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Mortal Online 2 News

Patch Notes 1.0.9.11

Greetings Mortals!

In this week's patch we are as always delivering some new features, changes, and fixes. Most notably, our goals for the first step of the roadmap are arriving with this patch!
If you are curious about what is coming in the future you can take a look at our roadmap here: https://www.mortalonline2.com/roadmap/

Starting off, the distance at which you see players has been increased. Meaning you should now be able to see what a player is wearing, what they are doing, and which guild they belong to, from much further away.

A new combining skill has been added to the game. This new skill allows you to combine certain items in order to create new ones from scratch. For instance you may now brew potions in the new kegs which can hold much more than the existing vials, then combine the keg with smaller vials to fill them up from the keg rather than brewing each vial of potion individually.

There is also some good news for those of you who have a lot of skills and want some more breathing room in your hotbars. The existing four hotbars have now been expanded. Each one now has eight layers that you can flip through and customize to your liking. You can even set your hotbars to be horizontal if you prefer!

Pets have also received some much needed attention. They will now keep up with their owner in a better manner. All pets will receive a twenty percent speed boost while following their owner. (Note that this bonus goes away if the pet takes damage or engages in combat) Moreover, if a pet gets stuck and is unable to reach its master, the pet will now teleport as needed provided it isn’t too far away. A new warning message has also been added upon logging out that will make it clear if your pets will log out with you or if they will stay in the world due to being too far away from you.

Lastly, a new batch of point of interest locations have been added to the world. Intrepid adventurers are as always advised to exercise caution while exploring.

As always, take a look at the full list of changes below, and let us know what you think!

See you in Nave.

Added
  • Several new point of interest locations have been added to the world.
  • Added kegs, which can be used to store a large amount of potion units.
  • Added the ability to combine certain items such as potions and kegs. The Combine skill is available in the action skills window.
  • Hotbars have now been expanded. Four hotbars are visible as usual, but now each hotbar has 8 layers that you can switch between. The buttons to switch layers appear when you hover over a hotbar.
  • Added the ability to switch hotbars from a vertical configuration to a horizontal one. The button to do this appears when you hover over a hotbar.
  • Players with unstable connections to the server will now be kicked from the server.
  • You no longer get hardstuck inside other characters when mounted. It could for example happen when undead spawned on your position.


Changes
  • The Autumn Hunt event has now come to an end.
  • Updated the pet category names on the broker.
  • Improvements have been made to the way AI moves in groups. AI characters should no longer get pushed into walls by other AI as they navigate tight spaces, for example when going through doorways. This does not improve the Risar dungeon issues however as that is a different problem.
  • You can no longer cook if you have recently taken PVP damage.
  • Smoothing has been added to mounted archery wobble to smooth out harsh bounces from the mount. This smoothing is stronger based on mounted archery and controlled aiming skills.
  • Breathing instability in mounted archery reduced to be more similar to while on foot.
  • War combatant debuff now lasts for 4 minutes.
  • Character creation Decoration UI has been reworked to be more intuitive.
  • Reduced the range of stabling pets.
  • Pets now get a flat 20% movement speed bonus while following their owner. This bonus is disabled if the pet receives damage or the pet is ordered to attack a target.
  • If a pet gets stuck and is unable to reach its owner when following, it will now teleport to the owner. This only works if the pet is already on follow command or called to follow when within reach for the follow command. This function will not trigger if the pet recently took damage or was ordered to attack.
  • The game will now warn you if your pets are too far away when you are about to log out.
  • Minor QoL improvement while trading. Double clicking an item while trading will no longer make you use the item.
  • Players should now load in from further away.
  • Guild affiliation should now always show on other players regardless of your distance to them.
  • Player armor and equipment now loads at a much further distance.
  • Combat animations now visible for players and AI at a much greater distance.
  • Ahk bond now has a maximum duration of 15 minutes.
  • The control undead spell now lasts for 15 minutes.


