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Patch Notes 2.1.2.9

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Greetings Mortals,
This latest update introduces an all new ranked dueling system, the ability to surrender and allow others to inspect your inventory, clade reroll tokens, daily tasks, new mastery gifts, mountable spiders and much more.

[h3]Tasks[/h3]
  • Added a new type of “Daily” task for each Taskmaster which can be done once per 24 hours and offers higher rewards. These tasks do not award a quick execution bonus.
  • Veteran Bandits now count toward Bandit tasks
  • All Risar now count toward regular Risar tasks.


[h3]Radial Interaction Menu[/h3]
  • Added a radial menu for interaction with player characters. You can now look at a player and hold down your use keybind to open the radial menu, then select an option by hovering over it with your mouse and releasing the use key.

    This new menu allows you to perform various actions on another player, such as challenging them to a ranked or unranked duel, along with things like sending them a whisper by pre-filling their name in your chat box or sending them a friend request.


[h3]Dueling[/h3]
  • Added Ranked Dueling System, initiated through the radial interaction menu. There are 8 different rank tiers to progress through as you increase your rank score, each with 5 divisions.
  • The Rankings menu shows a profile tab where you can see your current duel rank score, max rank score,wins,losses and duel match history. It also shows the current season’s leaderboard to view both the top ranked players as well as people around your ranked score.
  • You can now choose between challenging opponents to ranked or unranked Duels.
  • Duel winner will now be declared upon reaching mercy mode instead of death.
  • Running away from a duel will result in a disqualification due to ring-out.


[h3]Clade Gifts & Mastery[/h3]
  • Added new gifts to the Mastery Tree
    • Maximum Broker Slots
    • Maximum Stable Slots
    • Broker Tax Fee
    • Vendor Sell Price
    • Vendor Buy Price
    • Ore Extraction Yield
    • Butchery Extraction Yield
    • Alchemy Potion Potency Increase
    • Alchemy Potion Yield Increase
    • Fishing Reeling Speed Increase
    • Fishing Bite Chance Increase
    • Crafting Durability Increase
    • Crafting Material Cost Decrease
    • Loot Luck Increase
    • Loot Amount Increase


  • Mastery Gift Balance
    • Bow Sway Reduction increased from 3% to 4% (15% to 20% total)
    • Bow Draw Speed Increase increased from 2% to 4% (10% to 20% total)
    • Marksmanship Headshot Weakspot Bonus increased from 2% to 3% (10% to 15% total)
    • Fall Damage Reduction increased from 1.25% to 2.5% (5% to 10% total)
    • Jump Height Increase increased from 1% to 2% (3% to 6% total)


[h3]Account Items & Character Re-roll[/h3]
  • You can now purchase character re-rolls from the mortalonline2.com/account site.
  • Added support for character rerolls, these can be accessed from the in-game account items menu, once used your character will be logged out and before you can login that character again you need to go through the character creation again.
  • You will keep your current trained skills, Clade Level and Mastery Level. You will need to use a Clade Reset Potion and Shards of Oblivion if you wish to change your learned gifts after rerolling. Your attributes and nation standing will also be kept, but will be reduced if your new maximum is lower than before.
  • Rewards in-game menu renamed to Account Items.


[h3]Combat[/h3]
  • Increased the normalization window of player attacks slightly, which should allow higher ping players to parry faster attacks easier.


[h3]Magic[/h3]
  • Increased Stone Wall duration from 5 seconds to 8 seconds
  • Increased Stone Wall mana cost from 40 to 50
  • Decreased Flamestrike base damage from 34-42 to 33-41


[h3]Surrender System[/h3]
  • Added the ability to Surrender.
    This is an action which can be found in the skill list and it can be activated when idle, during mercy mode and even while mounted. While surrendering, other players will be able to peek inside your inventory, which is useful in case you want to negotiate a deal with potentially hostile players or to show them you have nothing worth killing you over (without putting yourself at risk by doing /droploot).


