Added debuffs for when reserves are too low to get maximum health/stamina/mana with information of how to get rid of the debuffs.
Added black bars to player frame, which will show you how much of your health/stamina/mana is being affected by low reserves.
Titles added, some might not work as intended and you can not show the title next to your name.
Voice chat reworked to allow better performance and more people.
More hints for newer players.
Added skin complexions for alvarins, oghmirs & thursars in character creation.
Added visual materials for bone resources when crafting armors/weapons.
Added postprocess color tweaks to Toxai area & jungle.
Added support for none human attacks.
Added support for AI charge attacks.
Added Pet attack command.
You can now mount mounts and ride them
Added support for Haven instancing
Added volumes that show small hints to help new players out
Added a lot of patrolling to the guards
Added a welcome message when you login to haven
Changes:
Grip slot in weapon crafting now only accepts Leathers and Textiles.
Your strength now affects your blunt damage resist when parrying.
Your strength now affects how hard you can shield push another player.
Starting to cast and release magic in unarmed combat now doesn't need to exit combat to start casting or releasing a spell.
Casting and Releasing magic while in combat now only exits combat but doesn't force re-enter it after cast or Release.
Skill point caps changed from 20k points to 1100 Action skill points and 1100 Profession skill points.
Push should now trace better and not hit walls unintentionally.
Block endurance skill now gains xp when a block actually occurs.
Last target now stays til either: A: New target or B: Moves too far away from target.
Removed health numbers from targets display frame.
Melee and ranged combat is currently disabled on mounts because it is not up to standard yet.
Game build on Steam is now split into multiple pak-files (also known as chunks). This is the last patch where you will need to do an excessively a slow update.
Brand new hand animation retargeter implemented. This should solve the majority of issues with oversized hands for Oghmirs and Risars. (misaligned hands when casting magic, overly weird weapon poses, etc)
Bush pig animations updated.
Increased handle hit damage.
Pet follow-speeds adjusted.
Added butcher tables.
Abandon pet too far from you will now do a "global abandon".
Update shadow scalability settings. Shadows should be less draining on higher quality levels. Shadows should also have less flicker on lower settings.
NPC appearance generation improved with more variation such as different lengths.
Character body shape (fat/muscular) has been tweaked. Characters should now not be as puffy by default and be able to use the "full range" of the visual appearance. (thin, fat, muscular, obese, etc)
AI rotation while moving has been improved. AI no longer stutter left/right while moving around.
Updated light intensity at night to be brighter.
Updated cloud altitude, now closer to ground.
Nightvision is now different for each clade.
Improved pet window tooltips.
Optimized chat.
Spells that deal direct damage now cause mercy mode.
Thursar Regeneration skill now adds 2 hp and correctly reduces magic healing.
Updated Localization.
AI now play animations when tamed.
AI now play a animation when they see the player.
Vendor UI will now auto-match the prices if it can using currency from your backpack.
Books you are reading now show in the character sheet. You can right click the book to stop training.
Stable UI now close when you are too far away.
For testing you now gain skill and attribute XP 100 times faster.
Most creatures are now tameable.
Resting now shows on the timer how long it takes for you to be healthy but you do not auto-exit sitting.
Oghmir ichor buff now has a animation.
All spell icons are updated.
Only logout timers are now canceled by moving.
GuildStone tooltips now much clearer when you can afford to make a guild.
All pets should now have a custom icon when tamed.
Guards will now attack any attacking AI.
Fixes:
Spells can no longer be cast in mercy mode.
Spells can no longer be cast in a stunned state.
Casting a spell while resting didn't remove the buff.
Magic Precast finish now doesn't block new actions from being made.
Magic Release now doesn't block new actions from being made.
Max mana is now correctly displayed.
Magic damage now doesn't trigger armor sounds.
Fizzle animation now shouldn't be playing even on successful Precast.
Magic effects should now not be skipped on casting new spells.
Player would get a large head-direction-pop when looking left/right after standing still for a little while.
Random arrow no longer appears on the back of humanoids.
Round compass is no longer 45 degrees off.
Incorrect distance check would cause fur on creatures to disappear right in front of the player.
Fixed issue with some levels being loaded at all times resulting in a performance drop.
Fixed issue with candle particles draining a few CPU cycles in cities.
Vendors no longer float or get stuck in ceilings.
Warcries should now refresh the buff timers of affected allies.
Multiple warcries should now increase the intensity of the warcry buff if your character is of the same clade.
Fixed bug where buff was on cool down if you already had used it and someone tried to buff you with it.
Fixed clade gift spelling errors.
Fixed some calculations which didn't take clade gift attribute bonuses into account.
Resting no longer forces your character to stand up once the timer has run out.
Resting won't force your character to stand if you happened to move just before sitting down.
Fixed bug where character height didn't visually update correctly in char creation if you held down shift.
Fixed bug in stables where pet icon was not displayed correctly.
Removed black bars showing on the sides in login screen and char creation when playing with higher aspect ratios.
Attribute lockstate should now correctly update when logging in.
Adjusted the values of max carry & armor weight to the value where you start losing movement speed.
Fixed several issues with the pet ui.
Fixed issues with certain clade gifts not reducing damage correctly.
AI should now more smoothly follow you when tamed.
AI that pitch to follow the ground now do it smoother.
Item use and skill use can no longer be triggered when dead.
Fixed memory leak in chat window.
Books now have a custom tool-tip.
