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Mortal Online 2 News

HotFix Patch Notes 0.1.13.13

Added
  • Added skull icons to crosshair and target HP bar, to show your target is a criminal(for players & pets only) even if they're a guild friend or guild enemy.
  • We have moved the servers to the new hardware and wiped all beta progress up to this point.


Changes
  • Changing Haven instances is now done by entering a Haven code.
  • Swapping Haven instance should now work as intended.
  • Change the height adjustment step from 20 cm to 10 cm while placing a house. Allowing for more granularity.
  • Simplified house placement logic. It should now be more consistent and intuitive.
  • It is now easier to build a house on top of smaller foliage and rocks.
  • Add interpolation to decoration location and rotation to make it look visually smoother.
  • The game window will now flash in the taskbar when reaching the game menu, or after the loading screen closes, to notify the player the game is ready.
  • You can no longer modify the game window in Windowed Mode without using the settings menu.
  • Bandaging a pet now heals for 20-40hp. Higher Veterinary skill adds an additional 0-10% of pet max hp.


Fixes
  • Hair and Beards would get a forced higher quality LOD for cloth even when not using cloth for that style.
  • Fixed issue with aggro that made the last person seen by AI get higher aggro than it should be.
  • Fixed issue with AI locking up when they killed someone.
  • Fixed issue with player body shapes not loading correctly after leaving the initial loading screen making everyone nearby muscular (shapes have been correct while playing otherwise)
  • Removed long lines and other artifacts appearing from some beard and hairstyle LODs.
  • Fixed seam artifact on player necks (there was a gap in the middle of the neck).
  • Fixed issue with female Blainn fur having too high detail.
  • Fixed issue with player animation velocities accidentally being changed on the client so that animations played at the wrong speed. This caused stuttering players to run in place (like on a treadmill). It also caused locomotion animations to look less responsive.
  • Fixed re-introduced hitching in player character that happened when rotating in place while standing still.
  • The game no longer centers the mouse cursor to the window on startup if the user is focused on another application.
  • Fixed incorrect height offset calculation during house placement. The ground floor can now be much closer to the underlying surface before rejecting the location.
  • Fixed holes and terrain issues in Biomes, 01,02,03,04,05,06,07,10,13.
  • Fixed terrain holes in Tindrem Wealthy area.
  • Fixed terrain holes in Morin Khur.
  • Fixed the huge hole next to Vadda.
  • Fixed terrain holes in Bakti.
  • Fixed the dead trap in Gaul Kor
  • Fixed dead trap in Haven
  • Fixed holes in Tindrem Sewers.
  • Fixed decorations briefly flashing red when locking in their location on the ground floor.
  • Fixed pet flags not updating correctly when owners’ criminal status was updated.
  • Fixed that the spawning of rain particles is overall less for better optimization
  • Slight CPU improvement related to VOIP icon updates.
  • Characters now use a new audio component pool to improve CPU performance.

HotFix Patch Notes 0.1.13.11

Added
  • Added a dock to the north coast that has been overrun by bandits.
  • Added a rescue mission task to the Tindrem task vendor.
  • Added Walking Dead Generals to the Myrland Graveyards.
  • Added a new pickable to the Jungle.


Changes
  • New characters no longer start at level 10 Clade Gifts.
  • Poleswords now drain less stamina.
  • Poleswords now have a slightly faster swing speed.
  • Decoration mode now automatically exits if you leave the house that you are decorating.
  • Modified the Haven tutorial start message.
  • In character creation, players now get 25 attribute points to allocate. Additionally Str, Dex and Con is set to a minimum of 50.
  • Players no longer re-enter combat mode automatically when swapping weapons or shields.


