1. Mortal Online 2
  2. News

Mortal Online 2 News

Combat Alpha Patch Notes 0.0.0.23

Added:
  • Added support for torches.
  • Added the Fabernum Tower Dungeon.
  • Added Torches to chests in cities.
  • Added Priests at Pig Farm, Meduli Ruins, Tindrem Gates and Fabernum Dungeon.


Changes:
  • Optimized rotation and location updates to make blocking archs on server more exact.
  • Made minor optimizations to the server for movement code.
  • Adjusted Unarmed+Shield and Sword1H+Shield attack animations.
  • Removed render occluder property from player weapons. (it was causing object pop-ins behind the shield in first person view)
  • Updated blends in animation logic to remove some hitches in combat transitions.
  • The charge circle will now be filled when reaching a full charge at 100% damage, and then flash when the extra second for a hard charge at 120% damage.
  • Slightly lowered max movement speed.
  • Adjusted weapon head traces on 2H hammers and axes.
  • Hitting another player when charging your weapon will no longer break the charge, but instead give a small stamina penalty.
  • Click drag is now the default setting for swing/block direction.
  • Increased the Minimum and Maximum view distance.


Fixes:
  • Fixed rare crash when loading NPCs.
  • Fixed issue with long chat messages. (again)
  • First iteration of weather is now in. (rain)
  • Fixed equip code so that it no longer unequips items if it doesn't have to.
  • Fixed a couple of rare crashes.
  • Fixed bug in block state where direction would be reset.
  • Fixed missing sprint animations to Sword1HShield and Unarmed+Shield.
  • Fixed issue where long hairstyles would flip over the head in odd scenarios. (exposing the neck)
  • Fixed Harness not showing ingame for shields.
  • Fixed Harness not showing for shields in paperdoll.
  • Fixed an issue that caused some players to run around unarmed when they actually were armed.
  • Fixed an issue where unarmed + shield didn't block/parry correctly.
  • Fixed an issue that prevented shields from draining the correct amount of stamina.
  • Fixed an issue that would cause the death sound from a player to be cut mid sound.
  • Fixed an issue with the shield equip/unequip sounds wasn't being played.
  • Fixed an issue where it was possible to play both walk and sprint animations at the same time.
  • Fixed bug where certain keys lacked default binds.
  • Veteran widgets. (visually complete and has the base for its backend integrated)
  • Minor polish to settings.
  • Lots of world polish. (Thanks for all awesome reports!)
  • Fixed an issue where hitting a player corpse still played hurt sounds.
  • Fixed disappearing props in Fabernum.


Known Issues:
  • Torches does not cast shadows.
  • Torches light settings are a bit off.
  • Some lightning/shadow issues inside Fabernum Tower Dungeon.

Combat Alpha Patch Notes 0.0.0.18

Added:

  • Added local post process color changes for different biomes.
  • Added new world fog.
  • Added Click-Drag sensitivity slider.
  • Added support for shield icons and tool tips.
  • Added first shield type. (Can be found in barrels in cities)
  • Added LOD meshes for forests and cities/structures to the landscape. (e.g. you can now see the Tindrem wall and trees in the distance)
  • Applied new temporal anti aliasing (TAA) settings to sharpen the image on highest AA setting. (based on community feedback and other games having similar issues)


Changes:

  • Updated light intensity for day/night cycle.
  • Increased gravity.
  • Lowered all movement speed by 5%
  • Increased lowest possible swing speed cap by 10% (The fastest weapons are now 10% slower)
  • Increased fast click attack damage by 5%
  • Decreased handle hit damage by 50%
  • All Charge speeds are now 10% faster.
  • All swing speeds are now 10% slower.
  • Holding a full charge attack for too long now diminishes the charge power, making you do less damage. (2 sec after reaching full damage charge)
  • Human females are now 175 cm by default.
  • Reduced idle sway in first person. (the previous patch notes were incorrect)
  • Unlocked the left hand weapon slot so that you can equip shields.
  • Improved day and night updates to make the transitions smoother.


