Developer Update – Roadmap and Future Plans
[p]Hi everybody, [/p][p]It’s been a while since we put out our last letter and people have been chomping at the bit to hear more about our plans for the future. [/p][p]I apologize if people feel the communication around issues with the game has been lacking; we are focused on improving this. With a percentage of the team having their well earned (and state mandated) vacations, customer service and the community team have not always had access to developers who can answer their every question. [/p][p]We’ve been playing whack-a-mole with bugs, cheats and exploits during the July month of summer. We’ve banned thousands of cheaters, fixed a bunch of duplication and exploit bugs and continued working on the stability of the game. We’ve been working to achieve a cadence of patches that allows us time to make stable and consistent fixes, while being fast enough to address issues like exploits before they get too far out of control. [/p][p]Live Game development is a blend of reactivity and long term planning. [/p][p]This week, at Gamescom, we are going to be talking about the Chapter 2 Free Update and The Lost Harvest DLC, our first major additions to the game, which will be releasing in parallel. Some of you will note that while Chapter 2 and the DLC add new content and cosmetics to the game, they are not focused on the endgame. This is because Chapter 2 and the DLC were planned and began development before launch. [/p][p]Take a look at our Roadmap below. You can see both the free updates and paid DLCs planned for the near future, and our monthly development cycle as it pertains to player feedback, bugs, and cheats. This monthly cadence is not necessarily always achieved, but it serves to give a window into our approach. [/p][p]
[/p][p]We will share more about the major content and features coming in Chapter 2 and the DLC soon, but in terms of quality of life improvements, we’re adding the ability to rename vehicles, storage containers, and other placeables; more reliable ornithopter rockets for combat enthusiasts; and the highly requested option to swap seats in a vehicle with a hotkey. All of these features will be available for testing on the Public Test Client soon! [/p][p]So let’s talk about the endgame. During summer we’ve made changes and tweaks to the formula of the Deep Desert – with varying degrees of success. We have attracted very different demographics to the game and they are asking for very different things. [/p][p]We’ve identified several core issues; loss of items/vehicles, players feeling that they are forced into PvP, exploits and cheats, and lack of endgame content/grind. [/p][p]There are things that we can do in the short term to address some of these, and things that will take us longer to improve. [/p][p]Short-term, we will be making changes that are heavily requested by players. Here are some that are coming quickly: [/p]
- [p]Improved Player Logging – One of the key frustrations we see is the lack of information and clarity around why certain items/objects/vehicles are gone. We will increase the information in your logs so that you have a better idea of what is going on. For example, listing the names of people who take things from chests in your base. [/p]
- [p]Vehicle Salvaging System – We’re working on a vehicle salvaging system that will allow you to recover lost vehicles. [/p]
- [p]Cobalt Paste/Vehicle Inventory – We’re adjusting the volume of the infamous cobalt paste and adding more slots to the Assault Ornithopter vehicle inventory. We will be adding a cargo container that can be carried by the Carrier Ornithopter. [/p]
- [p]Instanced Deep Desert Loot – The constant camping and queuing of the Deep Desert Testing Stations leads to a frustrating experience where people arrive at an empty Testing Station. We’re going to change these to be more in line with the rest of the game. [/p]
- [p]Offline Notifications about important events – We understand that not everybody can or wants to log in to check power/taxes constantly in the game. We would like to create a notification service that sends you the status of your base via email. This one is squarely aimed at you, Ben. [/p]