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Revita - The Cursed Choices update is out now!

Hi everyone!

[h3]The Cursed Choices update is now available! [/h3]
Once again our lead dev BenStar put all his heart into it. He has almost doubled the content from the Early Access launch!

The Cursed Choices update includes:
- Area 4, The Somber Sepulcher is now reachable via the Metro
- A new ticket system, what could their purpose be?
- Including a very chaotic ticket?
- Mimics
- New Lore
- Mysterious Rifts?
- Vending machines?
- Soul Crystals have sprouted across the tower
- The Journal: Fill it out to gain new knowledge
- 25 new Relics
- 20+ new Secrets
- 10 new Curses
- 4 new Hats
- 3 new Npcs
- New Celestial Weapon
- New Pickups
- And a ton more!

This is a new step of this big journey!



Feel free to write or update your review. Your feedback help us a lot to get the game better and better!
If you want to talk with our wonderful community or to give feedback, join our discord or follow us on Twitter!

Enjoy!


  • [h3]Quality of life:[/h3]
    - Difficulty modifiers are now visible in the collection
    - Removed the screenshake from the lantern culteye attack
    - You don't need to stand on the ground with a flying relic to interact with things anymore.
    - Pickups now can't be destroyed while enemies are in the room
    - Corrupted enemies will have a pink outline by default (overwritten by the enemy outline setting colour)
    - Temporary pickups (Hammer, etc) will now show up on the ui

  • [h3]Gameplay changes/additions:[/h3]
    - Changed Super Secret Room cue
    - Legendary Relic appearance rate has been tweaked
    - Soul Room appearance rate has been tweaked
    - Rare Pickups now cost .5 hp more in shops
    - Rare Pickups and Relics now give more souls when destroyed, than normal pickups
    - Shard effects have been entirely reshuffled to allow for a smoother difficulty curve
    - Shard amount has been changed from 40 to 30
    - Added a bunch of new shard effects
    - Curses are now stackable
    - You can now dash through honey
    - Getting hit by corrupted enemies will now destroy 2 shields instead of 1
  • [h3]Relic changes:[/h3]
    - Winged Strawberry: Now gives you stat bonuses if you clear a room without dashing
  • [h3]Relics Buff:[/h3]
    - Fake Bill: Now only has a chance of cursing you and is upgradable
    - Mithril Shield: Now also gives you a shield
    - Heart Locket: Now only has a chance of dealing damage to you and is fully upgradable
    - Snapshot Camera: Effect now also applies to dodging enemy bullets, not just enemies
    - Propulsion exhaust: not guaranteed to be cursed anymore
  • [h3]Relics Nerfs:[/h3]
    - Watergun: Rarity Increased from Common to Rare. Damage of the splash effect decreased by 50%
    - Pokerchip: Critchance benefit decreased from 20% to 5%
    - Ambrosia: Doesn't increase jump height anymore
    - Participation Letter: Doesn't increase jump height anymore
    - Powercell: Base Damage benefit decreased from 20% to 10%
    - Wax Wings: Wax Wings will now be deactivated for the rest of the area upon getting hit
    - Bugspray: Now scales its damage properly.
    - Skull Pendant: Now capped at 60% damage and gives less damage per curse
    - Misfits Scarf: Damage decreased from 50% damage per Soulbar to 20%


  • [h3]Curse changes:[/h3]
    - Cleansing: Now gets removed after its effect is applied
    - Explosive: Only damages the player now, instead of also damaging enemies
    - Hollow Chests: Now also applies to breaking big chests.
    - Blinding Rage: Now prevents you from focusing in enemy rooms in general.
  • [h3]Enemy tweaks:[/h3]
    - Shroomancer: Now can only spawn up to 2 "Shroomers" per room at all times
    - Shroomer: Firerate has been decreased slightly
    - Fleye Nest: Don't spawn infinite fleyes anymore
    - Angry Culteye: Shoot more rapidly on higher shards, decreasing their room coverage and making it slightly easier to dodge
    - Geoshards: Bullet spread amount on higher shards has been slighty decreased
  • [h3]Secret changes[/h3]
    - Tinkerer: Now requires you to fully upgrade 3 relics during a run.
    - Black Friday: Now requires you to clear every shop in a run
  • [h3]Visual changes/addition:[/h3]
    - Bullets now have a slight glow to them
    - Weapons now have a slight glow to them
    - New Boss death animation
    - New Shop design
    - Removed the "jump height" stat from the pause screen
    - The "Spikeball" relic now has an updated sprite, as well as now being animated
  • [h3]Bugfixes:[/h3]
    - Hats are now properly offset while flying
    - Mandrake relic is obtainable again!
    - The "Guard Fly" enemy can't drop a "Fleye" prison key anymore
    - The Bullet of the scuttlefish enemy, doesn't spread weirdly anymore
    - Stat popups now show up at the proper position when the hd font is turned on
    - Secret walls now properly cover up the ground in the Arid Athenaeum. Previously you were able to see some snow shine through
    - Orbital flies and the Charger relic now work properly with the quickshot setting
    - The game doesn't spawn additional environment particle effects anymore when pausing and unpausing the game
    - You can't skip the tutorial by exiting out to the titlescreen while in the tutorial anymore
    - Enemies shouldn't fall through platforms anymore when spawning
    - The King of all that ribbits won't dissappear anymore after pausing the game (He is just too powerful for that)
    - You can't get stuck in challenge room gates anymore, since they now close immediatly once you activate the challenge
    - You can't accidentally kill yourself at the Blacksmith anymore
    - Bargaining doesn't get stuck in walls anymore
    - Bargainings nails are now affacted by the silhouette curse
    - Lifevest doesn't activate anymore if you wouldn't die from the damage taken.
  • [h3] Text changes:[/h3]
    - The description for the "Marbles" relic has been adjusted to say "Familiar" rather than "Orbital"
    - Other minor changes