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Mortal Online 2 News

Combat Alpha Patch Notes 0.0.0.10

Hotfix:
  • Improved movement prediction
  • Optimized server code

Combat Alpha Patch Notes 0.0.0.9

Added:
  • Expanded the World towards the West.
  • Added sound-fx for equipment breaking.
  • Added support for re-triggering buffs.
  • Added resting skill.
  • Added first iteration of the skill window. Please test it out and give us your feedback!
  • Added new system to limit view distance at night.
  • Added the Pig Farm between Tindrem and Fabernum.
  • Added the Tindrem Walls.
  • Added the clade skills and clade skill window. This is still a early iteration but it's up and running and we would love to get your feedback on it.
  • Added more resolution options.
  • Added mouse direction for thrust attack.
  • Kranesh now have some more rooftop jumping possibilities.


Changes:
  • Changed how settings are saved.
  • Cleaned up the settings options a bit.
  • Made etherworld sound a bit more spooky.
  • Getting pushed now has a cool down. (To prevent stacking pushing power)
  • Improved mouse precision sensitivity.
  • Updated night light intensity.
  • Improved the drag and drop for items.


Fixes:
  • Swing Charge circle now correctly displays charge power.
  • Fixed naming mixup on Bastard blade and Estoc Blade.
  • Fixed collision issues on rocks around rivers and other places.
  • Loot containers now have fixed positions. (Should solve the issue with loot containers sometimes floating in the air.)
  • Fixed collision on tiny tree stumps that players could experience as invisible collision.
  • Rotated Priests to not look into walls and other weird directions.
  • Fixed issue where items would sometimes become invisible when you re-logged.
  • Moving UI now constraints it to the window. Hopefully fixed the issues that happened when you moved UI on a larger resolution or in a strange small resolution.
  • Fixed issue with moving UI while in windowed mode.
  • Fixed a lot of typos.
  • All windows now save their positions after being moved.
  • Fixed issue with right clicking on equipment not always working.
  • Connected action bar keys with the action bar.
  • Priests can no longer be used when you are alive.
  • Fixed issue with equipment being dragged always counting as a delete request.
  • Sorted out rotation issues on NPCs.
  • Fixed issues when rotating the character in paperdoll fullscreen.
  • Fixed the sun direction.


Known Issues:
  • Re-logging without closing the client will break chat.
  • Some foliage in colored forest is missing again.
  • Selecting a Clade Gift requires double clicking on them.
  • Activating a Clade Gift does not always visually show the effect.

Combat Alpha Patch Notes 0.0.0.5

Added:

  • Added option for using video settings recommended for your PC.
  • Added inital stats page, it's not perfect or all working but it's there.
  • Added a lot of new tooltips.
  • Added Khurite Splinted armor.
  • Added Khurite Splinted armor to the character creation.
  • Added beards.
  • Added some minor death partciles when the skeleton gets removed.
  • Chat now supports a lot more characters not just basic English characters.
  • /? will now start showing a list of commands. /? will give further information about that command.
  • You now see leaderboards when finishing the melon track. There are still some issues with this, they take a long time to come up and the times are not show only your placement.
  • Added Field of View settings.
  • AddedEquipment hits.
  • Equip hits on weapons now removes durability from the weapon you hit.


Changes:

  • You can now chose to have hair or beards in the character creation. Old characters do not have hair or beard by default.
  • /time should now show time in a better way.
  • Made UI tabs prettier in character sheet.
  • Improved placement of NPCs to have them use navmesh rather then collision.
  • Applying resolution has been tweaked to be less confusing.
  • Updated shoulder protection on Tindremic Knight armor.
  • Updated hip protection on Mercenary armor.
  • Removed the stun timer when changing weapons.


Fixes:

  • Fixed minor UI issues in the login screen.
  • Fixed issue where tooltips would disapear if you hovered something and got hit.
  • Fixed issue with dropping UI on other UI removing the UI.
  • Fixed issues with tooltips in message boxes not being the correct class.
  • The suicide button in the paperdoll will now update it's text even if the paperdoll is open when you die.
  • Chat no longer shows "there's" as "there''s".

Mortal Online 2 official forums now live!



Today we opened up the official Mortal Online 2 forums at https://mortalonline2.com/forums/ !

Register and join the community, discuss ideas and feedback directly with the developers and get the latest news on our fancy new forums.

See you on the forums!
// Mortal Online 2 dev team

Combat Alpha Patch Notes 0.0.0.3

  • Updated particles that might have caused a crash.
  • You can now enlarge the paperdoll to get a better view.
  • Made the chat more readable.
  • Optimized server code to decrease delta time on the server.
  • Upgraded engine to 4.25
  • Change sky solution to Epic's and updated how it works.
  • Combat animations are now replicated with better synchronization.
  • Added Mercenary armor as new starting equipment.

  • Added Hammers.
  • Adjusted grip for 1 handed axe handles to maximize their reach.
  • All armors have updated meshes and textures.

  • Fixed an issue regarding Parry Timings
  • Equipping a new weapon while in combat will now draw the new weapon and re-enter combat.
  • Improved combat prediction.
  • Fixed a lot of getting stuck in trees issues.
  • Fixed Invert Alt function.
  • Fixed issues with locked frame rates.
  • Fixed an issue where weapons breaking didn't get removed visually.
  • Fixed an issue that would sometimes cause the overhead strike to sometimes hit the ground multiple times.
  • Made max direction sensitivity to be pixel perfect sensitive.


Known Issues
  • Stars at night twinkle a little bit too much