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Mortal Online 2 News

Beta Patch Notes 0.1.11.13

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Finally! Housing and building construction comes to Mortal Online 2!

Added
  • Added player houses.
  • Added keeps. You can claim a keep by upgrading a ruined keep using a keep deed.
  • Added support for shared buildings. Shared buildings are buildings in the world any player can help build.
  • Added House Vendors to all cities.
  • Added Keep Vendors to Tindrem and Morin Khur
  • Added Urials.
  • Added Terror Birds.
  • Added a third set of beards and hairstyles to character creation.
  • Added scrolls category for the broker.
  • Added Clothos Maiden Queen.
  • Added the Bloodsilk Lore book to a special NPC.
  • Added a ‘Support’ button to the game’s launcher.
  • Added more wildlife to the world.
  • Damage dealt to and received from AI will now be affected by the player’s Zoology skill of that family (except humans, alvarin, oghmir, thursar).
  • You can now see your weight class in character creation.
  • You can safely log out while inside houses/keeps.


Changes
  • Nation tattoos replaced with clade tattoos in character creation. This will unfortunately scramble the choice of tattoos on existing characters. We are doing another update to the tattoo selection in the next patch and so do not recommend rerolling for character tattoos until then.
  • Split stack window now closes when the container closes.
  • Texture quality options have been adjusted. Texture streaming pools have been reduced for all quality levels. CPU to GPU amortization enabled for all quality levels. These changes were done to see if it reduces game stutter and VRAM-related crashes.
  • Oghmir clade gift 'Equipoise' now increases chance to resist knockdown by 15%.
  • Rain is now a bit easier to notice overall.
  • Increased mounting distance slightly (sometimes you'd get stuck, requiring gm assistance).
  • You will now see more accurate taming level requirements.
  • Updated UI when moving from Haven to Myrland.
  • You will now transfer only the selected items to the bank of the starter city that you travel to.
  • You will no longer fizzle spells that you are already casting by trying to cast it again before it is ready.
  • Sator creature animation overhaul.
  • You can now only report the top 3 damage dealers and the final killer for murder.
  • Adjusted the stat balance between different horse types.
  • You no longer get standing from killing AI from different nations.
  • Lowered task standing rewards
  • Skills set to level down now visually increase the 'available points' in the skill tree



Fixes
  • You can no longer use bandages while casting magic.
  • You can no longer dismount a horse if there is a wall in the way, but can of course dismount on the other side of the horse.
  • Fixed issue where some AOE attacks from AI wouldn’t correctly come from the AI.
  • Fixed crash related to turning off the UI with F10.
  • Fixed crash when destroying things from the character sheet.
  • Fixed a couple of the nodeline issues, mainly issues connected to the Jungle.
  • Pet crafting now resets when you swap pet types.
  • Fixed tooltips in the extraction UI.
  • Fixed issue when destroying items, sometimes turning the item slot upside down permanently.
  • Fixed issue with taming which made it much harder than intended when taming difficult pets.
  • Scribing UI is now draggable, closes when esc is pressed, and you can right-click your spellbook to the proper slot.
  • Fixed “the alchemist” title being to the left of the name.
  • Fixed Haven city select statue putting you in the wrong instance (e.g. when you picked instance 15 you’d get put in 1).
  • Improved descriptions for stats in character creation and the character window.
  • Titles no longer display on the player and target frames.
  • Mounts no longer try to avoid obstacles when standing still.
  • Fixed issue where it was possible to control a mount when dead.
  • Fixed mana regen tooltip.
  • Fixed a bug where you could access some UI from too far away.
  • Fixed inaccuracy on item tooltips weight.
  • Fixed fanfare visibility blocking UI.
  • Fixed visibility issue in the skill tree where a clade gift’s bonus was showing on unlearned skills.
  • Fixed issue with feeding pets health food, which would give large amounts of health even if you gave the pet just one unit.
  • Made some server changes to avoid nodes crashing with a lot of players.
  • Fixed several server crashes.
  • Fixed voip issue when standing still and rotating your camera you could still not hear people properly unless your body actually rotated
  • Changing resolution now resets UI positions(very often some UI would end up outside your screen when changing resolution)


Known Issues
  • House chest containers in early stages, has some ui issues. Relog may fix issues involving items that do not delete from inventory.
  • Illusionist doors still does not open every time you kill the illusionist.

