Hard charge is now a static 1 extra second for all weapons.
It now takes 2 seconds before your hard charge starts losing power. (Used to be 1 sec.)
You will now lose power every 2 seconds when holding a hard charge for too long. (Used to be 1 sec.)
Updated the Spear right swing animation to make it easier to tell apart from the thrust attack.
Removed the Charge turn cap.
The turn cap is now instead a "Global Turn" cap affecting both horizontal and vertical movements.
FoV is now capped at 90-110.
Fixes:
The charge circle will now visually update when losing power from holding a charge for too long.
Fixed another charge animation stuck bug.
Fixed an issue where changing weapons could mix up different weapon animations and their stats.
Fixed an issue with being able to change gear while being in mercy mode.
Fixed getting stuck in trees inside Fabernum.
Fixed some trees that could disappear on low foliage settings.
Fixed an issue with weapon swing trails being all white.
Combat Alpha Patch Notes 0.0.0.31
Added:
Three New shields added. (Can be found in containers outside of the cities.)
Three Spear types added.
Added Thursar race and one hairstyle.
Added New armor. (Risar Soldier armor can be found in containers outside of the cities.)
Added "scrape" sound when your weapon intersects with another player while charging. (And you receive a small stamina penalty.)
Added a swing Force system, damage will now scale depending on where in the swing animation your weapon connects a hit. Hitting very early or late in the animation will do less damage, and then scale up towards the middle of the swing for maximum force.
Added a turn speed decreased while holding a swing charged.
Added a turn speed limit to handle 360 spins.
Added more middle steps to the power system of the swings. (Depending on how long your hold your mouse button while charging)
Changes:
Updated tree collision to avoid getting stuck.
Increased maximum of data sent to each client.
Adjusted FOV sliders to allow 110 FOV.
Updated Tindremic knight pants because of body intersection issues.
Adjusted cloud light intensity.
Lowered max swing wait on server response timer, to make releasing your swings less sluggish for higher latency players.
Increased the parry time window from 1 sec to 1.5 sec.
Lowered target range to not be able to get name info etc from players and objects very far away.
Tweaked Torch light radius and intensity.
Hard charge now loses one power level every second when overcharging. (Keeping a swing charged for too long will eventually do very low damage.)
Fixes:
Fixed rare crash on logout.
Fixed rare crash on loading NPCs.
Fixed crash in weather.
Fixed issue that could slow down server after very long uptime.
Fixed issue where click drag wasn't working even when set in menu.
Fixed a bug with draw distance.
Fixed an issue where stamina wasn't starting regenerating as it should during a swing.
Fixed an issues that caused some combat sound and effects to not trigger properly.
Fixed a couple of charge stuck bugs.
Fixed a lot of bright lights in cities.
Fixed collision issues on Meduli ruins.
Fixed a hitch from Sword1H+Shield attack right.
Fixed an issue where Lower body armor used torso mitigation
Known Issues:
FOV slider mininum value is very low.
Combat Alpha Patch Notes 0.0.0.23
Added:
Added support for torches.
Added the Fabernum Tower Dungeon.
Added Torches to chests in cities.
Added Priests at Pig Farm, Meduli Ruins, Tindrem Gates and Fabernum Dungeon.
Changes:
Optimized rotation and location updates to make blocking archs on server more exact.
Made minor optimizations to the server for movement code.
Adjusted Unarmed+Shield and Sword1H+Shield attack animations.
Removed render occluder property from player weapons. (it was causing object pop-ins behind the shield in first person view)
Updated blends in animation logic to remove some hitches in combat transitions.
The charge circle will now be filled when reaching a full charge at 100% damage, and then flash when the extra second for a hard charge at 120% damage.
Slightly lowered max movement speed.
Adjusted weapon head traces on 2H hammers and axes.
Hitting another player when charging your weapon will no longer break the charge, but instead give a small stamina penalty.
Click drag is now the default setting for swing/block direction.
Increased the Minimum and Maximum view distance.
