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Mortal Online 2 News

Patch Notes 2.1.0.33

[h3]Engine Upgrade[/h3]
  • Added a fix to force DX 12 usage as a small amount of hardware seems to attempt to start the game using DX11. If you have startup crashes please try again after patch.


[h3]AI, Creatures and NPCs[/h3]
  • Pets and controlled undead AI should no longer stop trying to attack their target upon failing too much.
  • Fixed issue that made logging in with several pets only spawn the first pet.
  • Increased the leash distance on a couple of Sator camps.
  • Mounted pets that level up and respawn to reflect their appearance change, will now continue riding at the same pace.
  • Fixed Risen Tribe Rat Berserker and Risen Tribe Rat not having their correct experience amounts per level.
  • Fixed an issue where pet levels were not gained correctly.
  • Fixed Urials moonwalking sideways.
  • Fixed pets with locked levels still leveling up due to getting xp from glory.


[h3]Art[/h3]
  • Fixed a couple of instances of odd texture in the terrain.
  • Fixed instances of Haven having missing navmesh which caused issues with AI spawn and movement.
  • Fixed a couple of pickables that could not be picked.


[h3]Lottery System[/h3]
  • Added fanfare sound when you win a prize.
  • Update what numbers you are shown on the ticket to make it more exciting.
  • Reduce the number of different values you can win on a ticket.
  • Fixed UI issue with flickering on certain screens.
  • Interaction distance for lottery vendors increased.

Patch Notes 2.1.0.32

[previewyoutube][/previewyoutube]

[h3]Engine Upgrade[/h3]
  • Upgraded Unreal Engine to the latest version 5.4.4.
  • The DirectX 11 option has been removed because multiple engine features and plugins now require Shader Model 6, which is not supported by DirectX 11.


[h3]Server Upgrade[/h3]
  • We’ve upgraded our servers to next-generation hardware, which will significantly enhance server performance for large-scale populations and improve latency.


[h3]Lottery System[/h3]
Ready to test your luck?

Lottery vendors have now arrived in every town, offering you a chance to win hoards of gold! Simply purchase a ticket, redeem it at the same vendor, and check your mail to collect any winnings. Match 3 numbers to win that amount in gold, or match 3 symbols to claim the ever-growing jackpot. Each ticket redeemed increases the prize pool!

See if Caerus the god of fortune favors you.

  • Added the lottery system that allows players to purchase and redeem tickets with a chance to win enormous prizes.
  • Added lottery vendors to all cities.
  • Visit the NPC for details on the mechanics of the lottery.


[h3]Fledgling Flag[/h3]
  • Added the “Fledgling” flag. When you leave haven you will be marked as a Fledgling for 168 hours (1 week) per account. Fledglings have yellow names and a small bird symbol under their name, indicating that their account is new.
  • You can now write /endfledgling in the chat to stop being a fledgling.
  • You can now write /fledgling in the chat to see the remaining fledgling time left.


[h3]Dungeon Logout Prevention[/h3]
  • Added a new system for keeping players in the game world if they crash while inside a dungeon. Characters will remain for two hours before being killed by the server, if a player is a spirit they will instead be teleported to the nearest priest.


[h3]Pet Balance Overhaul[/h3]
This update marks the most extensive balance pass and overhaul to pet gameplay we’ve ever made.

Currently, there are 36 tameable pets with Beast Mastery abilities, each featuring 4 abilities. In total, there are 144 Beast Mastery abilities, each with its own set of stats for damage, focus costs, and applied buffs.