Fixes
  • Fixed issue with moving items from a bank or in bags, resulting in an item copy being left behind.
  • Updated a lot of the decoration icons so that they don’t all use the exact same icon.
  • Updated tool tips for decoration chests.
  • Fixed issue that made it possible to place guild chests in houses when they should have only been placable in keeps.
  • Fixed issue with the fancy chest that made it impossible to use.
  • Fixed bad tooltips for hints.
  • Improved loading times of decorations. This will fix the issue with decorations not appearing in very crowded areas.
  • Fixed issue where you could buy a pet on the broker but wouldn’t get the pet.
  • Fixed walkable rivers.
  • Capes and Khurite Banners should no longer flicker when at the border of the screen. The bounds check is slightly more expensive but necessary.
  • Fixed issue where trying to dominate a tamable pet the ‘hold CTRL for other option’ was using the ‘Walk’ keybind instead of CTRL as intended.
  • Fixed issue where spells would target yourself when holding the ‘Thrust modifier’ key, even though there's a keybind for self casting.
  • Fixed situations where you could place decorations halfway into certain walls inside of Strongholds and Keeps.
  • More fixes have been made to the aggro system.
  • Fixed issues with stacking not updating icons correctly.
  • Fixed bug where buff timers would get stuck at a very high number.
  • Fixed bug where hovering pet skills would sometimes use the skills.
  • Fixed message when getting healed.
  • Fixed bug causing buff borders to sometimes be too large.
  • Fixed bug where players and other humanoids would sometimes not grab their weapon after entering combat mode causing them to fight empty handed.
  • Clade gift 'Alvarin Sight' now displays the whole character including equipment.


Optimizations
  • Removed deprecated feet-down detection in character animation that were only wasting cycles.
  • Multiple optimizations in character animation logic, such as reducing complexity based on character mesh LOD and distance checks.
  • Player and creature body physics (the jiggly stuff) are now handled separately from the main animation graph and are removed completely beyond a set distance instead of being paused. Physics is also removed when equipping armor parts instead of being paused.
  • Replaced expensive character bone lookup with cheaper version when requesting positions.
  • Replaced look-at animation nodes in the engine with brand new better performing ones.
  • Improved look-at search logic for characters (how characters find what to look at). Behavior is now on the animation thread instead of the main thread.
  • Reduced UI overhead when updating tooltips and text for frequent changes like stamina, mana and health updates.
  • Reduced UI overhead when updating crosshair target information and color.
  • Reduced the update cost of armor props next to the vendor in Meduli.
  • Reduced the update cost of armor crafting benches. Visible armor parts computed their own render bounds instead of using the bench render bounds.
  • Multiple adjustments to character mesh updates to reduce overhead.
  • Fixed issue with armor parts and other "lesser" animated objects being based on an unnecessary costly animation update path instead of having their own path.
  • Fixed issue with bows ticking their animation even when not used. The bow animation performance when ticking has also been improved.
  • Reduced the transform overhead on character audio components (used when playing voice sounds like grunts or greetings).
  • Reduced cost of spawning and removing weather effects and finding their spawn locations in the world.
  • Improved female soft body physics performance.
  • Character fur now uses the render bounds of the body.
  • Pet equipment now uses the same optimizations as the player equipment does.
  • Removed deprecated dynamic shadow adjustment on characters.
  • Improve undead animation performance slightly.

Beta Patch Notes 0.1.13.8

[previewyoutube][/previewyoutube]

The final feature patch before release is here and it is massive!

Added
  • Added the first iteration of house decorations.
  • Added Rugged Garments armor set.
  • Added a Journal that updates with information about things you encounter in the world.
  • Added nation tattoos set to character creation. You now choose between the clade or nation tattoo sets.
  • Added Dominate skill.
  • Added two new troll variations.
  • Added a new type of Young Minotaurs that can be dominated.
  • Added Nitre Flingers and Nitre Guardians to Nitre Caves.
  • Added red priest to Hyllspeia region.
  • Added stable to new Morin Khur area.
  • Added more guards to Morin Khur.
  • Added fishing to rivers.
  • Added a Morin Khur backdrop passage.
  • Added a option for choosing nation in character creation.
  • Added a option for choosing race more easily in character creation.
  • Added Voice Chat Master Volume to audio settings.
  • Added Voice Chat settings for Input and Output devices (mic and speakers).
  • Added Voice Chat setting for testing input and output devices with visual indicator and audio playback.
  • Added Voice Chat setting for adjusting Voice Activation threshold when not using push-to-talk (yellow bar on visual indicator).
  • Improved Haven instances so that we now can support vastly more players on both Haven and Myrland.


