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Mortal Online 2 News

Beta Patch Notes 0.1.0.70

Added:
  • Tutors added, they can give you skills and a little boost to get you started.
  • Added the option to mute all help chat.
  • Added carry weight values to inventory.
  • Added tooltip with modifiers to carry weight in inventory.
  • Added chat setting 'Disable Help Chat'
  • Added water volumes rivers on Myrland and Haven.
  • Added a map, new players start with the haven map and press M to open it.
  • Added title tooltips.
  • Added heads and corpses to player loot.
  • Added feature that stops you from accidentally hitting players that are innocent. By default this feature is on.
  • Added checkbox "Can Become Criminal" in gameplay.
  • Added new hints.
  • Map of Haven added as new starter item. Pressing M while you have a map or right clicking the map will open it.


Changes:
  • Updated the login message UI.
  • Light intensity at night reduced a bit in myrland/haven.
  • Update NPC dialogue window.
  • You should no longer be able to attack someone with your pet on haven.
  • Haven now features a leaving statue for each city so that players can choose were to go when leaving Haven.
  • Haven statues re-arranged.
  • Updated char-creation clade descriptions.
  • Haven now has haven banks that you can only add items to if you are on haven. Once you leave haven you can only take items out of these banks.
  • You can no longer loot innocent player's loot on haven.
  • Update all clade descriptions in character customization.
  • More spawners added/tweaked both on Myrland and Haven.
  • Removed Amethysts and Topazes from bandits on Haven.


Fixes:
  • Fixed issues with the login queue message.
  • Fixed haven priests that couldn't be set as home priest.
  • Fixed glitch that made it so that AI could deal one last hit when they died.
  • Fixed skillpoints not updating in the ui correctly.
  • Fixed issue with mounts following you if you failed to tame them.
  • Fixed issues with guards murdering mounts when you tried to tame them.
  • Fixed names on all the Haven leave statues.
  • Fixed typos in titles.
  • Possible fix for mount related crash.
  • Fixed issues with player lootbags having a very short timer.
  • Possible fix for ai related crash.
  • Fixed exiled title having a odd description.
  • Ordering the mount to move should now Fizzle spells when precasting.
  • The Interaction text should now not disappear when looking at for example trees.
  • Crafting should now not block you from using materials that you learn the skill for on use.
  • Fixed bug where pet level lock always showed locked state.
  • Spellbook descriptions now scale to fit.
  • Fixed world loot issue with items spawning way to fast.


Known Issues:
  • A lot of Ai spawners are still missing.
  • Login button is disabled without telling the user why if Steam is not running when starting the game.
  • There is no animation for mounting or dismounting a horse and the player will teleport onto the horse.
  • You can enter combat but not use melee weapons while mounted.
  • Oddities can still occur while riding.

Beta Patch Notes 0.1.0.67

Added:
  • Added Haven starting island.
  • Added Tindrem city.
  • Added Toxai city.
  • Added Spider caves.
  • Added Brown Bears.
  • Added Razorbacks.
  • Added Black Bears.
  • Added Wolfes.
  • Added Domestic Pigs.
  • Added Nitre Workers.
  • Added mounted archery.
  • Added multiple interest points and camps to the map.
  • Added graveyards to Fabernum, Meduli, Bakti, Tindrem and Haven.
  • Added Librarians to all cities.
  • Added more Vendors to all cities.
  • Character creation visual polish.
  • Added more character customization options to character creation for certain races.
  • Added tooltips to attribute buttons in character creation to let players know they can hold shift to allocate/deallocate multiple points at once.
  • Disabled all spawn locations except haven.
  • Armor weight, carry weight are now displayed with two decimals.
  • Armor weight, carry weight, hunger and thirst, body heat now display modifiers in their tooltips.
  • Added thursar melee stamina drain reduction cladegift.
  • Updated some cladegifts.
  • Added debuffs for when reserves are too low to get maximum health/stamina/mana with information of how to get rid of the debuffs.
  • Added black bars to player frame, which will show you how much of your health/stamina/mana is being affected by low reserves.
  • Titles added, some might not work as intended and you can not show the title next to your name.
  • Voice chat reworked to allow better performance and more people.
  • More hints for newer players.
  • Added skin complexions for alvarins, oghmirs & thursars in character creation.
  • Added visual materials for bone resources when crafting armors/weapons.
  • Added postprocess color tweaks to Toxai area & jungle.
  • Added support for none human attacks.
  • Added support for AI charge attacks.
  • Added Pet attack command.
  • You can now mount mounts and ride them
  • Added support for Haven instancing
  • Added volumes that show small hints to help new players out
  • Added a lot of patrolling to the guards
  • Added a welcome message when you login to haven


