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Mortal Online 2 News

Beta HotFix 0.1.2.11

A couple of days and we already have a hotfix for you!
Haven is now a safe logout zone, the broker got some fixes, several crashes has been solved and the game now uses multit-hreaded rendering that boosts performance up to 40+ FPS in some places!

Added:

  • Added missing Trade Broker to Tindrem.
  • Added ironwool book to Animist.
  • Added +4 Attribute points to Veela and Sheevra.
  • Added video option for Multi-threaded Rendering to utilize multi-core processors. Will improve performance on newer hardware. Can cause hitches and lower FPS on weak hardware.
  • Added Haven logout zone.


Changes:
  • Removed the ability to sell bags on the broker, because it's not ready yet.
  • Updated Bears ragdoll and collision.
  • Updated Nitre Worker locomotion.
  • Updated Sator size.


Fixes:
  • Broker 'Active page index' didn't reset after changing filter/category.
  • Broker 'player coins' should now get updated properly.
  • Removed floating landscape piece NE of Meduli Ruins.
  • Fixed Risar one handed hammer handle having a bad grip point (character would grab it near the head).
  • Various fixes in Meduli such as adjusting/moving lights in buildings.
  • Crash fix: Turned off Garbage Collection clustering as it is affecting some users when logging in.
  • Crash fix: Game no longer crashes when retrieving melon course leaderboard results.
  • Fixed weird collision on floor tiles in Tindrem causing characters to float a bit in the air.
  • Fixed some animals being slightly above the ground in their assets.
  • Fixed issue related to closing broker 'sell panel' with esc.
  • Fixed Elder Nitre Worker that would not correctly align to ground.
  • Fixed collision issues on both young and Alpha Dire Wolfs.
  • Fixed Meduli fountain water gathering.
  • Fixed a crash related to displaying a screen message when casting a spell.
  • Fixed a crash related to changing movement speed while mounted on a horse.
  • Fixed an EAC error.
  • Fixes and improvements to some streaming levels.
  • Optimization: Core code refactoring that saves a few CPU cycles.
  • Crash fix: Some users would experience a crash when shutting down the game.
  • Crash fix: Paperdoll stats would sometimes crash when updating.
  • Crash fix: Crafting previews would sometimes cause a crash when done.
  • Fixed issue with max page number in broker not updating properly.
  • Fixed an issue where you couldn't swim in certain waters.
  • Fixed Toxai logout zone.
  • World and City fixes.
  • Fixed an issue with magic effects not being placed properly in the hands of the caster, causing the effect to appear some distance away from the hands.
  • Fixed issue with spell effects not showing correctly on the target of the spell.


Known Issues:
  • There's sometimes an item missing in the broker panel 'my market', this is getting looked into.
  • Closing the broker 'Sell' panel with 'esc' causes weird behavior, you might need to press esc again once broker window is opened in order to use the broker again.
  • Some guard patrol paths are wrong. Some guards walk off-path, taking shortcuts or walk over some objects. The paths will be improved at a later time.
  • AI does not avoid walking through other characters at the moment. The so called "crowd movement" in the engine had to be removed when we replaced the AI movement. We are working on replacing it with our own.
  • Pets follow the owner at irregular speeds.
  • AI movement can be erratic, sometimes causing abrupt sprints.
  • Fur is turned off.

Beta Patch Notes 0.1.2.7

Added:

  • Added Trade Broker system.
  • Added support for picking up mail used in the broker system.
  • Added Cougars.
  • Added DireWolves.
  • Added Sators.
  • Added updated weakspot calculation to dagger crafting.
  • Added new logout system:
  • Logouts In cities (safe area) logout takes 5 seconds and your pets logout with you.
  • Logouts In the wild (unsafe area) logout timer takes 30 seconds and after you have disconnected your character and pets will stay in the game world for 30 minutes.
  • Logouts In dungeons and other areas (no logout) the game will not allow you to logout in certain areas to avoid logout abuse like logging out inside dungeons etc.
  • Any disconnect regardless of what zone you are in will now keep your character and pets in the game for 3 hours.
  • Added new crafting system
  • Having your crafting skills and material skills above level 70 will now only impact the durability of the item you are making.
  • Crafting skill no longer impacts how much materials you use when crafting melee weapons.
  • The "worst" item you can make if you have 1 skill in every skill is now better than before.
  • Removed the dice roll from crafting that gave players legendary items if they were high enough skill.
  • Crafters that have 100 skill in all crafting skills required to make an item can now sign and name their items.