[h3]Pets[/h3]
  • Horses can now be tamed with only 1 Effective Taming skill.
  • Updated the required Taming skill level range for all pets. You can now customize your Taming skill point investment based on which pets you want to be able to tame, rather than always needing 100 Taming for most pets regardless of their strength or utility. Weaker pets generally require less Taming skill point investment.
  • Beast Influence & Mastery skills now level roughly 5 times faster from each use.
  • Pets no longer lose loyalty when telling it to attack a target.
  • Hitting your own pets now decreases loyalty by 25% of damage dealt, previously this was 500%.
  • Decreased Hunter Lizard's "Sneak Attack" damage multiplier from 3 to 2.5
  • Increased Hunter Lizard's "Sneak Attack" Focus cost from 200 to 300
  • Increased Water Lizard's "Spit Venom" range from 18m to 20m
  • Increased Nitre Flinger's "Acid Spit" range from 15m to 18m
  • Increased Clothos Flinger's "Venomous Silk Spit" range from 16m to 22m
  • Changed Coralis Crabs to be omnivores instead of herbivores
  • Added Skill for crafting Spider bags.


[h3]Mounts[/h3]
  • The following Creatures are now mountable.
    • Clothos Worker.
    • Clothos Flinger.
    • Clothos Maiden.
    • Mountain Spider.
  • Lykiators and Spiders can traverse steeper slopes than other mounts and even players. Spiders can climb steeper than Lykiators.


[h3]UI and Interactions[/h3]
  • Removed the auto return of mails if they were not picked up within a certain time.
  • We now have our own system for leaderboards. These leaderboards are global (meaning it does not matter if you are on EOS or Steam you will see the same leaderboards).
  • The leaderboards are per-character and use the character name.
  • Leaderboards menu in the game menu renamed to Rankings.
  • We will convert more of the legacy leaderboards to this new system. For now the legacy leaderboards have been removed from ingame but are still updated on the store you used to buy the game.
  • Deleting a character will remove them from the leaderboards but not from duel match history.
  • Interaction timer on players reduced from 1 second to 0.1 sec.


[h3]Sound and Audio[/h3]
  • Lowered volume on several Biomes that had a bit too loud ambient sounds, such as crickets, birds, wind etc.


[h3]Territory Control[/h3]
  • Changed the Keep gate expansion's destroyed state to allow for shooting Boulders at the gate behind it.
  • Decreased Stone requirement on Stone Cutting tents from 10,000 to 8,000
  • Decreased Wood requirement on Boltsmith's tents from 10,000 to 8,000
  • Decreased Metal requirement on Boltsmith's tents from 5,000 to 3,000
  • Decreased Wood requirement on Fire Pot tents from 4,000 to 3,000
  • Decreased Stone requirement on Fire Pot tents from 8,000 to 5,000
  • Increased Siege Challenge cost from 500g 10k Prominence to 1000g 25k Prominence
  • Decreased time to loot destroyed keeps from 1 hour to 30 minutes
  • Increased Guild Defence lost per 20 minutes from 6% to 10%
  • Decreased Guild Defence gained per 20 minutes from 2% to 1%
  • Increased Manganon boulder damage from 50k per boulder to 52k
  • Decreased "Health Lost Per Shot" per Manganon boulder from 1.25% to 1%. (80 shots per Manganon increased to 100 shots)
  • Updated Guild Supply Cap increases per Guild Tier upgrade. You can now reach a maximum of 10,000 Supply at Tier 8.


[h3]Art[/h3]
  • Fixed many environmental issues
  • Fixed door collision at Meduli tower ruins.
  • Fixed an issue where some crafting materials were not displayed correctly on Maul heads.
  • Improved AI navigation in Risar Dungeon.
  • Thickened player physics shapes to remove targeting gaps on big muscular characters like Thursars.


