Update 3 Patchnotes
We have finally pushed changes from beta branch to the main branch, here's a list of most notable changes:
Also, here's a list of previous changes made in Update 2:
- Changed how Dracoh's default sidearm works(now mostly automatic), decreased max DPS, but hitting with sidearm will occasionally generate clips for your other guns if they have no ammo left.
- Significantly improved damage of many tier-1 weapons
- As a result of these two changes, game might have been made too easy, but we'll see how it turns out. Your feedback is appreciated.
- Sticky platforming's effect is reduced for Radul/Jumpman
- Fixed bug where you could activate objects in map mode
- VERY Experimental "Im stuck" feature - will try to load your last good save file if you feel like you're stuck
- The game will now try to use your monitor's refresh rate if possible, instead of locking to 60 fps.
- unlock stuff without fighting for 3 ancient coins
- various smaller fixes, hopefully this leads to less inconsistency and game locks.
Also, here's a list of previous changes made in Update 2:
- Universe 2&3 are made significantly easier
- Sniper Robot slightly nerfed
- some minor bug fixes
- If you finish at least 1 world and are at least rank 10, random item will be unlocked for you after dying