Changes:
  • Improved textures on several rocks and cliffs.
  • Optimization: Spawning of characters is now throttled based on frame rate and should reduce load stutter a bit.
  • AI now has a max step height from server path to avoid them snapping up onto tall objects while moving.
  • Creature and character fur temporarily disabled to remove crashes. We are waiting for a plugin update before we re-enable the fur again.
  • Updated all community localization. (you guys are great
  • Wolf Animation overhaul.
  • Bear Animation overhaul.
  • Wisent Animation overhaul.
  • Race Caps Balance: Increased Veela Str +4, Increased Sheevra Str +4, Increased Blainn Str +4, Decreased Blainn Con -4, Increased Blainn attribute points +8
  • Weight Dex Balance: Underweight +8 (5), Lean +6 (5), Fat -16 (-15), Bulging -22 (-20), Obese -42 (-40)
  • Lowered lowest move speed cap, so that obese mages get a bit more penalty. (Live since last patch)
  • Improved level streaming between Tindrem/Meduli.
  • Updated to the latest EOS and EAC SDK.
  • Added better EOS and EAC error handling, instead of crashing you should now get better information and the option to restart when EOS or EAC errors appear.
  • You can now auto learn the Pole Axe skill.
  • Cooking now needs the correct workbench/heat source to allow certain cooking tools.
  • Sprinting outside of combat now doesn't drain the stamina reserve.


Fixes:
  • Refactored multiple core systems to fix engine garbage collection crashes.
  • Player should no longer become misaligned with the world after dismounting a horse in a slope.
  • NPCs would not look at a character in front of them if another character was close and beside or behind to them.
  • NPCs would sometimes not be floored because of engine spawn placement correction.
  • AI path points from the server would sometimes fail to project to the floor because it did not take character height into account.
  • AI should no longer take shortcuts over slopes and valleys causing them to float slightly over the ground in some places.
  • Player models no longer go nude when they die.
  • Fixed issues with chosing the Czech and Korean language options.
  • Fixed a bunch of issues with EAC that caused crashes.
  • Fixed the sound when interacting with player loot bags.
  • Fixed some issues with the Spider Caves.
  • World object and landscape fixes.
  • Fixed an issue with gathering rice not giving rice.
  • Fixed an issue where mount velocity wasn't used correctly for damage calculations.
  • Fixed an issue where resting didn't replenish reserve if Health and Mana was full.
  • Fixed an issue where a parried attack could still cause the parrier to lose armor durability.
  • Fixed bug where placing a new skill & such on top of a clade gift that was disabled made the skill unusable.
  • Fixed an issue with arrows not being synced on other clients.


Known Issues:
  • There's sometimes an item missing in the broker panel 'my market', this is getting looked into.
  • Closing the broker 'Sell' panel with 'esc' causes weird behavior, you might need to press esc again once broker window is opened in order to use the broker again.
  • Some guard patrol paths are wrong. Some guards walk off-path, taking shortcuts or walk over some objects. The paths will be improved at a later time.
  • AI does not avoid walking through other characters at the moment. The so called "crowd movement" in the engine had to be removed when we replaced the AI movement. We are working on replacing it with our own.
  • Pets follow the owner at irregular speeds.
  • AI movement can be erratic, sometimes causing abrupt sprints.
  • Fur is turned off.

