it should be less frequent.

In addition to fixes and changes, we have added a new batch of points of interest locations for you to explore. And last but not certainly not least, the city of Fabernum now has a dark and dangerous new Sewer for adventurers to explore. Be careful as you venture down into the underbelly of Fabernum!

Lastly, an issue related to mounted combat that was introduced in the previous patch has now been fixed. We apologize for not addressing this sooner. Going forward we will be able to fix similar issues in a much more timely manner.

Take a look at the full list of changes and fixes below. And as always, let us know what you think!

See you in Nave.


Added
  • A new batch of points of interest locations have been added to the world.
  • The Fabernum city sewers are now open.


Changes Armor shoulder pads are now hidden in first person view so they do not block your view in combat.
The following races now get additional attribute points:
Khurite: +2 attribute points per grandparent.
Kallard: +1 attribute point per grandparent.
Huergar: +2 attribute points per grandparent.
Increased the melee and blunt damage resistance of player owned structures.
The Thursar clade gift 'Adrenaline' now also allows you to block without stamina for its duration.
Players in the Ether who receive the Transcendental Awareness buff will no longer see living Players.
The Ether beam attack is now easier to hit with.
The duration the Ether Beam needs to be maintained before damage is applied has been lowered significantly.
The Ether Momentum spell’s movement speed bonus has been increased by 100%.
The Ether Momentum spell duration has been increased to 5 minutes. (Was previously 1 minute)
The young Minotaur model has been updated.
You can now place buy orders for Ritual Blood at the broker.
Ritual pets will now die when abandoned.
Loot luck and loot amount gained from trinkets now apply to your pets as well.
You are no longer able to disband a guild using the ‘/guild disband’ chat command. You may only disband a guild via the guild stone going forward.
There is now a notification telling you that you can not delete stolen items while they are still marked as stolen.
You can no longer equip a trinket while it is marked as stolen.
Ahk bond now tells you how much damage the bond has moved to the bonded target.
Adjusted the collision on all sword hilts. Handle hits should now be less frequent.
Adjusted the HP of ritual Bears, Terror Birds, and Tupilaks.
Increased the range of the Tupilak’s ranged attack.
Slightly increased the movement speed of the ritual Celaino.
Reduced the ritual Celaino’s melee attack damage.
Slightly reduced the max taming range of horses.
Horses now require fewer control points.
Wolves now require fewer control points.
Looting the loot bag of someone you are at war with will now trigger the war combatant timer.
You now have to wait 45 seconds after the last damage you received before you can delete items from your inventory. (Previously 6 seconds)


Fixes
  • Tentative fix for the issue where weapons could sometimes turn invisible while equipped.
  • Fixed Domination not functioning as intended. You should now be able to dominate a variety of creatures throughout the world.
  • Fixed an issue with mounted combat that resulted in the damage dealt to a target being too low.
  • Many environmental art fixes. Broken textures, collision issues, and navmesh problems have been addressed.
  • Fixed a certain shield crafting combination resulting in an invisible shield.
  • Fixed a Bounty Hunter contractor issue where the 60 minute timer would trigger even if there are no contracts available.
  • Fixed an Easy AntiCheat issue that could occur if you clicked the login button too quickly after starting the game.
  • Fixed a minor spelling mistake in the description of the Magic Schools skill.
  • Fixed some equipment being listed as being made of “Material” instead of something more accurate.
  • Fixed Horn Pepper and Horn Pepper Oil having the same icon.
  • Fixed an issue where spells would sometimes fizzle if you were to cast them one after another in rapid succession.
  • Fixed an issue where spells would sometimes not release if you were to cast them one after another in rapid succession.
  • Fixed being able to shoot arrows and spells through the windows of player owned houses that are under construction. (This only applies to houses with solid glass windows)
  • Fixed an issue where players were unable to lower their height past a certain point, despite the statistics of the character claiming that you should be able to.
  • Fixed an issue where shrinking food would sometimes make you taller.
  • Fixed incorrect wording on the task rewards page. It should now say that the following rewards are what you get, instead of “choose your reward”. Which is no longer the case.
  • Fixed an issue that would cause the FPS limit and DLSS settings to not save upon logging into the game.
  • Fixed a performance issue that would occur while a player owned structure is under construction.
  • Fixed a bug where you would lose more stamina than intended if you pressed the jump key while swimming.
  • Fixed two issues that allowed you to transport items while in spirit form.
  • Fixed the flat boss frame for tower shields not using the intended amount of material when crafting.
  • Fixed an issue where trinkets with an adamant would lose their final stat.
  • Fixed guilds becoming soft locked if the guild leader leaves. Now when a guild leader leaves, another high ranking member will be assigned as the new leader.
  • Fixed a bug where the guild leader of a newly created guild would appear as offline to other members.
  • Fixed a bug where the guild leader of a newly created guild would appear as not a part of the guild they just created.
  • Fixed the UI not updating properly after a member was removed from a guild.
  • Fixed the UI not updating properly after a new leader was assigned to a guild.
  • Fixed the UI not updating properly after someone logged out
  • Fixed the UI not updating properly after rejoining another guild after having just left a guild
  • Fixed the UI showing a player as offline after their rank was modified.
  • Fixed horse tails clipping through horse armor.
  • Fixed a bug that allowed you to delete items while in combat.