AI now have a reaction window that is different depending on the AI before they attack.
Tamed AI should no longer react with the herd it came from.
Fixed issue with short AI not pathing correctly.
Items on vendors should now show the correct tooltip.
Extraction and Refining now give xp in all involved skills.
Fixed issue where ai would think it switched to a weapon when it switched to unarmed making it slow to react.
NPCs should no longer scan for targets and turn towards that target.
Fixed glitch where you could tame certain animals from far away.
Fixed issue with AI that attacked AI now correctly sending animations.
AI that takes damage from other players will now play their pain animation and sounds.
Fixed issue with AI not correctly knowing where the player was causing them to hit you from far away.
Added several new line of sight traces to make sure AI can see the player they are attacking.
Known Issues:
A lot of Ai spawners are still missing.
Login button is disabled without telling the user why if Steam is not running when starting the game.
There is no animation for mounting or dismounting a horse and the player will teleport onto the horse.
You can enter combat but not use melee weapons while mounted.
Beta HotFix 0.1.0.48
Added:
Added new sounds added for Oghmir, Thursar and Tindremene.
Added self cast and last spell key to keybindings.
Added so you can now feed your pet using right click if their pet window is open.
Changes:
Fixed issue with spellbook being double bound.
Fixed bug in keybinds panel causing last keybind to not get generated also causing a crash when resetting keybinds.
Fixed keybind sorting issue causing some keybinds to not appear in the correct location.
Fixed reset keybinds issue causing duplicate keybinds to occur under certain circumstances.
Fixed minor hotbar anchor issue.
Fixed some minor issues in pet panel such as pet points not updating sometimes.
Fixed mana bar displaying wrong max mana.
Fixed spell charge/release function waiting for animation to finish before allowing next action.
Fixed spells looking like they fizzled in third person view even if they did not.
Fixed DLSS not working.
Fixed reset keybinds crash.
Fixed going into combat mode while charging a spell not cancelling the spell charge.
Fixed using self cast when in combat mode not targeting yourself.
Fixed starting charging a new spell sometimes playing the last hit effect one more time.
Beta Patch Notes 0.1.0.47
Added:
Added magic combat.
Added /ExportBuild command, you can find the CharacterBuild file in your Steam folder.
Added hotbar for easy access to common menus when the mouse is visible.
Added dutch as a language option.
Added Taming.
Added stable NPC's.
Updated all localization from our awesome community translation.
Alvarin clade gift combat leap added.
Alvarin clade gift and buff "Alvarin Sight" added.
Added Nightvision clade gifts.
Added big trees to the jungle.
Changes:
New characters now start with a spellbook and the required skills to cast their first spells.
New characters now start with taming skills so that they can start testing taming.
Modified several clade gifts.
Arm movement in first person combat has been refactored and is now more stable while moving around (see [Combat/FirstPerson/ArmsAndWeapons] under bug fixes).
Player rotation updates will now update more frequently when turning quickly, hopefully fixing the issue where it looks like a player is barely turning while doing a 360.
Loot despawn timer set to 30 min.
Lowered Thursars Dexterity cap from 100 to 96.
Added 16 extra attribute points to pure Tindremenes.
Added 8 extra attribute points to Sidoians.
Added 16 extra attribute points to Sarducaans.
Added 4 extra attribute points to Kallards.
Fixes:
Improved buff placement/scaling.
Fixed some AI fleeing behavior.
Fixed a couple of crashes.
Looking up and down no longer has a 1 frame animation lag (caused weapons/arms to drag behind more than intentional).
Camera had a one frame lag when turning on the spot causing a slight stutter in the character body.
Turning around no longer cause random large jumps on arms in first person.
Sudden change in movement direction would sometimes cause a jump in arm movement.
Arms no longer hitch/jump when turning quickly and changing movement direction while running or sprinting.
Character height is now properly updated in game (races have only used their "default" height so far).
Targeting is no longer off-center from crosshair.
Targeting now works when charging with a bow.
Crosshair no longer gets stuck in the wrong location on screen when a bow charge fails due to low stamina.
Players should no longer be able to do continuous floating bunny jumps without jump and land sounds.
Overall world polish and fixes.
Beta Patch Notes 0.1.0.38
Added:
Added MorinKhur Graveyard.
Added Press extraction device to Meduli.
Added gathering to rocks and trees in the Jungle.
Added Bush Pigs.
Added Steppe Horses. (Not tameable/rideable yet)
Added translations update and new languages.
Changes:
Creatures now have proper collision stopping players from walking inside them.
Animals now roam more and further.
Reduced network usage when players are standing still.
Updated clade gifts.
Optimized the Jungle.
Fixes:
Fixed a couple of crashes.
Fixed floating NPCs.
Fixed issues with buff-bar.
Fixed issues with cooldown not triggering correctly.
Fixed then login crashes.
Fixed issue with springboks not fleeing when they noticed a player.
Fixed rotation issues.
Fixed resources not respawning correctly after getting depleted.
Reduce character stuttering/wobbling when coming to a halt.
Characters no longer stutter every time after they have jumped.
Massively reduce rotation flips in avatar interpolations.
Character physics, such as cloth, now properly react to player movement. This might fix the spinning cape issue.
Keybinds should no longer reset.
Multiple crash fixes related to logout/shutdown.
Buffs should no longer get stuck on top of each other.
Known Issues:
Jungle is still work in progress and under optimization.