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Mortal Online 2 News

Patch Notes 1.0.0.8

Added
  • Added EULA to the login screen that you need to accept in order to play.


Changes
  • After leaving the queue you will now be able to skip the entire queue the next time you login if you do it within 5 min after leaving. So if any issues occur while you are loading into the game you can now skip the queue when you relog.
  • Decreased the CladeXP you get from Walking Deads.
  • Increased the CladeXP you get from Bandits and Risars.
  • Removed Ironwood trees from Haven.
  • Fire particles are tweaked to look better on lower settings


Fixes
  • Fixed another set of crashes related to the login queue and after entering the game. (error code 0x80000003)
  • Fixed a startup crash related to the characters in the login screen sometimes initializing before other systems.
  • Fixed issue that made clients disconnect from the login while in the middle of the queue.
  • Fixed issue that would disconnect clients as soon as they entered Nave after being in queue. This is a partial fix as this will still happen in some cases if it does; simply pressing login again should move you to the front of the queue and you will just login again instantly without having to wait.
  • Optimized the nodes to handle more people even in crowded areas. More optimizations are still coming.
  • Fixed several leaks caused by insane pressure on the login servers.
  • Fixed floating plants near Vadda.
  • Fixed broken collision in some ruins.
  • Fixed a tiny issue in the female body mesh UVs related to tattoos.


Patch Notes 1.0.0.7

Added
  • Added more wildlife to the world.
  • Added a new version of Zombies that roam near cities that do not have a Graveyard.


Changes
  • You can now only bring a total of 3 gold from Haven.
  • Lowered the sell price on haven bandit heads to 25s (was 80s).
  • You now need to have your clade gifts at level 2 before you can leave Haven.
  • Decreased the spawn timer on horse spawns (they now spawn faster).
  • Increased the “Use” distance on bankers to make them easier to access.
  • The Tindrem bank is now easier to access.
  • Strongholds can no longer be placed within 100m of another stronghold or keep.


Fixes
  • Fixed issue with the client crashing after roughly 20 minutes in the login queue.
  • Fixed issue with player bodies getting stuck with proportions of that of another clade in character creation and the paperdoll window. For example, a Thursar could get the body shape of an Oghmir. Note, this never affected your appearance to others in the game.
  • Fixed issue with player faces breaking after character creation. This was due to an encoding error that only happened to some face codes. This error can’t be repaired but we are working on a solution to allow you to update your character face without rerolling. New and rerolled characters should be fixed. Broken faces will remain the same on existing characters until we have a solution and we do not recommend rerolling at this time.
  • Fixed crash in HUD when clearing the split stack popup.
  • Fixed crash when clearing extra effects on weapons (for example torch fire).
  • Fixed crash related to preloading game content on startup.
  • Fixed crash in HUD when updating the list of stabled pets.
  • Fixed a rare crash related to getting information about another player.
  • Fixed a rare crash in HUD when unequipping items.
  • Fixed a rare crash related to updating player velocity.
  • Fixed one of the Huergar beards being broken on a lower LOD.
  • Fixed Wisent foot-placement when moving.
  • Fixed a lot of landscape and terrain issues.


Optimization
  • Made several optimizations to the server to help with overcrowded cities.


Mortal Online 2 launch day

Greetings Mortals,

The Mortal Online 2 launch is here!
To celebrate this we are running a 10% launch discount for the next 7 days!

With the launch of Mortal Online 2 the thread of Nave’s history has begun to unwind, and all progress made from this day onward will be persistent, saved and never erased.

It has been an amazing experience so far, and the amount of interest and positivity around our game has been extremely humbling.

We would like to say thank you to all of our dedicated and helpful beta testers, as well as give a warm welcome to all newcomers in the world of Nave.

Join us now, and be a part of the greatest sandbox MMORPG experience the world has ever seen.

See you in Nave,

Star Vault Development Team

Patch Notes 1.0.0.6

Added
  • Added New Dungeons.
  • Added the Risar Dungeon expansion.
  • Added the Risar Chieftain.
  • Added more Risar variations.
  • Added the Clothos Maidens.
  • Added additional creatures and wildlife.
  • Added three new fishes.
  • Added the Draconigena Armatus armor.
  • Added face customization to character creation.
  • Added descriptions and city images to Haven’s city selection screen.
  • Added a map of Myrland.
  • Successfully logging in now flashes your taskbar game icon.
  • Added a new login scene.
  • Added a new character creation scene.