Nearly all Beast Mastery abilities have been updated, resulting in over 500 value changes. Every creature has received individual attention, with each one being adjusted to better fit specific combat or utility roles.
  • You can no longer set your pet to attacking or use beast mastery skills if you do not have enough pet points to control it.
  • Removed the "Focus Required" mechanic from Beast Mastery abilities (which was set to 500 Focus for every ability). All abilities now only have a Focus Cost.
  • Pets now gain XP when close (within 30m) to their owner who gains Glory from combat.
  • All pets now have different amounts of experience required to level up. Weaker and more easily obtained pets require less experience per level than stronger and harder to obtain pets.
  • Pet experience gained per passive tick is now always the same, loyalty or if it's in combat does not affect this. Animal care still increases the frequency of this passive tick.
  • (non-ritual) Pet attacks which don't require focus now deal 25% damage (previously 50%), up to 50% damage (previously 100%) based on Beast Mastery skill level.
  • Pets now always gain focus if below their focus threshold.
  • How much Focus your pet has no longer affects damage dealt by passive pet attacks.
  • When using a Beast Mastery ability which requires a target, you no longer have to tell your pet to attack the target first before triggering the ability. Instead your pet will update its attack target to whatever you told it to use the ability on.
  • When using a Beast Mastery ability which buffs your pet, it no longer needs to be in combat to activate the ability.
  • You no longer have to aim at your pet when it is attacking for it to gain maximum focus per tick.
  • Pets now always gain focus above their focus threshold if they are either in combat or being ridden.
  • Beast Mastery skill now adds +45 focus per tick at level 100, added to the base amount of +5 focus per tick. This means Focus will tick up at a rate of 50 at 100 Beast Mastery skill.
  • Focus gain is now no longer doubled when targeting your pet or your pet's target during combat.
  • Fixed issue where Pet Leveling did not update your available pet points.
  • Pets that get told to use a pet skill that targets the pet itself like a buff will no longer start attacking the target the player has.
  • Celaeno Echolocation now correctly adds a skill to its owner when used. Previously this only worked on Alvarin players.
  • Decreased amount of hunger gained by reptiles with the ability "Active Regeneration" from 200 to 100
  • Increased Rabies stamina regeneration reduction from 40% to 50%
  • Poison damage now ticks damage every 3 seconds instead of 5
  • Fixed bug where queued AI attacks would only reset upon dealing damage to their target.


[h3]New “Armor Pierced” Mechanic[/h3]
  • Added a new, weaker type of 'Weak Spot' effect, called 'Armor Pierced'. This effect does not have a chance to trigger like Weak Spot, instead it is triggered while affected by a certain buff and causes attacks to bypass 15% of your target’s armor.
  • Alvarin clade gift "Runner's High" now adds Armor Pierce for all physical attacks made while the buff is active. This effect applies to all types of weapon, including bows.


[h3]Clade Gifts & Mastery[/h3]
  • Fixed Alvarin Cladegift 'Runner's High' not getting increased movement speed from Mastery Gifts.
  • Fixed Alvarin Cladegift 'Alvarin Warcry' not getting increased movement speed from Mastery Gifts.
  • Increased Human "Athlete" gift Max Stamina from +5 to +10
  • Increased Human "Well Built" gift Armor Weight from +1kg to +2kg
  • Increased Alvarin "Runner" gift Max Stamina from +5 to +15
  • Increased Alvarin "Sprinter" gift Max Stamina from +5 to +15
  • Increased Alvarin "Naiad" gift underwater breath time from +10 seconds to +20 seconds
  • Increased Alvarin "Naiad" gift stamina use while swimming reduction from -10% to -20% less stamina
  • Increased Oghmir "Hefty" gift Max Constitution from +2 to +4
  • Mastery “Chance to Ignore Spell Interrupt” gifts now give 5% chance instead of 2%, allowing for a 100% chance to ignore spell interrupts from physical attacks with all Mastery gifts and 100 Concentration.


[h3]Combat[/h3]
  • Fixed issue where you would not receive a Weak Spot hit if you were blocking in any direction. You will now not get hit by 'Weak Spot' or 'Armor Pierced' effects when receiving a hit only if you successfully block or parry the attack.
  • Fixed issue where [Arm] and [Handle] hits could Weak Spot.
  • When hitting a shield [Equipment hit] with a [Weak Spot] or [Armor Pierced], the defence of the shield will now get bypassed 70% for Weak Spots and 15% for Armor Pierced attacks. Then the same effects / calculations are applied on the torso armor.


