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Beta Patch Notes 0.1.13.8

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The final feature patch before release is here and it is massive!

Added
  • Added the first iteration of house decorations.
  • Added Rugged Garments armor set.
  • Added a Journal that updates with information about things you encounter in the world.
  • Added nation tattoos set to character creation. You now choose between the clade or nation tattoo sets.
  • Added Dominate skill.
  • Added two new troll variations.
  • Added a new type of Young Minotaurs that can be dominated.
  • Added Nitre Flingers and Nitre Guardians to Nitre Caves.
  • Added red priest to Hyllspeia region.
  • Added stable to new Morin Khur area.
  • Added more guards to Morin Khur.
  • Added fishing to rivers.
  • Added a Morin Khur backdrop passage.
  • Added a option for choosing nation in character creation.
  • Added a option for choosing race more easily in character creation.
  • Added Voice Chat Master Volume to audio settings.
  • Added Voice Chat settings for Input and Output devices (mic and speakers).
  • Added Voice Chat setting for testing input and output devices with visual indicator and audio playback.
  • Added Voice Chat setting for adjusting Voice Activation threshold when not using push-to-talk (yellow bar on visual indicator).
  • Improved Haven instances so that we now can support vastly more players on both Haven and Myrland.


Changes
  • Removed the 100x clade gift xp gain.
  • Removed the 100x skill boost.
  • You can no longer unlearn all clade gifts by pressing a button.
  • Removed the veteran button from the skill window.
  • XP gains when extracting are now impacted by quantity
  • Athletics, footspeed, sprinting and jumping now level up faster.
  • You no longer regenerate less stamina when damaged.
  • Removed stamina cost on taking damage.
  • Removed stamina cost on handle hit during an attack’s windup state (if you hit something while ‘charging’ your weapon).
  • Added lore texts to character creation.
  • Guild Rank 5 and up can now make keys in keeps and change locks.
  • Guild Rank 5 and up can now place and remove decorations in keeps.
  • You now regain reserves twice as fast when resting.
  • Stolen items now show 'Stolen' when hovered.
  • Ear physics is now isolated to Alvarin races only.
  • Body physics now turn off completely based on mesh LOD.
  • Better security in cities.
  • Parcels now always give 1 reputation if the parcels give more: anything beyond 1 dice rolls like pre-patch.
  • Updated fish stats.
  • Lowered the chance to get a Snapping Turtle while fishing.
  • Redesigned Vadda, Bakti, Moh-Ki banks.
  • Humanoids now show a pain expression when in mercy mode.
  • All servers have been upgraded.
  • Reworked item UI. The number of items that disappear from the UI should be greatly decreased. Please report if you find any new issues or old issues that are still there.
  • All player heads and beards have been replaced in preparation for new character creation features. This should make no visual difference right now but game performance might be affected.
  • AI being attacked from outside of their leash radius will now leash.
  • AI that can teleport will now teleport when leashing instead of walking.
  • Duration of player resurrect sequence reduced. You can now move a few seconds earlier than before.
  • Pets now produce aggro for mobs at the same rate as players.
  • Players getting spotted by AI no longer get a big aggro boost.
  • Mobs no longer drop aggro.
  • Boss aggro range that triggers doors lowered to make it easier for a group to enter the rooms.
  • Corrupt now removes previous corruption and sends msg about it being refreshed to the original caster.
  • You can now see which color is selected in character creation (hair color etc).
  • Added information about how to bind mouse keys Keybinds UI (just hover the widget).
  • Tweaked the thursar reputation gain.
  • You should now be able to drag items to the trade window.
  • Body hair has been updated with new textures.
  • Stuck command now waits a short while before it moves a player.
  • Improved the method of detecting whether a player is inside a house.
  • Hide the name of the building you are in while on its roof (Strongholds & Keeps).
  • Housing now ignores small pickable resources on the ground during placement.