Fixes
  • A few issues have been fixed in the new time synchronization system released in the previous patch. It sometimes caused desynced AI movement or attacks for some players.
  • Fixed the trade window not showing the correct icons, stats, and info for items that were being traded.
  • Fixed the loot bag window not showing the correct item information.
  • Fixed loot windows from containers in the world not showing the correct item information.
  • Fixed mail not always showing the correct item information.
  • Fixed house chests not always showing the correct item information.
  • Fixed an animation issue that could cause the heads of mounts to stutter while turning while trotting.
  • Fixed issues that would result in boss room doors not closing properly.
  • Fixed not being able to sell some creatures on the broker.
  • Fixed an issue where the “Maintain Vertical FOV” setting would not save properly unless it was toggled while in game.
  • Mounts no longer return to the position where you mounted them when you get thrown off. This was due to an outdated AI movement update. This sometimes caused players not to see their own mount nearby while other players would.
  • Fixed bug where you could abandon a pet you did not own anymore.
  • Fixed controlled undeads not contributing towards clade XP gain.
  • You now take fall damage when landing on other characters. Players could previously use another player, pet or AI to avoid fall damage, which is no longer the case. We do not apply damage to the character that you land on, but might be an interesting idea for the future.
  • Fixed not being able to pick up the skull chest house decoration.
  • You can no longer “surf” on other characters by jumping and gliding on them, this was easy to do on horses. It was a temporary effect while we improved support for not getting stuck in other characters.
  • Fixed an issue where high ping could cause issues with magic casting.
  • Several environment world art fixes.
  • Fixed issue where AI would sometimes stop too early on the client when being stopped on the server, causing them to be desynced from their actual position. This could sometimes happen with AI stopping in combat causing them to appear as if they were attacking from afar.
  • Fixed an issue where corrupt would tick too fast when cast on turtles and risen turtles.


Known Issues
  • Risars still end up in the wrong locations in the Risar dungeons, for example behind walls.


Patch Notes 1.0.8.7

Added
  • The missing controlled aiming skill book is now available.


Changes
  • Adjusted the drops of seasonal event walkers.


Fixes
  • Fixed the Morin Khur backdrop tunnel being blocked.
  • Fixed the holes in the floors of the Toxai fishing huts being closed off.
  • Fixed an issue with the resurrect spell.


The Autumn Hunt

Strange spirits ride on the first cold winds of the autumn season, often possessing the bodies of the dead after they cross the weakened barrier into the material plane.

The people of the continent of Myrland believe that carving lanterns lit by the glowing eyes of the possessed creatures will ward away the spirits, often using the seasonally oversized vegetables known as "karotons" for this purpose.

From the brightly shining eyes of the dead, an eerie orange mist hangs over the areas they haunt, and as a response some who might call themselves Autumn Warders brave the fog to scatter the spirits.

Become recognized with the title of Autumn Warder, gather seasonal unique trophies for your home, and more by braving the mists yourself and defeating the newly-risen dead.

Patch Notes 1.0.8.3

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Greetings Mortals!

After every summer season, the people of Myrland begin preparations for autumn. Many things that accompany this time of year are a cause for celebration, such as certain root vegetables like karotons often swelling to an enormous size—but the season does not come without its curiosities and dangers.

The oversized vegetables are often carved into lanterns with faces, with many holding the belief that these will ward away otherworldly wisps that possess the dead and cause a strange, orange mist to leak from their brightly glowing eyes.

What might one find if one chooses to brave the mists and scatter the spirits controlling the dead?

Alongside these eerie developments. Many more things await you in this week's update.
For starters, five new creatures have been spotted roaming the lands. Tamers and explorers should keep their eyes peeled. Who knows what these new creatures are and where one might find them?

If hunting for beasts isn't your thing, then maybe exploring new and exciting locations is more suitable? With this update, several new locations have appeared in the world. Though it is best to exercise caution, not everyone you meet may be keen on visitors.

The aiming of bows has been overhauled and mounted archery in particular is now affected by the gait of the mount. Several archery related skills now affect your handling of a bow both on foot and while mounted.

In addition to all of this, you can expect the usual slew of fixes and improvements affecting all aspects of the game. For instance, we have made some big optimizations to the server thanks to the data that we gathered during one of Henrik's streams. Thank you to everyone who participated and helped us get some invaluable data.

Have a look at the full list below and let us know what you think!

See you in Nave.

Added
  • Five new creatures have been added to the world.
  • Several new point of interest locations have been added to the world.
  • Two new seasonal titles and achievements.
  • New seasonal mobs have been added to the graveyards.
  • You can now bind dedicated left and right attack keys. Similar to the existing overhead and thrust attack buttons.


Changes
  • Replaced several systems on the server to remove the major bottleneck that caused large fights with several hundred players to slow the server to a crawl, causing seconds of delay. Simulations show promising results but we want to run another group fight to confirm it in a real world scenario.
  • Replaced the game time synchronization routine to improve longrunning desync issues.
  • You can no longer report someone for murdering you if you die due to self inflicted damage. (Such as fall damage or spells you cast on yourself)
  • The combat item deletion block timer now only triggers when you are receiving PVP damage. Meaning you can still delete items from your inventory freely while fighting AI creatures.
  • The criminal timer no longer resets when you receive a murdercount.
  • Increased the VOIP range.
  • You can no longer place buy orders for trinkets.
  • We have replaced the first person procedural animation system to be able to add skillbased adjustments to for example archery. The animation should be more stable with less physics hitching and some improvements have been made to reduce the stiffness in some scenarios, like when missing a swing.
  • You will now be able to move out from nonplayer characters if you get stuck inside them.


