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Doomsday Hunters News

Update 1.0.5

Hey guys, we already have a new 1.0.5 update!

Some changes are:

  • Hub unlocks were bugged: once you unlock all the items of certain type, you were supposed to be able to purchase one for your run. Instead they disappeared on purchase, this should have been fixed.
  • Added consumable unlock in the Hub, lowered prices for weapon and consumable unlocks there.
  • When reaching final location, you can now unlock something, this only cost 4 meta coins.
  • Final boss now drops some meta coins on kill
  • Both meta coin and ancient coin drops were increased if you play on higher difficulty universes (Fury rank is still ignored for now)
  • Hax's hero abilities are now properly assigned (instead of being copies of Drakoh).

So, as you can tell, this is all about making unlocks easier and less "grindly". Enjoy!

Update 1.0.4

Hey everyone, a lot of good changes in this one!
Patchnotes:


  • Completely reworked inventory system:
  • You can now directly equip and unequip items from the inventory. There is now a separate button for each action.
  • There is a hint to show where the item will be installed when equipping it.
  • There is some text info when dropping items from your slots.

    Because this system was completely reworked, we might have introduced some bugs, so we need further testing.

  • You will now be able to see if you completed a certain universe with a certain character. No progress have been kept however, because we didn't keep it before. In the choose character menu, there are icons on top that indicate your completion status. Also, there is a tiny number that tells you what the maximum Fury Rank for this win is. (We are still figuring out a better UI for this.)

  • Slightly more currency (both types) starting from Universe 3. If playing on Universe 6, you get a little extra. We'll continue improving this in future updates, as we still believe unlocking progress is a bit slow.

  • Fixed some relics that were too strong.
  • Fixed extremely low cooldowns on some skills.
  • Many smaller balance changes.

Update 1.0.3

Ok guys, some news today!
We've released a patch fixing many of the bugs, some of which are big and some are small.
Let me tell you we're listening to your feedback, so we hear some of you say unlocking stuff can be a bit "grindy", so next time we'll try to fix that.

We don't have a huge amount of testers, so please report if anything is wrong this time.
Here are the patchnotes, there might be a few things we forgot though.

  • Adjusted some NPCs prices
  • "Extra" panel is now controller-friendly, also you now see what you picked after you exit that screen
  • Fixed some meta currency exploits
  • Adjusted enemy max HP modifier so it wouldn't go below 0 and would consider modifiers picked up after enemy spawned already (Very rare case right now)
  • Perks are no longer bound to specific hero. Unlocked some perks previously locked because of this logic, and also some perks that were hidden, they all need to be retested now. Some new perks missing proper icon (TBD). Some of these newer perks need further testing too.
  • -Fixed some perks that would exploit endless jumps.
  • -Mjolnir Perk no longer equps, just fires instead
  • Fixed softlock: when you add item into inventory in the unlock room instead of picking it up or scrapping, the game will softlock.

Next Step

Hi guys, thank you for all your support, we really appreciate it. Because our 1.0 launch was a success, we're going to continue working on the game non-stop!

Let me explain our priorities. First, we want to fix all the new bugs of course, especially some game breaking ones. These are super rare, but they still happen, so we're trying to figure out what's going on. If you encountered some of those, please let us know about the circumstances, this would help to nail them down. Then, we'll try to improve the gameplay.

So, things we're gonna improve next:

  • Firstly, Inventory management seems a bit wonky, so we'll try to fix that. We had some suggestions it should be drag&drop, but that wouldn't solve anything for controller players.
  • Secondly, there's gonna be a huge patch regarding hero Perks - which are upgrades you get on level up. For some reason not all are included right now, and plus we're adding some more. Also, there was a system to bind certain perks to certain characters, this is gonna be removed for now.
  • Local Coop is a huge consideration, but that's a huge chunk of work. We'll see how things are going.
  • I'm going to go and review each item to see if there's something standing out - i.e. it is useless, overpowered, or just boring.


Thanks again everyone! Stay Hard! :)

Release 1.0 !

Hi everyone, finally after all these years we are finally satisfied with the state of the game, and ready to release 1.0 version. The release date is tomorrow, July 20th, 2023.
We're also releasing on Nintendo Switch if that's what you've been waiting.

There's still a number of possible features missing, but its a fully playable deep games where you can spend 100s of hours unlocking stuff and discovering new items, monsters, guns.

Here's some of the changes since the last update:

  • Completely reworked how your run progresses in difficulty. You can take much more damage on earlier stages, but reaching to the end can be tricky.
  • Reworked universes (basic difficulty setting) to be more balanced in terms of difficulty and fun.
  • Finalized all the artwork on guns at all possible angles (we manually draw 16 angle positions for each enemy)
  • Hundreds of small tweaks here and there.
  • Improved localization subsystem, there's still only two languages but we're working right now on adding German, French and Spanish in the next few weeks.



The game's most extraordinary feature is this: nobody actually knows about it. It's a most extreme case of a "Hidden Gem". So if it's in your power to make it "less hidden", i.e. you know some influencer or are one yourself, any help would be highly appreciated.

Good luck you guys, and thanks for all these years in Early Access. We're not stopping the development, however the progress will wholly depend on sales.