Fixes
  • Fixed issue with chests/spawners on the server becoming unstable after a very long uptime.
  • Weekly server restarts should now be working again.
  • Added better handling of mounts when the rider moves between nodes.
  • Added more checks to make sure mounts do not get removed from a client when he/she is on the mount.
  • Fixed bug which caused interaction with certain objects (mounts, lootbags etc) to not work properly while it was surrounded by gatherables (wolf brush, water etc).
  • Improved node line transition for pets that are following you.
  • Improved node line transition for pets you are riding on.
  • Fixed a parcel between Kranesh and Cave Camp that couldn't be delivered.
  • Fixed broken Morin Khur river waters.
  • Fixed wrong sounds on some spiders.
  • Fixed some navmesh issues around Hyllspeia and outside Meduli.
  • Fixed 'randomly taking hits with no damage bug'.
  • You can no longer interrupt the resurrect sequence by entering combat mode.
  • Torches no longer work in water. Torches are simplified and will automatically turn on or off based on if the player is swimming.
  • Fixed issue with arrows sometimes misaligning in the air at high frame rates.
  • Fixed issue where input stun locks would not always disable input.
  • Fixed an uncommon bug where player names would not update properly when targeting them.
  • Fixed ecumenical buff icons.
  • You can no longer name a pet, house etc to just a whitespace.
  • Fixed bug where keybinds would end up in the wrong positions in the UI during certain conditions and polished keybinds UI a bit.
  • Fixed bug where playing fanfare sounds/effects multiple times in a row would interrupt the previous ones too soon.
  • Fixed multiple bugs with VOIP. Such as VOIP randomly going silent, not transmitting, getting permanently disabled after alt-tab, etc.
  • Human clade gift 'scholastic' showed an inaccurate value in its description
  • Fixed issue with hunger going below 0.
  • Adjusted foot placement on Campadon run animation


Known Issues
  • Certain decorations can be placed partially into walls in certain situations.
  • Some decorations may flag parts of the house as being occupied by them incorrectly, instead of correctly preventing decorations from taking up the same space as them.
  • The medium house had to be tweaked in order to support decorations. This resulted in it being slightly shifted when placed into the world. This will also affect existing medium houses and can result in future upgrades failing.
  • House upgrades can sometimes fail despite being placed in a valid location.


Beta Patch Notes 0.1.12.7

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Let's go fishing!

Added
  • Added fishing.
  • Added fishing vendors to all cities.
  • All seas and lakes have been updated to support fishing. Rivers will be supported in a future update.
  • You can now add friends.
  • Added a new district in Morin Khur.
  • Added information about underflowed skills (e.g. when an attribute was capped to 10 but you had spent more attributes than required on it)
  • Added a new primary skill ‘Mounted Magery’ which increases effectiveness with magic while on a mount. Similar to Mounted Combat and Mounted Archery, you will be less effective than on foot without this skill.
  • Added Guano as pickables (Earlier wrongly named umbilical).
  • Added a new boss to the Sator dungeon.
  • Added small Saburra nodes scattered around the Steppes.
  • Added Sea Dew to the Toxai area.
  • Added additional task parcels between Kranesh, Gaul Kor, Cave Camp and Jungle Camp.


Changes
  • NVIDIA DLSS updated to version 2.3.1.
  • Adjustments to world lighting.
  • Reduced the brightness of the moons to make them less overexposed during the night and to restore visual details.
  • The game will now display a popup when failing to connect to Epic Online Services instead of crashing the game as “EAC Error 75656”. EOS is necessary for Easy Anti-Cheat to work.
  • Titles are now displayed above or below the player name depending on the title.
  • Mount acceleration and turn rate are now affected by the rider’s dexterity.
  • Concentration skill effectiveness is now halved when mounted (base interrupt resist unchanged).
  • Changed the look of the Spider Queen’s eggs.
  • One handed axes, clubs and swords are now less likely to do handle hits.
  • Alvarin clade gift 'Stalker' now gives you less aggro from AI.
  • Thursar clade gift 'Battle cry' now increases the amount of AI aggro gained during its effect.
  • Oghmir clade gift 'Rock Solid' now increases the amount of AI aggro gained during its effect.
  • You can now only safely log out inside of a house if it is at its final stage of construction or beyond. (i.e. full health)
  • Changed Haven city select dialog to use numbers instead of roman numerals.
  • Increased the movement speed of Terror Birds.
  • Increased the movement speed of Cougars.
  • Oghmir clade gift ‘Rock Solid’ cooldown decreased to 3min (was 8min).
  • Thursar clade gift ‘Bulky’ now gives +3 Con (was +2).
  • Thursar clade gift ‘Resolved’ now gives +3 Psy (was +2).
  • Thursar clade gift ‘Powerful’ now gives +3 Str (was +2).
  • Thursar clade gift ‘Athlete’ now gives +3 Dex (was +2).
  • Alvarin clade gift ‘Naiad’ now reduces stamina drain while swimming by 10% and increases time you can spend underwater by 10s.
  • Alvarin clade gift 'Alvarin sight' duration and range increased to 40s (was 30s) and 50m (was 40m) respectively.
  • Skills set to level down will no longer get set to locked when using the 'auto-fix overflowed skills' button.


