1. Dune: Awakening
  2. News

Dune: Awakening News

Dust off your Stillsuit, survival MMO Dune Awakening is now cheaper than ever

Whether it's the eerie loneliness as the sand lightly dances on the surface of Arrakis, or the intensity of a huge Sandworm chasing you down for dinner, Dune Awakening's take on the iconic sci-fi franchise makes for one of the best survival games ever. After watching the new duo of movies multiple times, and reading the classic novel, I'd say Funcom's take on the franchise is one of my favorites, and right now, it's got a huge discount - one that will have you feeling like you're the Lisan al-Gaib.


Read the rest of the story...


RELATED LINKS:

Huge new Dune Awakening update basically reworks the entire endgame, rebuilding Landsraad and overhauling missions

Dune Awakening gives franchise fans and MMO skeptics a chance to try it for free with a generous new trial

Dune Awakening is down to its lowest price yet, but only for a short time

Developer Update Livestream – 18th of December

[p]Greetings Sleepers, [/p][p]Tune in on 18th of December at 6pm CET for a new developer update livestream where we will dive into what’s coming for Chapter 3! Make sure your shelter is moisture-sealed, then sit back as we chat with developers and play some of the content coming in this major update. [/p][p]We can’t wait to show you what we’ve been working on. Get ready for Landsraad updates, the next chapter in the story, new PvE activities and Testing Stations, a new DLC, and more![/p][p][/p][p]Watch it on Youtube or Twitch.[/p][p]See you soon, Sleepers[/p]

Communinet Signal #10

Opening Words
[p]Welcome to the next Communinet Signal, Sleepers! We’ve got some exciting things to share in this issue including creations from the community, early concept art of the very hungry sandworm along with insight on the design by our Senior Designer John Wiksen, and a Q&A. Let’s get into it![/p]
Round Up
[h3]Developer Update[/h3][p]We recently published a new developer update that talks about major upcoming changes including the Base Reconstruction Tool, Server Migrations, and some things you can expect in Chapter 3. This new chapter that will add more activities for both solo and co-op players, add new progression paths, as well as continue the main storyline.[/p][p]Read all about it here![/p][h3]Public Testing Client Patch 1.2.30.0[/h3][p]Get in on testing the latest patch on our public testing client, where we have enabled character transfers. You can now move your character, inventory, base, and bank contents (including Solari) to a new Sietch and World! This patch also includes pieces of the Observer building set, so if you missed any that were offered through Twitch Drops, you can now buy them with Solari at the building decor vendor in Arrakeen and Harko Village.[/p][p]If you would like an extra boost to help with testing, you can request vehicles and XP through the Bug Reports button in the game. Press the “esc” button, then click on “report bug” at the bottom right of the screen. You can find the PTC as a separate game in your Steam library.[/p][p]Read the full patch notes here![/p]
Developer Deep Dive
[p]You can expect more developer content in this section in future Signals such as interviews, office shares, behind-the-scenes, concept art, and more. Our focus on this Signal will be an asset highlight! And what better way to introduce this section than with the iconic sandworm! Below you’ll find very early exploration concept images of the sandworm. This was when we were initially deciding how the tri-mouthed arrangement would look, its size, how it moved and so on.[/p][p][/p][p]Here’s a fun fact: A huge inspiration for the design was taken from the original images of the sandworm that was drawn on the cover of the first edition book![/p][p]The tri-mouth design has a lot of potential when it comes to silhouettes and "personality" in animation because it has more moving parts that are easy to manipulate. The much larger round-mouth sandworms also exist in the game, but these only in the Deep Desert.[/p][p][/p][p]We asked our Senior Designer John Wiksen on his thoughts when it came to designing the tri-mouth sandworm,[/p][p]“In a game, players will have the camera generally lower to the ground, we can't just move the camera up and have cool shots of things as seen from above. So with the pointy mouth of the worm it is easier for players to recognize the worm if it breaches behind a dune or tries to swallow them from below compared to a ringmouth which has simpler lines.[/p][p]Other than that, there are some things in the concepts for the wormsign, that are seen where the worm moves when it is close to the surface. We really wanted this to be visible and something that players could spot from a distance so they would understand where a sandworm could be. Like looking to your left and right before crossing the street; you looked for wormsign before running across open sand.”[/p][p][/p][p][/p][p][/p]
Community Corner
[h3]Fan Content[/h3][p]Like in the previous Signal, anyone mentioned here will receive keys to the Atreides Battle Rifle. Take a gander at these amazing creations, and make sure to submit your own on Discord, Instagram, Reddit, X, BlueSky, or Threads![/p]
[p][/p]
[p] [/p]
[p][/p][p] [/p]
[p][/p][p] [/p]
[p]Valka-arialitan on Tumblr and Discord has more wonderful art pieces. A very friendly and polite sandworm with pencil and paper. As well as scenes from Arrakis using gouache on paper.[/p][p][/p][p][/p][p]Event Horizon by u/Tavenji. See more pictures of this build here on Reddit![/p][p][/p][p]Beautiful Eastern Shield Wall base by u/ZeroGNexus. See more pictures of this incredible base here on Reddit![/p][p][/p][p][/p][p]“Time to get the tent out” by u/LNZERO[/p][p][/p][p]Time to do some bowling by abid1ng_dude on Discord.[/p][p][/p]
[p][/p]
[p][/p]
[p]A gorgeous base built by Solik on Discord.[/p][p][/p]
[p][/p]
[p][/p]
[p]An incredible stillsuit cosplay by Danica Rockwood on Twitter.[/p]
Q&A
[p]Q: Are there plans for a “destroy vehicle” or “abandon vehicle” option from the map?
A: We’re working on expanding the Vehicle Backup Tool with a new mode called “Relocation”, which allows you to summon a vehicle that is on the same map as you. We’re aiming to get this feature to you when Chapter 3 releases or in the following patch.[/p][p]Q: Will the Cargo Container for the Carrier Ornithopter take up vehicle space?
A: Yes, the storage container does count towards your 10 vehicle limit.[/p][p]Q: What are the plans for endgame?
A: There will be an endgame revamp with the release of chapter 3. We mention more about this in the October developer update; while we can’t say much more about it right now, keep an eye out for more information coming in the next month.[/p]
Closing Words
[p]That’s all for this Signal! Remember, if you would like your creations featured in the next issue, make sure to share in the official Discord server (under #fanart or #screenshots-videos), the subreddit, or tag us using #DuneAwakening on social media.[/p][p]We’re chipping away at Chapter 3, which will include a lot of changes including the endgame revamp. Keep an eye out for more information coming out about that as well as our next developer livestream! We’ll have an in-depth talk from our developers, show off what’s in store with the update, and Q&A. More information on this will be announced soon![/p][p]Until then, stay hydrated and keep cool.[/p]

