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Mortal Online 2 News

Mortal Online 2 launch day

Greetings Mortals,

The Mortal Online 2 launch is here!
To celebrate this we are running a 10% launch discount for the next 7 days!

With the launch of Mortal Online 2 the thread of Nave’s history has begun to unwind, and all progress made from this day onward will be persistent, saved and never erased.

It has been an amazing experience so far, and the amount of interest and positivity around our game has been extremely humbling.

We would like to say thank you to all of our dedicated and helpful beta testers, as well as give a warm welcome to all newcomers in the world of Nave.

Join us now, and be a part of the greatest sandbox MMORPG experience the world has ever seen.

See you in Nave,

Star Vault Development Team

Patch Notes 1.0.0.6

Added
  • Added New Dungeons.
  • Added the Risar Dungeon expansion.
  • Added the Risar Chieftain.
  • Added more Risar variations.
  • Added the Clothos Maidens.
  • Added additional creatures and wildlife.
  • Added three new fishes.
  • Added the Draconigena Armatus armor.
  • Added face customization to character creation.
  • Added descriptions and city images to Haven’s city selection screen.
  • Added a map of Myrland.
  • Successfully logging in now flashes your taskbar game icon.
  • Added a new login scene.
  • Added a new character creation scene.


Changes
  • All beta steam achievements and steam stats have been wiped.
  • The max gold that can be brought from Haven has been set to 5g and the max stack amount is now 5000 units.
  • Updated tutorial hint movies.
  • The criminal timer is now 4 minutes (was 2 minutes).
  • You can no longer safely log out while being flagged as a criminal.
  • Great Kriss Blade has been renamed to Flame Blade.
  • Disabled mouse smoothing. A game setting will be added in the future.
  • The shortcuts F11 and Alt+Enter that toggle fullscreen can now only be used while in the login screen.
  • Removed game menu Help button and in-game web browser due to stability reasons.
  • It is now possible to drag the game in windowed mode without locking up the game.
  • Added new titles, and removed some old ones.
  • Light intensity at daytime in Haven and Myrland has been lowered.
  • Rain length and its falling speed has been tweaked.
  • Minotaur dungeon has been redesigned.
  • Adjusted the horse idle animation frequencies to reduce the excessive horse noises when several horses are around.
  • Wisent baby textures have been updated to be more in line with the adult wisents.
  • Tweaked the Troll’s ice breath particles.
  • Made changes to guard aggro: guards lose aggro once you turn blue & come back.
  • Streamlined and lowered XP gain for lore skills via extracting, butchering and skinning.
  • Increased XP gained when falling off a mount due to low riding.
  • You no longer get XP from attacking vendors and priests.
  • Pets no longer get an accelerated XP rate while attacking vendors and priests.
  • Some fish values have been lowered.
  • Reduced bite rate on certain baits for Canna, Trudis and Herbeus.
  • More variation on fish depth and bait to make sure players won’t always catch the same fish over and over.
  • Alvarin clade gift 'Mind Shield' now reduces incoming magic damage by 25% (was 20%).
  • Human clade gift 'Mental Power' now also decreases incoming magic damage by 20% for its duration.
  • Max armor weight before mana regeneration penalty is now 2kg.
  • Human clade gift 'Cleric' now gives +4kg to armor weight before receiving the mana regeneration penalty.


Fixes
  • The character no longer resets in character creation for every change, which would previously cause the physics to bounce.
  • The weight slider in character creation now gets set to the nearest integer.
  • Fixed a bug causing character creation body shape to not match actual body shape.
  • Fixed an issue where one part of the body shape calculation would use a wrong value making the body shape slightly wrong. Minor visual change.
  • Players will now bounce off other players when spawning on top of each other instead of floating perfectly still on the other player.
  • Fixed an issue with the character delete dialog closing before the server had responded that deletion was successful, allowing the player to press create new character before the old one was gone.
  • Fixed an issue where receiving a murder count would set the active grey player (criminal flag) back to blue prematurely.
  • Fixed some Haven water volumes not being swimmable.
  • Fixed the broken melon course in Haven.
  • Fixed issue where you could move to Haven instances with incorrect instance numbers.
  • Fixed an issue with new accounts not correctly getting sent to random haven instances.
  • Creatures will now turn their heads towards their targets as intended.
  • Fixed a quality of life issue where walking up against a creature would make the player "stick" instead of slide against the side of it.
  • Fixed an issue where a mounted horse would get stuck in a turned head state after passing a server node line.
  • Fixed an issue where a mounted horse would sometimes stutter or teleport a few meters when passing a server node line.
  • Fixed an issue with AI that made it stop when switching from one navmesh to another. This made it look like the AI hit an invisible wall.
  • Fixed an issue with AI that was following its owner and crossing nodelines. This issue made the AI disappear for a while or come running from a point you were at long ago.
  • Fixed an issue with UI elements moving around after restarting the game or changing resolution. UI positions have been reset because of this.
  • Fixed GFur LOD levels for creatures.
  • Fixed an issue with horse tails doing large movement hitches due to LOD switching.
  • Fixed a bug causing you to gain less experience.
  • Fixed a bug where moving while eating would take too long to cancel the effect.
  • Fixed a bug with the effect of the Oghmir clade gift 'Rock Solid' causing it to be active while moving.
  • Fixed an issue where multiple movement updates in the same frame for another player would cause that player to stutter heavily. This happened at really bad framerates or when the server got enough load that multiple packages were sent out in batches.
  • Fixed a bug where buffs did not behave as intended when getting applied (causing issues like ‘Mental Power’ not removing debuffs).
  • Fixed situations where house upgrades would fail due to foliage despite the same foliage not being an issue during the initial placement of the house.
  • Fixed rare occasions of decoration previews getting stuck while locking in their locations.
  • Fixed issue that made it so that leaving Haven did not correctly place you in the city you chose.