Patch Notes 1.0.5.4

Greetings Mortals!

This patch brings with it a myriad of fixes and improvements to several aspects of the game. Most notably, this patch will introduce a tentative fix for the ghost player problem. An issue where players would sometimes appear in multiple locations at once.

While the team is still firmly focused on fixing and polishing the game, that does not mean we don't have at least a few new things to share with you!

For starters tower shields are being added, a new type of shield that is much larger than their existing counterparts. Alongside these new shields comes an update to shields as a whole that will update their role within the game.

In addition to the tower shields, our first points of interest batch arrives to Myrland. Keen adventurers may now run into new and exciting locations throughout the world. These new locations vary in both size and scope. Be sure to take a look, who knows what you may find?

Furthermore, a peculiar researcher has appeared outside of the Descensus monastery, who will exchange items for the curiosities found within. Beyond what they have available to trade, such a bookish individual may very well have information that would help one obtain coveted knowledge of esoteric practices.

Take a look at the full list below and as always let us know what you think!

See you in Nave.

-The Star Vault Team


Added
  • Added Tower shields.
  • Added a batch of new point of interest locations to the world.
  • Added the ability to toggle criminal actions with a hotkey. (Default key bind is N) A new icon will appear on screen while criminal actions are active.
  • Added a new Advanced Management skill book. This should alleviate the issue with not being able to level up the Management passed 70 if your Negotiation skill is leveled up too high.
  • Added a new bounty hunter achievement.
  • Added many new profession specific titles.
  • Added experimental UI scaling option. If you encounter any issues with elements going off screen you may use the UI reset button to fix it.
  • Added a new vendor outside of the Descensus dungeon.


Changes
  • The extra stamina cost of blocking with a shield has been removed.
  • Shields now mitigate more damage when blocking attacks that can not be parried from strong AI.
  • Shield weight now contributes to equipped armor weight.
  • Updated the icons of existing titles.
  • Adjusted the requirements for unlocking various achievements on Steam.
  • Updated the upkeep display on houses. It now shows remaining days, hours, and minutes instead of just minutes.
  • The Mental Leash debuff will no longer get removed if you take damage.
  • Updated the damage types that the Ultumeki hits with.
  • Player owned house passwords are now obfuscated by default. There is now a new visibility toggle that will allow you to view the entered password.
  • Adjusted character body shapes across the board. Bodies should now represent their status (skinny, stout etc) in a more accurate manner. This change also fixed some bad shapes on armors that happened when you had a character that was both strong and overweight.
  • The Necromantic Rituals skill now affects the stats of summoned ritual creatures.
  • The core of the UI has been refactored. Notable changes include improved UI Zorder (how elements are sorted on top of each other), improved loading sequences and fade transitions. A slight performance increase might be expected due to less overdraw from onscreen effects.
  • Reduced the interactable region of the horizontal compass to reduce the risk of dragging it by mistake.
  • Lowered the strength requirement for all Poleswords (only affects weapons crafted post patch).
  • Balanced the effect bonuses of currencies and artifacts when raising Ritual Pets.
  • Adjusted the stats of the Tupilak, it was previously too strong and has now been weakened.
  • The concentration skill now provides a 60% resistance to interruptions while maxed out. (Up from the previous 50%) Note that all characters have a base value of 10% as well.
  • Reduced the casting time of spells while mounted from 2x to 1.5x.
  • The Styganthrope clade gift has been changed. It was previously as follows:
    You regain 3.33 health every 10 seconds, and the effect of passive regeneration is doubled. But you gain 35% less health when being healed.
    This has been changed to:
    You regain 1 health every 3 seconds, and the effect of passive regeneration is doubled. But you gain 20% less health when being healed.


