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Mortal Online 2 News

Combat Alpha Patch Notes 0.0.0.35

Changes:
  • Hard charge is now a static 1 extra second for all weapons.
  • It now takes 2 seconds before your hard charge starts losing power. (Used to be 1 sec.)
  • You will now lose power every 2 seconds when holding a hard charge for too long. (Used to be 1 sec.)
  • Updated the Spear right swing animation to make it easier to tell apart from the thrust attack.
  • Removed the Charge turn cap.
  • The turn cap is now instead a "Global Turn" cap affecting both horizontal and vertical movements.
  • FoV is now capped at 90-110.


Fixes:
  • The charge circle will now visually update when losing power from holding a charge for too long.
  • Fixed another charge animation stuck bug.
  • Fixed an issue where changing weapons could mix up different weapon animations and their stats.
  • Fixed an issue with being able to change gear while being in mercy mode.
  • Fixed getting stuck in trees inside Fabernum.
  • Fixed some trees that could disappear on low foliage settings.
  • Fixed an issue with weapon swing trails being all white.

Combat Alpha Patch Notes 0.0.0.31

Added:
  • Three New shields added. (Can be found in containers outside of the cities.)
  • Three Spear types added.
  • Added Thursar race and one hairstyle.
  • Added New armor. (Risar Soldier armor can be found in containers outside of the cities.)
  • Added "scrape" sound when your weapon intersects with another player while charging. (And you receive a small stamina penalty.)
  • Added a swing Force system, damage will now scale depending on where in the swing animation your weapon connects a hit. Hitting very early or late in the animation will do less damage, and then scale up towards the middle of the swing for maximum force.
  • Added a turn speed decreased while holding a swing charged.
  • Added a turn speed limit to handle 360 spins.
  • Added more middle steps to the power system of the swings. (Depending on how long your hold your mouse button while charging)


Changes:
  • Updated tree collision to avoid getting stuck.
  • Increased maximum of data sent to each client.
  • Adjusted FOV sliders to allow 110 FOV.
  • Updated Tindremic knight pants because of body intersection issues.
  • Adjusted cloud light intensity.
  • Lowered max swing wait on server response timer, to make releasing your swings less sluggish for higher latency players.
  • Increased the parry time window from 1 sec to 1.5 sec.
  • Lowered target range to not be able to get name info etc from players and objects very far away.
  • Tweaked Torch light radius and intensity.
  • Hard charge now loses one power level every second when overcharging. (Keeping a swing charged for too long will eventually do very low damage.)


Fixes:
  • Fixed rare crash on logout.
  • Fixed rare crash on loading NPCs.
  • Fixed crash in weather.
  • Fixed issue that could slow down server after very long uptime.
  • Fixed issue where click drag wasn't working even when set in menu.
  • Fixed a bug with draw distance.
  • Fixed an issue where stamina wasn't starting regenerating as it should during a swing.
  • Fixed an issues that caused some combat sound and effects to not trigger properly.
  • Fixed a couple of charge stuck bugs.
  • Fixed a lot of bright lights in cities.
  • Fixed collision issues on Meduli ruins.
  • Fixed a hitch from Sword1H+Shield attack right.
  • Fixed an issue where Lower body armor used torso mitigation


Known Issues:
  • FOV slider mininum value is very low.

Combat Alpha Patch Notes 0.0.0.23

Added:
  • Added support for torches.
  • Added the Fabernum Tower Dungeon.
  • Added Torches to chests in cities.
  • Added Priests at Pig Farm, Meduli Ruins, Tindrem Gates and Fabernum Dungeon.


Changes:
  • Optimized rotation and location updates to make blocking archs on server more exact.
  • Made minor optimizations to the server for movement code.
  • Adjusted Unarmed+Shield and Sword1H+Shield attack animations.
  • Removed render occluder property from player weapons. (it was causing object pop-ins behind the shield in first person view)
  • Updated blends in animation logic to remove some hitches in combat transitions.
  • The charge circle will now be filled when reaching a full charge at 100% damage, and then flash when the extra second for a hard charge at 120% damage.
  • Slightly lowered max movement speed.
  • Adjusted weapon head traces on 2H hammers and axes.
  • Hitting another player when charging your weapon will no longer break the charge, but instead give a small stamina penalty.
  • Click drag is now the default setting for swing/block direction.
  • Increased the Minimum and Maximum view distance.


