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Dune: Awakening - 1.3.5.0 Patch Notes

[p]Hey Sleepers,[/p][p][/p][p]This patch requires a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly. [/p][p][/p][p]For the list of known issues, please visit our Discord server or Steam discussion boards.[/p][p][/p]
Features & Changes
[p][/p][h2]Resources, Building, and Crafting[/h2]
  • [p]The Dueling Ring vendor changes:[/p]
    • [p]Changed the cost of the Iodine Pill from 80 to 800 Solari.[/p]
    • [p]Added a limited stock of the Iodine pill of 10 units per week.[/p]
[h2]Combat[/h2]
  • [p]Dungeon bosses are no longer affected by slowing effects on ranged and melee hits to address the issue of melee bosses being easily subdued by big player parties.[/p]
  • [p]Overmap dungeons bosses' energy weapon damage mitigation increased from 50% to 72.5%.[/p]
  • [p]Slightly reduced the difficulty of the Wreck of Tyche encounters by replacing a portion of rapier-wielding NPCs with sword-wielding ones.[/p]
[h2]Vehicles[/h2]
  • [p]Missing ornithopters have been restored to the Vehicle Backup Tool if they were lost under the following condition: the player traveled to the Neo Carthag Duelling Ring via the Overland Map and then used the NPC to travel to Harko before access to the Duelling Ring via the Overland Map was disabled in Hotfix 1.3.0.3.[/p]
    • [p]The issue occurred only if the player had previously mounted and dismounted a bike during the Smugglers Run mission before traveling to the Neo Carthag Duelling Ring.[/p]
[h2]Worldbuilding and Exploration[/h2]
  • [p]Updated the dungeon entrance pop-up to display the recommended item tier and Augment grade required to complete the selected difficulty level.[/p]
  • [p]To prevent confusion, the pentashield door in the starting area of the Ruins of Old Carthag during the Deadly Poison journey was replaced with a wall, since the area behind it cannot be accessed.[/p]
[h2]User Interface[/h2]
  • [p]Added functionality to hide messages coming from specific text channels in HUD.[/p]
  • [p]The message describing the requirements to access Landsraad and Specializations was updated to be clearer to the player.[/p][p][/p]
Fixes
[h2]Technical and Stability[/h2]
  • [p]Improved server and game client stability, including fixing a crash that could occur before players reached the ornithopter to escape the Old Carthag facility.[/p]
  • [p]Fixed several edge cases where Character Transfers could fail with error M72.[/p]
  • [p]Fixed an issue where players could not redeem their returning player packs if they had transferred their character to another World without first logging in their origin World to receive the gifts.[/p]
  • [p]Fixed an issue where traveling to the password-protected Hagga Basin could prompt for the password when it was not necessary.[/p]
    • [p]This should also fix an issue where players could get stuck in or fail to access Chapter 2 missions.[/p]
[h2]Resources, Building, and Crafting[/h2]
  • [p]Fixed an issue that made the Crew Chief Stillsuit Garment and the Dune Dancer Stillsuit Garment disappear from the game, including players' inventories. The missing stillsuits were added back.[/p]
  • [p]Fixed an issue that prevented crafted Augmentations from being recycled. They can now be recycled to recover a portion of their crafting cost and to benefit from recycling-related Traits that support Augmentation crafting.[/p]
  • [p]Fixed an issue where a backed-up base could fail to snap to its origin if the sub-fief console was intersecting with the environment.[/p]
[h2]Combat[/h2]
  • [p]Fixed several issues with the Magnetic Attractor affecting a player where:[/p]
    • [p]The player was unable to aim abilities or aim and lock on with a rocket launcher.[/p]
    • [p]Thrown grenades would collide with the attractor field.[/p]
    • [p]Mines would get attached to the attractor field.[/p]
  • [p]Fixed an issue where the boss in Testing Station 195 could deal damage to himself during combat.[/p]
[h2]Vehicles[/h2]
  • [p]Fixed an issue that caused mining yield bonuses for vehicular mining to be granted even without any training in the Gathering specialization track.[/p]
[h2]Worldbuilding and Exploration[/h2]
  • [p]Fixed an issue with missing collisions in Testing Stations 24, 136, 152, and 195 that allowed a shortcut to the bosses.[/p]
[h2]Story, Journey, and New Player Experience[/h2]
  • [p]Fixed an issue where players could not complete the Harnessing the Power of the Storm mission if they killed the boss before collecting all items.[/p]
[h2]Landsraad and Deep Desert[/h2]
  • [p]Fixed an issue where some players who reached Rank 5 with a faction were not aligned with it.[/p]
[h2]User Interface[/h2]
  • [p]Fixed an issue where the player menu toggle could get stuck on controllers in Chapter 3 dungeons until a shortcut for another tab was used.[/p]