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Mortal Online 2 News

Patch Notes 2.1.5.5

[h3]In-Game Survey Questions[/h3]
  • Added a simple survey system. You will now be able to see a question after you login and can choose Yes, No or Skip.


[h3]Bugs[/h3]
  • Fixed issue that made one keep door not work when you tried to open it.
  • Increased use distance for keeps making it easier to close doors.
  • Re-rolled characters will now run the same verification process as new characters.
  • Fixed an issue relating to Thursar bloodline display text.
  • Spells which cause damage over a period of time should not stop your melee attack animations preventing you from being able to attack properly anymore.
  • Fixed an issue where the damage reduction from the Boon of Endurance prevented the Suicide feature.
  • Fixed an issue causing larger guilds to gain less yield from mining with a Prospecting boon buff active.
  • Fixed a bug when trading bags.
  • Fixed Essence orb effect 'encumbered move speed' causing you to be able to move very slowly while carrying way too much weight.
  • Fixed a bug where essence orb effect 'health regeneration on kill' would trigger not only on killing blows against players.
  • Fixed 'Healing Power On Low Health' essence orb effect not working as intended. It starts at 50% health, increasing linearly to it's final value at 0% health.
  • Fixed a bug where if someone stole items from your pet they would not count as yours, so when you looted them back while they were stolen you would turn criminal.
  • Fixed a bug where you would become a war combatant by picking up loot that a guild enemy stole from you.
  • Fixed a bug where relic equipment durability would reset when it was dropped.
  • Fixed a bug where the Haste movement speed buff could be applied to players from certain Beast Mastery abilities.
  • Fixed issue where you could not attack a criminal guild enemy without enabling criminal actions.
  • Fixed a bug where you were sometimes not able to eat food after dying in combat mode, if you had CTRL bound to something.
  • Fixed an issue where pet armor was dropped when bags were destroyed.
  • Fixed an issue where an empty loot bag was dropped when pet lost its equipment and it had no other items.
  • Fixed issue that made it so that some buffs that trigger an effect several times during its life (like poison) would not trigger the correct amount of times.
  • Fixed a bug where the orb effect for armor durability did not work as intended.
  • Fixed an issue with the ice barrier and stone wall.
  • Fixed an issue causing AI to not give credit to a player if they one shot the AI with a magic spell.
  • Fixed bug that made it so that some spells that were not spiritism could be cast when dead.
  • Fixed an issue where rank 6 wasn't allowed to declare or accept sieges.
  • Entering water no longer causes a player to drop their carried relic
  • Fixed a bug where if you used a Beast Mastery attack and told your pet to follow you before the attack landed, it would instantly perform it the next time you told it to attack.
  • Fixed issue that made it so that buffs that made ai flee did not work on tamed creatures.


[h3]General changes[/h3]
  • Removed "Maintain Vertical FOV" checkbox from the Video settings. It is now forced on by default.
  • Increased maximum FOV from 110 to 120.
  • Disable heat affecting stamina costs when body heat is above 20.
  • TC Guard Towers will no longer spawn Guild Guards unless there's a fully built Barracks within 50m. If a guard is already spawned and the Barracks is destroyed, the guard will stay but will not respawn if killed.
  • You are no longer able to trade with players if you're in combat mode.
  • Alert towers no longer ping siege machines that belong to the same guild.
  • Alert towers no longer ping siege tents that belong to the same guild.


[h3]Spells[/h3]
  • Mending vapors no longer trigger Magic Reflect


[h3]AI[/h3]
  • Fixed several issues with Bosses resetting and leashing when they should not.


[h3]Art[/h3]
  • Fixed many environmental issues.
  • Updated keep walls to have larger holes in their destruction stages.
  • Updated the Elder Gaur to hide more of its fur while mounted to increase visibility.
  • Tweaked lumen to reduce dark blobs on trees.
  • Fixed an issue where you didn’t see the fish when you caught a Black Whiskerfish.


[h3]Pets[/h3]
  • AI can now always leave houses, even if the door is closed.
  • Added Craftable Large and Small bags for Wolves.
  • Added Craftable Armor for Wolves.


[h3]Relics[/h3]
  • Relics now open after 5-10 min instead of always 30 min.


[h3]Broker[/h3]
  • Optimized broker UI a bit.
  • Filters on the broker now save their setup when you switch categories.
  • The no sales found message now tells you to check filters if you are using filters.
  • Added broker filter for Gaur, only new Gaurs added will be found under this filter.
  • Mounted Magery added to amulett broker filters.