Swimming Overhaul
  • Dead players can now swim at full ether speed with neutral buoyancy.
  • Players can now fight in water. Currently this includes attacking and blocking in all directions with the same swing speed and stamina use values as on land. In the future, we will adjust these values to be more appropriate for combat while swimming.
  • Players can now use bows in water. Arrows traveling through water have a base reduced velocity and a large reduction in velocity and damage over distance, until they finally sink. It is possible to shoot from the water surface while swimming without arrow penalties as long as you avoid hitting the water surface. Bows in water will be balanced appropriately in a future update.
  • Fishing rods can't be used while swimming.
  • Magic is unchanged and has no new restrictions while in water.
  • Jump and Walk keys can now be used to swim up and down.
  • Jump key is now used to grab hold of ledges in water, climb slopes under water and get out of water while looking up. This also works when being too heavy to swim. The player controls the speed of the climb by looking up and stays still when looking forward. Climbing in water has the same stamina penalties as swimming. There is no visual player climb animation implemented yet.
  • Player velocity is now reduced when falling into water.
  • While swimming, stamina starts recovering as soon as you let go of the directional keys. This means that you can do short moves with regular breaks in order to regain stamina.
  • Movement speed in the UI statistics window (paperdoll) will now reflect your current speed while swimming.


Swimming Stats
  • Swimming speed is now scaled with dexterity. Base speed is 110 and each point in dexterity adds half a unit of speed up to 175. Skills combined with sprinting greatly increase the total swim speed.
  • Air recovery is now a flat 10% per second for all skill levels instead of being an instant refill on the surface (higher skills give greater air capacity, which balances out).
  • Swimming stamina recovery is the same as on land but gradually reduced by the amount of air remaining. 100% to 50% recovery rate by air amount.
  • Swimming speed is now reduced to 25% when running out of stamina instead of being forced to a complete stop.
  • Sprinting while swimming increases speed by 25% for an extra 25% stamina drain regardless of skill level.
  • Buoyancy (player float capacity) is based on combined armor and inventory weight. The max capacity is 50% of your free inventory weight. Buoyancy is gradual and non-linear between 0-50% of free inventory weight, and therefore is more forgiving at lower weights.
  • Each kg of armor adds a 1.0% penalty to speed and stamina. For example 10kg equipped armor results in a 10% penalty.
  • Each kg of inventory adds a 0.5% penalty to speed and stamina. For example 10kg inventory results in a 5% penalty.
  • Resistance Swimming skill now reduces the weight penalty for armor and inventory by up to 25%, reducing penalties per kg for armor and inventory down to 0.75% and 0.375%.
  • Resistance Swimming skill now improves the buoyancy curve by up to 10%, offsetting the weight range to 10-60%.


