1. Mortal Online 2
  2. News

Mortal Online 2 News

Beta Patch Notes 0.1.3.9

Time to sort out the issues the last patch brought and do some further melee balancing!

Added:
  • Added information about when an attribute is overflowed to the character sheet & tooltip.


Changes:
  • Melee charge speed is now slightly slower.
  • Improved charge circle UI to better match the damage you deal.
  • Updated tattoos for Bet Huergar, Khurite and Tindremene.
  • Adjusted loot on Alchemist Bowman.
  • Updated localization from the community
  • Mounted velocity calculations remade to avoid spikes in velocity causing massive melee damage
  • Lowered the minimum damage you can do with melee.


Fixes:
  • Fixed bug where carry weight debuff didn't take clade gifts into account
  • Fixed ui bug in pets window
  • Fixed bug where you got stuck in the fullscreen paperdoll window if you had chat focused while going fullscreen mode
  • Fixed bug in skill tree which made it so you could only see one parent skill
  • Fixed Sator Dungeon spawn issues.
  • Fixed White Bear spawn issues.
  • Fixed flaming hammer.
  • Fixed UI bug in pets.
  • Fixed issue with people not being able to add things to the broker without the negotiation skill
  • Fixed annoying "you don't have a guild" message sent even if you were in a guild
  • Corrupt cast by AI should now correctly end
  • Magic spells that use buffs and debuffs should now work again
  • Fixed issue that made it impossible to add things to the broker.

Beta Patch Notes 0.1.3.9

Patch 0.1.3.9 is now live!
We added tattoos to the customization, opened up another dungeon and filled the world with brand new mini-bosses and other dangerous foes to fight!

Added:
  • Added tattoos to character creation.
  • Added a tax when creating a listing on the broker.
  • Added new debuff Burning.
  • Added new debuff Bleeding.
  • Added new debuff Poision.
  • Added new debuff Open Wound.
  • Added the Grave Keeper.
  • Added the Troll.
  • Added the Alchemist Bowman.
  • Added camera shake to certain AI attacks.
  • Added Management and Negotiation skill books to Librarians.
  • Added the aiming technique and marksmanship skill book to the Khurite Trainer.
  • Added Ironfur book to animist librarian.
  • Added Resolution Scale option to the video options.
  • Added the Management and Negotiation skill in the player skill list.
  • Added Potion Utilization skill in the player skill list.


Changes:
  • Decreased charge and swing speed on all weapons.
  • Lowered extraction timers on all appliances.
  • You can now unequip an item using its actionbar slot.
  • Skill window now shows experience & progress to next level instead of progress to max level.
  • Adjusted broker listings per page & broker scroll speed.
  • New characters minimum name length decreased to 3
  • New characters maximum name length decreased to 14
  • AI can now cast all spells players can cast.
  • Thursar regeneration clade gift now impacts bandage heals.
  • AI with both ranged and melee equipment now make better decisions on what weapon to use when starting a fight.
  • AI can now trigger special attacks on targets that are in mercy mode.
  • AI can now have special self heal attacks.
  • AI can now use bandages.
  • AI in groups can now cast buffs and heals on other people in the same group.
  • AI attacks that require the AI to stand still now force them to stand still to avoid sliding.
  • Massive code cleanup for better server stability.
  • Logging out unsafe now takes 2 minutes and fully logout you and your pets.
  • AI now only move closer to their target if they mainly use melee attacks.
  • AI that spawn AI now chose better spawn points.
  • AI with equipment can now do better combo attacks.
  • AI with equipment can now add buffs.
  • AI with bows will now move away from targets that are close.
  • AI without bows can now use ranged attacks.
  • Improved Line Of Sight calculations for AI.
  • Power for Melee swings are now linear instead of break point based.
  • Swing and block delay from missing a swing increased.
  • Hitting objects when swinging will now give a delay to starting a new block or swing same as missing a swing.
  • Doing a counter swing now gives reduced melee damage taken for a short time.
  • Massive client sided rework of several systems. This should greatly improve stability on the client.
  • Improved multi-thread rendering option.
  • Improved loading and unloading of the HUD.
  • Restructured the HUD code to fix rare crash.
  • Updated fur.
  • Re-added fur on all creatures.