Beta Patch Notes 0.1.1.4

Added:

  • Added Mounted Melee combat
  • Added Easy Anti Cheat. If you get an error that EAC is not installed please verify your steam files https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 , this should install EAC.
  • Added Cave Camp cave.
  • Added more interest points to the world.
  • Added updated version of Kranesh.
  • Added FlipOff emote.
  • First draft of archer sway added. Currently affected by movement but not by skills (but will be later on).
  • Added support for AI attacks effects.


Changes:
  • Update pet follow code to make it stop following you when it's much closer.
  • Pets now logout when you logout.
  • Vendors who only buy certain items now show in the UI what they are interested in.
  • Removed the toggle guild affiliation option.
  • AI now support AOE attacks.
  • AI now support looping attacks.
  • AI now decide depending on their weapons if they should come closer to their target or stay put and use ranged weapons.
  • AI with bows now show arrow path when shooting.
  • Server optimizations for players riding mounts.
  • Update localization from the community. (thank you
  • More action in the game now cancel hold on use.
  • You can resume sessions in the game instead of getting the "you are already logged in" message.
  • Shift + right click will now open bags when theres a bank window open.
  • You can now right click items to always transfer them to a bag while either bank or inventory is open.
  • You can now right click items in bags to transfer them to your bank if there's a bank open.
  • Increased Alvarin cladegift movement speed bonus from 0.5% to 0.75%
  • Interacting with objects/NPCs will now fizzle charging spells.
  • Lowered stamina cost a bit on all 1H weapons.
  • Wolfbrush now reduces hunger a bit better for pets.
  • It now takes twice as long for pets to go from 0 - 1000 in hunger.
  • Added +8 to Blainn max constitution cap. (But at the cost of available attribute points)
  • Tweaked sweet spot on polesword and poleaxe swings.
  • AI attacks can now add buffs and debuffs.
  • Readded greyed out voip icon if the target can hear you.
  • Equipment is now scaled to look proportional when held by Risars.
  • The previous implementation that we used in the engine had too many issues with AI getting stuck or being several meters desynced from the server.
  • We have completely replaced the client-side movement of the AI to be more aligned with what the server is doing. The AI movement might not look that different from last patch, but it is completely replaced. This has resulted in both improvements and issues listed as known issues.
  • Improved CPU performance slightly by turning off a few unused AI-related components in the engine.


Fixes:
  • Fixed issue with animations after a player got kicked off a mount when in combat mode.
  • Fixed issue where you could mount a horse from very far away.
  • Fixed issue with AI that started fleeing or leashing instantly triggering attacks if they entered a attack state again.
  • Fixed issue with AI fighting AI with ranged weapons not firing their weapon.
  • Changing your pets name now updates the UI and the ingame pet name correctly.
  • Pet points now updates in the UI instantly instead of on relog.
  • Swift and Advanced riding now gain experience when you are riding.
  • Cooldowns no longer reset on relog.
  • Fixed pet lock not correctly showing the current state.
  • Lightning strikes from weather should now correctly show effects.
  • Fixed issue with murderers healing their own pet turning criminal.
  • Hopefully fixed the issue with players in mercy mode who got healed turning invincible for a short while.
  • Players who disconnect for some reason no longer logout their character, instead the character stays in the game.
  • Fixed an issue that allowed resting to get full gain from skills the user didn't have.
  • Fixed an issue that caused a player getting their spell reflected to mark the spell reflector as the attacker.
  • Fixed an issue that would cause the right arm to receive less damage than intended from archery.
  • Fixed an issue not showing cooldowns for Human clade gifts.
  • AI collision did not get disabled on death blocking the player from moving after killing an opponent.
  • AI would receive the wrong timings causing their movement speed to be wrong on the client side.
  • AI should no longer get stuck on some slopes or edges while pathing.
  • AI on the client should be better synchronized with its server position. AI could previously be several meters away from its intended location.
  • AI should no longer slomo-walk at the end of its path.
  • AI / Test dummies should no longer be tilted on spawn.
  • AI would not update their target on spawn causing them to not face their opponent properly.
  • Fixed lots of collision issues in the world. (stuck spots etc.)
  • Lots of world landscape polish.
  • Gathering corn now gives corn.
  • Fixed outdoor ambience sounds playing in Fabernum dungeon.
  • Fixed voip icon showing correctly when your target is talking.
  • Crash fix in HUD related to inventory items.
  • Crash fix in HUD related to player stats.


