Content of the Ver1.0.4 Update
[h3] Alterations relating to battles[/h3]
[h3] Alterations relating to maps and events[/h3]
[h3] Bug fixes[/h3]
The following bugs have been fixed.
We sincerely apologise for any inconvenience that these issues may have caused.
Fixes to other minor bugs.
Further updates are planned in future.
- A visual effect was added where the screen flashes if an allied character’s attack scores a critical hit.
- The time taken when transitioning between screens after escaping from battle has been reduced.
[h3] Alterations relating to maps and events[/h3]
- Alterations have been made so that weapons and armour are sorted into attack (or defence) power order within their type category when using the auto-sort function on the menu screen.
- Changes have been made so that the mini map is immediately displayed in the top right of the screen after moving to a new map.
- The default cursor position when selecting to stay at an inn has been changed to the “yes” option.
[h3] Bug fixes[/h3]
The following bugs have been fixed.
We sincerely apologise for any inconvenience that these issues may have caused.
- The party did not recover fully when saving upon completing the game.
- Some graphics were not displayed in a suitable manner.
- Under specific circumstances character behaviour and graphical presentation would act unnaturally.
- Some BGM and SFX were not played correctly.
- The playtime information for some of the music tracks on the Music Player were incorrect.
Fixes to other minor bugs.
Further updates are planned in future.