Fixes:
  • Fixed some ui issues in skills window.
  • Fixed bug placing an item/spell etc on a disabled actionbar slot will no longer make it disabled.
  • Fixed issue where you would stand up if you rotated while resting.
  • AI should now stand at a better distance from the player and other AI.
  • Fixed issue with horsebags and some normal bags being removed after server restarts.
  • Fixed server issue with items that had really long names causing issues when added to the broker.
  • Fixed an issue were Extraction didn't provide the correct amount based on lore skills.
  • Fixed an issue that caused Resting skill to get interrupted by turning.
  • Fixed broken scale on shields.
  • Possibly fixed creatures trying to walk on terrain under the terrain they should walk on.
  • Fixed issue with Sators not being grounded.
  • Fixed the crash caused by fur.
  • Fixed issue with wolf movement animation.
  • Fixed movement issue when the player had very high FPS and was at the boarders of the world.
  • Fixed issue with resting skill being interrupted as soon as the player sat down.
  • Fixed issue that made AI look at their feet.
  • Fixed issue where you could end up in a strange state if your mount was killed while you were mounting.
  • Fixed other issues with mounts being removed while the player was still mounted.
  • Fixed issue with players sometimes being loaded a couple of meters away from where they should be.
  • Fixed issues with some LODs not correctly fitting the armors.
  • Fix issue with players not sitting on their horse when loading in.
  • Fixed issue with Sators not being able to move and attack at the same time in animation causing them to slide.
  • AI would sometimes get stuck in a slow-mo moving pose while in mercy mode. They should now properly stop.
  • World fixes.


Known Issues:
  • Ai inside dungeons can still spawn in strange places such as walls and floors.

Beta HotFix 0.1.2.11

A couple of days and we already have a hotfix for you!
Haven is now a safe logout zone, the broker got some fixes, several crashes has been solved and the game now uses multit-hreaded rendering that boosts performance up to 40+ FPS in some places!

Added:

  • Added missing Trade Broker to Tindrem.
  • Added ironwool book to Animist.
  • Added +4 Attribute points to Veela and Sheevra.
  • Added video option for Multi-threaded Rendering to utilize multi-core processors. Will improve performance on newer hardware. Can cause hitches and lower FPS on weak hardware.
  • Added Haven logout zone.


Changes:
  • Removed the ability to sell bags on the broker, because it's not ready yet.
  • Updated Bears ragdoll and collision.
  • Updated Nitre Worker locomotion.
  • Updated Sator size.


Fixes:
  • Broker 'Active page index' didn't reset after changing filter/category.
  • Broker 'player coins' should now get updated properly.
  • Removed floating landscape piece NE of Meduli Ruins.
  • Fixed Risar one handed hammer handle having a bad grip point (character would grab it near the head).
  • Various fixes in Meduli such as adjusting/moving lights in buildings.
  • Crash fix: Turned off Garbage Collection clustering as it is affecting some users when logging in.
  • Crash fix: Game no longer crashes when retrieving melon course leaderboard results.
  • Fixed weird collision on floor tiles in Tindrem causing characters to float a bit in the air.
  • Fixed some animals being slightly above the ground in their assets.
  • Fixed issue related to closing broker 'sell panel' with esc.
  • Fixed Elder Nitre Worker that would not correctly align to ground.
  • Fixed collision issues on both young and Alpha Dire Wolfs.
  • Fixed Meduli fountain water gathering.
  • Fixed a crash related to displaying a screen message when casting a spell.
  • Fixed a crash related to changing movement speed while mounted on a horse.
  • Fixed an EAC error.
  • Fixes and improvements to some streaming levels.
  • Optimization: Core code refactoring that saves a few CPU cycles.
  • Crash fix: Some users would experience a crash when shutting down the game.
  • Crash fix: Paperdoll stats would sometimes crash when updating.
  • Crash fix: Crafting previews would sometimes cause a crash when done.
  • Fixed issue with max page number in broker not updating properly.
  • Fixed an issue where you couldn't swim in certain waters.
  • Fixed Toxai logout zone.
  • World and City fixes.
  • Fixed an issue with magic effects not being placed properly in the hands of the caster, causing the effect to appear some distance away from the hands.
  • Fixed issue with spell effects not showing correctly on the target of the spell.


Known Issues:
  • There's sometimes an item missing in the broker panel 'my market', this is getting looked into.
  • Closing the broker 'Sell' panel with 'esc' causes weird behavior, you might need to press esc again once broker window is opened in order to use the broker again.
  • Some guard patrol paths are wrong. Some guards walk off-path, taking shortcuts or walk over some objects. The paths will be improved at a later time.
  • AI does not avoid walking through other characters at the moment. The so called "crowd movement" in the engine had to be removed when we replaced the AI movement. We are working on replacing it with our own.
  • Pets follow the owner at irregular speeds.
  • AI movement can be erratic, sometimes causing abrupt sprints.
  • Fur is turned off.