Developer Update – November 2025

[p]It’s time for another update from the dunes. In our last post, we covered several major improvements coming in the next patches, along with early details about the next chapter. [/p][p] [/p][h3]Base Reconstruction Tool  [/h3][p]A while back, we mentioned the Base Reconstruction Tool, something many of you have been excited about. The team is working hard on improvements based on your feedback, but we need a little more time to properly address all comments. As a result, this feature is shifting to the next update, arriving slightly later than originally planned. [/p][p] [/p][p][/p][h3]Server Migrations  [/h3][p]We’ve also seen many questions about server migrations and character transfers, so we want to clarify how this will work. [/p][p] [/p][p]As we approach the merge window, empty or low-population worlds will be marked in-game for closure. Players on these worlds will be able to migrate to their preferred world and sietch, bringing their bases, inventory and vehicles with them. More details are available in our recent blog post about the Base Reconstruction Tool. [/p][p] [/p][p]If you miss the migration period, or have been away for a while, you will still be able to migrate later from the game’s main menu and bring bases, inventory and vehicles with you. [/p][p] [/p][p]We understand how important server population and migration are to bring the best out of the game. Our first step is to give players the tools to move freely. This includes both the Base Reconstruction Tool and Character Transfers. While the Base Reconstruction Tool is moving to the next patch (not a hotfix), you should expect it soon. Once both tools are live, we’ll begin monitoring server populations and will share our merge plans well in advance so everyone can prepare. Our goal is simple: players should be able to move to their preferred world and sietch with their full base, inventory, and character progress intact. [/p][p] [/p][h3]Carrier Ornithopter Cargo Container  [/h3][p]With the recent addition of vehicle harnessing across maps, we’re now preparing the next step: the Cargo Container for the Carrier Ornithopter, arriving in just a few weeks. This large, ground-built container—assembled with the welding torch—can be picked up and transported by the Carrier, making large-scale material transport across the map far more efficient.[/p][p][/p][p][/p][h3]Chapter 3   [/h3][p]One of our key focuses for the next chapter is adding more activities for both solo and co-op players. Expect new progression paths, new locations to explore, and difficulty scaling that creates meaningful challenges for all playstyles. Chapter 3 will also continue the main storyline, and much more. We’ll have more to share in December, so stay tuned. [/p][p] [/p][p]What topics would you like us to cover in the next Developer Update? Share your thoughts and questions with us on Discord, Reddit, and our social channels. We read everything, and your input continues to help shape the world of Arrakis. [/p][p] [/p][p]Thank you for your passion and support, [/p][p]The Funcom Team [/p][p][/p][p][/p]

Dune: Awakening - 1.2.20.4 Hotfix Patch Notes

[p]Hey Sleepers,[/p][p][/p][p]This hotfix requires a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly. [/p][p][/p][p]For the list of known issues, please visit our Discord server or Steam discussion boards.[/p][p][/p][h2]Fixes[/h2]
  • [p]Reverted a change introduced in 1.2.20.0 to NPC melee behavior. This change addressed an issue where some NPCs were not dashing out correctly after a slow blade attack penetrated their shield. This occurred when the attacker was using a short blade, regardless of the NPC's stamina level.[/p]
    • [p]While this is an intended change that aligns with our goal of making enemy NPCs behave more like players who adhere to the same combat engagement rules, without other balance adjustments they might not be as enjoyable for everyone as we’d like.[/p]
    • [p]We understand that some of you who enjoyed the new behavior might be disappointed and we can’t wait to bring it back along with the rest of the balance changes we have in store at a later date.[/p]