Changes
  • Removed the 100x clade gift xp gain.
  • Removed the 100x skill boost.
  • You can no longer unlearn all clade gifts by pressing a button.
  • Removed the veteran button from the skill window.
  • XP gains when extracting are now impacted by quantity
  • Athletics, footspeed, sprinting and jumping now level up faster.
  • You no longer regenerate less stamina when damaged.
  • Removed stamina cost on taking damage.
  • Removed stamina cost on handle hit during an attack’s windup state (if you hit something while ‘charging’ your weapon).
  • Added lore texts to character creation.
  • Guild Rank 5 and up can now make keys in keeps and change locks.
  • Guild Rank 5 and up can now place and remove decorations in keeps.
  • You now regain reserves twice as fast when resting.
  • Stolen items now show 'Stolen' when hovered.
  • Ear physics is now isolated to Alvarin races only.
  • Body physics now turn off completely based on mesh LOD.
  • Better security in cities.
  • Parcels now always give 1 reputation if the parcels give more: anything beyond 1 dice rolls like pre-patch.
  • Updated fish stats.
  • Lowered the chance to get a Snapping Turtle while fishing.
  • Redesigned Vadda, Bakti, Moh-Ki banks.
  • Humanoids now show a pain expression when in mercy mode.
  • All servers have been upgraded.
  • Reworked item UI. The number of items that disappear from the UI should be greatly decreased. Please report if you find any new issues or old issues that are still there.
  • All player heads and beards have been replaced in preparation for new character creation features. This should make no visual difference right now but game performance might be affected.
  • AI being attacked from outside of their leash radius will now leash.
  • AI that can teleport will now teleport when leashing instead of walking.
  • Duration of player resurrect sequence reduced. You can now move a few seconds earlier than before.
  • Pets now produce aggro for mobs at the same rate as players.
  • Players getting spotted by AI no longer get a big aggro boost.
  • Mobs no longer drop aggro.
  • Boss aggro range that triggers doors lowered to make it easier for a group to enter the rooms.
  • Corrupt now removes previous corruption and sends msg about it being refreshed to the original caster.
  • You can now see which color is selected in character creation (hair color etc).
  • Added information about how to bind mouse keys Keybinds UI (just hover the widget).
  • Tweaked the thursar reputation gain.
  • You should now be able to drag items to the trade window.
  • Body hair has been updated with new textures.
  • Stuck command now waits a short while before it moves a player.
  • Improved the method of detecting whether a player is inside a house.
  • Hide the name of the building you are in while on its roof (Strongholds & Keeps).
  • Housing now ignores small pickable resources on the ground during placement.


Fixes
  • Fixed issue with chests/spawners on the server becoming unstable after a very long uptime.
  • Weekly server restarts should now be working again.
  • Added better handling of mounts when the rider moves between nodes.
  • Added more checks to make sure mounts do not get removed from a client when he/she is on the mount.
  • Fixed bug which caused interaction with certain objects (mounts, lootbags etc) to not work properly while it was surrounded by gatherables (wolf brush, water etc).
  • Improved node line transition for pets that are following you.
  • Improved node line transition for pets you are riding on.
  • Fixed a parcel between Kranesh and Cave Camp that couldn't be delivered.
  • Fixed broken Morin Khur river waters.
  • Fixed wrong sounds on some spiders.
  • Fixed some navmesh issues around Hyllspeia and outside Meduli.
  • Fixed 'randomly taking hits with no damage bug'.
  • You can no longer interrupt the resurrect sequence by entering combat mode.
  • Torches no longer work in water. Torches are simplified and will automatically turn on or off based on if the player is swimming.
  • Fixed issue with arrows sometimes misaligning in the air at high frame rates.
  • Fixed issue where input stun locks would not always disable input.
  • Fixed an uncommon bug where player names would not update properly when targeting them.
  • Fixed ecumenical buff icons.
  • You can no longer name a pet, house etc to just a whitespace.
  • Fixed bug where keybinds would end up in the wrong positions in the UI during certain conditions and polished keybinds UI a bit.
  • Fixed bug where playing fanfare sounds/effects multiple times in a row would interrupt the previous ones too soon.
  • Fixed multiple bugs with VOIP. Such as VOIP randomly going silent, not transmitting, getting permanently disabled after alt-tab, etc.
  • Human clade gift 'scholastic' showed an inaccurate value in its description
  • Fixed issue with hunger going below 0.
  • Adjusted foot placement on Campadon run animation


Known Issues
  • Certain decorations can be placed partially into walls in certain situations.
  • Some decorations may flag parts of the house as being occupied by them incorrectly, instead of correctly preventing decorations from taking up the same space as them.
  • The medium house had to be tweaked in order to support decorations. This resulted in it being slightly shifted when placed into the world. This will also affect existing medium houses and can result in future upgrades failing.
  • House upgrades can sometimes fail despite being placed in a valid location.