Fixes:
Fixed rare crash when loading NPCs.
Fixed issue with long chat messages. (again)
First iteration of weather is now in. (rain)
Fixed equip code so that it no longer unequips items if it doesn't have to.
Fixed a couple of rare crashes.
Fixed bug in block state where direction would be reset.
Fixed missing sprint animations to Sword1HShield and Unarmed+Shield.
Fixed issue where long hairstyles would flip over the head in odd scenarios. (exposing the neck)
Fixed Harness not showing ingame for shields.
Fixed Harness not showing for shields in paperdoll.
Fixed an issue that caused some players to run around unarmed when they actually were armed.
Fixed an issue where unarmed + shield didn't block/parry correctly.
Fixed an issue that prevented shields from draining the correct amount of stamina.
Fixed an issue that would cause the death sound from a player to be cut mid sound.
Fixed an issue with the shield equip/unequip sounds wasn't being played.
Fixed an issue where it was possible to play both walk and sprint animations at the same time.
Fixed bug where certain keys lacked default binds.
Veteran widgets. (visually complete and has the base for its backend integrated)
Minor polish to settings.
Lots of world polish. (Thanks for all awesome reports!)
Fixed an issue where hitting a player corpse still played hurt sounds.
Fixed disappearing props in Fabernum.
Known Issues:
Torches does not cast shadows.
Torches light settings are a bit off.
Some lightning/shadow issues inside Fabernum Tower Dungeon.
Combat Alpha Patch Notes 0.0.0.18
Added:
Added local post process color changes for different biomes.
Added new world fog.
Added Click-Drag sensitivity slider.
Added support for shield icons and tool tips.
Added first shield type. (Can be found in barrels in cities)
Added LOD meshes for forests and cities/structures to the landscape. (e.g. you can now see the Tindrem wall and trees in the distance)
Applied new temporal anti aliasing (TAA) settings to sharpen the image on highest AA setting. (based on community feedback and other games having similar issues)
Changes:
Updated light intensity for day/night cycle.
Increased gravity.
Lowered all movement speed by 5%
Increased lowest possible swing speed cap by 10% (The fastest weapons are now 10% slower)
Increased fast click attack damage by 5%
Decreased handle hit damage by 50%
All Charge speeds are now 10% faster.
All swing speeds are now 10% slower.
Holding a full charge attack for too long now diminishes the charge power, making you do less damage. (2 sec after reaching full damage charge)
Human females are now 175 cm by default.
Reduced idle sway in first person. (the previous patch notes were incorrect)
Unlocked the left hand weapon slot so that you can equip shields.
Improved day and night updates to make the transitions smoother.
Fixes:
Fixed issue with not being able to attack the first second after going into combat mode.
Fixed foliage not spawning on several places around the map.
Fixed an issue where you could quickly change weapons and mix up some stats on them.
Fixed issue where really long chat would come out as a string of strange letters.
Fixed a couple of rare crashes.
Fixed issue where you could block even when not facing the attacker. (Aka 360 blocking)
Stuck command can no longer be spammed and have a 10 sec cool down.
Known Issues:
Weapon swing trails are white.
Sensitivity slider values for Click-Drag are inverted. (0% gives highest sensitivity and 100% lowest)
Charge animation in Click-Drag is a bit glitchy at times.
Shields does not display on character in character sheet window.
Combat Alpha Patch Notes 0.0.0.13
Added:
Added human females to character selection.
Added new day/night/sky system. (still work in progress)
Added sensitivity settings for the click-drag system.
Changes:
Day/Night cycle now interpolates better.
Reduced the head sway in character first person idle animations.
Click-drag system now shows direction indicators.
Improved effects for equipment breaking during combat.
Fixes:
Buff timers that restarts now restarts correctly. (Resting skill)
Skills can now be dragged correctly from skill window to action bars again.
Fixed an issue where players holding weapons could show as unarmed.
Directional mouse sensitivity are now 100% pixel sensitive again.