[h3]Optimizations[/h3]
  • Optimized the new server to reduce lag.
  • Rebuilt server handling of mailed items.
  • All character heads, beards, and hairstyles have been re-rigged using a minimal number of skeletal joints. All combinations of body and head meshes have been merged into a single mesh component, which affects humanoids, including players, NPCs, and Risars. This is solely a technical update aimed at improving game performance and should not result in any visual differences.
  • Rebuilt all Landscape proxies to improve performance and lower RAM usage.
  • Optimized LODs on all TC buildings to improve performance and lower RAM usage.


[h3]Server[/h3]
  • We’ve made significant behind-the-scenes enhancements to improve server stability and overall gameplay experience. Helping to reduce lag spikes and improve network response for a smoother and more responsive experience.


[h3]Bugs[/h3]
  • Fixed an issue with the Broker where buying "faulty" items would remove actual items from sales.
  • Fixed Risen Urials and Urials mercy mode being rotated wrong.


[h3]World[/h3]
  • Fixed missing logout volumes in various dungeons.
  • Fixed missing interest list transitional volumes in several dungeons.
  • Fixed an issue where leaves and small branches on the trees in Meduli biome blocked weapon swings.
  • Fixed issue where outside the Celaeno Caves where your mounts would ride slower.

Patch Notes 2.1.0.33

[h3]Engine Upgrade[/h3]
  • Added a fix to force DX 12 usage as a small amount of hardware seems to attempt to start the game using DX11. If you have startup crashes please try again after patch.


[h3]AI, Creatures and NPCs[/h3]
  • Pets and controlled undead AI should no longer stop trying to attack their target upon failing too much.
  • Fixed issue that made logging in with several pets only spawn the first pet.
  • Increased the leash distance on a couple of Sator camps.
  • Mounted pets that level up and respawn to reflect their appearance change, will now continue riding at the same pace.
  • Fixed Risen Tribe Rat Berserker and Risen Tribe Rat not having their correct experience amounts per level.
  • Fixed an issue where pet levels were not gained correctly.
  • Fixed Urials moonwalking sideways.
  • Fixed pets with locked levels still leveling up due to getting xp from glory.


[h3]Art[/h3]
  • Fixed a couple of instances of odd texture in the terrain.
  • Fixed instances of Haven having missing navmesh which caused issues with AI spawn and movement.
  • Fixed a couple of pickables that could not be picked.


[h3]Lottery System[/h3]
  • Added fanfare sound when you win a prize.
  • Update what numbers you are shown on the ticket to make it more exciting.
  • Reduce the number of different values you can win on a ticket.
  • Fixed UI issue with flickering on certain screens.
  • Interaction distance for lottery vendors increased.

Patch Notes 2.1.0.32

[previewyoutube][/previewyoutube]

[h3]Engine Upgrade[/h3]
  • Upgraded Unreal Engine to the latest version 5.4.4.
  • The DirectX 11 option has been removed because multiple engine features and plugins now require Shader Model 6, which is not supported by DirectX 11.


[h3]Server Upgrade[/h3]
  • We’ve upgraded our servers to next-generation hardware, which will significantly enhance server performance for large-scale populations and improve latency.


[h3]Lottery System[/h3]
Ready to test your luck?

Lottery vendors have now arrived in every town, offering you a chance to win hoards of gold! Simply purchase a ticket, redeem it at the same vendor, and check your mail to collect any winnings. Match 3 numbers to win that amount in gold, or match 3 symbols to claim the ever-growing jackpot. Each ticket redeemed increases the prize pool!

See if Caerus the god of fortune favors you.

  • Added the lottery system that allows players to purchase and redeem tickets with a chance to win enormous prizes.
  • Added lottery vendors to all cities.
  • Visit the NPC for details on the mechanics of the lottery.


[h3]Fledgling Flag[/h3]
  • Added the “Fledgling” flag. When you leave haven you will be marked as a Fledgling for 168 hours (1 week) per account. Fledglings have yellow names and a small bird symbol under their name, indicating that their account is new.
  • You can now write /endfledgling in the chat to stop being a fledgling.
  • You can now write /fledgling in the chat to see the remaining fledgling time left.