Beta Patch Notes 0.1.10.5

New skills, new bosses and a lot of bug fixes.

Added
  • Added checks for aggressive (attacking) AI to make sure it’s not stuck. Stuck AI will leash back to its spawner.
  • Added new localization from the community.
  • Spiritist Traders added to all cities.
  • Added Scribing.
  • Added Veterinary skill.
  • A new boss has been added to the Tindrem sewers.
  • Added clothos spider dungeon connected to Minotaur Dungeon. (No Boss)


Changes
  • New Effects for showing that Spirits and their Orbs are getting damaged.
  • Removed the need to hard charge an attack to be able to weak spot. Weak Spot chance is now scaled with power up to a maximum of 100% of the calculated weak spot chance (faster attacks have a lower weak spot chance).
  • Basic spell books no longer contain all spells.
  • Tweaks to weather vfxs.
  • Books with parent skill requirements now require the parent skill to be at an effective level 'x' in order to be read, instead of needing to be trained to 'x'.
  • Added auto scroll for the broker after searching for items.
  • Blue priests no longer resurrect criminals, murderers, and now also players with less than 0 in their nation’s standing.
  • Using a bandage while targeting your pet and being close to it will now start to bandage it instead of yourself.
  • Added and renamed some pet broker categories.
  • Banish no longer automatically resurrects the banished player.
  • Free armor weight before mana penalty changed from 2kg to 4kg.
  • Transcendental awareness now works for Ghosts to allow them to see the living world.
  • Max concentration skill now gives a total of 60% chance to avoid spells getting interrupted.
  • Slightly increased damage on spurt, outburst and lightning spells.
  • Increased the range of Mental Projectile.
  • Decreased sell price on Coralis Crab Meat.
  • Increased damage on lances.
  • When over encumbered the carry weight/armor weight text will now turn red.
  • Ether Momentum duration increased from 30 seconds to 60 seconds.


Fixes
  • Skills set to level down should now work correctly.
  • Fixed guild member offline color not being gray as intended.
  • Being put in mercy mode by AI did not send a message about damage caused.
  • Blocking AI hits now reduces damage taken by 50%.
  • Updated a number of skill descriptions.
  • Fixed an issue with pet points not updating correctly when you tamed a new pet and also being late to update when pets died or were stabled.
  • Fixed an issue that made it so that you could equip several weapons and armors by adding them to your action bar, then pressing all the action bar buttons at once.
  • Fixed an issue that stopped you from woodcutting or mining just after you started the process.
  • Characters should now re-align with the slope of the ground when rotating. They previously only aligned when moving. This issue caused mounts to behave oddly when rotating on the spot in a slope.
  • Fixed an issue where pets could get large amounts of levels or pet point costs.
  • Fixed an issue that occurred when moving an item around in pet bags while the pet was almost over encumbered, which would make the item disappear.
  • Fixed a bug causing items to sometimes go invisible in banks & bags after handling them.
  • Fixed spirits sometimes spawning with more Orbs than intended.
  • All items that can be used and split should now show the “shift + ctrl to split” in their icon info.
  • Fixed Guards standing inside the ground outside Tindrem.
  • Fixed an issue with stamina modifiers of one handed weapons not being calculated correctly. One handed weapons will now use less stamina.
  • Fixed an issue where spirit boxes could not be targeted in the etherworld.
  • Fixed some scenarios where AI would clip into and path through the ground. Could be seen with roaming animals along small hills.


Known Issues
  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.
  • Basic spell book currently does not contain spurt.

HotFix Patch Notes 0.1.9.12

Changes
  • Adjusted some skill descriptions.
  • Players without enough rank to change wars will now see the war buttons disabled.
  • Bloom values lowered.
  • Dusk/Dawn transition tweaked to be a bit brighter.
  • Character avoidance (“crowd movement”) updated. The separation between AI characters is slightly improved, patrolling guards should try to walk around you, and the CPU performance of the avoidance system is better.



