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Mortal Online 2 News

Beta Patch Notes 0.1.7.9

This patch has a lot of fixes but most importantly bears can now wear bags.

Added
  • Added support for voices when AI communicates.
  • Added a couple of voice lines to the tindremic guards.
  • Added support for crafting bear equipment.
  • Added creature taming HUD messages.
  • The haven combat tutorial is now twice as long and contains tutorials for archery and hunting.
  • The haven crafting tutorial is now twice as long and contains mining, extraction and shield crafting.
  • Added a lot more titles and steam achievements.
  • Added support for changing your titles in the title menu.
  • Added fanfare when you gain a clade level.
  • Added fanfare when you unlock a title.
  • Added argus sponge gathering.
  • Added Greater Natours.
  • Added new creature Campodon.
  • Added new creature Shore Prower.


Changes
  • Revamped the look of the Thursar clade gift shield.
  • TakeHit effect on all creatures
  • AI that gets damaged, and can communicate, will now communicate with their group
  • Pets that deal damage to AI will now add their owner to the aggro list
  • AI that use bandages now use their level to calculate how much HP they get
  • AI that leave mercy mode will now regain 10% of their health
  • Lootbags now update their name and color much quicker
  • Chat now has a empty space between the channel name and the text
  • Mount movement/throttle/break speeds is now impacted by the mount type
  • Max HP calc changed slightly, stout characters should have pretty much same hp as before
  • You now see 3 decimals for cooking/alchemy related ingredients
  • Fixed typo on Springbok in cooking.
  • All waters should now give correct water step sounds for both players and mounts.
  • Updated horse step sounds.
  • Updated clade level up sound.
  • Lowered durability on the starter sword.
  • Slightly lowered steel base weight
  • Change fanfare sound when you get titles and clade gift levels
  • Increased animation range for most animations. Attacks, blocks, and other sequences, should now be visible further away.
  • Pets now have 2 equipment slots one for bags one for armors.
  • You can now right click pet equipment in your inventory to change your pets current equipment without first removing the old equipment.
  • Separated pet bags and armors into 2 different items (old pet equipment will be lost or “fallbacked” as in they will show up as neon colored).
  • Human clade gift 'Erudite' now gives +20 skill levels in the Ecumenical magic school instead of +10 to all magic schools
  • Alvarin clade gifts were rearranged, alvarins will need to reallocate their gifts.
  • Alvarin bow strength cladegifts now act as if you had +10 str.
  • Oghmir cladegifts were rearranged, oghmirs will need to reallocate their gifts.
  • Oghmir cladegift 'ironmaster' refining bonus yield was reduced to +3% from 10%.
  • Thursar cladegifts were rearranged, thursars will need to reallocate their clade gifts.
  • Thursar cladegift 'Tenacious' now grants +10 points to endurance, active regeneration, subsisting and passive regeneration.
  • Thursar clade gift 'Styganthrope' now doubles the effect of passive regeneration.
  • Updated some cladegift descriptions & buff descriptions.
  • Updated tattoo system.
  • Armor weight stamina penalty is now impacted per kg of armor weight.
  • Armor weight stamina penalty per Armor kg set to 0.5%.
  • Jump height is now impacted per kg of armor weight.
  • Jump height penalty per Armor kg set to 0.6%.
  • Damage bonus is now called Melee damage bonus to avoid confusion.
  • Crafting sliders now get rounded to the nearest integer.
  • You can now exit combat mode while holding block, like while holding an attack charged.
  • Weapon names are now 'blade' with 'handle' instead of the reverse.
  • Crafted equipment now show their primary material in the name e.g 'Cuprum Mercenary Plate Torso'.
  • Made several changes in Haven for the new tutorial steps.
  • Some AI that leash (returning to spawn after moving too far away) will now reset their health.
  • Shield Crafting tables now only give the basic shield crafting skill when opened instead of 3 skills.
  • Having just the shield crafting skill now lets you create a small round shield with a flat boss frame.
  • Increase the lowest amount you can get from gathering,woodcutting and mining with 0 skills.
  • You can no longer tame animals when mounted.
  • All tutorial vendors now have custom armors.
  • Female Tindremene vendors now speak.
  • Only pets 10 meters or closer to you will now log out with you. Pets too far away will stay in the world after you leave.
  • Improved locomotion directional blends for player movement. Directions should now have better transitions, such as switching between strafing and nonstrafing directions.
  • Improve player movement updates. Player positioning, seeing other players move around, should now be tighter and more responsive.
  • Player movement prediction is now dynamically scaled based on velocity. This should reduce overshoot/rubberbanding when players move slowly and change directions suddenly.
  • Improved a few calculations in relation to character updates which could save a few CPU cycles. Might not be enough to be enough to be noticable for the end user.
  • Players are now forced into a walking animation when moving too slow, even if they are jogging or sprinting. This should remove the exaggerated slow mo run appearance while being over encumbered (having too much weight in the inventory).
  • Cougar, updates to combat animations.
  • Taurdog, updates to reaction animations.
  • Updated blocking skill description.
  • Adjusted taming messages a bit, you can now see the taming level requirements.
  • The split stack window no longer closes due to distance, less annoying safety implementation.
  • The campfire outside Haven graveyard should now cast shadows.
  • Adjusted paperdoll scene to have warmer colors.
  • Adjusted world lighting to improve scene contrast and color across most regions.
  • Adjusted distance fog to not affect the sky color as much (it caused the sky to have desaturated colors).
  • Adjusted ambient occlusion radius so that it does not cause ugly blotches on character faces when in shadow.
  • Adjusted camera exposure settings during the night to reduce blinding lights from for example magic effects.
  • Removed all titles from the title menu that could not be completed.
  • Banked items in Haven are now sent to the bank of the city that you spawn at in Myrland after leaving the tutorial island.
  • Removed all Haven banks from Myrland.
  • Updated the cougar animations (mercy mode, reactions, attacks, etc).
  • Various CPU optimizations related to characters.
  • Disabled light animation on an environment prop that was barely visible and only cost unnecessary CPU cycles.
  • Removed an unnecessary extra light source in an environment prop.
  • Disabled tick for training dummies to save some CPU cycles.
  • Reduced CPU cost of crosshair targeting (when seeing names on objects).
  • Reduced CPU cost of the weather a bit.
  • Unified the ID’s on Town Bankers, Brokers, Stables and Mail NPC’s (this can cause some pre patch stables and mail to end up in other cities).
  • Increased damage on Lance heads.
  • Increased durability on Lances.
  • Moved Fabernum Trade Broker and Mail to the opposite side of the bank.