[h3]UI[/h3]
  • Changed Elementalism Magic Damage Reduction Mastery typos.
  • Fixed tooltip for Wolf Pack Beast Mastery buff.


[h3]Optimizations[/h3]
  • Greatly optimized the new server to reduce lag in larger battles.
  • Fixed a leak in the UI that could be the cause of our most common crash.
  • Massive client optimization work has gone into improving level streaming and reducing stuttering and freezes.
  • Fur is now generated asynchronously to eliminate stutters from fur generation.


[h3]Server[/h3]
  • We have added a lot of new server analytics in this patch. Server analytics helps us find problematic areas on the server. These tools are what helped us fix the long-running server issues in large battles, in the hotfix we pushed to live last week.
  • The server shutdown sequence has been refactored as part of our ongoing performance improvements. This optimization will reduce system downtime during scheduled maintenance operations, including weekly reboots and patch deployments.

Patch Notes 2.1.3.31

  • Fixed an issue with Essence Orb effect 'Foraging Yield', causing it to give higher amounts than intended.
  • Fixed tasks always listing hunter renown and wooden theron as the rewards.
  • % Chance for spells to not remove your Magic Reflection now only works against AI
  • Minor art fixes
  • Fixed some spots with double terrain
  • Fixed an area that didn't have navmesh which caused Pets to not path properly.
  • Fixed fishing tasks not correctly giving a compass and map marker.
  • Fixed all modifiers to bow draw speed not doing anything.
  • Fixed magic flower pot decoration in houses.
  • Fixed entrance issues at Risar Hideout Dungeon where Ai and players would pop out of thin air.
  • Updated the code for random relic drops with more checks to make sure the point is somewhat reachable and not inside a dungeon.
  • Improved the code for moving relic equipment out of houses when dropped inside of houses.
  • Remade the pagination for the broker UI added first page,previous page,next page and last page buttons.
  • Made some changes to the rain in the login screen.
  • Fixed server not correctly tagging broker buy orders and pet broker sales leading to them not being found with searching with free text.
  • Fixed a rare issue on the broker that made certain items never get added to the broker sales.
  • Fixed an issue where picking up a certain decoration gave the wrong item.
  • Updated how carried relics get placed once dropped.
  • Fixed some minor issues with guild buffs staying on the client even after leaving a guild.
  • Ore relics now have a beam and marker when opened.
  • Broker filters now support:
  • Potion Units
  • Potion Units Max
  • Consume Type (eat or drink)
  • Consume Effect (ex Direct Healing 1-5)


Note:
Broker updates do not apply to items added to the broker pre-patch.

Patch Notes 2.1.3.29

[h3]Bugs[/h3]
  • Fixed bug where looting from guild members, guild allies or bounty targets would result in stolen items.
  • MyMarket buy orders now show quantity left.
  • Fixed issue where the pickup items was behind other UI in the broker my market.
  • Fixed task tooltip typo
  • Fixed not being able to return forage and fishing tasks
  • Found a fixed a bug with how many items pickables gave players when picked up
  • Fixed horses in Haven not being tameable
  • Fixed issue where players could manipulate the heraldry design clipboard data to add more layers than intended.
  • Fixed changing texture settings causing driver crashes.
  • Some players experience issues with heraldry symbol textures not displaying on their tabards. Redundant rendering steps were added in an attempt to enforce results while we investigate the issues in the engine.
  • Fixed taking 0 damage breaking essence orb combos.

Patch Notes 2.1.3.28

[previewyoutube][/previewyoutube]

Greetings Mortals,
This enormous patch introduces the Relic Wars feature, Guild Heraldry, the long awaited Broker Search overhaul, Group Tasks and much more!

[h3]Relic Wars[/h3]
A rumble from the sky announces the arrival of a Relic. Keep your eyes open for it streaking across the sky, landing somewhere on Myrland. Once on the ground it will need to cool down for 30 minutes, before cracking open and revealing the Relic inside. There are several different types of Relics:

  • Reliquary Relics: Construct the new Reliquary structure and place the Reliquary Relic inside to gain a guild-wide buff. Purchase a Reliquary Siphon from the Quartermaster to deplete the shield containing someone else’s Relic and steal it for yourselves.
  • Equipment: These are powerful weapons and armor.
  • Ore: Mineable meteorites that provide valuable resources.
  • Wave: Several consecutive waves of enemies followed by a boss.
  • Hoard: Loot spawns around this Relic frequently, with chances to find some rather valuable items.