[h3]Dungeon Logout Prevention[/h3]
  • Added a new system for keeping players in the game world if they crash while inside a dungeon. Characters will remain for two hours before being killed by the server, if a player is a spirit they will instead be teleported to the nearest priest.


[h3]Pet Balance Overhaul[/h3]
This update marks the most extensive balance pass and overhaul to pet gameplay we’ve ever made.

Currently, there are 36 tameable pets with Beast Mastery abilities, each featuring 4 abilities. In total, there are 144 Beast Mastery abilities, each with its own set of stats for damage, focus costs, and applied buffs.

Nearly all Beast Mastery abilities have been updated, resulting in over 500 value changes. Every creature has received individual attention, with each one being adjusted to better fit specific combat or utility roles.
  • You can no longer set your pet to attacking or use beast mastery skills if you do not have enough pet points to control it.
  • Removed the "Focus Required" mechanic from Beast Mastery abilities (which was set to 500 Focus for every ability). All abilities now only have a Focus Cost.
  • Pets now gain XP when close (within 30m) to their owner who gains Glory from combat.
  • All pets now have different amounts of experience required to level up. Weaker and more easily obtained pets require less experience per level than stronger and harder to obtain pets.
  • Pet experience gained per passive tick is now always the same, loyalty or if it's in combat does not affect this. Animal care still increases the frequency of this passive tick.
  • (non-ritual) Pet attacks which don't require focus now deal 25% damage (previously 50%), up to 50% damage (previously 100%) based on Beast Mastery skill level.
  • Pets now always gain focus if below their focus threshold.
  • How much Focus your pet has no longer affects damage dealt by passive pet attacks.
  • When using a Beast Mastery ability which requires a target, you no longer have to tell your pet to attack the target first before triggering the ability. Instead your pet will update its attack target to whatever you told it to use the ability on.
  • When using a Beast Mastery ability which buffs your pet, it no longer needs to be in combat to activate the ability.
  • You no longer have to aim at your pet when it is attacking for it to gain maximum focus per tick.
  • Pets now always gain focus above their focus threshold if they are either in combat or being ridden.
  • Beast Mastery skill now adds +45 focus per tick at level 100, added to the base amount of +5 focus per tick. This means Focus will tick up at a rate of 50 at 100 Beast Mastery skill.
  • Focus gain is now no longer doubled when targeting your pet or your pet's target during combat.
  • Fixed issue where Pet Leveling did not update your available pet points.
  • Pets that get told to use a pet skill that targets the pet itself like a buff will no longer start attacking the target the player has.
  • Celaeno Echolocation now correctly adds a skill to its owner when used. Previously this only worked on Alvarin players.
  • Decreased amount of hunger gained by reptiles with the ability "Active Regeneration" from 200 to 100
  • Increased Rabies stamina regeneration reduction from 40% to 50%
  • Poison damage now ticks damage every 3 seconds instead of 5
  • Fixed bug where queued AI attacks would only reset upon dealing damage to their target.


[h3]New “Armor Pierced” Mechanic[/h3]
  • Added a new, weaker type of 'Weak Spot' effect, called 'Armor Pierced'. This effect does not have a chance to trigger like Weak Spot, instead it is triggered while affected by a certain buff and causes attacks to bypass 15% of your target’s armor.
  • Alvarin clade gift "Runner's High" now adds Armor Pierce for all physical attacks made while the buff is active. This effect applies to all types of weapon, including bows.


