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Mortal Online 2 News

Patch Notes 1.0.12.12

Added
  • Upon losing standing you now get a fanfare announcing that "You are hated by the Tindremic Empire" for example.
  • Added a fanfare message when notable things happened, such as creating a guild or catching a legendary fish.
  • Added more Wildlife spawners.
  • Added a new type of ambush spawner.


Changes
  • Made certain beast mastery attacks not be usable without criminal actions enabled.
  • Increased pet point cost of wolves and direwolves.
  • Krampos has now left Tindrem.
  • You now regain stamina slowly when swimming normally.


Fixes
  • Fixed bug where the helmet of a player or AI would not play the dissolve effect when dying or logging out.
  • Fixed trinkets generating their gem an additional time when looted from a world loot structure(chest etc), resulting in not looting a trinket with the intended gem.
  • Fixed bug where pets max health was showing 0.
  • Fixed new pet icon level not updating when pet levels up.
  • Fixed wrong pet icon on Snapping Turtles.
  • Fixed pet frame name not getting updated when renaming pet.
  • Fixed bug where you could not delete items after being hit by something tamable/dominatable.
  • Fix being able to level up a skill when its parent was not unlocked(veterinary skill issue).
  • Fixed Horse attack sounds that did not fade correctly.
  • Fixed missing Tupilak attack sounds.
  • Fixed being able to mount when encumbered.
  • Fixed bug where zoology lore would increase the amount you healed a creature.
  • Removed the auto re-enter combat mode function after using a spell while in combat mode.
  • Balanced to queue system based on the data from this weekend.
  • Fixed several issues with bosses.
  • AI that is not tamed will no longer use attacks that cause them to become hungry.


Known Issues
  • Crawling hand spell is currently not working as intended.

Patch Notes 1.0.12.8

Added
  • Krampos now speaks!
  • Risen Molvas


Changes
  • All risen pets except the Tupilak now have a focus threshold of 1. This means they will do full damage without building any focus.
  • Stamina is no longer affected by heat. We will revisit this for Sprint 4.
  • Unstabled or traded pets now default to being passive.
  • Changed the way buffs show up in the UI to fix the issues with buffs now correctly showing.


Fixes
  • Magic Reflect now correctly works against AI spells.
  • Celaeno taming range increased, this should fix the issue with dominating them.
  • Terror Bird sound now has better falloff, it should not be as loud.
  • Fixed odd attack behavior on all crabs.
  • Fixed issue with hit impact sounds not correctly changing depending on what armor you hit.
  • Removed random wait time for all focus attacks after the attack was completed.
  • You can no longer place horse equipment on Molvas.
  • Fixed issue where several buffs would show up with the incorrect time on clients.
  • Several typos were fixed.
  • Tweaked Raffle bag locations.
  • Fixed Celaeno meat not being extractable when butchering.
  • Pet messages are now exempt from spam filtering.


Known Issues
  • Risen Movlas have no rise animation.
  • Crafting window has a bright glare in some weathers or regions.

Patch Notes 1.0.12.7

Greetings Mortals!

Today's update brings with it everything that is listed under the Sprint 3 section of the roadmap. (https://www.mortalonline2.com/roadmap/) So without further ado, let's get right into it!

The long awaited Beast Mastery skill is now available. Tamed creatures may now be controlled in ways previously not possible. Allowing skilled beastmasters to command their creatures with a myriad of new abilities. Many of which are unique to specific creatures. Take a look at the dedicated Beast Mastery section below for additional information!

A loyal steed is essential for every seasoned adventurer. However for those of you who wish to ride something more imposing, there is now an additional option. The Molva makes its debut in Mortal Online 2, ready to join you on your next journey across Nave!

And while you are trekking across the world, be sure to look up towards the sky. The new weather system arrives with this update, overhauling the look and feel of the weather across the entire continent.

Some quality of life features have also been added to the housing system. House owners may now demolish their houses in an easier manner, as well as transfer the ownership of their home to another player.

Last but not least, a familiar figure has decided to visit Tindrem. Be sure to get into the holiday spirit by paying them a visit!

There are many more additions, changes, and fixes in this patch. So as always, take a look below and let us know what you think!

See you in Nave!


Added
  • Krampus is visiting Tindrem.
  • New weather system added.
  • New Beast mastery system added.
  • Added around 100 new AI attacks. These are used in Beast Mastery but normal AI can also use them.
  • Added around 50 new buffs and debuffs.
  • 47 new skills added.
  • The Molva has been added to the game.
  • You can now trade your building to another player using a button in the building settings UI.
  • You can now toggle ‘demolish mode’ for buildings using a button in the building settings UI. The building will continuously lose health every hour and be destroyed within a few hours. This may be canceled by hitting the demolish button once more to stop the process. Your upkeep attached to the house will be lost when the house is destroyed.


