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FINAL FANTASY News

Update Content

Minor bugs have been fixed.

Ver1.2.0 Update Content

*The Mini-map On/Off setting will now be correctly applied after displaying the map screen and upon loading.
*Some improvements have been made to UI and controls.
*Fixed a bug that can prevent progression of the game after specific control inputs or under specific circumstances.
*Fixed a bug where a specific achievement can sometimes not be acquired after fulfilling the requirements.
*Minor bugs have been fixed.

"FINAL FANTASY I PIXEL REMASTER Original Soundtrack" Now on Sale!

Under supervision of composer, Nobuo Uematsu
The newly reborn music of FINAL FANTASY

The series' origin, FINAL FANTASY. The original soundtrack of the pixel remastered version.

SQUARE ENIX MUSIC

Ver. 1.1.0 Update Content

[h3]■ Major new features[/h3]
  • Assistance features have been added to the config. menu. These new features open up a wide variety of gameplay possibilities. They offer options such as applying a x0 to x4 modifier to the amount of EXP or gil obtained or turning enemy encounters off.
    > It is now possible to use holding down the right stick or the F3 key as a shortcut command for switching between encounters
  • A “BGM source” option has been added to the config screen. This allows you to select between the special “arrangement” BGM made for this version of the game or the “original” versions in the style of the original game. In addition, both versions of the music can be listened to from the sound player.
  • A “Font type” option has been added to the config screen. This allows you to select between the “modern” font made for this version of the game or the “classic” font in the style of the original game.


[h3]■ Additions and alterations to game menus[/h3]
  • It is now possible to load saved data from the menu screen.
  • It is now possible to open the pause menu while travelling or during battle. You can also return to the title screen or check control settings from the pause menu.
  • An option to switch movement speeds has been added to the config. screen. This allows you to switch the default movement speed from walking to running. Holding down the cancel button while moving will move characters at the other speed not set as the default.
    > It is also possible to switch between movements speeds using the F1 key or holding down the left stick as a short cut.
  • It is now possible to view the monster bestiary from the in-game config menu
  • It is now possible to select to fight against a monster of your choice from the monster bestiary on the title screen. The game progress from the most recent save data will be applied to decide what monsters the player can select. (It is not possible to select to fight monsters from the monster bestiary on the config. screen)
  • A “config.” option has been added to the title menu. Most of the same settings that can be changed in-game can also be changed from here.


[h3]■ Other changes and adjustments[/h3]
  • The “auto” icon is no longer shown on the battle screen as standard.
  • It is now possible to skip scenes during the ending.
  • Some changes and adjustments have been made to game graphics.
  • Some changes and adjustments have been made to sound effects.
  • Several bugs have been fixed.

Content of the Ver1.0.4 Update

[h3] Alterations relating to battles[/h3]
  • A visual effect was added where the screen flashes if an allied character’s attack scores a critical hit.
  • The time taken when transitioning between screens after escaping from battle has been reduced.


[h3] Alterations relating to maps and events[/h3]
  • Alterations have been made so that weapons and armour are sorted into attack (or defence) power order within their type category when using the auto-sort function on the menu screen.
  • Changes have been made so that the mini map is immediately displayed in the top right of the screen after moving to a new map.
  • The default cursor position when selecting to stay at an inn has been changed to the “yes” option.


[h3] Bug fixes[/h3]
The following bugs have been fixed.
We sincerely apologise for any inconvenience that these issues may have caused.

  • The party did not recover fully when saving upon completing the game.
  • Some graphics were not displayed in a suitable manner.
  • Under specific circumstances character behaviour and graphical presentation would act unnaturally.
  • Some BGM and SFX were not played correctly.
  • The playtime information for some of the music tracks on the Music Player were incorrect.


Fixes to other minor bugs.
Further updates are planned in future.