Revita - The Cursed Choices update is out now!
Hi everyone!
[h3]The Cursed Choices update is now available! [/h3]
Once again our lead dev BenStar put all his heart into it. He has almost doubled the content from the Early Access launch!
The Cursed Choices update includes:
- Area 4, The Somber Sepulcher is now reachable via the Metro
- A new ticket system, what could their purpose be?
- Including a very chaotic ticket?
- Mimics
- New Lore
- Mysterious Rifts?
- Vending machines?
- Soul Crystals have sprouted across the tower
- The Journal: Fill it out to gain new knowledge
- 25 new Relics
- 20+ new Secrets
- 10 new Curses
- 4 new Hats
- 3 new Npcs
- New Celestial Weapon
- New Pickups
- And a ton more!
This is a new step of this big journey!

Feel free to write or update your review. Your feedback help us a lot to get the game better and better!
If you want to talk with our wonderful community or to give feedback, join our discord or follow us on Twitter!
Enjoy!
[h3]The Cursed Choices update is now available! [/h3]
Once again our lead dev BenStar put all his heart into it. He has almost doubled the content from the Early Access launch!
The Cursed Choices update includes:
- Area 4, The Somber Sepulcher is now reachable via the Metro
- A new ticket system, what could their purpose be?
- Including a very chaotic ticket?
- Mimics
- New Lore
- Mysterious Rifts?
- Vending machines?
- Soul Crystals have sprouted across the tower
- The Journal: Fill it out to gain new knowledge
- 25 new Relics
- 20+ new Secrets
- 10 new Curses
- 4 new Hats
- 3 new Npcs
- New Celestial Weapon
- New Pickups
- And a ton more!
This is a new step of this big journey!

Feel free to write or update your review. Your feedback help us a lot to get the game better and better!
If you want to talk with our wonderful community or to give feedback, join our discord or follow us on Twitter!
Enjoy!
- [h3]Quality of life:[/h3]
- Difficulty modifiers are now visible in the collection
- Removed the screenshake from the lantern culteye attack
- You don't need to stand on the ground with a flying relic to interact with things anymore.
- Pickups now can't be destroyed while enemies are in the room
- Corrupted enemies will have a pink outline by default (overwritten by the enemy outline setting colour)
- Temporary pickups (Hammer, etc) will now show up on the ui
- [h3]Gameplay changes/additions:[/h3]
- Changed Super Secret Room cue
- Legendary Relic appearance rate has been tweaked
- Soul Room appearance rate has been tweaked
- Rare Pickups now cost .5 hp more in shops
- Rare Pickups and Relics now give more souls when destroyed, than normal pickups
- Shard effects have been entirely reshuffled to allow for a smoother difficulty curve
- Shard amount has been changed from 40 to 30
- Added a bunch of new shard effects
- Curses are now stackable
- You can now dash through honey
- Getting hit by corrupted enemies will now destroy 2 shields instead of 1
- [h3]Relic changes:[/h3]
- Winged Strawberry: Now gives you stat bonuses if you clear a room without dashing
- [h3]Relics Buff:[/h3]
- Fake Bill: Now only has a chance of cursing you and is upgradable
- Mithril Shield: Now also gives you a shield
- Heart Locket: Now only has a chance of dealing damage to you and is fully upgradable
- Snapshot Camera: Effect now also applies to dodging enemy bullets, not just enemies
- Propulsion exhaust: not guaranteed to be cursed anymore
- [h3]Relics Nerfs:[/h3]
- Watergun: Rarity Increased from Common to Rare. Damage of the splash effect decreased by 50%
- Pokerchip: Critchance benefit decreased from 20% to 5%
- Ambrosia: Doesn't increase jump height anymore
- Participation Letter: Doesn't increase jump height anymore
- Powercell: Base Damage benefit decreased from 20% to 10%
- Wax Wings: Wax Wings will now be deactivated for the rest of the area upon getting hit
- Bugspray: Now scales its damage properly.
- Skull Pendant: Now capped at 60% damage and gives less damage per curse
- Misfits Scarf: Damage decreased from 50% damage per Soulbar to 20%
- [h3]Curse changes:[/h3]
- Cleansing: Now gets removed after its effect is applied
- Explosive: Only damages the player now, instead of also damaging enemies
- Hollow Chests: Now also applies to breaking big chests.
- Blinding Rage: Now prevents you from focusing in enemy rooms in general.
- [h3]Enemy tweaks:[/h3]
- Shroomancer: Now can only spawn up to 2 "Shroomers" per room at all times
- Shroomer: Firerate has been decreased slightly
- Fleye Nest: Don't spawn infinite fleyes anymore
- Angry Culteye: Shoot more rapidly on higher shards, decreasing their room coverage and making it slightly easier to dodge
- Geoshards: Bullet spread amount on higher shards has been slighty decreased
- [h3]Secret changes[/h3]
- Tinkerer: Now requires you to fully upgrade 3 relics during a run.
- Black Friday: Now requires you to clear every shop in a run
- [h3]Visual changes/addition:[/h3]
- Bullets now have a slight glow to them
- Weapons now have a slight glow to them
- New Boss death animation
- New Shop design
- Removed the "jump height" stat from the pause screen
- The "Spikeball" relic now has an updated sprite, as well as now being animated
- [h3]Bugfixes:[/h3]
- Hats are now properly offset while flying
- Mandrake relic is obtainable again!
- The "Guard Fly" enemy can't drop a "Fleye" prison key anymore
- The Bullet of the scuttlefish enemy, doesn't spread weirdly anymore
- Stat popups now show up at the proper position when the hd font is turned on
- Secret walls now properly cover up the ground in the Arid Athenaeum. Previously you were able to see some snow shine through
- Orbital flies and the Charger relic now work properly with the quickshot setting
- The game doesn't spawn additional environment particle effects anymore when pausing and unpausing the game
- You can't skip the tutorial by exiting out to the titlescreen while in the tutorial anymore
- Enemies shouldn't fall through platforms anymore when spawning
- The King of all that ribbits won't dissappear anymore after pausing the game (He is just too powerful for that)
- You can't get stuck in challenge room gates anymore, since they now close immediatly once you activate the challenge
- You can't accidentally kill yourself at the Blacksmith anymore
- Bargaining doesn't get stuck in walls anymore
- Bargainings nails are now affacted by the silhouette curse
- Lifevest doesn't activate anymore if you wouldn't die from the damage taken.
- [h3] Text changes:[/h3]
- The description for the "Marbles" relic has been adjusted to say "Familiar" rather than "Orbital"
- Other minor changes