Developer Update – November 2025
[p]It’s time for another update from the dunes. In our last post, we covered several major improvements coming in the next patches, along with early details about the next chapter. [/p][p] [/p][h3]Base Reconstruction Tool [/h3][p]A while back, we mentioned the Base Reconstruction Tool, something many of you have been excited about. The team is working hard on improvements based on your feedback, but we need a little more time to properly address all comments. As a result, this feature is shifting to the next update, arriving slightly later than originally planned. [/p][p] [/p][p]
[/p][h3]Server Migrations [/h3][p]We’ve also seen many questions about server migrations and character transfers, so we want to clarify how this will work. [/p][p] [/p][p]As we approach the merge window, empty or low-population worlds will be marked in-game for closure. Players on these worlds will be able to migrate to their preferred world and sietch, bringing their bases, inventory and vehicles with them. More details are available in our recent blog post about the Base Reconstruction Tool. [/p][p] [/p][p]If you miss the migration period, or have been away for a while, you will still be able to migrate later from the game’s main menu and bring bases, inventory and vehicles with you. [/p][p] [/p][p]We understand how important server population and migration are to bring the best out of the game. Our first step is to give players the tools to move freely. This includes both the Base Reconstruction Tool and Character Transfers. While the Base Reconstruction Tool is moving to the next patch (not a hotfix), you should expect it soon. Once both tools are live, we’ll begin monitoring server populations and will share our merge plans well in advance so everyone can prepare. Our goal is simple: players should be able to move to their preferred world and sietch with their full base, inventory, and character progress intact. [/p][p] [/p][h3]Carrier Ornithopter Cargo Container [/h3][p]With the recent addition of vehicle harnessing across maps, we’re now preparing the next step: the Cargo Container for the Carrier Ornithopter, arriving in just a few weeks. This large, ground-built container—assembled with the welding torch—can be picked up and transported by the Carrier, making large-scale material transport across the map far more efficient.[/p][p][/p][p]
[/p][h3]Chapter 3 [/h3][p]One of our key focuses for the next chapter is adding more activities for both solo and co-op players. Expect new progression paths, new locations to explore, and difficulty scaling that creates meaningful challenges for all playstyles. Chapter 3 will also continue the main storyline, and much more. We’ll have more to share in December, so stay tuned. [/p][p] [/p][p]What topics would you like us to cover in the next Developer Update? Share your thoughts and questions with us on Discord, Reddit, and our social channels. We read everything, and your input continues to help shape the world of Arrakis. [/p][p] [/p][p]Thank you for your passion and support, [/p][p]The Funcom Team [/p][p][/p][p][/p]