Fixes
  • Tentative fix for the “ghost player” issue where a clone of a player would appear in the wrong location.
  • Fixed exploit which lets you pull fish out of the ocean instantly.
  • Fixed exploit which lets you level up pets instantly at the stables.
  • Fixed exploit that allowed you to bypass the coin on delivery cost of a letter containing an item.
  • Fixed exploit that allowed you to transport items safely through the world by keeping the coin on delivery window open.
  • Fixed exploit that allowed you to transport items safely with a mount.
  • Fixed exploit where you could transport items safely while in spirit form.
  • Fixed exploit that allowed you to run at combat speed with your weapon sheathed after right clicking a deed in your inventory.
  • Fixed exploit that allowed you to run at combat speed after right clicking a campfire in your inventory.
  • Fixed exploit that allowed you to enter the Necromancy dungeon through the oneway exits.
  • Fixed music getting muted when reaching the character screen.
  • Fixed sometimes getting stuck in mouse mode after closing a message box.
  • Fixed an issue where stabling a pet would sometimes result in a ‘ghost’ duplicate pet appearing.
  • Fixed a rare crash that could occur while interacting with objects such as crafting tables.
  • Fixed magic reflect showing multiple buffs after crossing a nodeline.
  • Fixed the Coraxi Birdkeepers not paying you after you sold them items.
  • Fixed issue where you could sometimes move too early during the loading screen sequence. You can now move first when the loading screen starts to fade out.
  • Fixed being able to sell ritual pets at the broker.
  • Fixed safe spot that could be exploited in the Gaul’Kor Spider Queen’s lair.
  • Fixed having to turn on criminal actions in order to loot the loot bags of guild mates.
  • Fixed various sound effects that got stuck looping.
  • Fixed being able to kill the Veredari postmen.
  • Fixed 60+ issues with the environment and terrain.
  • Fixed issue where decorations would load several seconds later than the house or keep they belonged to. This would sometimes cause players to login to empty houses for a brief moment.
  • Game settings are no longer loaded a second time after logging in.
  • Fixed issue with the game settings being broken at low resolutions or unusual aspect ratios.
  • Fixed issue with logging out to main menu not being a proper level transition, causing the game to freeze until it was loaded. This would also cause the intro movie to freeze.
  • Fixed issue where pressing log out in the character selection screen would reload the main menu.
  • Fixed player owned houses sometimes costing zero upkeep.
  • Fixed Ahk bond not functioning as intended. It should now properly reduce the damage received by the caster and pass it on to the bonded target.
  • Fixed pets not giving clade experience to their owners after a kill.
  • Fixed Risar glaive having the same slashing and piercing stats as a Heavy glaive.
  • Fixed miscellaneous spelling mistakes.
  • Fixed pet menus sometimes breaking until you stable your pets.


Known Issues
These issues were detected just as we were ready to deploy the patch. We would have to rerun our whole testing process to include them and we don’t want to delay the patch another week. We are sorry for the inconvenience.

  • The game settings for DLSS and FPS limit gets reset each time you login to the game world. DLSS is turned off and FPS locked to 60 FPS. You need to manually change them back after you enter the game. This happens because we need to lock the FPS in the main menu and that change accidentally persists after entering the game.
  • EAC can sometimes be a bit slow to initialize causing you to fail to login. Please wait a couple of seconds before pressing the login button if this happens.
  • Deleting your character and trying to login afterwards can cause you to fail connecting to the server. Restart the game if this happens.
  • Playing the game for a long time can cause it to get various lowlevel engine crashes in DX12 mode. It keeps happening even when you start a new session of the game. We recommend restarting your PC if this happens as it will fix the issue. We are investigating why this is happening with DX12.


We recommend installing the latest drivers and not overclocking PC components if you are experiencing frequent crashes. We are still seeing players having recurrent driver related crashes due to overclocking and can’t do anything about crashes caused by the driver shutting down or causing a GPU timeout in the operating system.

Patch Notes 1.0.4.21

Greetings Mortals!

This patch contains a handful of changes and fixes that should alleviate some of the issues found throughout Myrland.