Changes:
  • Grip slot in weapon crafting now only accepts Leathers and Textiles.
  • Your strength now affects your blunt damage resist when parrying.
  • Your strength now affects how hard you can shield push another player.
  • Starting to cast and release magic in unarmed combat now doesn't need to exit combat to start casting or releasing a spell.
  • Casting and Releasing magic while in combat now only exits combat but doesn't force re-enter it after cast or Release.
  • Skill point caps changed from 20k points to 1100 Action skill points and 1100 Profession skill points.
  • Push should now trace better and not hit walls unintentionally.
  • Block endurance skill now gains xp when a block actually occurs.
  • Last target now stays til either: A: New target or B: Moves too far away from target.
  • Removed health numbers from targets display frame.
  • Melee and ranged combat is currently disabled on mounts because it is not up to standard yet.
  • Game build on Steam is now split into multiple pak-files (also known as chunks). This is the last patch where you will need to do an excessively a slow update.
  • Brand new hand animation retargeter implemented. This should solve the majority of issues with oversized hands for Oghmirs and Risars. (misaligned hands when casting magic, overly weird weapon poses, etc)
  • Bush pig animations updated.
  • Increased handle hit damage.
  • Pet follow-speeds adjusted.
  • Added butcher tables.
  • Abandon pet too far from you will now do a "global abandon".
  • Update shadow scalability settings. Shadows should be less draining on higher quality levels. Shadows should also have less flicker on lower settings.
  • NPC appearance generation improved with more variation such as different lengths.
  • Character body shape (fat/muscular) has been tweaked. Characters should now not be as puffy by default and be able to use the "full range" of the visual appearance. (thin, fat, muscular, obese, etc)
  • AI rotation while moving has been improved. AI no longer stutter left/right while moving around.
  • Updated light intensity at night to be brighter.
  • Updated cloud altitude, now closer to ground.
  • Nightvision is now different for each clade.
  • Improved pet window tooltips.
  • Optimized chat.
  • Spells that deal direct damage now cause mercy mode.
  • Thursar Regeneration skill now adds 2 hp and correctly reduces magic healing.
  • Updated Localization.
  • AI now play animations when tamed.
  • AI now play a animation when they see the player.
  • Vendor UI will now auto-match the prices if it can using currency from your backpack.
  • Books you are reading now show in the character sheet. You can right click the book to stop training.
  • Stable UI now close when you are too far away.
  • For testing you now gain skill and attribute XP 100 times faster.
  • Most creatures are now tameable.
  • Resting now shows on the timer how long it takes for you to be healthy but you do not auto-exit sitting.
  • Oghmir ichor buff now has a animation.
  • All spell icons are updated.
  • Only logout timers are now canceled by moving.
  • GuildStone tooltips now much clearer when you can afford to make a guild.
  • All pets should now have a custom icon when tamed.
  • Guards will now attack any attacking AI.