Fixes
  • Fixed issue where you would get teleported to the wrong Haven instance.
  • Fixed issue where changing Haven instance would sometimes teleport you to Myrland.
  • Fixed issue where you would only be able to change Haven instance once.
  • Transfer pet now dismounts its owner.
  • Fixed issue where AI would drift underground in steep slopes and not come back out again unless they moved back to lower ground. This was the infamous “mole creature” problem where pets or other creatures would disappear under ground while following players. This also fixed the issue where spiderlings would attack from underground in the boss caves.
  • Fixed issue where pickables and loot bags would sometimes spawn underground.
  • Icon interaction sounds (Click, Release, Destroy item) are now working again.
  • Watermelon course leaderboard results are now showing again after completing the course.
  • Possible fix for random crashes when exiting the game.
  • Possible fix for a rare crash when switching weapons mid-fight.
  • Fixed a rare crash when using actionbar items.
  • Fixed a crash when destroying an item from the inventory.
  • Fixed issue where targeting would miss parts of the limbs for a player or AI character.
  • Fixed issue with the third female Tindremene hairstyle being slightly detached from the temple.
  • Removed hitch in player ether animation while moving around and changing direction.
  • AI would sometimes get incorrect rotations at the end of paths causing side-effects like hasty turns or not “settle” to reduce their tick rate (CPU optimization would not happen).
  • Fixed issue with stationary AI being “pushable” by players merely by walking close to them, such as guards stopping at patrol points (crowd movement incorrectly detected stationary AI as moving).
  • Chests inside keeps can now be opened by anyone in the guild.
  • Fixed issue that made it impossible to build walls.
  • Fixed bug in character movement orientation causing direction flips and hitching in strafing animations.
  • Fixed incorrect light distance value in Low and Medium shadow settings causing lights to turn off too close to the player, for example making the Haven library dark.
  • Fixed bug where dexterity weight class bonus contributed twice to dexterity when mounted.
  • Fixed issue where face tattoo type was not being reset properly after changing clade.
  • Fixed issue where clade tattoo color entries were not generated properly after changing bloodline.
  • Switching gender no longer resets your clade tattoos.
  • Fixed issue with Alvarin ‘Archers Arm & Shoulder’ clade gifts causing them to not work as intended.
  • Reduced the find floor radius for AI to reduce the likelihood of stepping up on grazing objects. Patrolling guards could sometimes step up on nearby objects, such as urns and small fences.
  • Fix building names being visible while inside of a building that has finished construction.
  • Spiderlings no longer have AOE on their leap attack.
  • Pressing jump in water no longer drains stamina as if the player is jumping on land.
  • Fixed lighting issues in Vadda and Hyllspeia.
  • Fixed issue that made it hard to interact with loot bags in Tindrem graveyard. The ground was detected as an invalid gatherable and reset the targeting.
  • Fixed bug where player movement speed would not get updated when leaving water.
  • Fixed issue where limited skills were not updated properly in the skill tree.
  • Fixed bug where the title did not update correctly when switching targets.
  • Mounted magery now impacts spell damage when hovering spells in spellbook.
  • Various collision fixes on keeps.
  • Buffs should now show more accurate timers.
  • Possible fix to make sure ‘Abandon Pet’ really clears up pets.
  • Items without a description no longer say 'Description text'.
  • Fixed issue with disabled skill books not showing why you cannot train the skill correctly.
  • Fixed annoying issue where you could accidentally feed pets using right click when trying to store them in pet bags.
  • Fixed issue with attributes sometimes going below the intended minimum.
  • 'Reputation' changed to 'Standing' in the task delivery panel.
  • Fixed bad collision settings on Sator spears causing Sators to step up on each other as if they were floor surfaces.
  • You can now use whitespaces when naming pets, houses and notes; however, it cannot be followed by another whitespace.
  • Fixed confusing message saying 'you need a melee weapon equipped' because you had a shield equipped as well.
  • Fixed an issue where using the stuck command while mounted could move you inside houses/gates and other structures.


Optimizations
  • Added several hundred more “chunks” (pak files in the game directory) to improve Steam patching performance. Now 800+ pak files.
  • Replaced system for loading and unloading character collision to reduce game stutter and CPU load.
  • Adjusted various shadow properties to improve quality for lower shadow settings. Also adjusted shadow bias properties to improve contrast and reduce artifacts.
  • Enabled a couple of features to improve Garbage Collector performance. This is an engine feature that clears up unused objects. The GC is notorious for causing game hitches when it kicks in. We disabled these features months ago due to stability issues and have now re-enabled them again as the issues appear to be fixed.
  • Disabled reversed index buffer feature to reduce memory use.
  • Optimized player animation CPU performance.
  • Optimized a few UI elements to improve CPU performance.
  • Restore size of texture streaming pools to previous values for all texture quality levels. We lowered them in an attempt to solve the VRAM issues, but it appears to not have been the source of the problem. We are restoring them as some users are reporting blurry textures far away.


Known Issues
  • The video setting Enable Multithreaded Rendering can cause the body of player characters to flicker. Changing video settings sometimes causes the issue to disappear. Switching between DX11 and DX12 once can also cause it to go away.
  • Safe logout in certain buildings with open windows (no glass, such as the strongholds) can cause an unsafe logout if you stand in front of the windows.
  • You can’t see other fishing players bobbers.
  • You can’t see other fishing players pull up a fish.
  • You can’t fish in flowing rivers.
  • Some mountains in the distance and random meshes like loot bags get blurry textures.


HotFix Patch Notes 0.1.11.14

Changes
  • Made minor tweaks to Clothos eggs.
  • Made some balance changes to the Clothos Queen.
  • Reduced CPU to GPU texture amortization for all texture quality settings one more step. This throttles the number of textures that are allowed to load per frame. It reduces load but can cause some textures to load in slowly.
  • Minor tweaks to rain and snow vfx.