With this update comes a fix for the issue where player owned buildings would sometimes disappear after a server reboot, as well as several other notable fixes.

We have also made some adjustments to clade gift xp sharing between damage dealers and healers. The intention is to make it as fair as possible, feedback regarding this is welcome.

This patch also adjusts the difficulties of both the Ultumeki and Necromancer bosses. They should now be a fair bit more challenging, so all adventurers are encouraged to pay them a visit.

Take a look at the full patch notes below and let us know what you think!

See you in Nave.
-The Star Vault Team

Added
  • Added missing mountain spider icon.


Changes
  • Adjusted clade gift xp sharing ratio between damage dealers and healers.
  • Adjusted player owned house interaction ranges. Should alleviate issues where you can’t interact with a house while it is under construction.
  • Minor adjustment to horse stamina. Horses now use less stamina and have slightly higher stamina regeneration.
  • You can no longer use death hand on contractor npcs, priests, and vendors.
  • Increased the difficulty of the Ultumeki boss fight.
  • Increased the difficulty of the Necromancer boss fight.
  • Casting command undead on your own walkers is no longer a criminal action.
  • Adjusted loot drop rates for the Necromancy dungeon and Necromancy points of interest.
  • Added portable ritual tables as a drop from various chests in the Necromancy dungeon as well as points of interest throughout the world.
  • Adjusted spawn timers for various points of interest found in the world.
  • Necromancy rituals now reduce your psyche stat as intended. A message will be displayed on screen informing you whenever you lose psyche due to performing rituals.
  • Trinket Rings can now be caught while fishing.


Fixes
  • Fixed buildable issue where houses and keeps would either lose progress or be reset on server reboot.
  • Fixed magic exploit which allowed you to cast spells faster than intended.
  • Fixed housing contractor npcs not facing the right way when placed.
  • Fixed certain decorations being invisible.
  • Fixed loot bags not ending up in the right location after casting the crawling hands spell.
  • Replaced part of a world system to hopefully fix the notorious jungle crash. The crash logs do not give a clear cause.
  • Fixed dozens of art and world related issues.
  • Fixed intro video sometimes not playing.
  • Fixed Muse Flower not having the correct properties.
  • Fixed /unstuck command while mounted not working as intended.
  • Fixed typo in Necromancy Dungeon.
  • Fixed Undead Troll being unable to hurt Risen Walkers.
  • Fixed loot bags sometimes appearing in the wrong place when spawning.
  • Fixed trinkets inside of bags vanishing when using the /droploot command.
  • Fixed too many AIs spawning in the Necromancer dungeon.
  • Fixed visual bug where arrows would not stick to Ultumeki's chest.




Patch Notes 1.0.4.20

Changes
  • Changed the respawn time of the massive boss to 4 hours.
  • Reverted mount collision changes so that you may ride your mount into a house again for the time being.


Fixes
  • Fixed being unable to heal or purify yourself while criminal actions are disabled.
  • Fixed being unable to cast etherworld portal on yourself while criminal actions are on.
  • Fixed not being able to cast spells on your own criminal pets without criminal actions enabled.
  • Fixed issue with an audio cue not playing in the new dungeon.
  • Fixed minor door issue in the new dungeon.
  • Fixed issues related to the exits of the new dungeon.
  • Fixed miscellaneous minor issues in the new dungeon.
  • Fixed Tindremic guards appearing in Morin Khur.
  • Fixed floating NPCs in Kranesh.
  • Fixed kills using magic not granting experience or loot.
  • Fixed music looping on top of other music inside dungeons.
  • Fixed AI and pets missing their attacks while attacking a moving target.
  • Fixed feinting being slower than intended.
  • Fixed issue with ai being killed by magic causing them to fall to the ground and go invisible instead of dying.
  • Fixed bug where you sometimes got stuck in mouse mode after interacting with UI.

Patch Notes 1.0.4.18

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Greetings Mortals!

This is our largest patch to date and it contains a significant amount of new content, changes, fixes, and improvements to all areas of the game.

First and foremost, you can now explore our latest magic school and try your hand at raising powerful creatures! With the addition of Necromancy, many new options are presented to players interested in the darker side of magic.

Perform gruesome rituals, combining the carcasses of various creatures with mystical artifacts in order to create the most powerful minions possible. Cast fearsome spells that blind and disorient your enemies and send your undead minions to finish the job.

