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Mortal Online 2 News

Patch Notes 1.0.3.10

Changes
  • Made changes to the trinket generation to make higher tier trinkets much better.
  • Some alchemy ingredients for the new effects now require an extraction step before the effects will work.
  • Removed the Growth effect from potions. (The effect is exclusive for cooking)
  • Added trinket & spiritbox categories to the broker


Fixes
  • Fixed issue with alchemy effects that did things over time not working.
  • Potion color now affects the correct part of the icon.
  • Fixed issue with loot bags disappearing.
  • Fixed bug when casting magic.
  • Fixed bug where you could sometimes cast spells too quickly.
  • Fixed bug where you could not loot your own pets, guild members, allies or war targets without enabling criminal actions.

Patch Notes 1.0.3.9

[previewyoutube][/previewyoutube]

Visit the Trade Brokers in any city and place an order to buy an item, or look through the list of requests others have placed and fulfill them for coin. Additionally, stop in at your nearest town to have your trinkets identified and their secrets revealed.

Added
  • Trinkets.
  • Enchantment Cognoscente and Enchantment Supplies Vendors to all cities.
  • Buy orders via the trade broker.
  • Transmutation flux, obtainable in the etherworld.
  • New alchemy effects. You can now change your height, weight, and age with alchemy.


Changes
  • Slightly increased the chance of catching a legendary fish.
  • War Combatant debuff now lasts 2 minutes (was 5 minutes).
  • You can now make allies while at war.
  • You will now only get the War Combatant debuff if the target is not a criminal and if they are not local grey to you.


Fixes
  • Fixed issue where you could get a murder count from killing guild war enemies.
  • Fixed being able to call for guards outside of cities.
  • Fixed some issues with war/ally.
  • Changing your age post character creation now correctly updates the respective attributes and their caps.
  • Fixed an animation hitch that happened when casting a spell for the first time or when switching and casting a different spell. The game would show a cancel/fizzle animation before playing the charge animation for the new spell.
  • Fixed an animation blend bug for players when they switched to/from sprinting causing the arms in combat mode to switch pose suddenly. This could be seen while using for example a sword and shield and it would look like the player would try to hold a two handed sword momentarily while starting or stopping a sprint.
  • Fixed being able to use gatherables in a way that allowed you to interact with things far away from you.
  • Healing players who are dueling using the /duel command will no longer flag you as local grey to whoever they were dueling with.
  • Reply(/r) will now switch to whisper and insert the name of the last whisperer you received a message from.
  • Fixed issues where alliance/war declarations/cancels could fail.
  • Fixed guild member GUI murder count being blocked by the scroll bar in large guilds.
  • Fixed issue with house access not working as intended.
  • Fixed typo on Cougar Meat (it said Panther Meat).
  • Veteran Bandit Casters now drop Veteran Bandit heads.
  • Fixed tax rounding error.
  • Fixed bug where you got resting bonuses from resting near placeable extractors.
  • Fixed bug where you could pick up spirit boxes and pickables when your inventory was full, which would remove them from the world but not give them to you.
  • Fixed tooltips in guild diplomacy UI.
  • Players banned from communication channels would see a warning message on login instead of remaining days.

Patch Notes 1.0.2.7

[previewyoutube][/previewyoutube]

Added
  • Added Bounty hunter system.
  • Added Coraxi Facilitator to all cities. (Bounty Contractor)
  • Added Coraxi Birdkeeper to all cities.
  • Added new decoration items for houses to the Decoration Vendor.
  • Added new decoration items for houses as loot from containers and Humanoid AI.
  • Added Refining Oven Workbench for keeps that can be bought at the Keep Vendors.
  • Added a new /loot command that allows you to loot the nearest loot bag that is in close proximity to your character’s feet. The command is intentionally slightly slower than looting things manually.
  • Declare war / Request ally added to guild diplomacy, anyone can declare war on guilds that are harboring more than one murderer. War Declarations have a cost to start and a cost to surrender. Alliances have a cost to start for both parties. Allied guilds will not be dragged into wars.
  • Added Legendary visual decoration for melee weapons.
  • Added an item used for crafting Legendary Weapons, this item can be found as loot in containers and dropped by NPCs.
  • Added the Deserter status. Leaving a guild that is at war will block the joining of new guilds for 48 hours.
  • Added patrolling guards just outside Meduli.


