Release 1.0 !
Hi everyone, finally after all these years we are finally satisfied with the state of the game, and ready to release 1.0 version. The release date is tomorrow, July 20th, 2023.
We're also releasing on Nintendo Switch if that's what you've been waiting.
There's still a number of possible features missing, but its a fully playable deep games where you can spend 100s of hours unlocking stuff and discovering new items, monsters, guns.
Here's some of the changes since the last update:
The game's most extraordinary feature is this: nobody actually knows about it. It's a most extreme case of a "Hidden Gem". So if it's in your power to make it "less hidden", i.e. you know some influencer or are one yourself, any help would be highly appreciated.
Good luck you guys, and thanks for all these years in Early Access. We're not stopping the development, however the progress will wholly depend on sales.
We're also releasing on Nintendo Switch if that's what you've been waiting.
There's still a number of possible features missing, but its a fully playable deep games where you can spend 100s of hours unlocking stuff and discovering new items, monsters, guns.
Here's some of the changes since the last update:
- Completely reworked how your run progresses in difficulty. You can take much more damage on earlier stages, but reaching to the end can be tricky.
- Reworked universes (basic difficulty setting) to be more balanced in terms of difficulty and fun.
- Finalized all the artwork on guns at all possible angles (we manually draw 16 angle positions for each enemy)
- Hundreds of small tweaks here and there.
- Improved localization subsystem, there's still only two languages but we're working right now on adding German, French and Spanish in the next few weeks.
The game's most extraordinary feature is this: nobody actually knows about it. It's a most extreme case of a "Hidden Gem". So if it's in your power to make it "less hidden", i.e. you know some influencer or are one yourself, any help would be highly appreciated.
Good luck you guys, and thanks for all these years in Early Access. We're not stopping the development, however the progress will wholly depend on sales.