Necromancers who truly hone their craft may even be able to summon the putrid and fearsome Tupilak. A grisly abomination made of flesh and bone, ready to wreak havoc upon its master's enemies.

All of this is possible with the latest Necromancy magic school!

Need a place to try out your new nefarious powers? Why not search for the new dungeon that has been added somewhere out in the world? Rumor has it that this new place holds many new secrets and unforeseen perils. Beware that not everything is as it seems..

Next up is a new boss that has been added which is the first entry into our 'massive' category. This fearsome creature awaits you somewhere deep in the remote parts of Myrland. Best of luck to those foolhardy enough to venture into its domain..

With the addition of several new places to explore, how about doing so while dressed in a way that shows your adversaries that you mean business? Crafters may now create legendary armor pieces with new intricate designs that set you apart. In addition to this, legendary shields are also being made available to craft for those intrepid adventurers who want the best of the best.

Lastly we have a myriad of changes and fixes that affect all areas of the game. Such as improved mount behavior and expanding on AI behaviors which allow them to be much more complex than previously possible.

Take a look at the full notes below and let us know what you think!

See you in Nave.
-Star Vault

Added
  • You can now equip a shield with lances.
  • Added a new chat command /report to open the bug report window directly. The game menu button is still the same.
  • Added the ability to craft legendary shields.
  • Added the ability to craft legendary armor pieces.
  • Added interactive lore books & notes to the world.
  • Added trinket vendors to Haven.
  • You can now get trinkets in Haven as a rare drop.
  • Expanded the AI:
  • AI can now spawn with buffs.
  • AI can now have more interesting hit zones instead of just distance from the AI.
  • Added support for static AI.
  • Added proper support for AI weak spots that turn on and off.
  • AI can now have attacks it only uses if you are far away.
  • Added support for aggro based on distance.
  • AI can now be set to ignore going into mercy mode.
  • AI can now spawn loot in other positions than its own position.
  • Added a new massive boss.
  • Added a new dungeon.
  • Added a new accompanying boss to the new dungeon.
  • Added new enemies that may be encountered in the new dungeon.
  • Added new Necromancy magic school:
  • Several new necromancy spells.
  • Rituals can be performed in order to raise minions.
  • Added undead versions of most creatures in the game.


Engine changes
  • Unreal Engine upgraded to 4.27. The game now uses Oodle compression to reduce game size and thus improve load times from disk. This means that the full game is now only 60% of its previous size.
  • Upgraded DLSS version to v2.3.5.
  • Enabled optimization setting in the engine to speed up loading of some assets.


Changes
  • Activated clade gift experience sharing with healers again.
  • Renamed some trinket effects:
  • Skill Trinket Luck is now called Trinket Effect Luck.
  • Trinket Luck is now called Gem Effect Luck.
  • Rare Trinket Luck is now called Rare Trinket Gem Luck.
  • Legacy trinkets will now check for a version update when recharged. This means that the trinket will increase its base and gem tier to be in line with the current trinket balance.
  • You can now cancel a spell while charging by using the keybind 'Walk/Feint/Interrupt Spell'.
  • The /loot chat command now checks a bigger area beneath you for loot bags.
  • Untamed or unowned AI will no longer reset the criminal debuff of a player
  • Added the option to make AI pet immune meaning pets will not attack the ai.
  • The following bosses are now pet immune:
  • Clothos Maiden Queen
  • Minotaur King
  • Nitre Queen
  • Sator Vessel
  • Removed some priests close to dungeons.
  • If many spiritists attack one spirit only one will receive the rewards.
  • Bosses will now reset in a better way when they no longer have a target
  • Bosses will now reset even if there are dead players close to it.
  • Added better leashing and stuck checks for AI.
  • You no longer progress towards “the watchman” achievement when killing scoundrels.
  • Changed some dynamic spawners in the world that spawned too many creatures.
  • Getting hit by regular AI will no longer reset your criminal status. It will only be affected when getting hit by guards, players and their pets.
  • You can now intentionally fizzle spells using the Walk/Feint/Interrupt spell keybind.
  • Mana, cast time, range, and damage tweaks on thunderlash and flamestrike.