Fixes:

  • Fixed issue with not being able to attack the first second after going into combat mode.
  • Fixed foliage not spawning on several places around the map.
  • Fixed an issue where you could quickly change weapons and mix up some stats on them.
  • Fixed issue where really long chat would come out as a string of strange letters.
  • Fixed a couple of rare crashes.
  • Fixed issue where you could block even when not facing the attacker. (Aka 360 blocking)
  • Stuck command can no longer be spammed and have a 10 sec cool down.


Known Issues:

  • Weapon swing trails are white.
  • Sensitivity slider values for Click-Drag are inverted. (0% gives highest sensitivity and 100% lowest)
  • Charge animation in Click-Drag is a bit glitchy at times.
  • Shields does not display on character in character sheet window.

Combat Alpha Patch Notes 0.0.0.13

Added:
  • Added human females to character selection.
  • Added new day/night/sky system. (still work in progress)
  • Added sensitivity settings for the click-drag system.


Changes:
  • Day/Night cycle now interpolates better.
  • Reduced the head sway in character first person idle animations.
  • Click-drag system now shows direction indicators.
  • Improved effects for equipment breaking during combat.


Fixes:
  • Buff timers that restarts now restarts correctly. (Resting skill)
  • Skills can now be dragged correctly from skill window to action bars again.
  • Fixed an issue where players holding weapons could show as unarmed.
  • Directional mouse sensitivity are now 100% pixel sensitive again.

Combat Alpha Patch Notes 0.0.0.10

Hotfix:
  • Improved movement prediction
  • Optimized server code

Combat Alpha Patch Notes 0.0.0.9

Added:
  • Expanded the World towards the West.
  • Added sound-fx for equipment breaking.
  • Added support for re-triggering buffs.
  • Added resting skill.
  • Added first iteration of the skill window. Please test it out and give us your feedback!
  • Added new system to limit view distance at night.
  • Added the Pig Farm between Tindrem and Fabernum.
  • Added the Tindrem Walls.
  • Added the clade skills and clade skill window. This is still a early iteration but it's up and running and we would love to get your feedback on it.
  • Added more resolution options.
  • Added mouse direction for thrust attack.
  • Kranesh now have some more rooftop jumping possibilities.


Changes:
  • Changed how settings are saved.
  • Cleaned up the settings options a bit.
  • Made etherworld sound a bit more spooky.
  • Getting pushed now has a cool down. (To prevent stacking pushing power)
  • Improved mouse precision sensitivity.
  • Updated night light intensity.
  • Improved the drag and drop for items.


Fixes:
  • Swing Charge circle now correctly displays charge power.
  • Fixed naming mixup on Bastard blade and Estoc Blade.
  • Fixed collision issues on rocks around rivers and other places.
  • Loot containers now have fixed positions. (Should solve the issue with loot containers sometimes floating in the air.)
  • Fixed collision on tiny tree stumps that players could experience as invisible collision.
  • Rotated Priests to not look into walls and other weird directions.
  • Fixed issue where items would sometimes become invisible when you re-logged.
  • Moving UI now constraints it to the window. Hopefully fixed the issues that happened when you moved UI on a larger resolution or in a strange small resolution.
  • Fixed issue with moving UI while in windowed mode.
  • Fixed a lot of typos.
  • All windows now save their positions after being moved.
  • Fixed issue with right clicking on equipment not always working.
  • Connected action bar keys with the action bar.
  • Priests can no longer be used when you are alive.
  • Fixed issue with equipment being dragged always counting as a delete request.
  • Sorted out rotation issues on NPCs.
  • Fixed issues when rotating the character in paperdoll fullscreen.
  • Fixed the sun direction.


Known Issues:
  • Re-logging without closing the client will break chat.
  • Some foliage in colored forest is missing again.
  • Selecting a Clade Gift requires double clicking on them.
  • Activating a Clade Gift does not always visually show the effect.