Known Issues:
  • Some guard patrol paths are wrong. Some guards walk off-path, taking shortcuts or walk over some objects. The paths will be improved at a later time.
  • AI does not avoid walking through other characters at the moment. The so called "crowd movement" in the engine had to be removed when we replaced the AI movement. We are working on replacing it with our own.
  • Pets follow the owner at irregular speeds.

Beta Patch Notes 0.1.0.95

Added:
  • You can now open bags in banks by pressing ctrl + right click, added info to tooltip.


Changes:
  • HUD messages should now always be on top of UI.
  • Made more UI windows movable.
  • Mounting with weapons now remove weapon and then dismount instead of stopping you from mounting.
  • Max members for a guild with no guildstone is now 500.
  • The first tick when resting now starts when the resting animation has finished.
  • Tweaked Hunter Lizard attacks to be less spammy.
  • Optimized navmesh in Morin Khur area.
  • Taming Hunter Lizards should now have a higher success rate.


Fixes:
  • Stamina reserves should now be drained correctly.
  • Max stamina should now be affected by stamina reserves.
  • Fixed issue with crafting windows displaying the wrong resource material.
  • Fixed issue where if you killed AI from very far away you would not see them die.
  • Fixed bow crafting preview not showing composite material.
  • Fixed issue where using no catalyst in extraction could be better than using a catalyst.
  • Fixed collision issues on stone stairs near Morin Khur Graveyard.
  • Stealing items from loot now makes you criminal instead of just flagging you as grey.
  • You no longer need to relog to see spells in the first spellbook you buy.
  • Crafting Presets now work again.
  • Crash fix when moving an item.
  • Crash fix in unstuck me.
  • Crash fix when playing arrow hit effect.

Beta Patch Notes 0.1.0.93

Added:
  • Added updated version of Meduli.
  • Added updated version of Fabernum.
  • Added Meduli fountain.
  • Added attack sounds to bears, wolfs and razorbacks.
  • Added visual representation to most of the resource materials in crafting.
  • Added more tooltips to character creation & paperdoll.
  • Added Pet Bags.
  • Added new equipment slot in pet menu for equiping bags.
  • Added Butchering and skinning animations.
  • Added more extraction devices to cities that only had grinders.
  • Added more Wolf/Bear/Razorback spawners to the world.
  • Added cooking tutor to Haven.
  • Added animations for warcries
  • Added mount and dismount sequence instead of teleporting on/off the horse.
  • Added crafting and butcher tables to Cave camp and Jungle camp.
  • Added defense flagging, anyone who gets attacked should now be able to safely hit their attacker without receiving a murder count.
  • Added a light grey color to defense flagged entities name when targeted.
  • Added player bags.