[h3]Guild Heraldry[/h3]
Showcase your guild's identity with our new Heraldry system! Design unique tabards that represent your guild throughout the world of Nave. Create distinctive patterns, choose your colors, and display your guild's prestige with this comprehensive customization tool.

  • Heraldry is a guilds-only feature.
  • Tabards are only available for players that are part of a guild.
  • Tabard visibility can be toggled in the character window with no additional items required.
  • Access the heraldry designer via the in-game menu - anyone can access the designer, but only guild members rank 8 or higher can apply designs.
  • Base cost for applying heraldry is 2000 gold and 50000 Prominence.
  • Additional cost of 100 gold and 5000 Prominence per guild level.


[h3]Essence Orbs[/h3]
As many of you may have guessed, this is the secret feature which was displayed as a question mark on the Sprint 8 Roadmap.

Essence Orbs are a brand new type of item which has been added to the game, in many ways acting similarly to the existing trinkets, however with some key differences.

Essence Orbs are glass orbs containing a magical essence, which when broken and absorbed, impart various different interesting effects onto your character. Each Essence Orb has two primary effects and two secondary utility based effects. Some of these effects are quite unique, and can augment gameplay in interesting ways.

  • Discover Essence Orbs, fragile containers of swirling, magical essence, each providing different types of augmentation and potent enchantments.
  • Similar to trinkets, they grant unique effects and will need to be identified once acquired. Unlike trinkets they do not lose charges upon death, however in order to unequip them you will need an “Empty Essence Orb”, which is sold by the Magic Vendor.


[h3]Group Tasks[/h3]
  • Added support for Group Tasks, these tasks are multi-step tasks that require you to finish more than one objective to complete the task.
  • Almost all boss tasks have been turned into group tasks. These new tasks are meant for larger groups to do while doing a dungeon run.


[h3]Tasks[/h3]
  • All tasks now give progress if you earn at least 5% of the Glory from a kill, down from 25%.
  • Adjusted the task generation logic to select tasks with increased randomness, ensuring a more varied selection of tasks.
  • Fixed an issue where the daily task timer was not calculated correctly.
  • Reduced spawn timers on many pickables to improve Foraging task quality of life.
  • Adjusted the quantity required on several daily tasks to be lower.


[h3]Broker Update[/h3]
  • The Broker backend has been moved and rebuilt, it should now be faster and give back more results per search. This also gives us the option to in the future show Broker information on web pages etc.
  • The Broker now by default shows the latest items sent up for sale/Buy Order when you have not chosen a category or filter. You can unselect a category to go back to this mode.
  • Brokers now have a new tab called "Recent Trades" in this tab you can see what items you have sold and what Buy Orders have been filled the last 7 days.
  • Updated the pagination of the Broker to use the same system the new matches and leaderboards use.
  • Minor updates to the Mail UI.
  • The Broker UI has been overhauled and is now much larger than before.
  • The Broker sorting has been moved into one drop box instead of being two clicks.
  • The Broker now handles escape better, closing the last opened window.
  • Broker categories now are all open by default.
  • The Broker now supports different “items per page” selections.
  • Broker sold items with very long names no longer become tiny and unreadable, instead they are cut off with ellipses.
  • The Pet Broker “My Market” no longer shows an always empty list for Buy Orders.
  • Update a lot of tooltips in the Broker to make it less confusing.
  • Days left on the Broker now shows the correct time left.
  • The create Buy Order UI has changed and is now much bigger, it will also filter using the search in real time instead of you having to click a button.
  • Added stamina drain and attack rate to tooltips. These may be adjusted or removed before the patch goes live.
  • Added a new category for House Decorations.
  • Added a new category for Structures.
  • Added a new category for Structure Upgrades.
  • Added a new category for Other Structures.
  • Added a new category for Keys.
  • Items added to the Broker while the person is in a guild will now be tagged with the guild name. This way you can filter equipment and sales from a specific guild in the Broker.
  • A lot more items can now be ordered using Buy Orders.
  • You can now see recent trades and “My Market” from other Brokers than the Broker you are currently interacting with.
  • Recent Sales and My Market can now be sorted.
  • Added option to filter only Buy Orders that you can currently fill with items in your inventory
  • Added a filter option when in the Broker, when you have selected a category you can now filter to find exactly what you are looking for.
  • The following filters are supported:

    • Durability
    • Strength Requirement
    • Weight
    • Stamina Drain
    • Blunt Defence
    • Piercing Defence
    • Slashing Defence
    • Speed
    • Stamina Drain
    • Blunt Damage
    • Piercing Damage
    • Slashing Damage
    • Bow Max Range
    • Pet Level
    • Pet Max Health
    • Pet Current Loyalty
    • Armor EquipSlot
    • Weapon Equip Type for one handed or two handed
    • Trinket Type
    • Weapon Skill type (Swords, Axes, Clubs etc)
    • Scroll magic school
    • Scroll min and max level to scribe
    • Trinket Gem Tier
    • Trinket Base Tier
    • Ring Attribute
    • Quantity
    • Pet Subtype
    • Pet Equipment fit
    • Pet Bag size
    • Quality of all crafted items
    • Ring Attribute
    • Ring Effect
    • Amulet Effect
    • Amulet Skill
    • Orb Effect Main
    • Orb Effect Secondary


Please note
Old items will not be tagged using the new system; only items added after the patch will be included when you use the more advanced search options.
The time for items added to the Broker pre-patch will be wrong in the UI; it is however correct on the server so they will return to your mail when their time on the Broker is up.

[h3]UI and Interactions[/h3]
  • Fixed an issue where the character sheet would appear blurry or distorted when viewed in fullscreen mode.
  • Fixed a crash that could occur when accessing guild UI after returning from the main menu.
  • You can now click the Profile tab in the Rankings menu to go back to your own profile.
  • Fixed a bug with deleting characters and remaking them not adding a new duel profile.
  • Fixed issue where profile sometimes showed the wrong player’s profile.
  • Fixed Hyllspeia missing as an option when searching and creating your guild profile.
  • Fixed Tindrem missing as an option when creating your guild profile.


[h3]Magic[/h3]
  • Fixed issue with Flamestrike blocking your vision with fire particles when someone cast it on you.


[h3]Krampos[/h3]
  • Krampos is once again visiting Tindrem!


[h3]Mounts[/h3]
  • Reduced all mount fall damage by 50%.


[h3]Sound and Audio[/h3]
  • Lowered volume on several Biomes that had a bit too high ambient sounds, such as crickets, birds, wind etc.


[h3]Gameplay[/h3]
  • Opening loot bags is now significantly faster.
  • Items looted from someone you are at war with will now be stolen if the looted player was Neutral (blue) or a Fledgling (yellow).
  • Criminal actions is now required to be toggled on in order to fight players and pets you are at war with, due to the possibility for repercussions when spotted by guards while fighting.


[h3]Optimizations[/h3]
  • Extensive optimization work has been made to improve level streaming and reduce stuttering.
  • Optimized level of detail on bows.
  • Reduced loading hitches when generating creature fur.
  • Client network optimizations.


[h3]Server[/h3]
  • Removed legacy package sending and bandwidth limits, this might solve client time-lag in larger battles.


[h3]Bugs[/h3]
  • Fixed issue where Risar Commanders and Risar Archers were not counting towards the Risar daily task.
  • Fixed Veteran Outlaws not counting toward Outlaw tasks.
  • Fixed Risar commanders in Risar Hideout dropping the wrong key.
  • Fixed issue where you could send pets to attack illegal targets using Beast Mastery skills while criminal actions were turned off.
  • Offering someone a ride on your mount said you offered yourself a ride, instead of the other player's name.
  • Fixed sliding/skating issue in some ai movement animations when characters are sized differently than default.
  • Fixed issue with Thursars that had the wrong ancestry, characters that have the wrong ancestry will be fixed when they login.


[h3]Fixes[/h3]
  • Fixed an invisible lootable corpse
  • Fixed a chest that did not spawn any items.
  • Fixed an issue in the Risar dungeon where Risars could get stuck under the floor.
  • Fixed an issue where a misplaced Proxy Mesh spawned close to the Celaeno cave.
  • Fixed missing Basileus pickables.
  • Fixed an issue where a Wisent spawner could spawn wisent inside a keep wall.
  • Removed the obsolete book Damage Assessment that some vendors still sold.
  • Fixed flickering painting textures in Melisars Vault.


[h3]Known Issues[/h3]
  • Relic beams only show when a Relic is on the ground or inside a Reliquary. They do not show when a player is holding a Relic.

Patch Notes 2.1.2.9

[previewyoutube][/previewyoutube]

Greetings Mortals,
This latest update introduces an all new ranked dueling system, the ability to surrender and allow others to inspect your inventory, clade reroll tokens, daily tasks, new mastery gifts, mountable spiders and much more.