Fixes
  • Bow wall-block check did not ignore characters making it impossible to use mounted archery.
  • The refactored look-at for characters did not ignore etherworld boundaries, causing priests to look at dead players.
  • Fixed a glitch where you could pick up more than one from a pickable in the world.
  • Fixed broken textures on player ether ray.
  • Fixed blocks sticking up through the landscape.
  • Improved level streaming on Tindrem entrance.

Beta Patch Notes 0.1.9.10

A lot of AI updates, etherworld combat and guild wars. Patch 0.1.9.10 has something for everyone.

Added
  • Added Skin complexion for human clade and veelas
  • Added Guild Wars
  • Spiritism and Etherworld combat.
  • Added press extraction devices to all cities.
  • Added Task NPC’s to all cities
  • Added Snapping Turtles to the Jungle Beaches.
  • Added Coralis Crabs to the Jungle Beaches.
  • Added Spirits to the Etherworld that can be drawn out with the spell transcendental seance.
  • Added the last of the Spiritism magic school spells.
  • Added a new butcher building to Meduli.
  • Added carapace materials to armor crafting.
  • AI now tries to avoid others while moving around, a.k.a. “crowd movement”. Improvements will mostly be seen in combat. This first iteration is a bit rough and we will continue to improve upon it.


Changes
  • Reduced hearing and sight of the minotaur king to make it easier to get a group into the room.
  • Improved AI target scanning to avoid AI starting attacks on targets that are outside of the leash.
  • Updated Sator animations.
  • Pets are now guild flagged.
  • Guild Enemies now show up as red.
  • Updated AI navmesh in Sewers and Minotaur dungeons.
  • Minotaur King’s Berserk animation updated.
  • Pig cooking values decreased.
  • Springbok cooking values increased.
  • Updated world distance fog.
  • Updated colors in the world.
  • Increased daylight intensity.
  • Increased contrast in the world.
  • Adjusted fog in Gaul Kor.
  • Visual updates to Morin Khur.
  • Creating a guild, starting a guild war and ending a guild war now fanfare.
  • Using Transcendental seance now always fails if you are alive when doing it.
  • All guild messages are now localizable.
  • Loot bags are now guild flagged.
  • Expanded Meduli bank building.
  • Mounts are now very cautious when riding inside dungeons and caves and won’t move faster than slowest speed.
  • The AI movement has been refactored with various improvements. See fixes for more information.
  • Players can no longer charge a bow or release arrows while standing too close to a wall. Doing so will cancel the action. The cancel will be replaced with a temporary block in the next update. Please report if the shoot-through-wall exploit can still be done.
  • Added new bank locations in Fabernum and Haven.
  • Optimized character method for finding look-at targets to save a few CPU cycles.
  • Re-enabled dynamic movement prediction based on player speed so that other players don’t get bouncy movement when they stop moving.
  • Reduced prediction amount when jumping to reduce sudden unexpected movements.
  • Optimized CPU usage for undeads by removing unused animation behavior.
  • Bandits and Risars can now feint attacks.


Fixes
  • Horses no longer stop on small objects/edges.
  • Lictors now correctly spot criminals and give standing loss.
  • Guild Friends and guild friends' pets no longer count as illegal to damage. This means that the “can become a criminal” option will not stop you from damaging these.
  • Fixed Bandit Sewer Leader not moving.
  • You no longer get login messages telling you what pets are stabled or sold.
  • Fixed a bug where players could get stuck in a wall in the Minotaur Dungeon boss room.
  • Tweaked movement for AI. This should reduce AI that are standing inside other AI while attacking you when you are attacked by more than 1 AI.
  • Pets that timeout on the broker will now go back to the stable.
  • AI now slows down and settles in place faster at their stop location.
  • AI no longer lags behind when traversing steep slopes.
  • AI no longer speeds up briefly when getting close to their enemy in combat.
  • Disabled strafing for undead. Strafing caused undead to not face their movement direction when engaging players, causing sliding and moon walking.
  • AI is now better limited in how far up and down it can spot targets.
  • Guards should no longer enter the Tindrem sewers.
  • AI movement is now less jerky due to improved calculations for speed and acceleration in path follow behavior.
  • AI look-at has been improved while moving and/or targeting opponents.
  • AI now properly settles in their heading direction when stopping during patrol. Guards could previously stop at a point and look sideways until moving on.
  • Fixed landscape hole in Tindrem.
  • Players will now be pushed away from NPCs and creatures if they end up standing inside them.
  • Bandits and Risars AI will no longer get locked up in blocking/nothing states when a player attacks them very fast.