Beta Patch Notes 0.1.12.7

[previewyoutube][/previewyoutube]

Let's go fishing!

Added
  • Added fishing.
  • Added fishing vendors to all cities.
  • All seas and lakes have been updated to support fishing. Rivers will be supported in a future update.
  • You can now add friends.
  • Added a new district in Morin Khur.
  • Added information about underflowed skills (e.g. when an attribute was capped to 10 but you had spent more attributes than required on it)
  • Added a new primary skill ‘Mounted Magery’ which increases effectiveness with magic while on a mount. Similar to Mounted Combat and Mounted Archery, you will be less effective than on foot without this skill.
  • Added Guano as pickables (Earlier wrongly named umbilical).
  • Added a new boss to the Sator dungeon.
  • Added small Saburra nodes scattered around the Steppes.
  • Added Sea Dew to the Toxai area.
  • Added additional task parcels between Kranesh, Gaul Kor, Cave Camp and Jungle Camp.


Changes
  • NVIDIA DLSS updated to version 2.3.1.
  • Adjustments to world lighting.
  • Reduced the brightness of the moons to make them less overexposed during the night and to restore visual details.
  • The game will now display a popup when failing to connect to Epic Online Services instead of crashing the game as “EAC Error 75656”. EOS is necessary for Easy Anti-Cheat to work.
  • Titles are now displayed above or below the player name depending on the title.
  • Mount acceleration and turn rate are now affected by the rider’s dexterity.
  • Concentration skill effectiveness is now halved when mounted (base interrupt resist unchanged).
  • Changed the look of the Spider Queen’s eggs.
  • One handed axes, clubs and swords are now less likely to do handle hits.
  • Alvarin clade gift 'Stalker' now gives you less aggro from AI.
  • Thursar clade gift 'Battle cry' now increases the amount of AI aggro gained during its effect.
  • Oghmir clade gift 'Rock Solid' now increases the amount of AI aggro gained during its effect.
  • You can now only safely log out inside of a house if it is at its final stage of construction or beyond. (i.e. full health)
  • Changed Haven city select dialog to use numbers instead of roman numerals.
  • Increased the movement speed of Terror Birds.
  • Increased the movement speed of Cougars.
  • Oghmir clade gift ‘Rock Solid’ cooldown decreased to 3min (was 8min).
  • Thursar clade gift ‘Bulky’ now gives +3 Con (was +2).
  • Thursar clade gift ‘Resolved’ now gives +3 Psy (was +2).
  • Thursar clade gift ‘Powerful’ now gives +3 Str (was +2).
  • Thursar clade gift ‘Athlete’ now gives +3 Dex (was +2).
  • Alvarin clade gift ‘Naiad’ now reduces stamina drain while swimming by 10% and increases time you can spend underwater by 10s.
  • Alvarin clade gift 'Alvarin sight' duration and range increased to 40s (was 30s) and 50m (was 40m) respectively.
  • Skills set to level down will no longer get set to locked when using the 'auto-fix overflowed skills' button.


Swimming Overhaul
  • Dead players can now swim at full ether speed with neutral buoyancy.
  • Players can now fight in water. Currently this includes attacking and blocking in all directions with the same swing speed and stamina use values as on land. In the future, we will adjust these values to be more appropriate for combat while swimming.
  • Players can now use bows in water. Arrows traveling through water have a base reduced velocity and a large reduction in velocity and damage over distance, until they finally sink. It is possible to shoot from the water surface while swimming without arrow penalties as long as you avoid hitting the water surface. Bows in water will be balanced appropriately in a future update.
  • Fishing rods can't be used while swimming.
  • Magic is unchanged and has no new restrictions while in water.
  • Jump and Walk keys can now be used to swim up and down.
  • Jump key is now used to grab hold of ledges in water, climb slopes under water and get out of water while looking up. This also works when being too heavy to swim. The player controls the speed of the climb by looking up and stays still when looking forward. Climbing in water has the same stamina penalties as swimming. There is no visual player climb animation implemented yet.
  • Player velocity is now reduced when falling into water.
  • While swimming, stamina starts recovering as soon as you let go of the directional keys. This means that you can do short moves with regular breaks in order to regain stamina.
  • Movement speed in the UI statistics window (paperdoll) will now reflect your current speed while swimming.