Fixes
  • Multiple fixes to reduce memory usage in the game, hopefully fixing the VRAM crashes in the previous patch.
  • Fixed issue with spiderling leap.
  • Fixed issue that would cause AI with weapons not to trigger death triggers. (Illusionist trap not working for example)
  • Fixed issue with building defence not being used correctly.
  • Fixed issue with items in buildables not appearing as they should after upgrading the structure.
  • Fixed a rare node crash.
  • You now need to add upkeep to a building before you can start building it. This is in order to avoid buildings dying from no upkeep while being built.
  • Blue priests should no longer resurrect murderers.
  • Fixed some issues with moving items in the bank to other items in the inventory.
  • Fixed a few component generation issues that would cause stutter when loading characters.
  • Removed cloth physics from horse armors as it was causing performance issues.
  • Fixed issue with textures being loaded unintentionally with some particle effects.
  • Fixed incorrect controls being displayed while upgrading an object.
  • Fixed landscape around Bakti Keep. In order to fix a corner hanging in the air.
  • Fixed issue where players could not reach the top of keepspot towers.
  • Fixed GaulKor and Bakti house vendor entrance issues.
  • Fixed performance issues with stone roads between Tindrem and Meduli.
  • Fixed issue with some upkeep resetting upon server crash.

Beta Patch Notes 0.1.11.13

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Finally! Housing and building construction comes to Mortal Online 2!

Added
  • Added player houses.
  • Added keeps. You can claim a keep by upgrading a ruined keep using a keep deed.
  • Added support for shared buildings. Shared buildings are buildings in the world any player can help build.
  • Added House Vendors to all cities.
  • Added Keep Vendors to Tindrem and Morin Khur
  • Added Urials.
  • Added Terror Birds.
  • Added a third set of beards and hairstyles to character creation.
  • Added scrolls category for the broker.
  • Added Clothos Maiden Queen.
  • Added the Bloodsilk Lore book to a special NPC.
  • Added a ‘Support’ button to the game’s launcher.
  • Added more wildlife to the world.
  • Damage dealt to and received from AI will now be affected by the player’s Zoology skill of that family (except humans, alvarin, oghmir, thursar).
  • You can now see your weight class in character creation.
  • You can safely log out while inside houses/keeps.


Changes
  • Nation tattoos replaced with clade tattoos in character creation. This will unfortunately scramble the choice of tattoos on existing characters. We are doing another update to the tattoo selection in the next patch and so do not recommend rerolling for character tattoos until then.
  • Split stack window now closes when the container closes.
  • Texture quality options have been adjusted. Texture streaming pools have been reduced for all quality levels. CPU to GPU amortization enabled for all quality levels. These changes were done to see if it reduces game stutter and VRAM-related crashes.
  • Oghmir clade gift 'Equipoise' now increases chance to resist knockdown by 15%.
  • Rain is now a bit easier to notice overall.
  • Increased mounting distance slightly (sometimes you'd get stuck, requiring gm assistance).
  • You will now see more accurate taming level requirements.
  • Updated UI when moving from Haven to Myrland.
  • You will now transfer only the selected items to the bank of the starter city that you travel to.
  • You will no longer fizzle spells that you are already casting by trying to cast it again before it is ready.
  • Sator creature animation overhaul.
  • You can now only report the top 3 damage dealers and the final killer for murder.
  • Adjusted the stat balance between different horse types.
  • You no longer get standing from killing AI from different nations.
  • Lowered task standing rewards
  • Skills set to level down now visually increase the 'available points' in the skill tree



Fixes
  • You can no longer use bandages while casting magic.
  • You can no longer dismount a horse if there is a wall in the way, but can of course dismount on the other side of the horse.
  • Fixed issue where some AOE attacks from AI wouldn’t correctly come from the AI.
  • Fixed crash related to turning off the UI with F10.
  • Fixed crash when destroying things from the character sheet.
  • Fixed a couple of the nodeline issues, mainly issues connected to the Jungle.
  • Pet crafting now resets when you swap pet types.
  • Fixed tooltips in the extraction UI.
  • Fixed issue when destroying items, sometimes turning the item slot upside down permanently.
  • Fixed issue with taming which made it much harder than intended when taming difficult pets.
  • Scribing UI is now draggable, closes when esc is pressed, and you can right-click your spellbook to the proper slot.
  • Fixed “the alchemist” title being to the left of the name.
  • Fixed Haven city select statue putting you in the wrong instance (e.g. when you picked instance 15 you’d get put in 1).
  • Improved descriptions for stats in character creation and the character window.
  • Titles no longer display on the player and target frames.
  • Mounts no longer try to avoid obstacles when standing still.
  • Fixed issue where it was possible to control a mount when dead.
  • Fixed mana regen tooltip.
  • Fixed a bug where you could access some UI from too far away.
  • Fixed inaccuracy on item tooltips weight.
  • Fixed fanfare visibility blocking UI.
  • Fixed visibility issue in the skill tree where a clade gift’s bonus was showing on unlearned skills.
  • Fixed issue with feeding pets health food, which would give large amounts of health even if you gave the pet just one unit.
  • Made some server changes to avoid nodes crashing with a lot of players.
  • Fixed several server crashes.
  • Fixed voip issue when standing still and rotating your camera you could still not hear people properly unless your body actually rotated
  • Changing resolution now resets UI positions(very often some UI would end up outside your screen when changing resolution)