Changes
  • Guard command can no longer spawn lictors
  • Increased the CladeXP from parcels.
  • Healers will now receive clade gift experience when helping others.
  • If you heal someone, the person you healed will remember your assistance for a minute. During this minute, anything they hit will be made aware of your healing contribution. The timer resets every time you heal someone and the contribution amount is cumulative, provided that the timer does not run out. In which case the healed player will no longer remember your contribution.
  • When an AI character is killed, all damage dealers and healers involved will receive clade gift experience proportional to their contribution. Same as the previous system, except now healers are taken into account as well when experience is being shared.
  • AI will now remember all involved damage dealers and healers until it either leashes or enters an idle state. (Previously there was a 10 minute timer)
  • When you enter the correct password to a house, the door will now open immediately.
  • Enabled War Combatant debuff. After attacking a player you are at war with, you will receive this debuff for 5 minutes. If a guard spots you while this debuff is active, you will be attacked and lose standing.
  • You will only get the War Combatant debuff when hitting a target you’re at war with if they are not a criminal, and if you are not dueling.
  • When you help a player/pets with beneficial effects(healing,purify etc) you will now
    turn local grey to any players/pets who have recently assaulted them.
  • You will also turn local grey to any players/pets who they have recently assaulted.
  • When you first engage a war target, it will count as assault and any third party will now turn local grey to the opposite side when healing etc.
  • Bound items can no longer be mailed.
  • Massive performance optimizations have been done on the server.
  • Information regarding bans from communication channels are now more clearly presented to players.
  • Non-humanoid AI now drops lootable carcasses instead of Lootbags.
  • Interactions are now canceled if you target something that is not the thing you were trying to use.
  • Guild Names are no longer case sensitive when you create a new guild.
  • Tasks now give all rewards, removing the chance mechanic when gaining standing when delivering tasks & bounty contracts.
  • Toxai Task Vendor now gives Khurite Allied Tribes standing.


Fixes
  • Fixed issue where a player that stopped blocking and returned to their idle animation pose would not play their animation properly. This happened because the animation was stopped with a blend instead of being reversed. This sometimes caused blocking animations to get weird blends, like getting small hitches.
  • Fixed broker UI remaining open on death.
  • Healing a target fighting a war will now turn you local grey to the targets they are fighting.
  • Fixed a house chest crash.
  • Hopefully fixed the issue with the lost upkeep tab on houses.
  • Fixed rare node crash.
  • Spirit boxes should no longer float in the air when dropped.
  • Fishing bait can no longer be brought to Myrland when you leave Haven.
  • Horses now display the dissolve effect on death.
  • Fixed issue with nearest priest not working as intended.
  • Fixed issue that could desync house decorations meaning they got removed on your client but not on others.
  • Fixed bad tooltips for passwords.
  • Fixed contractor stables preventing small and medium house upgrades.
  • Fixed some typos.
  • Fixed issue where you could shoot through doors on small and medium houses.

Patch Notes 1.0.1.11

Fixes
  • You can now heal your pet when criminal actions is turned off
  • Fixed issue with being able to place portables on small ledges
  • Warcombatant is disabled
  • Fixed issue where players could call more than one guard on a target
  • Fixed issue with pet broker not opening
  • Fixed new chat commands working while dead
  • Slightly decreased the number of portables you can place in a area.