Swimming Stats
  • Swimming speed is now scaled with dexterity. Base speed is 110 and each point in dexterity adds half a unit of speed up to 175. Skills combined with sprinting greatly increase the total swim speed.
  • Air recovery is now a flat 10% per second for all skill levels instead of being an instant refill on the surface (higher skills give greater air capacity, which balances out).
  • Swimming stamina recovery is the same as on land but gradually reduced by the amount of air remaining. 100% to 50% recovery rate by air amount.
  • Swimming speed is now reduced to 25% when running out of stamina instead of being forced to a complete stop.
  • Sprinting while swimming increases speed by 25% for an extra 25% stamina drain regardless of skill level.
  • Buoyancy (player float capacity) is based on combined armor and inventory weight. The max capacity is 50% of your free inventory weight. Buoyancy is gradual and non-linear between 0-50% of free inventory weight, and therefore is more forgiving at lower weights.
  • Each kg of armor adds a 1.0% penalty to speed and stamina. For example 10kg equipped armor results in a 10% penalty.
  • Each kg of inventory adds a 0.5% penalty to speed and stamina. For example 10kg inventory results in a 5% penalty.
  • Resistance Swimming skill now reduces the weight penalty for armor and inventory by up to 25%, reducing penalties per kg for armor and inventory down to 0.75% and 0.375%.
  • Resistance Swimming skill now improves the buoyancy curve by up to 10%, offsetting the weight range to 10-60%.


Fixes
  • Fixed issue where you would get teleported to the wrong Haven instance.
  • Fixed issue where changing Haven instance would sometimes teleport you to Myrland.
  • Fixed issue where you would only be able to change Haven instance once.
  • Transfer pet now dismounts its owner.
  • Fixed issue where AI would drift underground in steep slopes and not come back out again unless they moved back to lower ground. This was the infamous “mole creature” problem where pets or other creatures would disappear under ground while following players. This also fixed the issue where spiderlings would attack from underground in the boss caves.
  • Fixed issue where pickables and loot bags would sometimes spawn underground.
  • Icon interaction sounds (Click, Release, Destroy item) are now working again.
  • Watermelon course leaderboard results are now showing again after completing the course.
  • Possible fix for random crashes when exiting the game.
  • Possible fix for a rare crash when switching weapons mid-fight.
  • Fixed a rare crash when using actionbar items.
  • Fixed a crash when destroying an item from the inventory.
  • Fixed issue where targeting would miss parts of the limbs for a player or AI character.
  • Fixed issue with the third female Tindremene hairstyle being slightly detached from the temple.
  • Removed hitch in player ether animation while moving around and changing direction.
  • AI would sometimes get incorrect rotations at the end of paths causing side-effects like hasty turns or not “settle” to reduce their tick rate (CPU optimization would not happen).
  • Fixed issue with stationary AI being “pushable” by players merely by walking close to them, such as guards stopping at patrol points (crowd movement incorrectly detected stationary AI as moving).
  • Chests inside keeps can now be opened by anyone in the guild.
  • Fixed issue that made it impossible to build walls.
  • Fixed bug in character movement orientation causing direction flips and hitching in strafing animations.
  • Fixed incorrect light distance value in Low and Medium shadow settings causing lights to turn off too close to the player, for example making the Haven library dark.
  • Fixed bug where dexterity weight class bonus contributed twice to dexterity when mounted.
  • Fixed issue where face tattoo type was not being reset properly after changing clade.
  • Fixed issue where clade tattoo color entries were not generated properly after changing bloodline.
  • Switching gender no longer resets your clade tattoos.
  • Fixed issue with Alvarin ‘Archers Arm & Shoulder’ clade gifts causing them to not work as intended.
  • Reduced the find floor radius for AI to reduce the likelihood of stepping up on grazing objects. Patrolling guards could sometimes step up on nearby objects, such as urns and small fences.
  • Fix building names being visible while inside of a building that has finished construction.
  • Spiderlings no longer have AOE on their leap attack.
  • Pressing jump in water no longer drains stamina as if the player is jumping on land.
  • Fixed lighting issues in Vadda and Hyllspeia.
  • Fixed issue that made it hard to interact with loot bags in Tindrem graveyard. The ground was detected as an invalid gatherable and reset the targeting.
  • Fixed bug where player movement speed would not get updated when leaving water.
  • Fixed issue where limited skills were not updated properly in the skill tree.
  • Fixed bug where the title did not update correctly when switching targets.
  • Mounted magery now impacts spell damage when hovering spells in spellbook.
  • Various collision fixes on keeps.
  • Buffs should now show more accurate timers.
  • Possible fix to make sure ‘Abandon Pet’ really clears up pets.
  • Items without a description no longer say 'Description text'.
  • Fixed issue with disabled skill books not showing why you cannot train the skill correctly.
  • Fixed annoying issue where you could accidentally feed pets using right click when trying to store them in pet bags.
  • Fixed issue with attributes sometimes going below the intended minimum.
  • 'Reputation' changed to 'Standing' in the task delivery panel.
  • Fixed bad collision settings on Sator spears causing Sators to step up on each other as if they were floor surfaces.
  • You can now use whitespaces when naming pets, houses and notes; however, it cannot be followed by another whitespace.
  • Fixed confusing message saying 'you need a melee weapon equipped' because you had a shield equipped as well.
  • Fixed an issue where using the stuck command while mounted could move you inside houses/gates and other structures.