Optimization
  • Less wind dust particles will now spawn for a slightly better performance gain.
  • Improved the aim quaternion math in “eyes lookat”, improving CPU performance.
  • Character animations are now simplified when the engine has not rendered their mesh for a while. This will improve CPU performance when characters are nearby but not seen.
  • Character footsteps, hits and sounds are now disabled beyond a set distance, saving CPU performance.


Mortal Online 2 Launch Eve Giveaway Stream

Greetings Mortals,

Join Henrik's stream on Monday the 24th of January at 19:00 UTC and celebrate the eve of Mortal Online 2's launch with our mega stream giveaway!

Henrik the CEO of StarVault and game designer of Mortal Online 2 is hosting a massive giveaway stream on the 24th, there will be many prizes to win, such as free copies of Mortal Online 2, Nvidia's Geforce Now subscriptions, as well as some killer gaming hardware including an HP OMEN 45L PC!

Henrik will also be joined by many of the frequent streamers in the Mortal Online 2 community.

All you have to do is tune in during the giveaway stream, follow the mortalonline2 channel and participate in the giveaway events.

So drop by, have a chat with the creator and community of Mortal Online 2 and test your luck!

https://www.twitch.tv/mortalonline2


See you there and good luck,

Star Vault

HotFix Patch Notes 0.1.13.13

Added
  • Added skull icons to crosshair and target HP bar, to show your target is a criminal(for players & pets only) even if they're a guild friend or guild enemy.
  • We have moved the servers to the new hardware and wiped all beta progress up to this point.


Changes
  • Changing Haven instances is now done by entering a Haven code.
  • Swapping Haven instance should now work as intended.
  • Change the height adjustment step from 20 cm to 10 cm while placing a house. Allowing for more granularity.
  • Simplified house placement logic. It should now be more consistent and intuitive.
  • It is now easier to build a house on top of smaller foliage and rocks.
  • Add interpolation to decoration location and rotation to make it look visually smoother.
  • The game window will now flash in the taskbar when reaching the game menu, or after the loading screen closes, to notify the player the game is ready.
  • You can no longer modify the game window in Windowed Mode without using the settings menu.
  • Bandaging a pet now heals for 20-40hp. Higher Veterinary skill adds an additional 0-10% of pet max hp.


Fixes
  • Hair and Beards would get a forced higher quality LOD for cloth even when not using cloth for that style.
  • Fixed issue with aggro that made the last person seen by AI get higher aggro than it should be.
  • Fixed issue with AI locking up when they killed someone.
  • Fixed issue with player body shapes not loading correctly after leaving the initial loading screen making everyone nearby muscular (shapes have been correct while playing otherwise)
  • Removed long lines and other artifacts appearing from some beard and hairstyle LODs.
  • Fixed seam artifact on player necks (there was a gap in the middle of the neck).
  • Fixed issue with female Blainn fur having too high detail.
  • Fixed issue with player animation velocities accidentally being changed on the client so that animations played at the wrong speed. This caused stuttering players to run in place (like on a treadmill). It also caused locomotion animations to look less responsive.
  • Fixed re-introduced hitching in player character that happened when rotating in place while standing still.
  • The game no longer centers the mouse cursor to the window on startup if the user is focused on another application.
  • Fixed incorrect height offset calculation during house placement. The ground floor can now be much closer to the underlying surface before rejecting the location.
  • Fixed holes and terrain issues in Biomes, 01,02,03,04,05,06,07,10,13.
  • Fixed terrain holes in Tindrem Wealthy area.
  • Fixed terrain holes in Morin Khur.
  • Fixed the huge hole next to Vadda.
  • Fixed terrain holes in Bakti.
  • Fixed the dead trap in Gaul Kor
  • Fixed dead trap in Haven
  • Fixed holes in Tindrem Sewers.
  • Fixed decorations briefly flashing red when locking in their location on the ground floor.
  • Fixed pet flags not updating correctly when owners’ criminal status was updated.
  • Fixed that the spawning of rain particles is overall less for better optimization
  • Slight CPU improvement related to VOIP icon updates.
  • Characters now use a new audio component pool to improve CPU performance.