Archery Changes
  • Stationary aim instability (when standing still) has been added to archery when on foot.
  • Stationary aim instability is now scaled by both Archery and Controlled Aiming skills when on foot. Archery contributes 40% and Controlled Aiming 60% of the total. With maxed skills the instability will be reduced at most by 95%.
  • Movement aim instability is now scaled by both Archery and Controlled Aiming skills. Archery contributes 40% and Controlled Aiming 60% of the total. With maxed skills the movement sway will be reduced at most by 80%. Controlling your movement is now important for a stable aim.
  • Movement aim instability is reduced during jumping and falling and is likely to change in the future.


Mounted Archery Changes
  • Mounted stationary aim instability (when standing still) has been added to mounted archery.
  • Mounted stationary aim instability is now scaled by both Mounted Archery and Controlled Aiming skills. Archery contributes 40% and Controlled Aiming 60% of the total. With maxed skills the instability will be reduced at most by 95%.
  • Mounted archery aim instability while moving has been added. This is based on the gait of the mount and is separate from stationary aim instability.
  • Mounted archery aim instability while moving is now scaled by Mounted Archery and Controlled Aiming skills. Mounted Archery contributes 60% and Controlled Aiming 40% of the total. With maxed skills the interference from the gait of the mount is reduced at most by 80%.
  • Mounted archery aim instability while moving is reduced while aiming sideways in relation to the mount. This is likely to change in the future.


Fixes
  • Reduced startup, shutdown and loading screen delays by improving voip initialization and shutdown routine.
  • You should now be able to see players attacking in melee and ranged from further away. This will alleviate issues with players charging their weapons from far away and running up to you. Often resulting in you not being able to see that they are charging their weapon until they attack.
  • Pets will now play their attack animations for their target even if they are far away from their owner.
  • Shoulder armor should now be hidden in first person while riding a mount.
  • Refactored player equipment and armor updates on the client to narrow down the “hidden weapons” issue where AI or players sometimes don’t hold their weapon in hand. Please keep sending us reports if it still happens in this patch.
  • Fixed missing hit sound effects for various creatures.
  • Fixed a minor bug where other players would not look in the right direction momentarily when loaded in or logging off.
  • Fixed bug causing UI elements like criminal buff UI to not appear on login.
  • Fixed wolves sometimes having the incorrect number of pet points.
  • Fixed being able to unequip pet armor/bags while dead.
  • The Alvarin Thaumatage clade now consumes reagents as intended when raising strong walkers.
  • Fixed being able to shoot arrows and spells through the gap between the doors on player owned strongholds.
  • Resolve an issue with the attack pattern of dire wolves.
  • Fixed players not appearing in the bounty hunter pool until they relog.
  • Fixed an issue where attack modifiers could get stuck if you exit combat while holding down the assigned key.
  • Fixed an issue with creature turn animations being turned off by accident that made them stiff while rotating.
  • Fixed missing idle pose for players when mounted with a spear.
  • Fixed an issue with fleeing AI where they initially looked like they were running at walk speed.
  • Fixed a bug in the broker buy order panel when using the editable page text.
  • Multiple improvements to the way items can be manipulated.
  • Potential fix for items disappearing in houses.
  • Fixed an issue where attempting to stash items in a house chest wouldn't reload them in your inventory if the transfer somehow failed.
  • You can now right click items into the last slot of a house chest.
  • Fixed an issue that would cause Spirits orbs to sometimes not be considered destroyed.
  • You are no longer able to perform a ritual with criminal actions disabled.
  • You no longer take massive fall damage if you stay too long on top of a character and fall down.
  • Fixed an issue where spirits on a floor different from the one you are on can be interacted with when you should not be able to.
  • Several environment art fixes.
  • You can no longer push players in Haven.

Patch Notes 1.0.6.17

Changes
  • Reverted weapon speed changes that were applied in the previous patch.
  • VOIP world positions should now update more frequently. (Added in the previous patch but missing from the notes)


Fixes
  • Fixed an issue with spiritism that could result in you being unable to cast spells until you relog.
  • Fixed issues with the Nitre Queen and Spider Queen’s attack behaviors.
  • Fixed issues with spiders not spawning inside Morin Khur spider cave.
  • Fixed the sewer Scoundrel instant spawner.
  • Fixed missing foliage around one of the new points of interest locations.
  • Fixed a bug that would allow you to swing your weapons at a faster than intended speed.
  • Fixed an issue with the Celaeno which resulted in it only performing one attack.
  • Fixed several environment art issues in the new Fabernum sewers.
  • Fixed a big hole in the world in Morin Khur.
  • Fixed issues with AI desync.


Known Issues
  • The maintain vertical FOV setting does not save and needs to be enabled every time you log in.