Beta Patch Notes 0.1.2.7

Added:

  • Added Trade Broker system.
  • Added support for picking up mail used in the broker system.
  • Added Cougars.
  • Added DireWolves.
  • Added Sators.
  • Added updated weakspot calculation to dagger crafting.
  • Added new logout system:
  • Logouts In cities (safe area) logout takes 5 seconds and your pets logout with you.
  • Logouts In the wild (unsafe area) logout timer takes 30 seconds and after you have disconnected your character and pets will stay in the game world for 30 minutes.
  • Logouts In dungeons and other areas (no logout) the game will not allow you to logout in certain areas to avoid logout abuse like logging out inside dungeons etc.
  • Any disconnect regardless of what zone you are in will now keep your character and pets in the game for 3 hours.
  • Added new crafting system
  • Having your crafting skills and material skills above level 70 will now only impact the durability of the item you are making.
  • Crafting skill no longer impacts how much materials you use when crafting melee weapons.
  • The "worst" item you can make if you have 1 skill in every skill is now better than before.
  • Removed the dice roll from crafting that gave players legendary items if they were high enough skill.
  • Crafters that have 100 skill in all crafting skills required to make an item can now sign and name their items.


Changes:
  • Improved textures on several rocks and cliffs.
  • Optimization: Spawning of characters is now throttled based on frame rate and should reduce load stutter a bit.
  • AI now has a max step height from server path to avoid them snapping up onto tall objects while moving.
  • Creature and character fur temporarily disabled to remove crashes. We are waiting for a plugin update before we re-enable the fur again.
  • Updated all community localization. (you guys are great
  • Wolf Animation overhaul.
  • Bear Animation overhaul.
  • Wisent Animation overhaul.
  • Race Caps Balance: Increased Veela Str +4, Increased Sheevra Str +4, Increased Blainn Str +4, Decreased Blainn Con -4, Increased Blainn attribute points +8
  • Weight Dex Balance: Underweight +8 (5), Lean +6 (5), Fat -16 (-15), Bulging -22 (-20), Obese -42 (-40)
  • Lowered lowest move speed cap, so that obese mages get a bit more penalty. (Live since last patch)
  • Improved level streaming between Tindrem/Meduli.
  • Updated to the latest EOS and EAC SDK.
  • Added better EOS and EAC error handling, instead of crashing you should now get better information and the option to restart when EOS or EAC errors appear.
  • You can now auto learn the Pole Axe skill.
  • Cooking now needs the correct workbench/heat source to allow certain cooking tools.
  • Sprinting outside of combat now doesn't drain the stamina reserve.


Fixes:
  • Refactored multiple core systems to fix engine garbage collection crashes.
  • Player should no longer become misaligned with the world after dismounting a horse in a slope.
  • NPCs would not look at a character in front of them if another character was close and beside or behind to them.
  • NPCs would sometimes not be floored because of engine spawn placement correction.
  • AI path points from the server would sometimes fail to project to the floor because it did not take character height into account.
  • AI should no longer take shortcuts over slopes and valleys causing them to float slightly over the ground in some places.
  • Player models no longer go nude when they die.
  • Fixed issues with chosing the Czech and Korean language options.
  • Fixed a bunch of issues with EAC that caused crashes.
  • Fixed the sound when interacting with player loot bags.
  • Fixed some issues with the Spider Caves.
  • World object and landscape fixes.
  • Fixed an issue with gathering rice not giving rice.
  • Fixed an issue where mount velocity wasn't used correctly for damage calculations.
  • Fixed an issue where resting didn't replenish reserve if Health and Mana was full.
  • Fixed an issue where a parried attack could still cause the parrier to lose armor durability.
  • Fixed bug where placing a new skill & such on top of a clade gift that was disabled made the skill unusable.
  • Fixed an issue with arrows not being synced on other clients.


Known Issues:
  • There's sometimes an item missing in the broker panel 'my market', this is getting looked into.
  • Closing the broker 'Sell' panel with 'esc' causes weird behavior, you might need to press esc again once broker window is opened in order to use the broker again.
  • Some guard patrol paths are wrong. Some guards walk off-path, taking shortcuts or walk over some objects. The paths will be improved at a later time.
  • AI does not avoid walking through other characters at the moment. The so called "crowd movement" in the engine had to be removed when we replaced the AI movement. We are working on replacing it with our own.
  • Pets follow the owner at irregular speeds.
  • AI movement can be erratic, sometimes causing abrupt sprints.
  • Fur is turned off.