Fixes:
  • Spells can no longer be cast in mercy mode.
  • Spells can no longer be cast in a stunned state.
  • Casting a spell while resting didn't remove the buff.
  • Magic Precast finish now doesn't block new actions from being made.
  • Magic Release now doesn't block new actions from being made.
  • Max mana is now correctly displayed.
  • Magic damage now doesn't trigger armor sounds.
  • Fizzle animation now shouldn't be playing even on successful Precast.
  • Magic effects should now not be skipped on casting new spells.
  • Lots of crash fixes.
  • Renamed paperdoll entries: 'Longterm -> Reserves', 'Length -> Height'.
  • Renamed Size to Height in character creation.
  • Paperdoll now displays the correct Size value.
  • Stuck function would sometimes cause a crash.
  • Feed pets would sometimes cause client to crash.
  • Player would get a large head-direction-pop when looking left/right after standing still for a little while.
  • Random arrow no longer appears on the back of humanoids.
  • Round compass is no longer 45 degrees off.
  • Incorrect distance check would cause fur on creatures to disappear right in front of the player.
  • Fixed issue with some levels being loaded at all times resulting in a performance drop.
  • Fixed issue with candle particles draining a few CPU cycles in cities.
  • Vendors no longer float or get stuck in ceilings.
  • Warcries should now refresh the buff timers of affected allies.
  • Multiple warcries should now increase the intensity of the warcry buff if your character is of the same clade.
  • Fixed bug where buff was on cool down if you already had used it and someone tried to buff you with it.
  • Fixed clade gift spelling errors.
  • Fixed some calculations which didn't take clade gift attribute bonuses into account.
  • Resting no longer forces your character to stand up once the timer has run out.
  • Resting won't force your character to stand if you happened to move just before sitting down.
  • Fixed bug where character height didn't visually update correctly in char creation if you held down shift.
  • Fixed bug in stables where pet icon was not displayed correctly.
  • Removed black bars showing on the sides in login screen and char creation when playing with higher aspect ratios.
  • Attribute lockstate should now correctly update when logging in.
  • Adjusted the values of max carry & armor weight to the value where you start losing movement speed.
  • Fixed several issues with the pet ui.
  • Fixed issues with certain clade gifts not reducing damage correctly.
  • AI should now more smoothly follow you when tamed.
  • AI that pitch to follow the ground now do it smoother.
  • Item use and skill use can no longer be triggered when dead.
  • Fixed memory leak in chat window.
  • Books now have a custom tool-tip.
  • AI now have a reaction window that is different depending on the AI before they attack.
  • Tamed AI should no longer react with the herd it came from.
  • Fixed issue with short AI not pathing correctly.
  • Items on vendors should now show the correct tooltip.
  • Extraction and Refining now give xp in all involved skills.
  • Fixed issue where ai would think it switched to a weapon when it switched to unarmed making it slow to react.
  • NPCs should no longer scan for targets and turn towards that target.
  • Fixed glitch where you could tame certain animals from far away.
  • Fixed issue with AI that attacked AI now correctly sending animations.
  • AI that takes damage from other players will now play their pain animation and sounds.
  • Fixed issue with AI not correctly knowing where the player was causing them to hit you from far away.
  • Added several new line of sight traces to make sure AI can see the player they are attacking.


Known Issues:
  • A lot of Ai spawners are still missing.
  • Login button is disabled without telling the user why if Steam is not running when starting the game.
  • There is no animation for mounting or dismounting a horse and the player will teleport onto the horse.
  • You can enter combat but not use melee weapons while mounted.

Beta HotFix 0.1.0.48

Added:

  • Added new sounds added for Oghmir, Thursar and Tindremene.
  • Added self cast and last spell key to keybindings.
  • Added so you can now feed your pet using right click if their pet window is open.


Changes:
  • Fixed issue with spellbook being double bound.
  • Fixed bug in keybinds panel causing last keybind to not get generated also causing a crash when resetting keybinds.
  • Fixed keybind sorting issue causing some keybinds to not appear in the correct location.
  • Fixed reset keybinds issue causing duplicate keybinds to occur under certain circumstances.
  • Fixed minor hotbar anchor issue.
  • Fixed some minor issues in pet panel such as pet points not updating sometimes.
  • Fixed mana bar displaying wrong max mana.
  • Fixed spell charge/release function waiting for animation to finish before allowing next action.
  • Fixed spells looking like they fizzled in third person view even if they did not.
  • Fixed DLSS not working.
  • Fixed reset keybinds crash.
  • Fixed going into combat mode while charging a spell not cancelling the spell charge.
  • Fixed using self cast when in combat mode not targeting yourself.
  • Fixed starting charging a new spell sometimes playing the last hit effect one more time.