Known Issues
  • House chest containers in early stages, has some ui issues. Relog may fix issues involving items that do not delete from inventory.
  • Illusionist doors still does not open every time you kill the illusionist.

Beta Patch Notes 0.1.10.5

New skills, new bosses and a lot of bug fixes.

Added
  • Added checks for aggressive (attacking) AI to make sure it’s not stuck. Stuck AI will leash back to its spawner.
  • Added new localization from the community.
  • Spiritist Traders added to all cities.
  • Added Scribing.
  • Added Veterinary skill.
  • A new boss has been added to the Tindrem sewers.
  • Added clothos spider dungeon connected to Minotaur Dungeon. (No Boss)


Changes
  • New Effects for showing that Spirits and their Orbs are getting damaged.
  • Removed the need to hard charge an attack to be able to weak spot. Weak Spot chance is now scaled with power up to a maximum of 100% of the calculated weak spot chance (faster attacks have a lower weak spot chance).
  • Basic spell books no longer contain all spells.
  • Tweaks to weather vfxs.
  • Books with parent skill requirements now require the parent skill to be at an effective level 'x' in order to be read, instead of needing to be trained to 'x'.
  • Added auto scroll for the broker after searching for items.
  • Blue priests no longer resurrect criminals, murderers, and now also players with less than 0 in their nation’s standing.
  • Using a bandage while targeting your pet and being close to it will now start to bandage it instead of yourself.
  • Added and renamed some pet broker categories.
  • Banish no longer automatically resurrects the banished player.
  • Free armor weight before mana penalty changed from 2kg to 4kg.
  • Transcendental awareness now works for Ghosts to allow them to see the living world.
  • Max concentration skill now gives a total of 60% chance to avoid spells getting interrupted.
  • Slightly increased damage on spurt, outburst and lightning spells.
  • Increased the range of Mental Projectile.
  • Decreased sell price on Coralis Crab Meat.
  • Increased damage on lances.
  • When over encumbered the carry weight/armor weight text will now turn red.
  • Ether Momentum duration increased from 30 seconds to 60 seconds.


Fixes
  • Skills set to level down should now work correctly.
  • Fixed guild member offline color not being gray as intended.
  • Being put in mercy mode by AI did not send a message about damage caused.
  • Blocking AI hits now reduces damage taken by 50%.
  • Updated a number of skill descriptions.
  • Fixed an issue with pet points not updating correctly when you tamed a new pet and also being late to update when pets died or were stabled.
  • Fixed an issue that made it so that you could equip several weapons and armors by adding them to your action bar, then pressing all the action bar buttons at once.
  • Fixed an issue that stopped you from woodcutting or mining just after you started the process.
  • Characters should now re-align with the slope of the ground when rotating. They previously only aligned when moving. This issue caused mounts to behave oddly when rotating on the spot in a slope.
  • Fixed an issue where pets could get large amounts of levels or pet point costs.
  • Fixed an issue that occurred when moving an item around in pet bags while the pet was almost over encumbered, which would make the item disappear.
  • Fixed a bug causing items to sometimes go invisible in banks & bags after handling them.
  • Fixed spirits sometimes spawning with more Orbs than intended.
  • All items that can be used and split should now show the “shift + ctrl to split” in their icon info.
  • Fixed Guards standing inside the ground outside Tindrem.
  • Fixed an issue with stamina modifiers of one handed weapons not being calculated correctly. One handed weapons will now use less stamina.
  • Fixed an issue where spirit boxes could not be targeted in the etherworld.
  • Fixed some scenarios where AI would clip into and path through the ground. Could be seen with roaming animals along small hills.


Known Issues
  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.
  • Basic spell book currently does not contain spurt.