Added first iteration of the skill window. Please test it out and give us your feedback!
Added new system to limit view distance at night.
Added the Pig Farm between Tindrem and Fabernum.
Added the Tindrem Walls.
Added the clade skills and clade skill window. This is still a early iteration but it's up and running and we would love to get your feedback on it.
Added more resolution options.
Added mouse direction for thrust attack.
Kranesh now have some more rooftop jumping possibilities.
Changes:
Changed how settings are saved.
Cleaned up the settings options a bit.
Made etherworld sound a bit more spooky.
Getting pushed now has a cool down. (To prevent stacking pushing power)
Improved mouse precision sensitivity.
Updated night light intensity.
Improved the drag and drop for items.
Fixes:
Swing Charge circle now correctly displays charge power.
Fixed naming mixup on Bastard blade and Estoc Blade.
Fixed collision issues on rocks around rivers and other places.
Loot containers now have fixed positions. (Should solve the issue with loot containers sometimes floating in the air.)
Fixed collision on tiny tree stumps that players could experience as invisible collision.
Rotated Priests to not look into walls and other weird directions.
Fixed issue where items would sometimes become invisible when you re-logged.
Moving UI now constraints it to the window. Hopefully fixed the issues that happened when you moved UI on a larger resolution or in a strange small resolution.
Fixed issue with moving UI while in windowed mode.
Fixed a lot of typos.
All windows now save their positions after being moved.
Fixed issue with right clicking on equipment not always working.
Connected action bar keys with the action bar.
Priests can no longer be used when you are alive.
Fixed issue with equipment being dragged always counting as a delete request.
Sorted out rotation issues on NPCs.
Fixed issues when rotating the character in paperdoll fullscreen.
Fixed the sun direction.
Known Issues:
Re-logging without closing the client will break chat.
Some foliage in colored forest is missing again.
Selecting a Clade Gift requires double clicking on them.
Activating a Clade Gift does not always visually show the effect.
Combat Alpha Patch Notes 0.0.0.5
Added:
Added option for using video settings recommended for your PC.
Added inital stats page, it's not perfect or all working but it's there.
Added a lot of new tooltips.
Added Khurite Splinted armor.
Added Khurite Splinted armor to the character creation.
Added beards.
Added some minor death partciles when the skeleton gets removed.
Chat now supports a lot more characters not just basic English characters.
/? will now start showing a list of commands. /? will give further information about that command.
You now see leaderboards when finishing the melon track. There are still some issues with this, they take a long time to come up and the times are not show only your placement.
Added Field of View settings.
AddedEquipment hits.
Equip hits on weapons now removes durability from the weapon you hit.
Changes:
You can now chose to have hair or beards in the character creation. Old characters do not have hair or beard by default.
/time should now show time in a better way.
Made UI tabs prettier in character sheet.
Improved placement of NPCs to have them use navmesh rather then collision.
Applying resolution has been tweaked to be less confusing.
Updated shoulder protection on Tindremic Knight armor.
Updated hip protection on Mercenary armor.
Removed the stun timer when changing weapons.
Fixes:
Fixed minor UI issues in the login screen.
Fixed issue where tooltips would disapear if you hovered something and got hit.
Fixed issue with dropping UI on other UI removing the UI.
Fixed issues with tooltips in message boxes not being the correct class.
The suicide button in the paperdoll will now update it's text even if the paperdoll is open when you die.