[h3]Clade Gifts & Mastery[/h3]
  • Fixed Alvarin Cladegift 'Runner's High' not getting increased movement speed from Mastery Gifts.
  • Fixed Alvarin Cladegift 'Alvarin Warcry' not getting increased movement speed from Mastery Gifts.
  • Increased Human "Athlete" gift Max Stamina from +5 to +10
  • Increased Human "Well Built" gift Armor Weight from +1kg to +2kg
  • Increased Alvarin "Runner" gift Max Stamina from +5 to +15
  • Increased Alvarin "Sprinter" gift Max Stamina from +5 to +15
  • Increased Alvarin "Naiad" gift underwater breath time from +10 seconds to +20 seconds
  • Increased Alvarin "Naiad" gift stamina use while swimming reduction from -10% to -20% less stamina
  • Increased Oghmir "Hefty" gift Max Constitution from +2 to +4
  • Mastery “Chance to Ignore Spell Interrupt” gifts now give 5% chance instead of 2%, allowing for a 100% chance to ignore spell interrupts from physical attacks with all Mastery gifts and 100 Concentration.


[h3]Combat[/h3]
  • Fixed issue where you would not receive a Weak Spot hit if you were blocking in any direction. You will now not get hit by 'Weak Spot' or 'Armor Pierced' effects when receiving a hit only if you successfully block or parry the attack.
  • Fixed issue where [Arm] and [Handle] hits could Weak Spot.
  • When hitting a shield [Equipment hit] with a [Weak Spot] or [Armor Pierced], the defence of the shield will now get bypassed 70% for Weak Spots and 15% for Armor Pierced attacks. Then the same effects / calculations are applied on the torso armor.


[h3]AI, Creatures and NPCs[/h3]
  • Improved navmesh generation in the world.
  • Ai can no longer run up rock walls or slopes the player can not follow.
  • Fixed issues where AI would leash in the middle of combat due to not having available attacks.
  • AI spellcasters will no longer leash when affected by Benumb mind causing them to not be able to cast spells.
  • Adjusted the leash range of a specific Sator camp from 40m to 70m.


[h3]UI and Interactions[/h3]
  • Fixed minor issue in the face customization UI where clicking between sliders would rotate the camera instead of blocking the mouse input.
  • Fixed minor UI bug where the focus bar on pet frames would sometimes say "100%" for the first few seconds of getting a pet.
  • Pet points in the UI now get updated when Creature Control & Advanced Creature Control skills increase or decrease in level.



[h3]Localization[/h3]
  • Improved localizations for all languages.


[h3]Territory Control[/h3]
  • Added a missing Supply Tower that was visible on the map, but was not there in-game.


[h3]Art[/h3]
  • Several places where players reported issues of getting stuck have been fixed.
  • Added 14 new Bandit Camps into the World, focusing on areas of the map which needed them.
  • Over 100+ fixes related to small art issues, death traps and other abnormalities.
  • Fixed TC Keep and Stronghold destruction steps so loot doesn't float out of reach anymore.


[h3]Optimizations[/h3]
  • Reduced the complexity of all player hairstyles in preparation for the main character optimization pass. Hair physics has been updated to fix issues where hairstyles could get stuck in weird poses.


[h3]Bugs[/h3]
  • Fixed a simple bug so now the Scarlett Wormstar fish can be butchered properly.
  • Fixed a bug with item transfer from containers.
  • Fixed an issue causing melee damage check for knocking of a mount to use damage before buff damage reduction.


[h3]Known Issues[/h3]
  • You will need to replace your existing Beast Mastery abilities on your action bars for them to work properly. Attempting to use an ability previously dragged to an action bar slot will not work correctly.

Patch Notes 2.0.6.43

[h3]Mastery Gifts[/h3]
  • Extended the dexterity speed curve to allow for the new highest dexterity achievable with mastery gifts to still affect move speed.


[h3]Mounts and Pets[/h3]
  • Fixed Razorback carry weight being higher than intended.
  • Increased carry weight on Gaurs from 1200 to 1400
  • Adjusted PP cost on Razorbacks
  • Adjusted PP cost on Gaurs
  • Adjusted taming level on Razorbacks
  • Adjusted taming level on Gaurs


[h3]Trinkets[/h3]
  • Updated Trinket & Mastery defense calculations, which were previously heavily biased towards higher armor stat numbers. For example now 10% trinket + mastery defense will make you actually take 10% less damage of that type than you would have without the trinket + masteries.