[h3]AI, Creatures and NPCs[/h3]
  • Improved navmesh generation in the world.
  • Ai can no longer run up rock walls or slopes the player can not follow.
  • Fixed issues where AI would leash in the middle of combat due to not having available attacks.
  • AI spellcasters will no longer leash when affected by Benumb mind causing them to not be able to cast spells.
  • Adjusted the leash range of a specific Sator camp from 40m to 70m.


[h3]UI and Interactions[/h3]
  • Fixed minor issue in the face customization UI where clicking between sliders would rotate the camera instead of blocking the mouse input.
  • Fixed minor UI bug where the focus bar on pet frames would sometimes say "100%" for the first few seconds of getting a pet.
  • Pet points in the UI now get updated when Creature Control & Advanced Creature Control skills increase or decrease in level.



[h3]Localization[/h3]
  • Improved localizations for all languages.


[h3]Territory Control[/h3]
  • Added a missing Supply Tower that was visible on the map, but was not there in-game.


[h3]Art[/h3]
  • Several places where players reported issues of getting stuck have been fixed.
  • Added 14 new Bandit Camps into the World, focusing on areas of the map which needed them.
  • Over 100+ fixes related to small art issues, death traps and other abnormalities.
  • Fixed TC Keep and Stronghold destruction steps so loot doesn't float out of reach anymore.


[h3]Optimizations[/h3]
  • Reduced the complexity of all player hairstyles in preparation for the main character optimization pass. Hair physics has been updated to fix issues where hairstyles could get stuck in weird poses.


[h3]Bugs[/h3]
  • Fixed a simple bug so now the Scarlett Wormstar fish can be butchered properly.
  • Fixed a bug with item transfer from containers.
  • Fixed an issue causing melee damage check for knocking of a mount to use damage before buff damage reduction.


[h3]Known Issues[/h3]
  • You will need to replace your existing Beast Mastery abilities on your action bars for them to work properly. Attempting to use an ability previously dragged to an action bar slot will not work correctly.

Patch Notes 2.0.6.43

[h3]Mastery Gifts[/h3]
  • Extended the dexterity speed curve to allow for the new highest dexterity achievable with mastery gifts to still affect move speed.


[h3]Mounts and Pets[/h3]
  • Fixed Razorback carry weight being higher than intended.
  • Increased carry weight on Gaurs from 1200 to 1400
  • Adjusted PP cost on Razorbacks
  • Adjusted PP cost on Gaurs
  • Adjusted taming level on Razorbacks
  • Adjusted taming level on Gaurs


[h3]Trinkets[/h3]
  • Updated Trinket & Mastery defense calculations, which were previously heavily biased towards higher armor stat numbers. For example now 10% trinket + mastery defense will make you actually take 10% less damage of that type than you would have without the trinket + masteries.


[h3]AI, Creatures and NPCs[/h3]
  • Moved a couple of spawners in the jungle.
  • Update Sanctum Dungeon loot tables for some bosses.
  • Adjusted Minotaur attack range.
  • Added new spawners to lots of existing POIS


[h3]Localization[/h3]
  • Fixed a lot of UI elements that were not getting localized.


[h3]Lighting, Weather and Environment[/h3]
  • Added some missing logout volumes


[h3]Art[/h3]
  • Fixed a lot of stuck positions.
  • Updated some dungeons to avoid AI getting stuck.
  • Fixed a couple of meshes that had bad collisions.
  • Sorted out some props that were hovering in the air.
  • Added more points of interest in the jungle.
  • Fixed issue with floating loot bags in several of the Player houses Tiers


[h3]Bugs[/h3]
  • Fixed "Chance to Ignore Spell Interrupt" Mastery Gift issues.
  • Fixed issue with rebinding the overhead attack key.
  • Fixed issue with whisper if you sent an empty whisper message.
  • Fixed issue with Akh bond where it was not giving the caster damage reduction based on intelligence as intended.
  • Fixed an issue with boss tasks not correctly giving credit.