Fixes
  • Fixed a performance bug where mounts for other players would get a costly feature enabled that was only intended for the local player. This fix should only improve CPU performance when there are many mounted players around.
  • Fixed a couple of issues with the fleeing behavior of herds.
  • Fixed issue where AI could not be damaged or give damage to other AI when tamed.
  • Fixed issue with equipment hits on AI not removing most of the damage.
  • The Subsisting skill now correctly levels up, reduces the time spent in mercy mode and increases the amount of HP you get when you leave.
  • Fixed issue with stolen equipment not showing as stolen in loot bags.
  • You can no longer loot stolen items with the "enable criminal actions" option off.
  • Fixed chat channel "game" showing up as "game!".
  • Fixed issue with pets that had armor/bags equipped while being abandoned which would massively decrease damage received.
  • Fixed a couple of potential crashes.
  • Removed combat mode re-entering upon dismounting.
  • Dismounting while riding is now less clunky.
  • Polished crafting UI & tooltips.
  • Fixed broker bug where receiving payment opened a COD payment prompt when it should not.
  • Fixed broker bug where the 'New items' message did not get updated after claiming the items.
  • Fixed Mail items not showing the correct quantity.
  • Fixed invisible item bug when drag-dropping items from a bank to paper doll.
  • Fixed bug where a new HUD message sometimes turned invisible because of another HUD message ending.
  • Removed spacing from some localization messages and added them manually (because people don't see em over at localizor causing weird names).
  • Casting a ecumenical spell with self cast and releasing with normal cast should now not be selfcasted.
  • Horse Mercy Mode animation no longer breaks parts of the skeleton.
  • Fixed an issue causing bow release sounds to not be played by other players.
  • Fixed wonky physics on one of the male sheevra hairstyles.
  • Fixed annoying hitch when strafing left right left right.
  • Got rid of movement hitching when jumping. Might still happen when players bunnyhop excessively on the spot.
  • Player movement should now look better when doing small sudden movements, like when "stepping" a few inches at a time. Characters would previously do quite odd/jerky leg movements when stepping around like this.
  • Player movement should now be smoother when moving from standstill or when stopping suddenly (there is still a hitch on other players when they stop after sprinting and will be fixed in a later patch).
  • Players should now login facing the same direction as when they logged out. This got broken a while back when we improved the movement updates and players ended up always logging in facing east.
  • Players should now see other players load in facing the correct direction. This got broken for the same reason as the patch note above and only affected other players standing still when appearing on the screen. Players moving around were never affected by this, which is why this issue has barely been noticed.
  • Fixed issue with thirst UI showing the wrong values.
  • Thirst should now update correctly without having to drink a potion first.
  • Spawners now take back control over their AI when a server node dies. This will stop duping of AI if this happens.
  • Possible fix for that one last server crash we had during the stress test.
  • Various minor fixes in the world.
  • Small fixes to metal resource materials.
  • Fixed issue with clade gift UI shields not updating.
  • Fixed gathering on some trees that had split materials.
  • Rewrite of equipment changes to hopefully fix crashes that happen when spam switching equipment.
  • Fixed issue with unarmed shield not making a shield sound when hitting an opponent (only worked when hitting the environment).
  • Wolves should no longer be silent when they aggro a player.
  • Fixed issue with some pickable spawners existing as an invisible, blocking and targetable "MyrlandPickableSpawner".
  • Fixed Mount stamina regeneration when not mounted.
  • Fixed Thursar buff 'Battlecry' not working with bows.
  • Fixed issue with swift riding & controlled riding getting increased by the wrong clade gift.
  • Fixed broken pickable Bor spawners.
  • Walking in water should now give the correct water footstep sound.