[h3]Tasks[/h3]
  • Added a new type of “Daily” task for each Taskmaster which can be done once per 24 hours and offers higher rewards. These tasks do not award a quick execution bonus.
  • Veteran Bandits now count toward Bandit tasks
  • All Risar now count toward regular Risar tasks.


[h3]Radial Interaction Menu[/h3]
  • Added a radial menu for interaction with player characters. You can now look at a player and hold down your use keybind to open the radial menu, then select an option by hovering over it with your mouse and releasing the use key.

    This new menu allows you to perform various actions on another player, such as challenging them to a ranked or unranked duel, along with things like sending them a whisper by pre-filling their name in your chat box or sending them a friend request.


[h3]Dueling[/h3]
  • Added Ranked Dueling System, initiated through the radial interaction menu. There are 8 different rank tiers to progress through as you increase your rank score, each with 5 divisions.
  • The Rankings menu shows a profile tab where you can see your current duel rank score, max rank score,wins,losses and duel match history. It also shows the current season’s leaderboard to view both the top ranked players as well as people around your ranked score.
  • You can now choose between challenging opponents to ranked or unranked Duels.
  • Duel winner will now be declared upon reaching mercy mode instead of death.
  • Running away from a duel will result in a disqualification due to ring-out.


[h3]Clade Gifts & Mastery[/h3]
  • Added new gifts to the Mastery Tree
    • Maximum Broker Slots
    • Maximum Stable Slots
    • Broker Tax Fee
    • Vendor Sell Price
    • Vendor Buy Price
    • Ore Extraction Yield
    • Butchery Extraction Yield
    • Alchemy Potion Potency Increase
    • Alchemy Potion Yield Increase
    • Fishing Reeling Speed Increase
    • Fishing Bite Chance Increase
    • Crafting Durability Increase
    • Crafting Material Cost Decrease
    • Loot Luck Increase
    • Loot Amount Increase


  • Mastery Gift Balance
    • Bow Sway Reduction increased from 3% to 4% (15% to 20% total)
    • Bow Draw Speed Increase increased from 2% to 4% (10% to 20% total)
    • Marksmanship Headshot Weakspot Bonus increased from 2% to 3% (10% to 15% total)
    • Fall Damage Reduction increased from 1.25% to 2.5% (5% to 10% total)
    • Jump Height Increase increased from 1% to 2% (3% to 6% total)


[h3]Account Items & Character Re-roll[/h3]
  • You can now purchase character re-rolls from the mortalonline2.com/account site.
  • Added support for character rerolls, these can be accessed from the in-game account items menu, once used your character will be logged out and before you can login that character again you need to go through the character creation again.
  • You will keep your current trained skills, Clade Level and Mastery Level. You will need to use a Clade Reset Potion and Shards of Oblivion if you wish to change your learned gifts after rerolling. Your attributes and nation standing will also be kept, but will be reduced if your new maximum is lower than before.
  • Rewards in-game menu renamed to Account Items.


[h3]Combat[/h3]
  • Increased the normalization window of player attacks slightly, which should allow higher ping players to parry faster attacks easier.


[h3]Magic[/h3]
  • Increased Stone Wall duration from 5 seconds to 8 seconds
  • Increased Stone Wall mana cost from 40 to 50
  • Decreased Flamestrike base damage from 34-42 to 33-41


[h3]Surrender System[/h3]
  • Added the ability to Surrender.
    This is an action which can be found in the skill list and it can be activated when idle, during mercy mode and even while mounted. While surrendering, other players will be able to peek inside your inventory, which is useful in case you want to negotiate a deal with potentially hostile players or to show them you have nothing worth killing you over (without putting yourself at risk by doing /droploot).


[h3]Pets[/h3]
  • Horses can now be tamed with only 1 Effective Taming skill.
  • Updated the required Taming skill level range for all pets. You can now customize your Taming skill point investment based on which pets you want to be able to tame, rather than always needing 100 Taming for most pets regardless of their strength or utility. Weaker pets generally require less Taming skill point investment.
  • Beast Influence & Mastery skills now level roughly 5 times faster from each use.
  • Pets no longer lose loyalty when telling it to attack a target.
  • Hitting your own pets now decreases loyalty by 25% of damage dealt, previously this was 500%.
  • Decreased Hunter Lizard's "Sneak Attack" damage multiplier from 3 to 2.5
  • Increased Hunter Lizard's "Sneak Attack" Focus cost from 200 to 300
  • Increased Water Lizard's "Spit Venom" range from 18m to 20m
  • Increased Nitre Flinger's "Acid Spit" range from 15m to 18m
  • Increased Clothos Flinger's "Venomous Silk Spit" range from 16m to 22m
  • Changed Coralis Crabs to be omnivores instead of herbivores
  • Added Skill for crafting Spider bags.


