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Doomsday Hunters News

Update 14

Hey guys, here's finally an update we postponed due to sad events in Ukraine. We feel quite depressed about this whole situation so I won't be trying to express my happiness which I have none. Still, the work is going on albeit slowly.

This update has two major new things: another playable character and some meta progression tree.

Update 13: Getting Close!

Hey folks, buckle up: new update is finally here!
There's no extra content this time, but we put a lot of work into making everything more polished and perfected.

So, full list of changes:
  • Completely new "Extra" panel with many more extra options to spice up your run.
  • You can now re-equip weapons directly from your inventory.
  • All starting weapons are now weaker. Replace them sooner!
  • DPS calculations were completely wrong and didn't account for modifiers, this should be fixed now.
    It still is not perfect, so you should not rely on this number alone. Try before you scrap!
  • Classes have been moved to your first ship after completing world 1.
  • Underground and Hell areas will now contain unlocks for items, weapons, alientechs and skills. They also cost some ancient coins to unlock, but you will not die if you fail. Also, these fights should now be significantly harder.
    Basically, you will no longer be purchasing these unlocks from the hub area, instead you need to fight for them.
  • Fixed many bugs that happened on your first run.
  • Slayer Achievement should now work as intended.
  • Special weapons should be more consistent (rebalanced a bit).
  • Fixed even more bugs.



Let's go!

Meet Doomsday Hunters and new new stuff!

Hello guys, it's been a while since we posted some news, sorry about that! This changes now, since we have a lot to talk about.
We have decided to make a big shift and rename I, Dracula: Genesis. As you have probably got used to an older name, we believe that change is for the best since it much better characterizes what the game is about.
Also, we finally decided to make our big mega update available on a main branch. The changes are HUGE since we never stopped working on it, only updating the beta branch.

Let me try to reveal some of the bigger ones:

  • New heroes with some cool new abilities.
  • Universes completely rebuilt from grounds up, making difficulty much less of a concern on lower stages, but still providing a plenty of challenge to experienced players. There's now 6 universes overall.
  • Removed many hazards on early stages and reworked many individual islands.
  • Reworked most skills.
  • Reworked many weapons, added missing artwork.
  • Reworked how Special Weapon work: You only get one charge at most, but the charge fades with time. However it will not fade below one full charge once you obtain it.
  • Reworked how metal boxes open: you need keys now.
  • Unlock system have also been reworked, but it's not finished yet.
  • Reworked how upgrades and weapon slots work: you can no longer install more that one but this can be upgraded between levels.
  • Inventory: Store up to 6 items/weapons for future use.
  • Adapted game palette to be little better on your eyes.
  • So much more we don't even remember about - test and discover it yourself. Basically it's a new game with old graphics if you never tried Beta.

We are aiming for full release in the beginning of Year 2022.

I, Dracula Genesis: Update 11 Story On!

Hey guys, it's been a little while since the last update, but that doesn't mean we rested - it just means we needed some time to work on internal systems - primarily, a localization. We have now added Russian language, but it will probably take a little before we start adding more, because we're planning some big changes and that would require rewriting all texts in all languages.

So, full list of changes:
  • Story intro!
  • Changed how screenshake effect works (you might want to tune down screenshake in options)
  • Added option to disable gamepad vibration
  • Reworked many Curses and added new ones
  • All weapon drops now come with full ammo. Changed how Preloaded trait works
  • Reworked how Skills work (experimental): There's no longer "free" skills, they all cost mana, but your mana is replenished whenever fight ends
  • Most Skills are now unlocked by default
  • Arman's Jump improved
  • No more bad gun modifiers (Heavy, Antique, Damaged, Inaccurate, etc)
  • Aim assist settings, can also be turned on for mouse ("easy mode")
  • Russian localization (Options->Languages)


Good luck and have a nice good 2021!

I, Dracula Genesis: Update 10

This time a smaller update, mostly maintenance and stability. But, there are some important changes still, so here you go:


  • First two universes are harder but should go full length once you unlock the first and the second. (this wasn't working in the previous update)
  • Bosses in world 2 and 3 are harder, and you can no longer meet same boss twice on these first 3 worlds
  • Hopefully fixed areas in underground (world 4) where you could get stuck with your hook hitting unbreakable column.
  • Halloween Bonus enemies are no longer available. Just wait another 350 days or so.