[h3]AI, Creatures and NPCs[/h3]
  • Moved a couple of spawners in the jungle.
  • Update Sanctum Dungeon loot tables for some bosses.
  • Adjusted Minotaur attack range.
  • Added new spawners to lots of existing POIS


[h3]Localization[/h3]
  • Fixed a lot of UI elements that were not getting localized.


[h3]Lighting, Weather and Environment[/h3]
  • Added some missing logout volumes


[h3]Art[/h3]
  • Fixed a lot of stuck positions.
  • Updated some dungeons to avoid AI getting stuck.
  • Fixed a couple of meshes that had bad collisions.
  • Sorted out some props that were hovering in the air.
  • Added more points of interest in the jungle.
  • Fixed issue with floating loot bags in several of the Player houses Tiers


[h3]Bugs[/h3]
  • Fixed "Chance to Ignore Spell Interrupt" Mastery Gift issues.
  • Fixed issue with rebinding the overhead attack key.
  • Fixed issue with whisper if you sent an empty whisper message.
  • Fixed issue with Akh bond where it was not giving the caster damage reduction based on intelligence as intended.
  • Fixed an issue with boss tasks not correctly giving credit.

Patch Notes 2.0.6.39

[h3]Clade Gifts[/h3]
  • Thursar clade gift 'Lifesteal' no longer works on NPC's (vendors, training dummies etc)
  • Human clade gift 'Tactician' now reduces damage dealt to allies by 25%, instead of 50%.
  • Reduced Thursar "Adrenaline" base cooldown from 600 to 360 seconds.


[h3]Mastery Gifts[/h3]
  • Fixed bug where damage against AI & damage taken from AI masteries did not always work as intended.


[h3]Mounts and Pets[/h3]
  • Pets that were untamed will now die after a certain time, if too far away from their spawner or if they are in a house.
  • Pets will no longer eat food they dislike.
  • Fixed Lykiator Beast Master ability "Tenacious Resolve" regenerating stamina for 4 times longer than intended. It now regenerates 100 stamina per second for 1.5 seconds.
  • Fixed a bug where you could feed a pet multiple times, causing the food to be lost
  • Fixed bug where akh bonded pets on defensive mode would target themselves if their owner took damage.
  • Gaurs and Razorbacks can now be ridden.
  • Added craftable bags for Gaurs and Razorbacks.


[h3]Magic[/h3]
  • Ahk bond damage reduction now scales based on intelligence, from 10% effectiveness at 10 int up to 100% at 100 int.
  • Fixed spellbook UI not updating when it was open while allocating masteries.
  • Fixed bug where spellbook UI was not able to update if you had locked a spell.


[h3]Trinkets[/h3]
  • Pickable items (items which disappear from the ground when picked up, such as sea dew..) are now affected by the trinket effects "loot amount" and "loot luck".
  • Tasks
  • Players no longer gain task progress for the last hit of AI. Instead a minimum of 25% of the glory is required to gain progress (5% for bosses, this remains unchanged). This change in practice allows groups of up to 3 players to gain progress consistently from one AI.
  • Fixed being able to accept tasks when dead.


[h3]Territory Control[/h3]
  • Increased max guild size by 100.
  • Fixed an issue where Siege Tents would be repaired slower than intended when built to completion once.
  • Structures now only receive a repair effectiveness reduction when fully constructed once and under active siege.
  • Player houses and Strongholds which have more than one floor now break apart differently when losing health. The additional floors are now never removed when health is lost, so accessing chests on higher floors is always possible after a house has been destroyed.
  • Guilded buildings can no longer be transferred/traded.


[h3]AI, Creatures and NPCs[/h3]
  • Ultumeki no longer takes damage from elementalism.
  • Decreased spawn timers on a lot of Jungle spawners to be more in line with other spawners in the world.
  • Added chat lines to Sidoian enemies.
  • Added AI spawners to all previously empty POIs.
  • Fixed Orbs from Sator dungeon giving glory.
  • Fixed Tupilak from Necromancy dungeon giving glory.
  • Moved several Tagmatons' patrol paths so they would not trigger the issue where they would become bugged/invincible.
  • Fixed a safe spot related to the Haven Rat Boss.
  • Decreased Bandit and Veteran Bandit spawn timers in all bandit camps.