Quality of life
  • You can now left click on a spell in the spellbook UI to lock the spell & its spell page, making it easier to see stats and what reagents are necessary to cast it.
  • Added tooltips for spells in the actionbar.
  • Added pet equipment category to the broker
  • You can now put trinkets in bags.
  • You can now close the 'delete items' UI by pressing esc.


Changes to UI
  • Improved the bug report window with categories and some other changes. This will help us categorize incoming reports in the backend.
  • Updated the Map UI.
  • Potion units are now shown in the tooltip of potions.
  • Update descriptions on the engraver tool.
  • Updated all spell descriptions.
  • The house password field now resets when you interact with a building.


Changes to magic reflect
  • Fixed bug where casting an ecumenical reflect spell on self would not renew an existing buff and instead cancel it.
  • Fixed bug where you would not be flagged as a criminal when casting a spell that reflected back.
  • You can no longer use ecumenical reflection to avoid being killed in mercy mode.
  • The ecumenical reflection spell can now be used to protect against AI spells.
  • The ecumenical reflection spell can now be cast on AI (including pets) and will reflect spells.
  • Some bosses will be too powerful for reflection to work against them.
  • You will now see and hear an effect when a spell is successfully reflected off a target (shield will visually dispel).
  • Some spells will now be unaffected by the ecumenical reflect shield, such as healing spells. The shield will remain untouched if that happens.
  • Fixed animation bug where casting a spell on a target that reflected your spell back to you would make you play a self-cast animation.
  • Fixed bug where a reflected spell would sometimes spawn particles in both locations.


Changes to swimming
  • Fixed a bug where you would stop swimming and be able to run on the sea or lake floor.
  • Fixed bug where dismounting a horse in water, or the horse died while mounted, would cause you to drop instantly to the bottom and take damage. Sometimes being able to run around.
  • Fixed a bug where dismounting and mounting a horse again while swimming would cause it to almost not be able to move.


Changes to movement
  • Fixed bug where an AI that failed to find ground would get a bad position update and run briefly to a different position than intended.
  • Improved AI acceleration and deceleration so that movement is less sudden, especially in combat.
  • Fixed bug where the body in first person view would sometimes flip/reset its animation direction when starting and stopping.
  • Fixed issue with undeads getting sporadic hitches and stuttering due to bad angular velocity calculations in animation updates.


Changes to mounts and auto-steering
  • Mount collision now covers the player. This means that you can no longer ride through areas where the player won’t fit on top of the horse. This will fix some issues but instead cause a specific issue with bringing mounts into low door frames in player housing until we solve in-house navigation for pets.
  • You can no longer mount a horse if there is not enough space above it.
  • Mounts will no longer auto-steer while swimming.
  • Fixed a few issues and improved the turning animation while swimming on a mount.
  • Mounts no longer slow down and try to avoid steep slopes and stairs that are still traversable.
  • Mount auto-steering is now adjusted based on speed, being stronger at higher speeds.
  • Player input now takes full control over the mount. Letting go of input leaves control back to the mount.
  • Mount auto-steering while avoiding obstacles is now limited to the same turn rate as when the player is in control. Mounts could previously turn faster on their own than when the player was turning.
  • Fixed bug where mount auto-steering would sometimes turn into an obstacle instead of away from it.
  • Mounts should no longer full-break (effectively get stuck) when too close to objects they are trying to steer away from.
  • Fixed issue where the neck of the mount would get strong left and right turns when moving into obstacles.
  • Both the mount and player will now take damage from drowning or environmental damage like lava (only the player took damage before).
  • Mounts now regenerate stamina faster.