Known Issues
  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.

New Release Date: January 25th, 2022

We are pleased to announce we will now be releasing on January 25th, 2022.

We have come so close to adding all the features and content that we were planning on including for the full release that we don’t see a reason to enter early access anymore.

We will simply release Mortal Online 2 on January 25th, with our heavily requested housing system in place along with a heavy dose of polish, bug fixes and extra content, bypassing the early access phase completely.

This news will undoubtedly come as a disappointment to many of you who were eagerly anticipating the previously upcoming October release, and we understand these frustrations. We want nothing more than to show the world what Mortal Online 2 has to offer, but most importantly, we care about delivering the most content rich, stable and fun experience we possibly can, and we promise it will be worth the wait.

If you just can’t wait to get your hands on the game however, the closed beta is still running and you can participate by donating on our website for a beta package.

The beta will continue to run up until the release in January.

Note: A subscription is not required to play during the beta period.

Hotfix Notes 0.1.6.23

Added
  • Added video option for experimental Character Distance CPU Optimization (off by default). This will enable tick rate reduction over distance for all characters, which will reduce CPU usage in crowded areas. This is a quality vs performance option.
  • Added a new system for pickables that drastically lowers their impact on the server CPU.


Changes
  • Improved CPU usage for character movement.
  • Reduced player movement network package size by 17%.
  • Updated equip animation for lance without shield.
  • Adjusted lighting in Fabernum and Haven dungeons.
  • Updated navmesh for AI navigation in Risar dungeon.
  • Did a slight update to the design of the recurve asymmetrical bow.