Patch Notes 2.0.6.39

[h3]Clade Gifts[/h3]
  • Thursar clade gift 'Lifesteal' no longer works on NPC's (vendors, training dummies etc)
  • Human clade gift 'Tactician' now reduces damage dealt to allies by 25%, instead of 50%.
  • Reduced Thursar "Adrenaline" base cooldown from 600 to 360 seconds.


[h3]Mastery Gifts[/h3]
  • Fixed bug where damage against AI & damage taken from AI masteries did not always work as intended.


[h3]Mounts and Pets[/h3]
  • Pets that were untamed will now die after a certain time, if too far away from their spawner or if they are in a house.
  • Pets will no longer eat food they dislike.
  • Fixed Lykiator Beast Master ability "Tenacious Resolve" regenerating stamina for 4 times longer than intended. It now regenerates 100 stamina per second for 1.5 seconds.
  • Fixed a bug where you could feed a pet multiple times, causing the food to be lost
  • Fixed bug where akh bonded pets on defensive mode would target themselves if their owner took damage.
  • Gaurs and Razorbacks can now be ridden.
  • Added craftable bags for Gaurs and Razorbacks.


[h3]Magic[/h3]
  • Ahk bond damage reduction now scales based on intelligence, from 10% effectiveness at 10 int up to 100% at 100 int.
  • Fixed spellbook UI not updating when it was open while allocating masteries.
  • Fixed bug where spellbook UI was not able to update if you had locked a spell.


[h3]Trinkets[/h3]
  • Pickable items (items which disappear from the ground when picked up, such as sea dew..) are now affected by the trinket effects "loot amount" and "loot luck".
  • Tasks
  • Players no longer gain task progress for the last hit of AI. Instead a minimum of 25% of the glory is required to gain progress (5% for bosses, this remains unchanged). This change in practice allows groups of up to 3 players to gain progress consistently from one AI.
  • Fixed being able to accept tasks when dead.


[h3]Territory Control[/h3]
  • Increased max guild size by 100.
  • Fixed an issue where Siege Tents would be repaired slower than intended when built to completion once.
  • Structures now only receive a repair effectiveness reduction when fully constructed once and under active siege.
  • Player houses and Strongholds which have more than one floor now break apart differently when losing health. The additional floors are now never removed when health is lost, so accessing chests on higher floors is always possible after a house has been destroyed.
  • Guilded buildings can no longer be transferred/traded.


[h3]AI, Creatures and NPCs[/h3]
  • Ultumeki no longer takes damage from elementalism.
  • Decreased spawn timers on a lot of Jungle spawners to be more in line with other spawners in the world.
  • Added chat lines to Sidoian enemies.
  • Added AI spawners to all previously empty POIs.
  • Fixed Orbs from Sator dungeon giving glory.
  • Fixed Tupilak from Necromancy dungeon giving glory.
  • Moved several Tagmatons' patrol paths so they would not trigger the issue where they would become bugged/invincible.
  • Fixed a safe spot related to the Haven Rat Boss.
  • Decreased Bandit and Veteran Bandit spawn timers in all bandit camps.


[h3]UI and Interactions[/h3]
  • When using /r to reply to a gm whisper you no longer need to remove the [GM] part.
  • When you have whispered someone the name will now auto fill in when you open the chat again, like if you wrote /r.
  • Changed the delete character warning message.
  • Fix Shinarian labyrinth not showing on the map after getting the journal entry.
  • Steam/Epic leaderboards can now be seen in-game via the escape menu.
  • Steam/Epic leaderboards can now be seen in-game via the escape menu.
  • Fanfares (upon gaining titles, mastery levels, etc.) triggered at the same time now correctly play in sequence.


