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  3. Dune: Awakening - 1.2.0.0 Hotfix 3

Dune: Awakening - 1.2.0.0 Hotfix 3

[p]Hey Sleepers,[/p][p]This hotfix requires a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly.[/p][p]For the list of known issues, please visit our Discord server or Steam discussion boards.[/p][p][/p][h2]Fixes[/h2][h3]Technical and Stability[/h3]
  • [p]Fixed a server performance issue.[/p]
  • [p]Improved server stability.[/p]
[h3]Resources, Building and Crafting[/h3]
  • [p]Fixed an issue with several placeables and decorations where they would be rotated at a different angle when a player tried to place them using the Solido Replicator. [/p]
  • [p]Fixed an issue where a building blueprint could not be placed using the Solido Replicator under certain conditions.[/p]
  • [p]Fixed an issue where invisible crafted items would pile up in the player’s inventory and take up space if the player switched Sietches while crafting was still ongoing. [/p]
    • [p]The fix will prevent the issue from affecting anyone who was not affected before the hotfix was implemented. The accounts already affected will be fixed at a later date.[/p]
[h3]Combat[/h3]
  • [p]Fixed an issue where a rocket detonation could be slightly desynchronized for the shooter and the observer. [/p]
[h3]Vehicles[/h3]
  • [p]Fixed an issue where the vehicle’s handbrake wouldn’t engage by pressing the space bar. [/p]
[h3]Story, Journey and New Player Experience[/h3]
  • [p]Fixed an issue with the “The Price of Rejection“ Mentat contract where the player couldn’t complete the ‘'Use the Hunter-Seeker to Assassinate the Informant’' objective as there was no informant to kill.[/p]
  • [p]We added a fail-safe dialogue option for players who could crash during the loading or inside the dialogue with Fenring during the "Called to a Count" journey. [/p]
    • [p]To retrigger the dialogue with Fenring, go back to Elara during the "Talk to Count Fenring" step and choose the "You said Fenring wants to see me" again.[/p]
  • [p]Fixed an issue where selected players would fail to obtain more intel points.[/p]
  • [p]Fixed an issue with unlocalized text in the Deep Digger journey.[/p]
  • [p]Fixed an issue where the "Find Olmen" first objective wouldn't complete when a player entered Imperial Testing Station no. 163.[/p]
  • [p]Fixed an issue where players could be blocked in progressing through the Lost Harvest journey if the "Villari's Prize" contract failed to spawn. [/p]
    • [p]In case it fails to spawn, we added the contract to the Anvil Contract Board so you can take it from there.[/p]
  • [p]Fixed a known issue with the deletion of a character and the creation of a new one, where you would spawn at your deleted character’s last logoff location instead of a Hagga Basin South spot after the Tutorial.[/p]
[h3]Deep Desert and Landsraad[/h3]
  • [p]Fixed an issue where the Landsraad contracts got closed several hours after being revealed on North American servers, with multiple servers having no winning decree. [/p]
    • [p]The decree that won on Monday will be the one set as the enacted decree after the hotfix. [/p]
  • [p]Fixed an issue where there were considerably fewer crashing ships in the Deep Desert.[/p]
  • [p]The “Right of Salvage” Landsraad decree’s description was updated to mention only PvP areas in the Deep Desert instead of the entire Deep Desert beyond the Shield Wall.[/p]
    • [p]A fix for “Right of Salvage” not causing players to drop their items as expected is in the works and will come at a later date.[/p]
  • [p]Fixed an issue where the Deep Desert layout had the same loot it had last week. [/p]
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