Fixes:
  • Fixed rare crash when loading NPCs.
  • Fixed issue with long chat messages. (again)
  • First iteration of weather is now in. (rain)
  • Fixed equip code so that it no longer unequips items if it doesn't have to.
  • Fixed a couple of rare crashes.
  • Fixed bug in block state where direction would be reset.
  • Fixed missing sprint animations to Sword1HShield and Unarmed+Shield.
  • Fixed issue where long hairstyles would flip over the head in odd scenarios. (exposing the neck)
  • Fixed Harness not showing ingame for shields.
  • Fixed Harness not showing for shields in paperdoll.
  • Fixed an issue that caused some players to run around unarmed when they actually were armed.
  • Fixed an issue where unarmed + shield didn't block/parry correctly.
  • Fixed an issue that prevented shields from draining the correct amount of stamina.
  • Fixed an issue that would cause the death sound from a player to be cut mid sound.
  • Fixed an issue with the shield equip/unequip sounds wasn't being played.
  • Fixed an issue where it was possible to play both walk and sprint animations at the same time.
  • Fixed bug where certain keys lacked default binds.
  • Veteran widgets. (visually complete and has the base for its backend integrated)
  • Minor polish to settings.
  • Lots of world polish. (Thanks for all awesome reports!)
  • Fixed an issue where hitting a player corpse still played hurt sounds.
  • Fixed disappearing props in Fabernum.


Known Issues:
  • Torches does not cast shadows.
  • Torches light settings are a bit off.
  • Some lightning/shadow issues inside Fabernum Tower Dungeon.

Combat Alpha Patch Notes 0.0.0.18

Added:

  • Added local post process color changes for different biomes.
  • Added new world fog.
  • Added Click-Drag sensitivity slider.
  • Added support for shield icons and tool tips.
  • Added first shield type. (Can be found in barrels in cities)
  • Added LOD meshes for forests and cities/structures to the landscape. (e.g. you can now see the Tindrem wall and trees in the distance)
  • Applied new temporal anti aliasing (TAA) settings to sharpen the image on highest AA setting. (based on community feedback and other games having similar issues)


Changes:

  • Updated light intensity for day/night cycle.
  • Increased gravity.
  • Lowered all movement speed by 5%
  • Increased lowest possible swing speed cap by 10% (The fastest weapons are now 10% slower)
  • Increased fast click attack damage by 5%
  • Decreased handle hit damage by 50%
  • All Charge speeds are now 10% faster.
  • All swing speeds are now 10% slower.
  • Holding a full charge attack for too long now diminishes the charge power, making you do less damage. (2 sec after reaching full damage charge)
  • Human females are now 175 cm by default.
  • Reduced idle sway in first person. (the previous patch notes were incorrect)
  • Unlocked the left hand weapon slot so that you can equip shields.
  • Improved day and night updates to make the transitions smoother.


Fixes:

  • Fixed issue with not being able to attack the first second after going into combat mode.
  • Fixed foliage not spawning on several places around the map.
  • Fixed an issue where you could quickly change weapons and mix up some stats on them.
  • Fixed issue where really long chat would come out as a string of strange letters.
  • Fixed a couple of rare crashes.
  • Fixed issue where you could block even when not facing the attacker. (Aka 360 blocking)
  • Stuck command can no longer be spammed and have a 10 sec cool down.


Known Issues:

  • Weapon swing trails are white.
  • Sensitivity slider values for Click-Drag are inverted. (0% gives highest sensitivity and 100% lowest)
  • Charge animation in Click-Drag is a bit glitchy at times.
  • Shields does not display on character in character sheet window.

Combat Alpha Patch Notes 0.0.0.13

Added:
  • Added human females to character selection.
  • Added new day/night/sky system. (still work in progress)
  • Added sensitivity settings for the click-drag system.


Changes:
  • Day/Night cycle now interpolates better.
  • Reduced the head sway in character first person idle animations.
  • Click-drag system now shows direction indicators.
  • Improved effects for equipment breaking during combat.


Fixes:
  • Buff timers that restarts now restarts correctly. (Resting skill)
  • Skills can now be dragged correctly from skill window to action bars again.
  • Fixed an issue where players holding weapons could show as unarmed.
  • Directional mouse sensitivity are now 100% pixel sensitive again.