HotFix Patch Notes 0.1.13.11

Added
  • Added a dock to the north coast that has been overrun by bandits.
  • Added a rescue mission task to the Tindrem task vendor.
  • Added Walking Dead Generals to the Myrland Graveyards.
  • Added a new pickable to the Jungle.


Changes
  • New characters no longer start at level 10 Clade Gifts.
  • Poleswords now drain less stamina.
  • Poleswords now have a slightly faster swing speed.
  • Decoration mode now automatically exits if you leave the house that you are decorating.
  • Modified the Haven tutorial start message.
  • In character creation, players now get 25 attribute points to allocate. Additionally Str, Dex and Con is set to a minimum of 50.
  • Players no longer re-enter combat mode automatically when swapping weapons or shields.


Fixes
  • Fixed issue with moving items from a bank or in bags, resulting in an item copy being left behind.
  • Updated a lot of the decoration icons so that they don’t all use the exact same icon.
  • Updated tool tips for decoration chests.
  • Fixed issue that made it possible to place guild chests in houses when they should have only been placable in keeps.
  • Fixed issue with the fancy chest that made it impossible to use.
  • Fixed bad tooltips for hints.
  • Improved loading times of decorations. This will fix the issue with decorations not appearing in very crowded areas.
  • Fixed issue where you could buy a pet on the broker but wouldn’t get the pet.
  • Fixed walkable rivers.
  • Capes and Khurite Banners should no longer flicker when at the border of the screen. The bounds check is slightly more expensive but necessary.
  • Fixed issue where trying to dominate a tamable pet the ‘hold CTRL for other option’ was using the ‘Walk’ keybind instead of CTRL as intended.
  • Fixed issue where spells would target yourself when holding the ‘Thrust modifier’ key, even though there's a keybind for self casting.
  • Fixed situations where you could place decorations halfway into certain walls inside of Strongholds and Keeps.
  • More fixes have been made to the aggro system.
  • Fixed issues with stacking not updating icons correctly.
  • Fixed bug where buff timers would get stuck at a very high number.
  • Fixed bug where hovering pet skills would sometimes use the skills.
  • Fixed message when getting healed.
  • Fixed bug causing buff borders to sometimes be too large.
  • Fixed bug where players and other humanoids would sometimes not grab their weapon after entering combat mode causing them to fight empty handed.
  • Clade gift 'Alvarin Sight' now displays the whole character including equipment.


Optimizations
  • Removed deprecated feet-down detection in character animation that were only wasting cycles.
  • Multiple optimizations in character animation logic, such as reducing complexity based on character mesh LOD and distance checks.
  • Player and creature body physics (the jiggly stuff) are now handled separately from the main animation graph and are removed completely beyond a set distance instead of being paused. Physics is also removed when equipping armor parts instead of being paused.
  • Replaced expensive character bone lookup with cheaper version when requesting positions.
  • Replaced look-at animation nodes in the engine with brand new better performing ones.
  • Improved look-at search logic for characters (how characters find what to look at). Behavior is now on the animation thread instead of the main thread.
  • Reduced UI overhead when updating tooltips and text for frequent changes like stamina, mana and health updates.
  • Reduced UI overhead when updating crosshair target information and color.
  • Reduced the update cost of armor props next to the vendor in Meduli.
  • Reduced the update cost of armor crafting benches. Visible armor parts computed their own render bounds instead of using the bench render bounds.
  • Multiple adjustments to character mesh updates to reduce overhead.
  • Fixed issue with armor parts and other "lesser" animated objects being based on an unnecessary costly animation update path instead of having their own path.
  • Fixed issue with bows ticking their animation even when not used. The bow animation performance when ticking has also been improved.
  • Reduced the transform overhead on character audio components (used when playing voice sounds like grunts or greetings).
  • Reduced cost of spawning and removing weather effects and finding their spawn locations in the world.
  • Improved female soft body physics performance.
  • Character fur now uses the render bounds of the body.
  • Pet equipment now uses the same optimizations as the player equipment does.
  • Removed deprecated dynamic shadow adjustment on characters.
  • Improve undead animation performance slightly.