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Thanks, everyone

Hi again,

Well, who would have thought.
I've read through all your responses in all three community hubs (RunnerDot, Beat Rush, and RackJacker). You've honestly, wholeheartedly pleasantly surprised me. I stepped away too quickly because the review in question was striking down the game. After all, it was made for mobile platforms, and in my head, this meant that he's right about the other things, and I couldn't take it. But I've put a tremendous amount of time into Beat Rush, RunnerDot, and a game-in-progress, RackJacker. I think it would be a waste to throw it all away.
All of you helped me realize this. Many people said nice things about the game in the final giveaway. I had some trouble shaking off some negative comments in the past, and it's not so easy. If a person has a valid point that I can fix, I'll do that. I did that in Beat Rush nearly every time someone mentioned that something wasn't working for them. I answered almost every review with a thank-you and a promise that I'll look into it. Most of the time, I did, and I pushed a fix a while after, sometimes even the same day. So I care deeply about my creations and the people who play them. At the end of Beat Rush's lifecycle, a friend joined me, and the two of us were working on the new game. He's a bit more distant because he hasn't spent half of his sanity behind a computer, frequently without getting a tiny bit of sleep, trying to squash a bug or figure something else out.

This being said, I'm retracting the last announcement about leaving Steam and game dev in general.
You, people who said nice things, helped me gather energy and motivation to go on and made me realize that after all I've put into it, including heart, I shouldn't just stop because of a naysayer. Okay, everyone has a right to an opinion, and some people might think the game wasn't the right one for Steam, but on the other hand, nothing here says that only games initially developed for PCs have a place here. Valve doesn't say that; most of the players don't say that. Some of you have enjoyed the simplicity and the musical part of the game, even though it's initially made for mobile platforms.

Glad that we're not some large-scale corporation; otherwise, this decision couldn't have been made just like that. Sincere thanks to all of you who stood by me. You may have helped preserve something from destruction.

What all this means is that the work on RackJacker continues. First, RunnerDot will receive an exit button (as many of you have requested). Then, the Steam leaderboards that are already implemented will get exposed to the front-end so that people can use them. The button will come today, but the leaderboards may require some time to test thoroughly. After this, all resources will go towards the new game, RackJacker.

The giveaway that's in progress will continue, and all the keys will be dispersed between the people who win. So if you're not in it yet, don't miss the chance to win one of 10 000 keys :-).

Thank you,
- Simtoon