Changes:
  • You can now rotate your character during character select and character creation.
  • Updated localization with the latest community localization.
  • All characters now have 10 more kg of free weight.
  • AI can now show mercy and not kill you if you end up in mercy mode.
  • Pressing use now cancel all countdown timers.
  • Book tooltips now show you if they are too easy to read.
  • Book descriptions now explain if you can read the book and if you can't it explains what skill you are missing before you can read it.
  • You now need to move to gain riding skill while riding.
  • Falling off a mount now gains riding experience.
  • Improved sending animations when AI is fighting AI.
  • You can now only have one split-stack open at a time.
  • Several item actions now close your current split stack.
  • Increased the size for hit detection for magic spells.
  • Increased the damage Unarmed Technique gives. (from 5% to 10%)
  • Changed polearm animations to use spear animations. (Feedback would be nice)
  • Increased the height on Risars.
  • Removed the loyalty cost for using the Pet Follow command.
  • Increased the find floor distance for AI (used to move AI to the ground).
  • CPU optimization when many player characters are nearby.
  • Patrolling AI should now take better routes
  • Carrying too much should now give a debuff icon
  • Book Descriptions now show tell you if you have the required parents skills to learn the book's new skill
  • When targeting objects you will now see their status. Blue means it will be illegal for you to hit the target, grey means you are free to hit this target without turning criminal and white means you can not not hit this target.
  • It is now considered illegal to hit any other player that isn't flagged as a criminal (grey)
  • Better support for AI to randomize their attack patterns.
  • Added support for AI attacks that can only be blocked and not parried.
  • Players must now exit combat mode before mounting or dismounting.
  • You can no longer use items when in mercy mode.
  • You can no longer use skills when in mercy mode.
  • You can no longer use skills when mounted.
  • Committing suicide now clears the murder list.
  • Hitting AI equipment no longer bypasses Ai armor.
  • Msg popups telling you whats happened / why something didn't happen.
  • Reduced timer for accessing stabled pets to 0.5s from 1s.
  • Pets can now carry 600kg in bags.
  • The Intelligence attribute now has a linear effect on spell damage.
  • Stolen items now visually represented with a red border.
  • Decreased the quick charge attack damage.
  • Increased the amount of material needed for crafting on some materials that was extremely low. (Spongewood, silk etc)
  • Decreased the overall amount of material needed to craft weapon handles/poles.
  • AI targeting has been improved (how they move and look at opponents). Humanoids can now move and target an opponent at the same time by strafing. Creatures still need a bit of polish in combat.
  • The secret zombie gym and cafeteria has been removed. Zombies are now thin as was originally intended.
  • Zombie generation has been fixed. Female Zombies should now appear (does not have hair yet). More visual variations will be added in a future patch.
  • NavMesh optimization.


