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Mortal Online 2 News

Combat Alpha Patch Notes 0.0.0.2

  • Added day/night this is a early version and we would love to get feedback from our alpha testers on it.
  • Added more screen resolutions.
  • You can write /time in the chat to see the current time of day to better report issues on give feedback.
  • Current time of day is running at a very high speed for testing.
  • Damage reduction correction on arms and lower body
  • Invert Alt option
  • Fixed missing foliage in Colored Forest
  • Last combat target stays focused until a new is targeted or you move too far from the target.
  • Fixed issue with logging in with low stamina
  • Fixed an issue where you could equip stuff and run if using auto run
  • Loot now vanishes quicker
  • Landing while sprinting does not make the animation play faster
  • Opening loot then moving away from it closes the interation window
  • Toggling the compass does not show/hide the mouse cursor
  • Added new experimental click-drag input option for mouse attack/block direction. Find it under Settings > Gameplay > Click-Drag Directional Input (Experimental). A longer description can be found when hovering the mouse over the setting.
  • Updated priests to use new character generation backend. (we test it on the priests first before moving on to the player characters)
  • Bug fix: Mercy mode would not return to the previous state on recovery
  • Bug fix: Character would get stuck in charge when entering mercy mode
  • Bug fix: Camera post process would be disabled after the player resurrects
  • Bug fix: A counter (parry) would play a double attack
  • Bug fix: Shadows cast from torches would display shadow bias artifacts
  • Bug fix: Camera got stuck in a slow motion state in character preview login screen

Combat Alpha Patch Notes 0.0.0.1

Patched 04/30/2020

  • Rebuilt parts of UI to hopefully fix the escape key crash
  • Fixed crash related to respawning characters
  • Sorted out issues with login server to make login smoother
  • Changed mouse sensitivity to better numbers
  • Fixed rare crash caused by targeting NPCs
  • Fixed issues with players taking HP damage due to hunger
  • Clicking logout now closes the game menu
  • All new characters now start with 110str 104dex 116con 80psy 80int
  • Fixed issue with players taking damage upon resurrecting
  • Added new starter skills that start at max level
  • Added so swings are slightly faster during a counter
  • Parrying now spares the defender from all the damage
  • You can now fall from greater height before taking fall damage
  • Attributes no longer gain experience
  • Fixed broken hand pose in 2H sword block
  • Minor tweaks to blocking animations
  • Increased the strength of push
  • Updated harness to appear whenever there is no torso
  • Fixed bug where players wouldn’t go into walking animations after stamina was drained
  • Fixed bug where trying to sprint while stamina was recovering would drain stamina without sprinting
  • Fixed ether ambient particles flickering when looking at it from different rotation
  • Possible fix for floating hair when dead – Sorted mouse sens being framerate dependent
  • Possible fix for the sky bug when getting hit – World object collision fixes
  • Added more weapons in loot
  • Quit game from the game menu now counts down and logs you out before exiting


#Known issues:
  • Player animations can get stuck when they enter mercy mode, we tried to solve this during the day but failed in time 🙁 We will get this sorted asap

Closed Combat Alpha has started!

Dear Mortal Online community,

It's a big day for us; today we reach our first public milestone and start the closed combat alpha for all conflux and lifetime players. You will receive your MO2 key in your MO1 account section. So be sure to log in to that account and get the steam key. The keys will be available just before the timer on the website runs out.

You add the key in your steam client to add a new product, and then you can download MO2.
As described here: https://support.steampowered.com/kb_article.php?ref=7480-wusf-3601

If you do not have a key you can still get one instantly if you donate towards the conflux package.

Information regarding alpha test session 0.0.0.0:

Please note that this is our first external alpha. There will be bugs and issues, which is to be expected, and with your help this part of the development cycle will greatly improve the game before we enter beta and open beta.

We would like to thank all our confluxers for helping us polish the game in a quick and efficient way. We can only cover so much on our own with such a small development team now that larger scale tests begin.

We have a new server system located in London for improved latency world wide and performance. This is not the final server hardware but it’s pretty close and should be able to handle this first flood of players.

The current world you are playing in still needs some performance improvements which may cause low fps for low end computers. We plan to keep improving this build with further improvements in overall world performance during the early stages of alpha.

Player character bodies are close to final in Human clade, however armor and gear is not final yet and may change over the coming weeks. There will ofc be new clades and armor types in upcoming alpha sessions. The current armors and bodies are not fully optimized yet and this might cause FPS issues when a lot of characters are on the screen at the same time.

We try to update our servers once a week, one small for polish and bug fixing, and one larger with various features and assets.

Our main focus at this point is to monitor the new server’s stability and performance as well as crushing any crashes or bugs you the players find.

*You will be able to create one character and choose from any of the races within the Human clade.
*You will be able to select a gear loadout to start with, which you will keep even when killed.
*You will be able to find other armor pieces and weapons in boxes/chests/barrels in the game world that you can loot, including capes.
*There will be 3 full armor sets to choose from and swords and axes to use on the battlefield. Please try them all and give us your feedback.

Another focus of this test is combat and movement systems. Our combat system is now in alpha state which has all normal attack functions available such as left/right swings, thrusts and overhead strikes. You can also parry/block and counter attacks.

When you die you follow the red light beams to find a priest who will bring you back to life. If you can’t find your way open the character sheet and press the Priest button to teleport to the nearest priest.

There is a short combat testing course outside of the two towns you can try out. When you strike the first melon (or pig) a timer starts and you will have to slash all of the objects as fast as possible. Your time will be saved to a global leaderboard.

You are free to roam the limited Myrland alpha area around Fabernum and Kranesh. There is an invisible wall blocking off these areas that you cannot walk past in this version. More parts of the map will open up during the closed alpha.

You will be able to use your character window to change your gear and use your inventory.
If you get stuck you click ESC and click Im Stuck, it will then move you to a safe location and send a report to us so that we can fix the stuck position. Please do not abuse this system just to get into strange spots as that will flood our artists with confusing bad reports.

If you discover a bug you simply press ESC and click submit a bug and write a short description on what bug you ran into and submit it. This report is also stamped with your position so if you find floating objects, or some other oddity, simply write something like “floating tree” and our artists can find it. No need to explain exactly where it is.

If the game happens to crash you will be shown a crash popup window after the game closes. Please use the send option as it will send the crash report to our system and will be incredibly helpful to our programmers.

In the settings you will be able to customize your experience in Mortal Online 2. Please try it out and report any bugs you find through the same in-game menu as before.

Happy bug hunting and good luck on the battlefield!
Thank you for your support and interest in being part of this early alpha testing of MO2.

-Star Vault dev team