Patch Notes 1.0.1.10

Added
  • Added war combatant debuff. After attacking a player you are at war with, you will receive this debuff for 5 minutes. If a guard spots you while this debuff is active, you will be attacked and lose standing.
  • Added password system to access houses. The owner can change the password from the house UI. Leaving the password blank means no one can enter the house using passwords.
  • Players who entered the correct password will keep access to the house until they relog, until the password changes, or until they move far away from the house.
  • Added a new decoration chest type called “access chests”. Anyone who knows the password to the house may add or remove items from these chests.
  • Added portable Campfires, Crushers, Grinders, and Grizzlies to gear Vendors.
  • Added Contractor NPCs to the capitals that sell Equerry and Priest contracts.
  • Added support for NPCs in houses.
  • Added /guard command that can be used when targeting a criminal to call one guard that runs towards the criminal and attacks them.
  • Added /bank, /broker, and /petbroker commands which allow you to interact with the closest NPC of the relevant type within ten meters.
  • Added /vendor command which allows you to interact with the vendor closest to the center of your screen, within ten meters.
  • Added clade reset item. Using it will let you reset your clade gifts at the cost of 10% of your total clade gift experience.


Changes
  • Housing item limits changed:
  • Small Houses 500-700 items
  • Medium Houses 600-800 items
  • Strongholds 1000-1200 items
  • Keeps 1200-1400 items
  • Increase the interaction duration on houses from 1 second to 5 seconds.
  • Increased max decorations per floor in strongholds to 65 decorations, and increased max decorations per floor in keeps to 75 decorations.
  • Removed Red Priests outside keeps.
  • You can no longer decorate immediately in front of doors in player-owned houses.
  • Toxai priest is now a member of the Khurite Allied Tribes.
  • Guard attacks can no longer be parried. (only blocked)
  • Increased the damage bonus you get from having the skill mounted charge
  • Blast furnaces are now active again.
  • Greater Natorus are now active again.
  • Tephra yield restored to original values.
  • Disabled Heat system, as it was unintentionally affecting stamina costs in most regions of Myrland.
  • Guild enemies’ names are now shown as orange instead of red. Red is reserved for bounty targets.
  • Removed the key system from buildables.
  • Reverted swing speed increase for light weapons from last patch.
  • Chests in camps and dungeons now require keys to open.
  • Updated book information message
  • AI will now remember a player's last damage dealing hit for ten minutes.


Fixes
  • Fixed holes in spiral staircases in Risar Dungeon.
  • Added missing wood structure to Tier 1 T-wall sections in keeps.
  • Fixed stair collision in Tier 2 T-walls.
  • Fixed glitch where pets would not correctly save in the database.
  • Fixed issue where max height players could not enter risar dungeon
  • Fixed issue where you could not target a loot bag in the spider dungeon boss room
  • Server optimizations
  • Fixed bug that caused animations for other players to stutter while they were swimming slowly.
  • Fixed rounding error that could result in less than the intended amount of clade gift xp being given.
  • Fixed bug where guards still had aggro on you/your pet even though you were no longer a criminal.
  • Updated description for 'management' skill.
  • Fixed bug where spells which did 0 damage would execute targets in mercy mode.
  • Fixed bug where you could cast beneficial effects(heals etc) on criminals while 'enable criminal actions' was disabled.
  • Fixed issues with displaying the wrong hints related to illegal actions and being on haven or not.
  • You can no longer report murders to a red priest.
  • Fixed steam stat tracking for sator kills.
  • Fixed human clade gift 'Opportunistic', it did not give you the intended double chance to gain standing during the dice roll part of a task reward.
  • Possible fix for sounds cutting out in large battles.
  • Crafted weapons now have their correct names on the broker.
  • Fixed broken water between Toxai and Jungle.
  • Fixed swimming in jungle area.
  • Optimized node performance in areas with a lot of players. This previously caused lag spikes; these should now be fixed.
  • Optimized the sending of player positions reducing the number of packages the server and client receive.
  • Fixed friends becoming temporarily deleted from the friend list.
  • Fix AI not forgetting who damaged it last after it leashes.