Known Issues
  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.

Beta Patch Notes 0.1.8.4

It’s time to take on the mighty Minotaurs and experience the Tindrem gardens.

Added
  • Added Tindrem sewers.
  • Added Tindrem Arena District.
  • Added Tindrem Garden.
  • Added mana regeneration to statistics.
  • Added Minotaur King.
  • Added Minotaur Guards.
  • Added Pet Broker.
  • Added more titles.


Changes
  • Reverted changes to player movement updates in previous patch to see if the occasional jitter/stutter in player movement is related to those changes.
  • Optimized the Jungle area to reduce stuttering.
  • Small horse bags now have their correct look.
  • Updated navmesh in Morin Khur area.
  • Character creation’s weight sliders min value is now 70%(skinny) and max is 180%(bulging).
  • AI that goes into hiding after appearing will now regenerate their health.
  • Increased the distance that you see AI animations at.
  • Reduced chance for the horse idle head shake to happen as it was too repetitive.
  • Mount/dismount silent stun timer decreased.
  • 'Interaction timer' now only progresses when not 'silently stunned' (e.g. after bandaging, dismounting etc.) but no longer gets cancelled. This means you can now simply hold down the 'Interact' button without needing to refresh it.
  • Pet bags will no longer close when riding.
  • When guards start attacking you, you lose reputation with that nation. This can only occur once every 5 minutes and resets on death.
  • High level creatures are now harder to tame, and low level creatures easier.
  • Changed armor weight stamina regeneration penalty to be a curve, which is more forgiving on low and medium weights


Fixes
  • Issues with the broker should now be sorted.
  • Removed a large hitch that happened when going from sprinting to jogging in combat mode.
  • Fixed crash related to loading a player with a bow.
  • Fixed issue with titles. They should now update properly in the UI.
  • Fixed roughness values on Conifer tree Billboards which were causing graphical issues when using low AA settings.
  • Fixed issue where large black spots could appear on screen at times (was related to volumetric clouds).
  • Fixed missing texture on pillar in Meduli docks.
  • Fixed Oghmir clade gifts 'hefty' and 'strong willed' being switched around.
  • Possibly solved 'randomly getting hit by nothing and taking no damage’ bug (report if you still experience this).
  • Fixed issue with item quantities not showing in trades.
  • Fixed attacks bouncing off AI characters if they had previously blocked in that direction, even if they were not currently blocking.
  • Fixed issue where you could place items in pets which you did not own, even if they didn’t have bags equipped.
  • Fixed minor visual bug when attempting to place stolen items in bags (it's not possible).
  • Fixed issue where you were able to use bandages, potions & ichor pipe all at the same time.
  • Fixed issue whereas Mana recovered while resting was not impacted by armor weight.
  • Adjusted streaming bounds to mitigate hitch around bridge near Fabernum GY.
  • Fixed issue where Warcries’ cooldowns were not getting applied correctly if you were not the original caster.
  • Improved collision on windmill in Hyllspeia.
  • Fixed an issue where Mana regen could get lower than the intended minimum at certain armor weights.
  • Temporarily disabled 'overflowed skills button' for a few seconds after pressing it (to avoid the rare issue where clicking multiple times drains too many points).
  • Fixed an issue where the interaction circle would sometimes get stuck after interacting.
  • Attempting to drink potions while in combat mode will no longer re-enter combat automatically.
  • Eating food while in combat mode will no longer re-enter combat automatically.
  • AI now handles appearing from hidden in a better way.
  • Fixed a wall that could be jumped inside of in Meduli.
  • Bags now fit better on Taurdogs.
  • Adjusted light in Sator Dungeon.
  • Fixed issues with logout areas being way too big.
  • Fixed taming chance calculations when taming as the risk of failure was way too high.


Known Issues
  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.