[h3]UI and Interactions[/h3]
  • When using /r to reply to a gm whisper you no longer need to remove the [GM] part.
  • When you have whispered someone the name will now auto fill in when you open the chat again, like if you wrote /r.
  • Changed the delete character warning message.
  • Fix Shinarian labyrinth not showing on the map after getting the journal entry.
  • Steam/Epic leaderboards can now be seen in-game via the escape menu.
  • Steam/Epic leaderboards can now be seen in-game via the escape menu.
  • Fanfares (upon gaining titles, mastery levels, etc.) triggered at the same time now correctly play in sequence.


[h3]Localization[/h3]
  • Overhauled localization for the following languages: Arabic, Chinese (Simplified and Traditional), Czech, Dutch, French, German, Greek, Italian, Japanese, Korean, Polish, Portuguese (Portugal and Brazil), Russian, Spanish, Swedish, Turkish
  • Hindi localization has been added


[h3]Lighting, Weather and Environment[/h3]
  • Added Lore notes for Shinarian Dungeon.
  • Added 6 new interest points outside the Jungle.
  • Added 2 new bandit camps to the Jungle.
  • Added 5 new interest points to the Jungle.
  • Fixed several floating trees.
  • Fixed a whole lot of stuck positions.
  • Fixed AI issues in Bull Head tunnel.
  • Updated a container which was not receiving loot at a small bandit camp.
  • Fixed a location that would not let you log out when you should be able to.
  • Fixed a couple of holes in the terrain.
  • Spider Cave in Haven had some environment updates.
  • Fixed a lot of stuck positions in haven.
  • Fixed an issue on Haven that got bandits stuck.
  • Added some missing no building zones.
  • Fixed a safe spot in the Sanctum Dungeon.
  • Black screen above the Undercroft dungeon is now fixed.
  • Added collision that was missing on wood logs
  • Removed a safe place in water where players could not drown
  • Fixed a gap on top of big walls Fabernum
  • Fix to prevent players to get inside a wall in Melisar Dungeon
  • Fixed a elevator glitch on a wood structure in Melisar Dungeon
  • Fixed a big hole in the Sator dungeon
  • Fixed exploit in necromancy dungeon


[h3]Art[/h3]
  • Added 100+ environmental fixes with a focus on deathtraps, holes and elevators.
  • Fixed an issue with the new twitch cape looking odd on fatter characters.
  • Fixed issue where one of the Shinarian Labyrinth entrance doors would not allow exit via the escape route / drop down due to its placement.


[h3]Optimizations[/h3]
  • Server and client optimizations have been done to all major dungeons.
  • Applied fix to the Unreal Engine source code to stop Etherworld crashing. Niagara was attempting to access nullptr LOD data.


[h3]Bugs[/h3]
  • Fixed an issue with transferring buildings.
  • Fixed issue where you could not change the password of the house you are the owner of if you weren't in the same guild as the house, for example by leaving the guild.
  • You can no longer send stolen items in mail or sell stolen items on the broker.
  • You can no longer use stolen items to fill a buy order.
  • Fixed a bug where falling out of the world, while in dungeons, would rewind the player up onto the surface instead of into the dungeon if the dungeon level was unloaded while falling.
  • Fixed a bug where you could hit TC buildings such as the "chancery" when criminal actions were disabled and you would still turn criminal.
  • Fixed an issue where you were able to fish through the ground.
  • Fixed a bug in the mail system.
  • Fixed an issue requiring multiple bag crafting skills to allow the use of certain bag skills.


[h3]Known Issues to be Hotfixed[/h3]
  • After login the character rendered in the character window is sometimes completely black. We are working on a fix for this.
  • When using key binds to attack, the V key will always overhead.