Beast mastery
Beast mastery has been added to the game.

Pets now have a new resource called focus. You can see your pet’s focus in the pet frame. Each pet has a focus threshold indicated by a white ring on the focus meter. If your pet’s focus is below the white ring the pet will deal less than full damage, once above the threshold the pet will deal full damage.

Pets gain focus by being in combat. If the tamer looks at the pet or what the pet is attacking,and stays close to it the pet will gain focus faster. Pets that are mounted will also gain focus. The amount of focus the pet gains is also impacted by the tamer’s Beast Mastery skill.

Almost every creature in the game that is tamed or dominated now has 4 pet skills that the tamer needs to trigger for the pet to use them in combat. These pet skills cost focus.

To trigger a pet skill drag it to the action bar and press the button shown on the action bar slot.
Pet skill has a minimum focus required, this is the amount of focus the pet must have built up to be able to use the pet skill. Each pet skill also has a focus cost, this is the amount of focus removed from the pet when the pet skill is triggered.
Some pet skills also have a target requirement, some require you to target the pet itself, some require you to target the pet’s current target etc. You can see these requirements, if there are any, in the tooltip for the pet skill. If you fail to target the required target the pet will lose the focus cost of the pet skill but will not trigger the skill.

Pet skills can be unlocked by leveling up or finding certain skills. If a pet skill is locked you should see what you need to do to unlock it by hovering the pet skill.

If you correctly target the pet skill and the pet has the required focus to trigger a skill the skill is queued on the pet. This means that the next attack the pet does will be the pet skill. Pet’s do not instantly trigger the pet skill, instead it will trigger once their current attack is finished. You can only queue one pet skill per pet.

All damage done by a tamed or dominated pet is now also scaled using the Beast Mastery skill.

Changes
  • You now see buffs and debuffs that your target has on the target frame. Some buffs like Magic Reflect can only be seen on yourself and your pets.
  • All pets are now shown in the pet frame, not only mounts.
  • All pet command icons are now a combined icon with the pet’s portrait as the background.
  • Removed the default behavior that made several AI-attacks be reflected when the AI’s target had magic reflect.
  • Added better text feedback when your pet uses a specific attack on someone.
  • Buffs and debuffs now use a much smaller icon.
  • Improved tooltips and descriptions of AI commands that have been dragged to the hotbar.
  • Character body shape (clade, fat/fit, etc) is now cached in the animation state which improves animation thread performance by roughly 30% on humanoids (players, NPCs, Risars).
  • The mount will now come to a full stop before letting the player dismount. Previously the player could start the dismount animation while the mount was still slowing down.
  • Players can now cancel an ongoing dismount command while the mount is still moving by pressing W to accelerate again.
  • Veterinary skill is now a secondary skill under animal care.
  • Veterinary timers reduced to match player bandaging timers.
  • Improved Weather system effects.
  • Rebalanced pet carry weight, pets now have different max carry weight, and you can now see pet carry weight and max weight when opening their bags.
  • Mount stats have been adjusted
  • Friend list max size increased from 100 to 200.
  • Broker now shows the date the item was added.
  • Oghmir pipes can now be stacked up to 10.
  • New sell values on many gem types.
  • Many creatures have been rebalanced for the addition of BM abilities.
  • Spear wielding Sators now also have Overhead and right attacks.
  • Artifact pieces are now added to various loot tables. The existing complete artifacts have been removed.
  • Trinket Amulet effect Beast influence has been replaced with Alchemy due to Beast influence being removed from the game.
  • Trinket Amulet effect Veterinary has been replaced with Bow crafting due to Veterinary being changed to a secondary skill.



Fixes
  • Fixed rare server issues that could cause parts of the world to crash.
  • Fixed bug which caused you to never be able to cast spells until death or relog.
  • Fixed issue where the mount speed boost (double tap W) would throttle down after 10 seconds even when the boost had been canceled causing the mount to throttle down to a lower speed than intended.
  • Fixed issue with mount speed boost being canceled if the player double tapped W a second time after boost was active. Tapping W multiple times in a row should now ensure you end up in the boost state.
  • Fixed visual bug where it looked like you could add a stolen item to the trade window.
  • Fixed not being able to transfer items to a stack of items in a bag/pet if it was full.
  • Fixed not being able to fill the last slot in pet bags if the pet had armor equipped.
  • Fixed Human clade gift 'Warcry' would decrease outgoing magic damage instead of incoming.
  • Fixed an issue with Crab attack behaviors.
  • Fixed an issue with the eyes of Shoreprowers.
  • Fixed an issue with the Necromancer Boss that allowed you to kill him quicker than intended.
  • Several environment art fixes.
  • Several typos fixed.
  • Possible fix for the invisible gear issue. If this happens past this patch please report it!

