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  3. Dune: Awakening - 1.3.0.5 Hotfix Patch Notes

Dune: Awakening - 1.3.0.5 Hotfix Patch Notes

[p]Hey Sleepers,[/p][p][/p][p]This hotfix requires a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly. [/p][p][/p][p]For the list of known issues, please visit our Discord server or Steam discussion boards.[/p][p][/p][p][/p][h2]FEATURES AND CHANGES[/h2][h3]Resources, Building, and Crafting:[/h3]
  • [p]Durability changes[/p]
    • [p]Death Durability Penalty: Reduced durability loss on death for all items from 5% to 2%.[/p]
    • [p]Use Durability Drain: Reduced durability drain from use for all equipment by 50%. Thus tools, weapons, powerpacks, and suspensor belts, etc. last 2 times longer before breaking.[/p]
    • [p]Repair Wear: Reduced maximum durability reduction from repairs for all equipment from 20% to 15%.[/p]
[h3]Combat:[/h3]
  • [p]Reduced the overall power of baseline Plastanium-tier enemies found in both the new Overland map locations and Testing Stations.[/p]
    • [p]The stat scaling displayed in the dungeon difficulty selection UI has been adjusted accordingly.[/p]
    • [p]Plastanium-tier enemies now deal less damage and shield damage, and their health scales less aggressively in dungeons at higher difficulty levels.[/p]
  • [p]Adjusted the available starting difficulty for all Chapter 3 dungeons to 1–3.[/p]
    • [p]Difficulties 4 and 5 are no longer available from the start. Players must first clear the initial three difficulty levels to unlock Difficulty 4.[/p]
  • [p]Drillshot rebalance:[/p]
    • [p]Increased the time between shots for NPCs using Drillshot weapons. This prevents cases where a single NPC could land two darts in one burst, dealing enough damage to instantly down a player.[/p]
    • [p]Reduced the damage dealt by NPC Drillshot weapons when penetrating shields. This should ease the pressure from Drillshot NPCs without making them trivial to deal with.[/p]
  • [p]Reduced the shield damage dealt by NPCs using LMGs and Disruptors. This change softens the difficulty spike when facing these enemies while ensuring they remain a threat if left unchecked.[/p]
[p] [/p][h2]FIXES[/h2][h3]Technical and stability:[/h3]
  • [p]Fixed an edge-case issue where players could still encounter the Q52 error when traveling to a password-protected Sietch on private servers.[/p]
  • [p]Fixed several edge-case issues that could trigger the X72 error when a player performed a Character Transfer.[/p]
[h3]Resources, Building, and Crafting:[/h3]
  • [p]We have reimbursed the Scrips that were written off for the purchase of Contraband Armor Variants but were never granted, due to a bug that was fixed in Hotfix 1.3.0.4.[/p]
[h3]Combat:[/h3]
  • [p]Fixed an issue where players affected by the Attractor Field were unable to fire their weapons. Players (as well as NPCs after the fix in Hotfix 1.3.0.4) affected by the field can now fire normally.[/p]
    • [p]Known Issue: Players affected by the Attractor Field are currently unable to target enemies with abilities or the rocket launcher.[/p]
  • [p]Fixed a long-standing issue where heavy dart weapons and certain other effects bypassed the low-health mitigation feature.[/p]
    • [p]These attacks are now properly mitigated and deal reduced damage to low-health players.[/p]