[h3]Localization[/h3]
  • Overhauled localization for the following languages: Arabic, Chinese (Simplified and Traditional), Czech, Dutch, French, German, Greek, Italian, Japanese, Korean, Polish, Portuguese (Portugal and Brazil), Russian, Spanish, Swedish, Turkish
  • Hindi localization has been added


[h3]Lighting, Weather and Environment[/h3]
  • Added Lore notes for Shinarian Dungeon.
  • Added 6 new interest points outside the Jungle.
  • Added 2 new bandit camps to the Jungle.
  • Added 5 new interest points to the Jungle.
  • Fixed several floating trees.
  • Fixed a whole lot of stuck positions.
  • Fixed AI issues in Bull Head tunnel.
  • Updated a container which was not receiving loot at a small bandit camp.
  • Fixed a location that would not let you log out when you should be able to.
  • Fixed a couple of holes in the terrain.
  • Spider Cave in Haven had some environment updates.
  • Fixed a lot of stuck positions in haven.
  • Fixed an issue on Haven that got bandits stuck.
  • Added some missing no building zones.
  • Fixed a safe spot in the Sanctum Dungeon.
  • Black screen above the Undercroft dungeon is now fixed.
  • Added collision that was missing on wood logs
  • Removed a safe place in water where players could not drown
  • Fixed a gap on top of big walls Fabernum
  • Fix to prevent players to get inside a wall in Melisar Dungeon
  • Fixed a elevator glitch on a wood structure in Melisar Dungeon
  • Fixed a big hole in the Sator dungeon
  • Fixed exploit in necromancy dungeon


[h3]Art[/h3]
  • Added 100+ environmental fixes with a focus on deathtraps, holes and elevators.
  • Fixed an issue with the new twitch cape looking odd on fatter characters.
  • Fixed issue where one of the Shinarian Labyrinth entrance doors would not allow exit via the escape route / drop down due to its placement.


[h3]Optimizations[/h3]
  • Server and client optimizations have been done to all major dungeons.
  • Applied fix to the Unreal Engine source code to stop Etherworld crashing. Niagara was attempting to access nullptr LOD data.


[h3]Bugs[/h3]
  • Fixed an issue with transferring buildings.
  • Fixed issue where you could not change the password of the house you are the owner of if you weren't in the same guild as the house, for example by leaving the guild.
  • You can no longer send stolen items in mail or sell stolen items on the broker.
  • You can no longer use stolen items to fill a buy order.
  • Fixed a bug where falling out of the world, while in dungeons, would rewind the player up onto the surface instead of into the dungeon if the dungeon level was unloaded while falling.
  • Fixed a bug where you could hit TC buildings such as the "chancery" when criminal actions were disabled and you would still turn criminal.
  • Fixed an issue where you were able to fish through the ground.
  • Fixed a bug in the mail system.
  • Fixed an issue requiring multiple bag crafting skills to allow the use of certain bag skills.


[h3]Known Issues to be Hotfixed[/h3]
  • After login the character rendered in the character window is sometimes completely black. We are working on a fix for this.
  • When using key binds to attack, the V key will always overhead.



Special Stream Event - Wednesday 24th of July at 8 PM CEST

Hey, Mortals!

We’ve got something special lined up just for you! Join us this Wednesday 24th of July at 8 PM CEST for an epic stream event that you won’t want to miss.

Here’s what we have in store:

Community Stream Guests: Hear from some MO2 community guests as we dive into discussions about upcoming patches and hot topics in the world of Mortal Online 2.

Upcoming patch updates

Exclusive Giveaways: We’re giving away some fantastic prizes, including:

1 NVIDIA 4070 graphics card

2 gamer headsets

3 copies of Mortal Online 2

Don’t miss out on your chance to win and be a part of our awesome community. Set your reminders, spread the word, and get ready for a night of fun, discussion, and amazing prizes!

See you all on Wednesday at 8 PM CEST.

Mortal Online 2's Official Twitch

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