Patch Notes 1.0.10.15

Greetings Mortals!

In today's update we're bringing you a batch of improvements, quality of life changes, and new content!

The sewers of Morin Khur are now open for intrepid adventurers to explore! In addition to the new sewers, there is a new batch of point of interest locations. Along with two new graveyards which can be found in Toxai and Mohki.

Human clade gifts have been updated and tweaked. Check below for all the details regarding the changes to clade gifts.

Improvements have also been made to the automatic kick that occurs when a client has an unstable connection. The performance of the game client will no longer affect the detection system. This should reduce instances where players with weaker machines were getting kicked due to the game stalling while loading the world during play.

As always, take a look at the full list of changes below, and let us know what you think!

See you in Nave.

Added
  • Added sewers to the city of Morin Khur.
  • Added new graveyards in Toxai and Mohki.
  • Added several new point of interest locations to the world.
  • Players should now automatically be unstuck if they try to move while being stuck in the ground.
  • Poor game performance like low frame rate or loading stalls no longer affects the ping detection for getting kicked as it is now handled on a separate thread.


Changes
  • Bounty contracts now cost 1g to be more accessible.
  • Human clade gift 'Warcry' now reduces magic damage taken by 15%, and grants a 100% chance to resist spells during its effect.
  • Human clade gift 'Cleric' now also raises the minimum mana regeneration rate to 20%, up from 10%.
  • Human clade gift 'Opportunist' is now replaced by 'Versatile' which grants +50 action skill points.
  • Some Human clade gifts have been re-arranged.
  • Psyche now affects damage reduced from AI spells and chance to resist them.
  • Clade gifts now affect the damage of AI spells.
  • Player trinket defenses now work against AOE spells.
  • Player clade gifts now work against AOE spells.
  • Fixed AI spellcasting message spell being all lowercase.
  • Added the ability to recharge trinkets using the combine skill. Note that you can only reroll by using the dedicated NPC.
  • Improve AI pathing so that characters are less likely to take shortcuts through walls when making sharp turns around corners.
  • Character movement physics should no longer affect you if you are standing still in idle unless someone is doing an action against you. You could previously get pushed aside or even end up on top of an AI if for example a guard on patrol walked into you.
  • Moving close and bumping into other characters should now be less sticky.
  • Fall damage when landing on other characters has been reintroduced with a new method. Previous method was disabled as the player could get launched into the air at random by the other character.
  • Increased the volume on the Clothos Boss’ sound effects.
  • Human clade gift 'Cleric' now also reduces the overall mana regeneration penalty from wearing armor


Fixes
  • Tentative fix for the long standing issue where players traveling across server nodes would sometimes leave a “ghost” behind.
  • Pets no longer revert to their adult form when reaching level 125.
  • Defensive stance no longer works against AI casting spells
  • Improvements to the way items can be manipulated.
  • You can no longer craft potions with a full inventory.
  • You no longer get movement skill gains such as swimming when mounted.
  • Fixed bug where trying to jump with low stamina would only drain the stamina but not allow you to jump. Stamina will only drain if you manage to jump now.
  • Fixed issue with teleport to priest where characters would not load in at the new location until after the loading screen closed.
  • Fixed issue with teleport to priest where player location was accidentally set half-way into the ground using ground location instead of player center. This sometimes caused players to get stuck in the ground.
  • Fixed issue where the gathering animation for picking fruit would misdetect the branches of some trees as a blocking object and cause the screen to fade to black.
  • Fixed Water Lizards dropping the wrong type of meat.
  • Fixed Water Lizard meat giving the wrong team of effect when consumed.
  • Fixed being able to build player owned houses inside of Ironwood trees.
  • Fixed the Work Desk housing decoration appearing as the wrong decoration after being placed.
  • Fixed various environment art issues.


Known Issues

Patch Notes 1.0.9.12

Added
  • A message is now displayed when you are kicked for having an unstable connection.


Changes
  • Increased the distance your pet can be from you when adding it to a stable.


Fixes
  • Fixed stables taking your money before checking if you can stable a pet.
  • Possible fix for players getting launched into the air on occasion by other characters.
  • Fixed issue with not being able to abandon pets past a certain range.
  • Fixed a server crash.