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Changelog - Build 262

This is a small patch for day one release.

[h3]CHANGES / NEW STUFF[/h3]
  • Added Japanese localization files.
  • Added Spanish localization files.
  • Renamed "Cherry Blue" soundpack to "Mechanical Blue" (You may need to pick this again if you had it set as your soundpack prior.)

Changelog - Build 260

This is the build that I plan to launch with, please note any major, breaking issues.

[h3]CHANGES / NEW STUFF[/h3]
  • Added: Window Scaling 2.0: Grab window and Pull the Trigger. Now move your hand.
  • Added: Option to invert scaling direction.
  • Added: Option to adjust scaling speed.
  • Added: Option to adjust global haptics strength - 0 is off.

  • Removed: Controller Rendermodels. These will be added back in when Valve adds support again. This is temporary. I hope. (Valve, please.)
  • Removed: Legacy Scaling.

  • Changed: Max Window scale is now capped to 10 meters.


[h3]BUG FIXES[/h3]
  • Fixed: Window captures come in focus on the desktop when Mouse Block is enabled.
  • Fixed: UI Clicks while scaling or holding an overlay.
  • Fixed: Desktop interactions allowed while holding an overlay.
  • Fixed: Vertical Monitors do not rotate correctly when held.
  • Fixed: Vertical Monitors flipped incorrectly when first created.
  • Fixed: Sticky Window Key (Someone probably spilled soda on it.)
  • Fixed: Date dropdown being transparent.
  • Fixed: Disabling curved overlays not un-curving already curved overlays
  • Fixed: Smart Roll does not un-curve overlays to prevent distortions.
  • Fixed: Scrolling on Desktop even with Mouse Block enabled.

Changelog - Build 228

[h3]CHANGES[/h3]
  • Renamed "Edit Mode" to "Layout Mode"
  • Adjust spacing from Window Toolbar to the Window it's attached to
  • Reordered settings and Modifier bar to be in the same order as the Window Settings
  • Change "Lock Input" Modifier name to "Block Mouse" and updated icon to reflect this
  • Block Mouse Modifier no longer allows the mouse to track, and stops scrolling from happening as well.
  • Updated Graphics for Window Modifiers to make readability easier on lower resolution displays


[h3]BUG FIXES[/h3]
  • Fix not being able to toggle Overlay Curving and Auto Re-centering in options.
  • Fix for vertical monitors not being properly rotated
  • Fix memory leak when using window captures

Changelog - Build 226

[h3]CHANGES / NEW STUFF[/h3]
  • Completely overhaul how Window and Desktop captures are rendered. Framerates should be noticibly better, and more consistent for both. This also has the added benefit of reducing VRAM usage, GPU usage, and CPU by a significant amount.

  • Completely overhaul how the Window Toolbar works. It is now it's own floating element that moves between windows. This is more consistent with the global toolbar and easier to see from far away.

  • Completely overhaul how Window Modifiers are displayed. These will now follow the new Window Toolbar.

  • Completely overhaul how Overlay cursors are rendered. They are now their own elements and will have consistent scale across everything.

  • Moved Delete Window button into Window Toolbar as it's bad UX to have to click to open a menu to delete a window.

  • Removed bindings cheatsheet from settings window.

  • Added tutorial panel to settings. This tutorial covers "The Toolbar", "Window Dragging", "Window Pushing", "Window Scaling", "Desktop Interactions", "Window Settings", and "Window Modifiers". This also has quick access to links for support.

  • Added Tutorial strings to localization files. You'll need to update your localizations if you've made any.

  • Polish some of the settings layout.

  • Made Settings panel show up next to toolbar when summoned, and made the starting scale smaller.

  • Rename Vision Clipping to Auto Hide

  • Add Left Click binding to SteamVR Bindings menu


[h3]BUG FIXES[/h3]
  • Fix an issue where the Curved Overlays option defaulted to on visually, but it was actually off by default.


[h3]KNOWN ISSUES[/h3]
  • Right click menu no longer renders in window captures again. Working on a more permanent fix for this.

Changelog - 211

[h3]CHANGES/NEW STUFF[/h3]

  • Increased readability of Minimal Wrist overlay.

  • Made Minimal Wrist Overlay battery information display the lowest battery device, rather than the average of all devices.

  • Made Wrist Overlay and Edit Toolbar swap hands when a controller dies, overriding the Dominant hand selection temporarily.

  • Add better date selection drop down that includes yyyy/mm/dd, mm/dd/yyyy, and dd/mm/yyyy to Wrist settings.

  • Added haptic feedback to hovering over some UI elements.

  • Added haptic bump to left click, right click, and middle clicking.

  • Added option to adjust window auto curve biasing / radius.

  • Added option to tune click delay when left clicking on the desktop.

  • Increased framerate of window captures.


[h3]BUGFIXES[/h3]
  • Fix Right click menu not showing in window captures.

  • Fix a slow, long, drawn out, hard to find, stupid memory leak caused by the wrist overlay.

  • Fix an issue where Rift S controllers and WMR controllers were not being detected properly and showing index icons on the wrist overlay. (I think)