Changes
  • All beta steam achievements and steam stats have been wiped.
  • The max gold that can be brought from Haven has been set to 5g and the max stack amount is now 5000 units.
  • Updated tutorial hint movies.
  • The criminal timer is now 4 minutes (was 2 minutes).
  • You can no longer safely log out while being flagged as a criminal.
  • Great Kriss Blade has been renamed to Flame Blade.
  • Disabled mouse smoothing. A game setting will be added in the future.
  • The shortcuts F11 and Alt+Enter that toggle fullscreen can now only be used while in the login screen.
  • Removed game menu Help button and in-game web browser due to stability reasons.
  • It is now possible to drag the game in windowed mode without locking up the game.
  • Added new titles, and removed some old ones.
  • Light intensity at daytime in Haven and Myrland has been lowered.
  • Rain length and its falling speed has been tweaked.
  • Minotaur dungeon has been redesigned.
  • Adjusted the horse idle animation frequencies to reduce the excessive horse noises when several horses are around.
  • Wisent baby textures have been updated to be more in line with the adult wisents.
  • Tweaked the Troll’s ice breath particles.
  • Made changes to guard aggro: guards lose aggro once you turn blue & come back.
  • Streamlined and lowered XP gain for lore skills via extracting, butchering and skinning.
  • Increased XP gained when falling off a mount due to low riding.
  • You no longer get XP from attacking vendors and priests.
  • Pets no longer get an accelerated XP rate while attacking vendors and priests.
  • Some fish values have been lowered.
  • Reduced bite rate on certain baits for Canna, Trudis and Herbeus.
  • More variation on fish depth and bait to make sure players won’t always catch the same fish over and over.
  • Alvarin clade gift 'Mind Shield' now reduces incoming magic damage by 25% (was 20%).
  • Human clade gift 'Mental Power' now also decreases incoming magic damage by 20% for its duration.
  • Max armor weight before mana regeneration penalty is now 2kg.
  • Human clade gift 'Cleric' now gives +4kg to armor weight before receiving the mana regeneration penalty.


Fixes
  • The character no longer resets in character creation for every change, which would previously cause the physics to bounce.
  • The weight slider in character creation now gets set to the nearest integer.
  • Fixed a bug causing character creation body shape to not match actual body shape.
  • Fixed an issue where one part of the body shape calculation would use a wrong value making the body shape slightly wrong. Minor visual change.
  • Players will now bounce off other players when spawning on top of each other instead of floating perfectly still on the other player.
  • Fixed an issue with the character delete dialog closing before the server had responded that deletion was successful, allowing the player to press create new character before the old one was gone.
  • Fixed an issue where receiving a murder count would set the active grey player (criminal flag) back to blue prematurely.
  • Fixed some Haven water volumes not being swimmable.
  • Fixed the broken melon course in Haven.
  • Fixed issue where you could move to Haven instances with incorrect instance numbers.
  • Fixed an issue with new accounts not correctly getting sent to random haven instances.
  • Creatures will now turn their heads towards their targets as intended.
  • Fixed a quality of life issue where walking up against a creature would make the player "stick" instead of slide against the side of it.
  • Fixed an issue where a mounted horse would get stuck in a turned head state after passing a server node line.
  • Fixed an issue where a mounted horse would sometimes stutter or teleport a few meters when passing a server node line.
  • Fixed an issue with AI that made it stop when switching from one navmesh to another. This made it look like the AI hit an invisible wall.
  • Fixed an issue with AI that was following its owner and crossing nodelines. This issue made the AI disappear for a while or come running from a point you were at long ago.
  • Fixed an issue with UI elements moving around after restarting the game or changing resolution. UI positions have been reset because of this.
  • Fixed GFur LOD levels for creatures.
  • Fixed an issue with horse tails doing large movement hitches due to LOD switching.
  • Fixed a bug causing you to gain less experience.
  • Fixed a bug where moving while eating would take too long to cancel the effect.
  • Fixed a bug with the effect of the Oghmir clade gift 'Rock Solid' causing it to be active while moving.
  • Fixed an issue where multiple movement updates in the same frame for another player would cause that player to stutter heavily. This happened at really bad framerates or when the server got enough load that multiple packages were sent out in batches.
  • Fixed a bug where buffs did not behave as intended when getting applied (causing issues like ‘Mental Power’ not removing debuffs).
  • Fixed situations where house upgrades would fail due to foliage despite the same foliage not being an issue during the initial placement of the house.
  • Fixed rare occasions of decoration previews getting stuck while locking in their locations.
  • Fixed issue that made it so that leaving Haven did not correctly place you in the city you chose.


Optimization
  • Less wind dust particles will now spawn for a slightly better performance gain.
  • Improved the aim quaternion math in “eyes lookat”, improving CPU performance.
  • Character animations are now simplified when the engine has not rendered their mesh for a while. This will improve CPU performance when characters are nearby but not seen.
  • Character footsteps, hits and sounds are now disabled beyond a set distance, saving CPU performance.


Mortal Online 2 Launch Eve Giveaway Stream

Greetings Mortals,

Join Henrik's stream on Monday the 24th of January at 19:00 UTC and celebrate the eve of Mortal Online 2's launch with our mega stream giveaway!

Henrik the CEO of StarVault and game designer of Mortal Online 2 is hosting a massive giveaway stream on the 24th, there will be many prizes to win, such as free copies of Mortal Online 2, Nvidia's Geforce Now subscriptions, as well as some killer gaming hardware including an HP OMEN 45L PC!

Henrik will also be joined by many of the frequent streamers in the Mortal Online 2 community.

All you have to do is tune in during the giveaway stream, follow the mortalonline2 channel and participate in the giveaway events.

So drop by, have a chat with the creator and community of Mortal Online 2 and test your luck!

https://www.twitch.tv/mortalonline2


See you there and good luck,

Star Vault