Beta Patch Notes 0.1.0.47

Added:
  • Added magic combat.
  • Added /ExportBuild command, you can find the CharacterBuild file in your Steam folder.
  • Added hotbar for easy access to common menus when the mouse is visible.
  • Added dutch as a language option.
  • Added Taming.
  • Added stable NPC's.
  • Updated all localization from our awesome community translation.
  • Alvarin clade gift combat leap added.
  • Alvarin clade gift and buff "Alvarin Sight" added.
  • Added Nightvision clade gifts.
  • Added big trees to the jungle.


Changes:
  • New characters now start with a spellbook and the required skills to cast their first spells.
  • New characters now start with taming skills so that they can start testing taming.
  • Modified several clade gifts.
  • Arm movement in first person combat has been refactored and is now more stable while moving around (see [Combat/FirstPerson/ArmsAndWeapons] under bug fixes).
  • Player rotation updates will now update more frequently when turning quickly, hopefully fixing the issue where it looks like a player is barely turning while doing a 360.
  • Loot despawn timer set to 30 min.
  • Lowered Thursars Dexterity cap from 100 to 96.
  • Added 16 extra attribute points to pure Tindremenes.
  • Added 8 extra attribute points to Sidoians.
  • Added 16 extra attribute points to Sarducaans.
  • Added 4 extra attribute points to Kallards.


Fixes:
  • Improved buff placement/scaling.
  • Fixed some AI fleeing behavior.
  • Fixed a couple of crashes.
  • Looking up and down no longer has a 1 frame animation lag (caused weapons/arms to drag behind more than intentional).
  • Camera had a one frame lag when turning on the spot causing a slight stutter in the character body.
  • Turning around no longer cause random large jumps on arms in first person.
  • Sudden change in movement direction would sometimes cause a jump in arm movement.
  • Arms no longer hitch/jump when turning quickly and changing movement direction while running or sprinting.
  • Character height is now properly updated in game (races have only used their "default" height so far).
  • Targeting is no longer off-center from crosshair.
  • Targeting now works when charging with a bow.
  • Crosshair no longer gets stuck in the wrong location on screen when a bow charge fails due to low stamina.
  • Players should no longer be able to do continuous floating bunny jumps without jump and land sounds.
  • Overall world polish and fixes.

Beta Patch Notes 0.1.0.38

Added:
  • Added MorinKhur Graveyard.
  • Added Press extraction device to Meduli.
  • Added gathering to rocks and trees in the Jungle.
  • Added Bush Pigs.
  • Added Steppe Horses. (Not tameable/rideable yet)
  • Added translations update and new languages.


Changes:
  • Creatures now have proper collision stopping players from walking inside them.
  • Animals now roam more and further.
  • Reduced network usage when players are standing still.
  • Updated clade gifts.
  • Optimized the Jungle.



Fixes:
  • Fixed a couple of crashes.
  • Fixed floating NPCs.
  • Fixed issues with buff-bar.
  • Fixed issues with cooldown not triggering correctly.
  • Fixed then login crashes.
  • Fixed issue with springboks not fleeing when they noticed a player.
  • Fixed rotation issues.
  • Fixed resources not respawning correctly after getting depleted.
  • Reduce character stuttering/wobbling when coming to a halt.
  • Characters no longer stutter every time after they have jumped.
  • Massively reduce rotation flips in avatar interpolations.
  • Character physics, such as cloth, now properly react to player movement. This might fix the spinning cape issue.
  • Keybinds should no longer reset.
  • Multiple crash fixes related to logout/shutdown.
  • Buffs should no longer get stuck on top of each other.


Known Issues:
  • Jungle is still work in progress and under optimization.