Fixes:
  • Clade gifts should now get greyed out when loading action bars if you are not playing the required race.
  • Clade gifts should now get disabled or enabled after a slight delay after updating clade gifts.
  • Damage numbers should now display more accurate.
  • Damage should now be modified by clade gifts when getting hit by melee, arrows, magic & heals.
  • Adamant clade gift gave double effect when it was activated.
  • Human group clade gift should now give more accurate numbers.
  • Oghmir passive damage reduction clade gift made oghmirs unable to counter hit after parrying when it was active.
  • Skills were getting too many 'free' levels from attributes when the skill had more than a single contributing attribute(they should give half each if there's two)
  • Fixed spelling error when consuming stuff.
  • You can no longer use items on your action bar if they're not in your inventory.
  • Trying to bank equipped items made them invisible, now it unequips them.
  • Armor carry weight in statistics now updated when the related skills update.
  • Fixed some crashes related to targeting.
  • Fixed warcries not correctly setting cooldowns if triggered by someone else first.
  • Hitting your own pet no longer flags you as criminal.
  • Rebuilt large parts of the flagging system hopefully cleaning up a lot of the strange cases we had.
  • Fixed issue with AI going into mercy mode not being killed by guards.
  • You should no longer receive "you obtained"messages when logging in.
  • Fixed AI not attacking you if you where standing high up on something.
  • Logging into water should now correctly put you into swimming.
  • Spells should now correctly instantly flag players when they are hit by them and should stop you from hurting players when on Haven.
  • Moving items directly from character sheet to bank no longer turn the item invisible.
  • You can now equip into paperdoll directly from bank instead of the item going invisible and strange.
  • Fixed an issue with vendors that should only buy specific things buying everything.
  • Fixed issue with tamed AI going into sleep mode.
  • Fixed several cases of mounts and pets vanishing while traveling.
  • Fixed issue where training could end up in a state where you had to relog to start training a new skill.
  • Logging in while training should now show the book correctly in the character sheet.
  • Fixed issue with guild friends not being calculated correct mainly affecting people with the human guild clade gift.
  • Fixed armor crafting tutor not giving all skills needed.
  • Fixed map issues around Gaul Kor.
  • AI should no longer do a speedy gonzales move / teleport after hiding the loading screen (after player logs in).
  • Creatures would sometimes spawn misaligned with the floor.
  • Mounts should no longer end up in the air after dismount. This happened because the mount continued to receive player position updates during the dismount event (the horse got moved to the player position when jumping off).
  • Crafting tooltips now moved forward to avoid them being under certain UI elements.
  • Fixed tooltip for murdercounts.
  • Logging out as a criminal will now log you in as a criminal.
  • Fixed issue where all your bank items would show up as "obtained" the first time you opened a bank.
  • Fixed issue when moving from Haven to Myrland that caused your home priest on Myrland to be Fabernum by default.
  • Spells are now only able to be 'self cast' (not alt) through the designated hotkey.
  • You can now target other players with spells on action bars where alt modifiers(e.g. alt+1) were bound.
  • Fixed swinging doors in Khurite cities.
  • Fixed a lot of world loot containers that didn't spawn correctly.
  • Fixed a lot of landscape issues.
  • Fixed an issue where players would stutter when turning and looking straight up or down on a mount.
  • Shooting an arrow would cause the player to walk funky during the reload sequence.
  • Fixed bad leash on Zombies in Haven graveyard.
  • Fixed spell descriptions in the spellbook that looked really bad.
  • Fixed issue with blocking AI now correctly calculating posthit defence. (You should now be able to correctly Parry Ai)
  • Feed pets 'feed' text was blocking the drag slot, making items dragged there show a 'Destroy' message.
  • Inventory items that were recently interacted with will now get updated again after a short time, this should fix most of the 'invisible items' issues.
  • You can no longer feed pets using rightclick override if you have any bags opened..to avoid accidental feeding.
  • Skill tree was not showing the skills' second attribute if it was at 0.
  • Level streaming would sometimes cause NPCs to load before the level was ready, making them fail to find the floor in some locations. This caused some NPCs to be sunken into the floor.
  • AI would never clear their target after it was killed.
  • Domestic pigs had a broken LOD causing their mouth to be open at a slight distance.
  • Hopefully fixed the issue with some players being attached to the mount with an offset, such as sitting sideways (rare issue that is hard to reproduce).


Known Issues:
  • AI pathing is still being updated. Odd issues like slomo walking during patrol, fast sprints or slight desyncs are still present.
  • AI being killed further away does not play the ragdoll sequence.
  • AI movement can get some hitching while moving or stopping while patrolling.
  • AI unstuck behavior is rough. If they get stuck in an object, or get a weird path, they will walk on the spot for a while and suddenly sprint to their new location. We will smooth this out.
  • You can draw your melee weapon while mounted even though mounted combat is not implemented yet. You can’t attack though.
  • You can get stuck inside other creatures/NPCs. Just try to move/jump away if it happens or use the "Im Stuck" feature in the escape menu.
  • Dismounting a horse while swimming will cause it to get stuck in the water. Just ride it back to shore and it should be fine.
  • Pets/Creatures/AI do not support swimming when moving independently. They will not be able to move in the water at all or walk on the lake/ocean floor.
  • Multiple crashes related to DirectX12 and drivers. Please update to the latest drivers if you experience this or switch to DirectX11. Start the game inside the Steam Library to select DirectX11 or DirectX12.
  • Mounts can in rare occasions get stuck in corners/objects. If you can't move away from the stuck position, dismount and move away. The mount should unstuck when it tries to follow you if you use the follow pet command.
  • Mounts will continue to run while falling through the air. AI will get a proper falling animation state soon.
  • Player blocking animations are not visible at 10 meters / 30 feet away.
  • Killing a humanoid can sometimes cause equipment or hair to bug out during the ragdoll sequence.
  • The criminal/flagging system is still work in progress, please report any issues.
  • High FPS can cause input movement issues (locked movement direction, getting stuck, etc). Limit your FPS to 120 or less in video settings.
  • Stamina does not get affected by its reserve pool.