Fixes
  • Fixed issue with jousting where only the tip of the lance would register hits
  • Moh-ki bank chandelier fix.
  • Removed snow weather from Haven.
  • Fixed UI crash that could happen when using a skill.
  • Fixed various HUD crashes.
  • Fixed crash when using a vendor.
  • Various landscape and foliage fixes.
  • Fixed issues with tree LODs.
  • Adjusted light sources in Morin Khur.
  • Adjusted collision for tents in Haven to stop players from getting stuck in them.
  • Added missing water/swimming volume in the world.
  • Fixed misplaced flying anvil in Moh-ki.
  • Updated a few weapon resource materials that had slightly wrong appearances to them.
  • Fixed landscape hole in Tindrem Graveyard.
  • Fixed issue where players could go behind rocks in the Nitre Queen boss room.
  • Fixed issue that would cause a mount to get a staggering motion if the player mounted on top of it would turn quickly side-to-side.
  • Fixed issue with player interpolating the shortest path while mounted, causing a player to turn the wrong way when looking quickly side-to-side.
  • Enabled shadows on Haven Fabernum Stable.
  • Fixed issue where you could glitch your login by spamming enter while logging in.
  • Several server optimizations have been done based on the data collected during the first days of the stress test. Thank you all for helping us out with this!
  • Possible fix for invisible Risars in Risar dungeon.


Known Issues
  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.

Hotfix Notes 0.1.6.20

Some final fixes and polish before we enter the stress test.

Added
  • Added the ability to trade pets.
  • Enabled far shadow cascades for high, epic and cinematic shadow settings. Disabled for low and medium shadow settings. This allows larger parts of the environment in the distance like mountains to cast shadows.


Changes
  • The game has been split into 350+ pak files to hopefully improve the patching performance on Steam. You will most likely not see any improvements in this patch as all files have changed.
  • Updated the scene lighting for the paperdoll preview.
  • Adjusted the int/damage curve so it doesn't provide as much dmg for early points.
  • Lowered intensity on lamp posts and lanterns in graveyards and for tutorial paths in Haven.
  • Removed client side navigation data as it is no longer needed. This should improve level streaming hitches in some regions of the game.
  • Updated damage calculations for jousting. It should now use relative velocity to the target as was initially intended. Holding a lance or spear towards the side will also be weaker than attacking straight on.
  • Sword1H and Sword1HShield first person animations have been updated to be less prone to handle hits. Sword1H has also moved the left arm out of the screen because it looked bad while moving around.
  • Adjusted shadow transitions for sun and moon during dusk and dawn transitions to be shorter as it is expensive to render both at the same time. Moon shadow cascades are temporarily reduced during this transition to improve performance.


Fixes
  • Fixed an issue causing the int/damage curve to give more dmg than intended.
  • Sanitized rotators in code to ensure AI can't flip sideways.
  • Rebuilt grass maps for all of Myrland to fix missing grass in some regions.
  • Fixed multiple landscape seams, gaps and floating foliage.
  • Disabled rendering decals on Blainn fur.
  • The UI element for displaying the full screen version of paperdoll was slightly deformed. It should now maintain the screen ratio and not end up blurry.
  • A player going mercy mode on mount should no longer use a grounded walk that causes the camera to shake excessively while trying to move with the mount.
  • Sword1H and Sword1HShield should have less hitches/flips in first person when doing multiple swings in a row from different directions.
  • Added missing swimming volume to one of the small ponds and made its water gatherable.
  • Added missing swimming volume to Tindrem castle yard river.
  • Fixed misplaced volume sticking through terrain near Risar Dungeon causing the view to go dark when being outside the dungeon.
  • Fixed issue with a large white square appearing in the vendor UI window.
  • Fixed issue causing option 'Maintain Vertical FOV' to not get initialized properly.
  • Fixed bug where it sometimes said you are trading yourself.
  • Tutorial waypoints should now align based on player view direction instead of movement direction.
  • Fixed bug where you got combat-movement related xp instead of normal movement xp, simply for having a weapon equipped.
  • Added missing door at entrance stronghold in MK.
  • Removed floating wall piece in crafting building in Toxai.
  • Added lighting to the second bank in Toxai.
  • Fixed hole under alchemist building in Tindrem.
  • Got rid of the black border artifact that would appear in the horizon across the sea on Haven.



Known Issues
  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.

Play from 6th to 12th September for free

Greetings Mortals,
It’s time to experience the world’s most immersive sandbox MMORPG completely free of charge one last time!
Starting on the 6th of September we will open the flood gates once more, inviting the people of the world to experience Mortal Online 2 for free while pushing our servers to the limit one last time while we prepare for release on October 26th.

To join the stress test simply go to our steam page scroll down and click "Request Access"

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