Fixes
  • Improved stability in procedural animation for first person arms in combat at low frame rates. A sudden drop in framerate could cause the arms of the character to get exaggerated movement.
  • Possible crash fix for jungle crash. Engine crash reports have been unclear for what the cause is.
  • Fixed rare crash during loading screen related to player combat mode.
  • Fixed rare crash that happened when logging out or exiting the game.
  • Fixed some potion descriptions.
  • Fixed some minor bugs related to item/spell slot click events not firing properly.
  • Fixed visual bug where trinket effects did not update correctly for the client when you lost all trinket charges on equipped trinkets.
  • You will no longer unequip trinkets when they lose their final charge.
  • Fixed trinkets defense & damage buffs % not working correctly.
  • Fixed bug where trinket ‘magic defense’ reduced healing received.
  • Fixed bug where pets did not correctly check if they are allied to the target they are attacking, causing the owner to be flagged as criminal.
  • When guards notice your walkers & ritual pets you will turn criminal.
  • Fixed bug where hitting your own criminal pet would reset your criminal flag.
  • Fixed several issues when determining which spells you are allowed to cast or not with criminal actions disabled.
  • Fixed bug causing [mind] hits on pets(head hits..) to get modified for bonus effect twice.
  • Fixed bug where you could fill buy orders from another broker location.
  • Fixed various UI bugs with broker/petbroker, such as items sometimes attempting to display as pets.
  • -Fixed bug in broker where opening item broker and then pet broker caused the pet broker to not show any pets.
  • -AI will now leash after a small delay if they previously had a target but does not anymore(target died or something).
  • AI spellcasters now have a new combat stance instead of using an existing combat set for another weapon group.
  • Fixed several instances where AI did not use it's magic defense correctly.
  • Fixed AI spawn animation bug where you would see the idle pose for a brief moment before playing the animation. It was due to animation optimizations in the engine.
  • Fixed AI sometimes not loading after logging in.
  • Fixed issue where tamed AI would not correctly connect back to the owner if the owner alt F4’ed.
  • Fixed issue with AI being targetable while spawning even though they were hidden.
  • Fixed bug where an AI that accidentally spawned inside an object would appear in a different location.
  • Fixed issue with auto-stacking items in a house.
  • Toxai Task vendor now gives the correct reputation.
  • Portables no longer give resting bonus when you rest by them. (except Campfires)
  • Improved loading of house decorations.
  • Fixed issue with paying house upkeep not working as intended.
  • Improved vendor sessions to make them more secure.
  • Fixed issue with bosses that could not attack AFK players.
  • Fixed magic always fizzling when casting a new spell even when not charging.
  • Pressing the spacebar while swimming will now interrupt spell charging.
  • Fixed bug where your spells would sometimes fizzle when receiving a minor character weight update, due to spending stamina reserves, this was especially noticeable after receiving the ‘exhausted’ debuff.
  • Fixed bug where your spells would sometimes fizzle when receiving minimal damage from potions or food.
  • Fixed issue where houses would spawn at different heights.
  • Fixed a rare crash caused by exiting the game.
  • Tracking of troll kills should now work as intended.
  • Fixed some issues with mobs spawning in the Fabernum Tower.
  • Fixed issue with taming not canceling if you targeted something else.
  • The Vanquisher title should now work as intended.
  • Fixed description on various potions.
  • Fixed being unable to interact properly with houses that were not fully built.
  • Fixed an issue that caused the lootbag spawn animation to be wonky.
  • Fixed an issue with picking up house decorations with a full inventory.
  • Fixed being able to see through walls while using emotes in certain situations.
  • Fixed bug where if you feinted your melee swing when it was charged about 90% and started another swing it instantly swung again with full power.
  • Fixed bug with Mail causing the "return" button to not work.
  • Fixed bug where you did not drop spirit boxes when using the home priest button(this only happened when using the nearest priest button).
  • Fixed issues where poison damage did not always get mitigated by race & clade gift poison resistance passives.
  • Fixed decorations sometimes not loading after logging in.
  • Fixed players sometimes incorrectly displaying a ‘fully drawn bow’ animation while on horseback.
  • Fixed poison damage not always getting mitigated by race & clade gift poison resistance passives.
  • Fixed issue where sound would get muted when logging out to the main menu.
  • Fixed issue where areas defined for fishing, swimming, environmental damage and the like caused some of the systems not to register the player. Causing bugs like the player not swimming in water or not taking damage when intended.
  • Fixed issue with the dissolve effect not working for some characters (effect used when the body disappears after dying).
  • Fixed issue with some hidden objects in the ether world still being targetable.
  • Fixed bug where characters would sometimes get the archer animations instead of the unarmed ones.
  • Fixed bug where NPCs would look at another character even when there was no line of sight (looking at players through walls, etc).
  • Fixed bug where the clade gift fanfare would not play for the first clade gift level.
  • Fixed crash during shutdown of game related to cleanup of game systems.
  • Fixed bug where the trade UI would close due to movement, no matter if you were still within trading range.
  • Fixed hole in GK Spider cave boss room floor.
  • Fixed issue where screen would flicker black in some areas in the Colored Forest.
  • Fixed issue where you could not find rings when fishing.
  • Fixed various environment art issues found throughout Myrland.