[h3]Mounts[/h3]
  • The following Creatures are now mountable.
    • Clothos Worker.
    • Clothos Flinger.
    • Clothos Maiden.
    • Mountain Spider.
  • Lykiators and Spiders can traverse steeper slopes than other mounts and even players. Spiders can climb steeper than Lykiators.


[h3]UI and Interactions[/h3]
  • Removed the auto return of mails if they were not picked up within a certain time.
  • We now have our own system for leaderboards. These leaderboards are global (meaning it does not matter if you are on EOS or Steam you will see the same leaderboards).
  • The leaderboards are per-character and use the character name.
  • Leaderboards menu in the game menu renamed to Rankings.
  • We will convert more of the legacy leaderboards to this new system. For now the legacy leaderboards have been removed from ingame but are still updated on the store you used to buy the game.
  • Deleting a character will remove them from the leaderboards but not from duel match history.
  • Interaction timer on players reduced from 1 second to 0.1 sec.


[h3]Sound and Audio[/h3]
  • Lowered volume on several Biomes that had a bit too loud ambient sounds, such as crickets, birds, wind etc.


[h3]Territory Control[/h3]
  • Changed the Keep gate expansion's destroyed state to allow for shooting Boulders at the gate behind it.
  • Decreased Stone requirement on Stone Cutting tents from 10,000 to 8,000
  • Decreased Wood requirement on Boltsmith's tents from 10,000 to 8,000
  • Decreased Metal requirement on Boltsmith's tents from 5,000 to 3,000
  • Decreased Wood requirement on Fire Pot tents from 4,000 to 3,000
  • Decreased Stone requirement on Fire Pot tents from 8,000 to 5,000
  • Increased Siege Challenge cost from 500g 10k Prominence to 1000g 25k Prominence
  • Decreased time to loot destroyed keeps from 1 hour to 30 minutes
  • Increased Guild Defence lost per 20 minutes from 6% to 10%
  • Decreased Guild Defence gained per 20 minutes from 2% to 1%
  • Increased Manganon boulder damage from 50k per boulder to 52k
  • Decreased "Health Lost Per Shot" per Manganon boulder from 1.25% to 1%. (80 shots per Manganon increased to 100 shots)
  • Updated Guild Supply Cap increases per Guild Tier upgrade. You can now reach a maximum of 10,000 Supply at Tier 8.


[h3]Art[/h3]
  • Fixed many environmental issues
  • Fixed door collision at Meduli tower ruins.
  • Fixed an issue where some crafting materials were not displayed correctly on Maul heads.
  • Improved AI navigation in Risar Dungeon.
  • Thickened player physics shapes to remove targeting gaps on big muscular characters like Thursars.


[h3]Optimizations[/h3]
  • Optimized the new server to reduce lag.
  • Rebuilt server handling of mailed items.
  • All character heads, beards, and hairstyles have been re-rigged using a minimal number of skeletal joints. All combinations of body and head meshes have been merged into a single mesh component, which affects humanoids, including players, NPCs, and Risars. This is solely a technical update aimed at improving game performance and should not result in any visual differences.
  • Rebuilt all Landscape proxies to improve performance and lower RAM usage.
  • Optimized LODs on all TC buildings to improve performance and lower RAM usage.


[h3]Server[/h3]
  • We’ve made significant behind-the-scenes enhancements to improve server stability and overall gameplay experience. Helping to reduce lag spikes and improve network response for a smoother and more responsive experience.


[h3]Bugs[/h3]
  • Fixed an issue with the Broker where buying "faulty" items would remove actual items from sales.
  • Fixed Risen Urials and Urials mercy mode being rotated wrong.


[h3]World[/h3]
  • Fixed missing logout volumes in various dungeons.
  • Fixed missing interest list transitional volumes in several dungeons.
  • Fixed an issue where leaves and small branches on the trees in Meduli biome blocked weapon swings.
  • Fixed issue where outside the Celaeno Caves where your mounts would ride slower.