Optimizations
  • Added several hundred more “chunks” (pak files in the game directory) to improve Steam patching performance. Now 800+ pak files.
  • Replaced system for loading and unloading character collision to reduce game stutter and CPU load.
  • Adjusted various shadow properties to improve quality for lower shadow settings. Also adjusted shadow bias properties to improve contrast and reduce artifacts.
  • Enabled a couple of features to improve Garbage Collector performance. This is an engine feature that clears up unused objects. The GC is notorious for causing game hitches when it kicks in. We disabled these features months ago due to stability issues and have now re-enabled them again as the issues appear to be fixed.
  • Disabled reversed index buffer feature to reduce memory use.
  • Optimized player animation CPU performance.
  • Optimized a few UI elements to improve CPU performance.
  • Restore size of texture streaming pools to previous values for all texture quality levels. We lowered them in an attempt to solve the VRAM issues, but it appears to not have been the source of the problem. We are restoring them as some users are reporting blurry textures far away.


Known Issues
  • The video setting Enable Multithreaded Rendering can cause the body of player characters to flicker. Changing video settings sometimes causes the issue to disappear. Switching between DX11 and DX12 once can also cause it to go away.
  • Safe logout in certain buildings with open windows (no glass, such as the strongholds) can cause an unsafe logout if you stand in front of the windows.
  • You can’t see other fishing players bobbers.
  • You can’t see other fishing players pull up a fish.
  • You can’t fish in flowing rivers.
  • Some mountains in the distance and random meshes like loot bags get blurry textures.


HotFix Patch Notes 0.1.11.14

Changes
  • Made minor tweaks to Clothos eggs.
  • Made some balance changes to the Clothos Queen.
  • Reduced CPU to GPU texture amortization for all texture quality settings one more step. This throttles the number of textures that are allowed to load per frame. It reduces load but can cause some textures to load in slowly.
  • Minor tweaks to rain and snow vfx.


Fixes
  • Multiple fixes to reduce memory usage in the game, hopefully fixing the VRAM crashes in the previous patch.
  • Fixed issue with spiderling leap.
  • Fixed issue that would cause AI with weapons not to trigger death triggers. (Illusionist trap not working for example)
  • Fixed issue with building defence not being used correctly.
  • Fixed issue with items in buildables not appearing as they should after upgrading the structure.
  • Fixed a rare node crash.
  • You now need to add upkeep to a building before you can start building it. This is in order to avoid buildings dying from no upkeep while being built.
  • Blue priests should no longer resurrect murderers.
  • Fixed some issues with moving items in the bank to other items in the inventory.
  • Fixed a few component generation issues that would cause stutter when loading characters.
  • Removed cloth physics from horse armors as it was causing performance issues.
  • Fixed issue with textures being loaded unintentionally with some particle effects.
  • Fixed incorrect controls being displayed while upgrading an object.
  • Fixed landscape around Bakti Keep. In order to fix a corner hanging in the air.
  • Fixed issue where players could not reach the top of keepspot towers.
  • Fixed GaulKor and Bakti house vendor entrance issues.
  • Fixed performance issues with stone roads between Tindrem and Meduli.
  • Fixed issue with some upkeep resetting upon server crash.