Beta Patch Notes 0.1.1.4

Added:

  • Added Mounted Melee combat
  • Added Easy Anti Cheat. If you get an error that EAC is not installed please verify your steam files https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 , this should install EAC.
  • Added Cave Camp cave.
  • Added more interest points to the world.
  • Added updated version of Kranesh.
  • Added FlipOff emote.
  • First draft of archer sway added. Currently affected by movement but not by skills (but will be later on).
  • Added support for AI attacks effects.


Changes:
  • Update pet follow code to make it stop following you when it's much closer.
  • Pets now logout when you logout.
  • Vendors who only buy certain items now show in the UI what they are interested in.
  • Removed the toggle guild affiliation option.
  • AI now support AOE attacks.
  • AI now support looping attacks.
  • AI now decide depending on their weapons if they should come closer to their target or stay put and use ranged weapons.
  • AI with bows now show arrow path when shooting.
  • Server optimizations for players riding mounts.
  • Update localization from the community. (thank you
  • More action in the game now cancel hold on use.
  • You can resume sessions in the game instead of getting the "you are already logged in" message.
  • Shift + right click will now open bags when theres a bank window open.
  • You can now right click items to always transfer them to a bag while either bank or inventory is open.
  • You can now right click items in bags to transfer them to your bank if there's a bank open.
  • Increased Alvarin cladegift movement speed bonus from 0.5% to 0.75%
  • Interacting with objects/NPCs will now fizzle charging spells.
  • Lowered stamina cost a bit on all 1H weapons.
  • Wolfbrush now reduces hunger a bit better for pets.
  • It now takes twice as long for pets to go from 0 - 1000 in hunger.
  • Added +8 to Blainn max constitution cap. (But at the cost of available attribute points)
  • Tweaked sweet spot on polesword and poleaxe swings.
  • AI attacks can now add buffs and debuffs.
  • Readded greyed out voip icon if the target can hear you.
  • Equipment is now scaled to look proportional when held by Risars.
  • The previous implementation that we used in the engine had too many issues with AI getting stuck or being several meters desynced from the server.
  • We have completely replaced the client-side movement of the AI to be more aligned with what the server is doing. The AI movement might not look that different from last patch, but it is completely replaced. This has resulted in both improvements and issues listed as known issues.
  • Improved CPU performance slightly by turning off a few unused AI-related components in the engine.


Fixes:
  • Fixed issue with animations after a player got kicked off a mount when in combat mode.
  • Fixed issue where you could mount a horse from very far away.
  • Fixed issue with AI that started fleeing or leashing instantly triggering attacks if they entered a attack state again.
  • Fixed issue with AI fighting AI with ranged weapons not firing their weapon.
  • Changing your pets name now updates the UI and the ingame pet name correctly.
  • Pet points now updates in the UI instantly instead of on relog.
  • Swift and Advanced riding now gain experience when you are riding.
  • Cooldowns no longer reset on relog.
  • Fixed pet lock not correctly showing the current state.
  • Lightning strikes from weather should now correctly show effects.
  • Fixed issue with murderers healing their own pet turning criminal.
  • Hopefully fixed the issue with players in mercy mode who got healed turning invincible for a short while.
  • Players who disconnect for some reason no longer logout their character, instead the character stays in the game.
  • Fixed an issue that allowed resting to get full gain from skills the user didn't have.
  • Fixed an issue that caused a player getting their spell reflected to mark the spell reflector as the attacker.
  • Fixed an issue that would cause the right arm to receive less damage than intended from archery.
  • Fixed an issue not showing cooldowns for Human clade gifts.
  • AI collision did not get disabled on death blocking the player from moving after killing an opponent.
  • AI would receive the wrong timings causing their movement speed to be wrong on the client side.
  • AI should no longer get stuck on some slopes or edges while pathing.
  • AI on the client should be better synchronized with its server position. AI could previously be several meters away from its intended location.
  • AI should no longer slomo-walk at the end of its path.
  • AI / Test dummies should no longer be tilted on spawn.
  • AI would not update their target on spawn causing them to not face their opponent properly.
  • Fixed lots of collision issues in the world. (stuck spots etc.)
  • Lots of world landscape polish.
  • Gathering corn now gives corn.
  • Fixed outdoor ambience sounds playing in Fabernum dungeon.
  • Fixed voip icon showing correctly when your target is talking.
  • Crash fix in HUD related to inventory items.
  • Crash fix in HUD related to player stats.


Known Issues:
  • Some guard patrol paths are wrong. Some guards walk off-path, taking shortcuts or walk over some objects. The paths will be improved at a later time.
  • AI does not avoid walking through other characters at the moment. The so called "crowd movement" in the engine had to be removed when we replaced the AI movement. We are working on replacing it with our own.
  • Pets follow the owner at irregular speeds.